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I think the better option is to just... not engage with this. Just say "No, neither you nor anyone else can abuse arbirtrage for seals for reasons we aren't arsed to come up with. You're welcome to come up with reasons. If we feel particularly nice we might even canonize them. Don't bother us about it."
It seems strange to me that we have probably a hundred or so pages of physics calcs about stuff in universe that *arent* treated like the people doing the physics are trying to invalidate the worldbuilding or something, but a few pages of economics digression is looked at like its a big issue?
I am a creature of deep empathy for nearly anyone, so it's not really hard for me to imagine how he'd have viewed the last ten or so pages of discussion and gotten frustrated at what he perceived as trying to game the system in a way that preys on the QMs' lack of economics knowledge rather than that of characters in the story.
I am just pitching in my two cents on this thing, in that it was IMO more of a collaborative effort to fix or root out any problems than some sort of inherently adversarial thing going on.
Strap in, this is going to be a long response, because I have a lot to unpack. Also, if I use an example that someone here was somehow associated with, please do not take offense. None of what I'm about to say is aimed at specific people, it is merely discussion of ongoing patterns that I see.

CCNJ: Some portion of my response was definitely due to non-quest-related issues, and to the extent that I offended anyone as a result of allowing those to spill into the game, I'm sorry.

That said, I do feel that the discussion was unnecessarily adversarial and condescending. Furthermore, I find it to be related to several ongoing patterns that have frustrated me almost since the beginning of the quest.

Discussions of physics and calculations thereof are straightforward, and have never (to my recollection) been terribly adversarial Someone (usually @Radvic) will say, e.g., "Hey, the implosion bombs don't do what you think they should" and can show actual proof of that, because physics is provable and easily demonstrable. The QMs can then either say "it doesn't work like that because magic" or "okay, thanks for letting us know, please figure out the appropriate numbers to make it work." It's simple, straightforward, and not open to debate as to whether or not it's true.

Then we get to economics.

Discussions of economics in MfD occupy an interesting and unpleasant position, for at least four reasons.

The first reason is that economics is not amenable to well-controlled studies, and it's inevitably bound up in politics. Look at the question of supply-side economics; there are tons of smart, well educated people who are constantly having the following discussion:


A) Look, this is the greatest thing since fire, and it obviously works. Look at Reagan, Bush, etc -- in every case, they cut taxes and there was an economic boom. If you object to the idea it's either because you're stupid or a socialist.

B) Look, this is a terrible idea and it obviously doesn't work. Look at Reagan, Bush, etc -- in every case, there was a short-term boom followed by a serious bust that left us worse off overall. If you believe in the idea then it's either because you're stupid or anti-middle class.

...discussion continues without progress...


The second reason that economic discussions in MfD are frustrating for me is because there is a failure mode shared by many (rationalist-adjacent / computer science / math / etc) types: looking at a subject, finding that it (does / does not) conform to their expectations based on a quick glance, and then making a categorical assertion that the thing is therefore (stupid / wrong / immoral / what have you). I know I have this issue, and hopefully it will not be controversial to say that other people in this community do as well.

Related to this point is that it feels to me as though the playerbase makes frequent user of a standard negotiating tactic: Shifting the burden of proof. There will be an assertion that something is easy, and then a request for mechanics or a declaration of how long it will take to accomplish. (Usually "a few days" or "a week".) The Iron Nerve and seals are the normal culprits here. I can't remember the number of times when I've seen something like "Cryogrenade seals? Oh, yeah, those should be easy. All they need to do is store heat, and we already have storage seals that store air." I read these things and am left boggled -- in the players' shoes I would make no assumptions about what is easy or hard unless it's an extremely small and obvious modification like "make macerators chew slightly harder". After all, storage seals create an extradimensional space with a timeless interior, yet are easy enough to be taught to brand new students. On the other hand, simply modifying the trigger mechanism on an Air Dome was hard enough that Hazō tore the universe open.

On the Iron Nerve side we get things like "Oh sure, obviously it's trivially easy to use the Iron Nerve to defeat any memory-modification jutsu. We just make some motions periodically, then every day we check to see if there are any motions in the index that we don't remember making."

This tactic leaves the QMs fighting an uphill battle. The burden of proof has now been placed on us to say that something *doesn't* work instead of discussing whether it does.


The third reason is that it feels to me as though everyone in this community -- ESPECIALLY me -- has a hard time distinguishing between the probable structures of (a 12th-century feudal society with miniscule population, poor resources, poor education, and an overclass of superhuman military dictators) as opposed to (a 21st-century society with hundreds of millions of people, enormous resources, nigh-universal higher education, democracy, and all people being approximately physically equal.) [1]


The fourth reason is that, in my opinion, the players have a tendency to completely ignore politics, corruption, greed, and prejudice as potential causes for things and to instead assume that everyone is a purely rational and logical actor who makes decisions based solely on overall economic results.

The first round of discussions about the Merchant Council was absolutely infuriating. My recollection is that we were repeatedly told that the whole idea was stupid and broke suspension of disbelief, that no rational society would act like that, etc. Let me be very clear: I do not recall who said what and I don't care. I am not accusing any specific person of anything and I'm sure that I'm misremembering some of what was said, that I took things too hard at the time, that I'm being unfair about XYZ, etc. I don't care about any of that and it's not relevant to the current discussion. I'm telling y'all the impression that I was left with when the whole thing ended so that y'all can understand my reactions to the current situation and factor them into future situations.

From my perspective, this whole thing is very simple. You've got a tax, you've got a deal worked out between (semi-)rational actors who have competing goals on this and other topics and need to horsetrade between them. It's not a perfect system and it's undoubtedly due to stupid politics in the background.

I hung in with the discussion for several pages and then started skipping because it felt like the original Merchant Council thing all over again. From where I sat, this was not a collaborative worldbuilding effort, it was a series of demands that we justify ourselves, assertions that what we had outlined was stupid, and gleeful cackling about how trivially easy it was going to be to abuse.

As I mentioned at top, there are some stressors going on for me right now that undoubtedly caused me to be unfairly negative in my perception and prevented me from doing the sort of "take a breath, read it again, remember that text communication is hard, and give it the most charitable reading possible" thing that I normally do when something in the quest bothers me.

There were definitely attempts to help. @Jello_Raptor , your suggestion of right of first refusal was a good one, as I said after my initial response. I do still believe that your approach to the situation was incomplete, that you were engaging with it in isolation and from a purely overall-value-maximizing economic view, without considering politics, prejudice, or corruption. That said, I do appreciate you contributing a patch instead of merely filing bug reports.

So, put all this together and hopefully y'all will understand where I was coming from. Saying "fuck it, there's no market forces, it's purely a military dictatorship flexing its muscles" -- which, to be clear, was mostly a joke when initially stated -- was not me punishing you [2] for engaging with the worldbuilding. It was an expression of frustration and desire to shut down what I interpreted as an adversarial discussion that was headed towards being a retread of an extremely unpleasant experience. The fact that it started to seem more reasonable after being stated does not mean that I was trying to kick your puppies or that I actually expected or intended for that to become the actual canon. Please do not interpret it otherwise.

Hopefully this massive tome that I've just written provides some clarity on what happened over the past few pages, as well as food for thought on potential approaches to the future.



[1] Higher education by 12-century standards.​

[2] The assertion that the QMs are "punishing" the players has come up several times over the course of the quest, and it always bothers me. To the best of my knowledge we have never once done anything that I would consider punishment. Punishment implies a desire to cause behavioral change; we have no interest in changing your in-game behavior, merely in doing the best job we can of modeling its outcomes. I understand how, when y'all don't like those outcomes, y'all would ascribe them to malice on our part, but that's simply not correct.​
 
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Strap in, this is going to be a long response, because I have a lot to unpack. Also, if I use an example that someone here was somehow associated with, please do not take offense. None of what I'm about to say is aimed at specific people, it is merely discussion of ongoing patterns that I see.

CCNJ: Some portion of my response was definitely due to non-quest-related issues, and to the extent that I offended anyone as a result of allowing those to spill into the game, I'm sorry.

That said, I do feel that the discussion was unnecessarily adversarial and condescending. Furthermore, I find it to be related to several ongoing patterns that have frustrated me almost since the beginning of the quest.

Discussions of physics and calculations thereof are straightforward, and have never (to my recollection) been terribly adversarial.
Someone (usually @Radvic) will say, e.g., "Hey, the implosion bombs don't do what you think they should" and can show actual proof of that, because physics is provable and easily demonstrable. The QMs can then either say "it doesn't work like that because magic" or "okay, thanks for letting us know, please figure out the appropriate numbers to make it work." It's simple, straightforward, and not open to debate as to whether or not it's true.

Then we get to economics.

Discussions of economics in MfD occupy an interesting and unpleasant position, for at least four reasons.

The first reason is that economics is not amenable to well-controlled studies, and it's inevitably bound up in politics. Look at the question of supply-side economics; there are tons of smart, well educated people who are constantly having the following discussion:


A) Look, this is the greatest thing since fire, and it obviously works. Look at Reagan, Bush, etc -- in every case, they cut taxes and there was an economic boom. If you object to the idea it's either because you're stupid or a socialist.

B) Look, this is a terrible idea and it obviously doesn't work. Look at Reagan, Bush, etc -- in every case, there was a short-term boom followed by a serious bust that left us worse off overall. If you believe in the idea then it's either because you're stupid or anti-middle class.

...discussion continues without progress...
/Indent]


The second reason that economic discussions in MfD are frustrating for me is because there is a failure mode shared by many (rationalist-adjacent / computer science / math / etc) types: looking at a subject, finding that it (does / does not) conform to their expectations based on a quick glance, and then making a categorical assertion that the thing is therefore (stupid / wrong / immoral / what have you). I know I have this issue, and hopefully it will not be controversial to say that other people in this community do as well.

Related to this point is that it feels to me as though the playerbase
makes frequent user of a standard negotiating tactic: Shifting the burden of proof. There will be an assertion that something is easy, and then a request for mechanics or a declaration of how long it will take to accomplish. (Usually "a few days" or "a week".) The Iron Nerve and seals are the normal culprits here. I can't remember the number of times when I've seen something like "Cryogrenade seals? Oh, yeah, those should be easy. All they need to do is store heat, and we already have storage seals that store air." I read these things and am left boggled -- in the players' shoes I would make no assumptions about what is easy or hard unless it's an extremely small and obvious modification like "make macerators chew slightly harder". After all, storage seals create an extradimensional space with a timeless interior, yet are easy enough to be taught to brand new students. On the other hand, simply modifying the trigger mechanism on an Air Dome was hard enough that Hazō tore the universe open.

On the Iron Nerve side we get things like "Oh sure, obviously it's trivially easy to use the Iron Nerve to defeat any memory-modification jutsu. We just make some motions periodically, then every day we check to see if there are any motions in the index that we don't remember making."

This tactic leaves the QMs fighting an uphill battle. The burden of proof has now been placed on us to say that something *doesn't* work instead of discussing whether it does.


The third reason is that it feels to me as though everyone in this community -- ESPECIALLY me -- has a hard time distinguishing between the probable structures of (a 12th-century feudal society with miniscule population, poor resources, poor education, and an overclass of superhuman military dictators) as opposed to (a 21st-century society with hundreds of millions of people, enormous resources, nigh-universal higher education, democracy, and all people being approximately physically equal.) [1]


The fourth reason is that, in my opinion, the players have a tendency to completely ignore politics, corruption, greed, and prejudice as potential causes for things and to instead assume that everyone is a purely rational and logical actor who makes decisions based solely on overall economic results.

The first round of discussions about the Merchant Council was absolutely infuriating. My recollection is that we were repeatedly told that the whole idea was stupid and broke suspension of disbelief, that no rational society would act like that, etc. Let me be very clear: I do not recall who said what and I don't care. I am not accusing any specific person of anything and I'm sure that I'm misremembering some of what was said, that I took things too hard at the time, that I'm being unfair about XYZ, etc. I don't care about any of that and it's not relevant to the current discussion. I'm telling y'all the impression that I was left with when the whole thing ended so that y'all can understand my reactions to the current situation and factor them into future situations.

From my perspective, this whole thing is very simple. You've got a tax, you've got a deal worked out between (semi-)rational actors who have competing goals on this and other topics and need to horsetrade between them. It's not a perfect system and it's undoubtedly due to stupid politics in the background.

I hung in with the discussion for several pages and then started skipping because it felt like the original Merchant Council thing all over again. From where I sat, this was not a collaborative worldbuilding effort, it was a series of demands that we justify ourselves, assertions that what we had outlined was stupid, and gleeful cackling about how trivially easy it was going to be to abuse.

As I mentioned at top, there are some stressors going on for me right now that undoubtedly caused me to be unfairly negative in my perception and prevented me from doing the sort of "take a breath, read it again, remember that text communication is hard, and give it the most charitable reading possible" thing that I normally do when something in the quest bothers me.

There were definitely attempts to help. @Jello_Raptor , your suggestion of right of first refusal was a good one, as I said after my initial response. I do still believe that your approach to the situation was incomplete, that you were engaging with it in isolation and from a purely overall-value-maximizing economic view, without considering politics, prejudice, or corruption. That said, I do appreciate you contributing a patch instead of merely filing bug reports.

So, put all this together and hopefully y'all will understand where I was coming from. Saying "fuck it, there's no market forces, it's purely a military dictatorship flexing its muscles" -- which, to be clear, was mostly a joke when initially stated -- was not me punishing you [2] for engaging with the worldbuilding. It was an expression of frustration and desire to shut down what I interpreted as an adversarial discussion that was headed towards being a retread of an extremely unpleasant experience. The fact that it started to seem more reasonable after being stated does not mean that I was trying to kick your puppies or that I actually expected or intended for that to become the actual canon. Please do not interpret it otherwise.

Hopefully this massive tome that I've just written provides some clarity on what happened over the past few pages, as well as food for thought on potential approaches to the future.



[1] Higher education by 12-century standards.

[2] The assertion that the QMs are "punishing" the players has come up several times over the course of the quest, and it always bothers me. To the best of my knowledge we have never once done anything that I would consider punishment. Punishment implies a desire to cause behavioral change; we have no interest in changing your in-game behavior, merely in doing the best job we can of modeling its outcomes. I understand how, when y'all don't like those outcomes, y'all would ascribe them to malice on our part, but that's simply not correct.

I think the most important bit in here (from my perspective) is that it's been very clear since the beginning of the quest that even if the setup of the world is now more "rational" the people operating within it clearly aren't (always). Otherwise, we wouldn't have to do Uplift, because creating a post-scarcity society is probably within reach due to bullshit seal magic (and the concentrated efforts of an entire continent).

I think the thread has the tendency to say that a given situation doesn't make sense because of our own preconceived notions about what should be maximized without factoring in what other actors' interests might be. Remember, we're a bunch of people from the 21st century in societies who have been the primary beneficiaries of a specific economic system drawing upon very specific philosophy from the 17th-18th century. The other actors are from a 12th century feudal society that has only had semi-modern states for around 100 years and those states are HIGHLY militarized. Throw in a three tier caste system (clan-clanless-civilian) and I'm very much not surprised that the people in power's ideal outcome is very different from ours.
 
@eaglejarl Hey, I empathise with where you're coming from. I'd like to highlight two things.
  1. I've posted a suggestion that you might have skipped. I think it might help.
  2. If you don't like my suggestion, I'm fine if you go down the communist route. It's believable. I would suggest removing the clause that retroactively says we committed treason though.
 
@eaglejarl

That was an incredibly enlightening reply. This clarifies a bunch, and I pretty much agree with you in general (and specifically in this situation where it applies) on points 1-4. Definitely 3 and 4. On the player side at least, it can get a bit frustrating to try to spitball ideas to each other and have someone (not the QMs) respond with "Pft. There is no way that would work, some nebulous super intelligent force with arbitrarily more power/money/resources than you is either already doing that or would trivially counteract such a thing, because it is the obvious way to maintain their goals."

(I think you are like, super duper justified in being annoyed by the burden of proof shifting. The "Meh sounds easy" Sealing and "Of course whipguns work because Iron Nerve" type discussions annoy me as well for exactly the same reasons. On the flipside, I can't quite tell how much of "meh, sounds easy" is just sarcasm and/or humor at this point in most people. )

I don't remember if I was here for the Merchant Council discussion originally (I suspect not) so if that was originally a big pile of salt (more or less) then I'm totally sorry for making anyone spend more time on a topic that I'm sure y'all would rather just not have to deal with. All is now clear.

Basically, what @Threnodist said.
 
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Oh hey look! A change of subject!

Do you think we're going to be assigned genin students once we're promoted?

Technically, Akane is still a genin so Hazou-sensei has a real chance of coming back. Also saves us the trouble of having Hazou work through the break-up since he can just pretend they are still dating ("Why else would we meet nearly every day, huh?").

But teachers need money to buy the affection of their cute little students and thus I propose we change the topic to the new and fresh subject of how we can make money by selling seals.
 
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Technically, Akane is still a genin so Hazou-sensei has a real chance of coming back. Also saves us the trouble of having Hazou work through the break-up since he can just pretend they are still dating ("Why else would we meet nearly every day, huh?").

But teachers need money to buy the affection of their cute little students and thus I propose we change the new and fresh subject of how we can make money by selling seals.

Uhhhh, it's probably definitely not a good idea for Hazou to think he continues to have a relationship with Akane while he is in a position of power over her, or for him to be in a relationship in general if he's in a position of power over her
 
Uhhhh, it's probably definitely not a good idea for Hazou to think he continues to have a relationship with Akane while he is in a position of power over her, or for him to be in a relationship in general if he's in a position of power over her

That whole post is very much a joke.

It's likely that one of the main reasons only jounin are assigned full squads of graduates to teach, is that they can be trusted to at least be competent in all aspects of ninja combat. You know, unlike Goketsu "I can only punch" Hazou.

Nonsense, Hazou is also a very good motivational speaker when he puts his mind on it. Like remember when he motivated his own team to dislike him after he got them killboxed? Not just anyone can evoke emotions in others on a whim like that. Maybe Shin wasn't so far off when he called us a Master Diplomat...
 
@eaglejarl @Velorien @OliWhail Can I make a proposal for a different license rule that's the same in spirit but should remove a lot of this weirdness? I suspect it'll save spoons and reduce exploitability.

Now: X% of seals must be sold at a reduced fixed rate, and Y seals/month are taken as tax.

Suggested: M% of seals are taken as tax, and N seals/month must be sold to the Tower at a reduced fixed rate.

I suspect good numbers are M% ≈ 25% and N ≈ 100.
What's the difference between "taken as tax" and "must be sold to the Tower"?

Seems reasonable to me, assuming the 12th century tax rate was something similar.
I think the tax rate back then was more along the lines of "You live on my land so I'll take any and all of your stuff whenever I feel like it". :>

Question: Can Keiko learn the Sirocco Wind jutsu over the break?
If she can find someone who knows it and is willing to teach it.
 
What's the difference between "taken as tax" and "must be sold to the Tower"?

Speculating, but I think this would actually work out much better in practice - from the perspective of the seller it's some guaranteed monthly income, and you can rationalise it to yourself as having a big customer with a bulk discount :p

Whereas if they just take some seals (less than if they were buying, so total cost is the same) now that's discouraging. And every single seal you make has some value, as opposed to first having to make N seals that are effectively worthless.

I think the tax rate back then was more along the lines of "You live on my land so I'll take any and all of your stuff whenever I feel like it". :>

For peasants, yeah, but artificers and craftsmen had more say I believe.
 
The fourth reason is that, in my opinion, the players have a tendency to completely ignore politics, corruption, greed, and prejudice as potential causes for things and to instead assume that everyone is a purely rational and logical actor who makes decisions based solely on overall economic results.

My theory as to why that is the case:

The whole quest is based on the world of Naruto but in a rational setting. That is why players expect that everyone got an intelligence/rationality upgrade to not make it unfair to the non-player characters, so we assume that the world will reflect this. And it usually does, which is why "illogical situations" therefore stand out more.

Additionally players have been conditioned at this point to stop underestimating the intelligence/agency of NPCs because whenever we did we - rightfully - got chewed out for it by people in-story (i.e. by Keiko when ignoring her agency as to how she wants to deal with the pangolin or many, many other times when we said something stupid and Mari (or someone else) caught it).

However, there were signs that not everyone is equally as smart in this universe either like when some Absolute Idiot caused the stampede in the retconned fourth event - but note that this caught us massively offguard because of the reasons mentioned above. Thinking more logically though, of course it makes sense that there have to be stupid people or greedy people or otherwise illogical people because not everyone can or should be a carbon copy of the other. (And for someone trying to optimize gains for himself/their clan being greedy or corrupt might be the way to go.)

And finally, in a nice parellel to Hazou's OPSECs issues where he categorizes people in a binary way of "ally & trustworthy" and "enemy & untrustworthy", the hivemind might be looking at the world of MfD the same way: "rational & logical" and "stupid & therefore unintended by the QMs" instead of recognizing the options inbetween the extremes.
 
Strap in, this is going to be a long response, because I have a lot to unpack. Also, if I use an example that someone here was somehow associated with, please do not take offense. None of what I'm about to say is aimed at specific people, it is merely discussion of ongoing patterns that I see.

CCNJ: Some portion of my response was definitely due to non-quest-related issues, and to the extent that I offended anyone as a result of allowing those to spill into the game, I'm sorry.

That said, I do feel that the discussion was unnecessarily adversarial and condescending. Furthermore, I find it to be related to several ongoing patterns that have frustrated me almost since the beginning of the quest.

Discussions of physics and calculations thereof are straightforward, and have never (to my recollection) been terribly adversarial.
Someone (usually @Radvic) will say, e.g., "Hey, the implosion bombs don't do what you think they should" and can show actual proof of that, because physics is provable and easily demonstrable. The QMs can then either say "it doesn't work like that because magic" or "okay, thanks for letting us know, please figure out the appropriate numbers to make it work." It's simple, straightforward, and not open to debate as to whether or not it's true.

Then we get to economics.

Discussions of economics in MfD occupy an interesting and unpleasant position, for at least four reasons.

The first reason is that economics is not amenable to well-controlled studies, and it's inevitably bound up in politics. Look at the question of supply-side economics; there are tons of smart, well educated people who are constantly having the following discussion:


A) Look, this is the greatest thing since fire, and it obviously works. Look at Reagan, Bush, etc -- in every case, they cut taxes and there was an economic boom. If you object to the idea it's either because you're stupid or a socialist.

B) Look, this is a terrible idea and it obviously doesn't work. Look at Reagan, Bush, etc -- in every case, there was a short-term boom followed by a serious bust that left us worse off overall. If you believe in the idea then it's either because you're stupid or anti-middle class.

...discussion continues without progress...


The second reason that economic discussions in MfD are frustrating for me is because there is a failure mode shared by many (rationalist-adjacent / computer science / math / etc) types: looking at a subject, finding that it (does / does not) conform to their expectations based on a quick glance, and then making a categorical assertion that the thing is therefore (stupid / wrong / immoral / what have you). I know I have this issue, and hopefully it will not be controversial to say that other people in this community do as well.

Related to this point is that it feels to me as though the playerbase
makes frequent user of a standard negotiating tactic: Shifting the burden of proof. There will be an assertion that something is easy, and then a request for mechanics or a declaration of how long it will take to accomplish. (Usually "a few days" or "a week".) The Iron Nerve and seals are the normal culprits here. I can't remember the number of times when I've seen something like "Cryogrenade seals? Oh, yeah, those should be easy. All they need to do is store heat, and we already have storage seals that store air." I read these things and am left boggled -- in the players' shoes I would make no assumptions about what is easy or hard unless it's an extremely small and obvious modification like "make macerators chew slightly harder". After all, storage seals create an extradimensional space with a timeless interior, yet are easy enough to be taught to brand new students. On the other hand, simply modifying the trigger mechanism on an Air Dome was hard enough that Hazō tore the universe open.

On the Iron Nerve side we get things like "Oh sure, obviously it's trivially easy to use the Iron Nerve to defeat any memory-modification jutsu. We just make some motions periodically, then every day we check to see if there are any motions in the index that we don't remember making."

This tactic leaves the QMs fighting an uphill battle. The burden of proof has now been placed on us to say that something *doesn't* work instead of discussing whether it does.


The third reason is that it feels to me as though everyone in this community -- ESPECIALLY me -- has a hard time distinguishing between the probable structures of (a 12th-century feudal society with miniscule population, poor resources, poor education, and an overclass of superhuman military dictators) as opposed to (a 21st-century society with hundreds of millions of people, enormous resources, nigh-universal higher education, democracy, and all people being approximately physically equal.) [1]


The fourth reason is that, in my opinion, the players have a tendency to completely ignore politics, corruption, greed, and prejudice as potential causes for things and to instead assume that everyone is a purely rational and logical actor who makes decisions based solely on overall economic results.

The first round of discussions about the Merchant Council was absolutely infuriating. My recollection is that we were repeatedly told that the whole idea was stupid and broke suspension of disbelief, that no rational society would act like that, etc. Let me be very clear: I do not recall who said what and I don't care. I am not accusing any specific person of anything and I'm sure that I'm misremembering some of what was said, that I took things too hard at the time, that I'm being unfair about XYZ, etc. I don't care about any of that and it's not relevant to the current discussion. I'm telling y'all the impression that I was left with when the whole thing ended so that y'all can understand my reactions to the current situation and factor them into future situations.

From my perspective, this whole thing is very simple. You've got a tax, you've got a deal worked out between (semi-)rational actors who have competing goals on this and other topics and need to horsetrade between them. It's not a perfect system and it's undoubtedly due to stupid politics in the background.

I hung in with the discussion for several pages and then started skipping because it felt like the original Merchant Council thing all over again. From where I sat, this was not a collaborative worldbuilding effort, it was a series of demands that we justify ourselves, assertions that what we had outlined was stupid, and gleeful cackling about how trivially easy it was going to be to abuse.

As I mentioned at top, there are some stressors going on for me right now that undoubtedly caused me to be unfairly negative in my perception and prevented me from doing the sort of "take a breath, read it again, remember that text communication is hard, and give it the most charitable reading possible" thing that I normally do when something in the quest bothers me.

There were definitely attempts to help. @Jello_Raptor , your suggestion of right of first refusal was a good one, as I said after my initial response. I do still believe that your approach to the situation was incomplete, that you were engaging with it in isolation and from a purely overall-value-maximizing economic view, without considering politics, prejudice, or corruption. That said, I do appreciate you contributing a patch instead of merely filing bug reports.

So, put all this together and hopefully y'all will understand where I was coming from. Saying "fuck it, there's no market forces, it's purely a military dictatorship flexing its muscles" -- which, to be clear, was mostly a joke when initially stated -- was not me punishing you [2] for engaging with the worldbuilding. It was an expression of frustration and desire to shut down what I interpreted as an adversarial discussion that was headed towards being a retread of an extremely unpleasant experience. The fact that it started to seem more reasonable after being stated does not mean that I was trying to kick your puppies or that I actually expected or intended for that to become the actual canon. Please do not interpret it otherwise.


I think the most important bit in here (from my perspective) is that it's been very clear since the beginning of the quest that even if the setup of the world is now more "rational" the people operating within it clearly aren't (always). Otherwise, we wouldn't have to do Uplift, because creating a post-scarcity society is probably within reach due to bullshit seal magic (and the concentrated efforts of an entire continent).

I think the thread has the tendency to say that a given situation doesn't make sense because of our own preconceived notions about what should be maximized without factoring in what other actors' interests might be. Remember, we're a bunch of people from the 21st century in societies who have been the primary beneficiaries of a specific economic system drawing upon very specific philosophy from the 17th-18th century. The other actors are from a 12th century feudal society that has only had semi-modern states for around 100 years and those states are HIGHLY militarized. Throw in a three tier caste system (clan-clanless-civilian) and I'm very much not surprised that the people in power's ideal outcome is very different from ours.

Agreed, this is an important point.
On the flipside, there's the point that OTHER PEOPLE ARE ALLOWED TO BE MONEY-GRUBBING RASCALS TOO. Money is an Omohundro goal, so it's not sufficient to say hey, there's an arbitrage opportunity here; you have to explain why we in particular are in a place to exploit it. I remember during the Third Event people were suggesting we do within-Mist arbitrage. In a world with 1000 reasonably smart mist-nin, it seemed very unlikely that there was a "print money by hearing things and running around the city with storage seals" opportunity that paid multiple percents per day, which it would have to to be meaningful for the Event.

In other words, per EJ's point 2, the burden of proof for US being the ones to take the opportunity should rest on us. This is 100% the reflex of modern finance people, and while the MfD-verse answer is less likely to be "you straight up can't make money on this", it's still a useful reflex. (Plus, there is the greater chance that "you can make some money on this, but run the risk of getting on powerful people's bad sides, in a way that makes it not worth doing for most people"—existing players do the lower-risk stuff, nobody touches the high-risk stuff.)
 
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Things we have that can give us an economic advantage, because relatively few people have the equivalent:
* Pangolins, oh my god
* sealing - IN -> speed, Kagome and Jiraiya skillz + special seals, Hazou oddball ideas
* Mountain to some extent - prior (not great) relationship, could be the first to make trade deals if we go there before the opening.
* OOC: modern sci/tech knowledge. Need more money before we can build wacky machines n stuff
* OOC: modern financial knowledge that, like our science knowledge, could help Hazou "guess right every time". Will take some time to implement, but if we started a liquid options market we could use put-call parity and maybe Black Scholes / other stat modeling to price them better than others.
* OOC: modern cultural knowledge? We could probably, like, invent tabloids or something (memetically fit cultural tech) if they haven't been made already.

Against which our opponents have:
* world-knowledge: law, regulation, society, history, economy
* capital and labor - clan $$$ and clan members
* social capital - relationships with merchants and each other, ability to shame us in the public eye, etc
* their own specialized skills/knowledge (Yamanaka flowers, Nara everything)

Note that being smart enough to recognize opportunities doesn't appear on either list. That's table stakes, not a winning hand.

edit: sorry, didn't realize we'd moved on (I spent a while casting Multiple Text Wall). Hopefully these posts are still useful.
 
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This all said, I'm not sure I'd want a team just yet. We're highly specialised for being on the same team as Kei and Noburi, and we haven't quite got enough XP to round out our build properly.

I expect we would be ready in another in-game year, but I would want, for example, 40/40/40 Empathy/Deceit/Resolve, 30 Sealing, and maybe even 50/50 Alertness/Athletics before I would be confident that we could properly protect a genin team without assistance.

E: probably better doton levels, too.
What if we have some sort of Psuedo Genin?

As in, we are not the primary instructors of their squad, but we have a pile of genin in a trial run of some "After academy educational program" meant to increase survival rate.

We can go on a bunch of nearby field missions, some training and whatnot.

I can also see this being pitched as an "After School Academy training" thing for people in the last year of the academy or something.

You are right that this probably shouldn't be done immediately. My original thoughts were "Six months after the tourny, after we can correct some of our builds spikeyness" but you bring a good point that we probably want to have "Enough to protect a genin team" and "Enough socials to be able to stop issues if need be"
 
So... if memory serves the sum total of our official mission experience is a bunch of Mist D-ranks and that one time we killed a bunch of chakra beasts in Leaf before the exams. Are we gonna end up teaching Genin with almost as much mission experience as us?
 
So actually, I see surprisingly little "ideal Hazou build" theorycrafting in this thread. The column structure of FATE skills means that we actually can't just have him be good at everything.... he has to decide what is top tier, what is next tier down, and so on. Would anyone like to post a hypothetical '+1000 xp from where we are now' build to pick over?
 
So... if memory serves the sum total of our official mission experience is a bunch of Mist D-ranks and that one time we killed a bunch of chakra beasts in Leaf before the exams. Are we gonna end up teaching Genin with almost as much mission experience as us?
We went on some missions with Minami?

As I said, it doesn't have to necessarily be Genin. This could be a program for academy students in their graduation year or something.
 
What's the difference between "taken as tax" and "must be sold to the Tower"?
Apart from what has already been said: less opportunity for people to game the system. If you let your friends/clan members know that you're going to dump your monthly supply of fixed-rate seals at a specific place and time, then they can just pick up what is likely sub-market rate seals, without most clanless ninja getting a shot at these cheaper seals.

Well, it'd probably be less overtly done than that, because ninja, but something in that vein.
 
Related to this point is that it feels to me as though the playerbase makes frequent user of a standard negotiating tactic: Shifting the burden of proof. There will be an assertion that something is easy, and then a request for mechanics or a declaration of how long it will take to accomplish. (Usually "a few days" or "a week".) The Iron Nerve and seals are the normal culprits here. I can't remember the number of times when I've seen something like "Cryogrenade seals? Oh, yeah, those should be easy. All they need to do is store heat, and we already have storage seals that store air." I read these things and am left boggled -- in the players' shoes I would make no assumptions about what is easy or hard unless it's an extremely small and obvious modification like "make macerators chew slightly harder". After all, storage seals create an extradimensional space with a timeless interior, yet are easy enough to be taught to brand new students. On the other hand, simply modifying the trigger mechanism on an Air Dome was hard enough that Hazō tore the universe open.

On the Iron Nerve side we get things like "Oh sure, obviously it's trivially easy to use the Iron Nerve to defeat any memory-modification jutsu. We just make some motions periodically, then every day we check to see if there are any motions in the index that we don't remember making."

This tactic leaves the QMs fighting an uphill battle. The burden of proof has now been placed on us to say that something *doesn't* work instead of discussing whether it does.

Honestly, you have my sympathies. Ultimately, there's three of you guys and more than twenty thread regulars. It's impossible to overcome that kind of spoon advantage on an even field. I do think that you're overestimating the playerbase by calling this a "negotiating tactic" - in my view, it's half unjustified optimism and half laziness.

You do have a simple, albeit somewhat brutal, solution to this problem, though. Just don't argue. If the players want to try out whipguns, let them put it in a plan, and then gleefully describe the failure of it. You don't really owe us OOC explanations or time estimates. If you're feeling generous, you can always limit yourself to a "It won't work." with no further elaboration. People can, of course, submit more elaborate arguments in an attempt to convince you, but that doesn't entitle them to a "Why not?".

I think you'll find that if you force players to give up a resource (plan space) to test ideas, said ideas will naturally undergo rapid curation within the thread without you needing to do anything.

I know that this doesn't really help cases like this one, where the integrity of your worldbuilding is being directly attacked, but it should help for sealing and scientific research.
 
You do have a simple, albeit somewhat brutal, solution to this problem, though. Just don't argue. If the players want to try out whipguns, let them put it in a plan, and then gleefully describe the failure of it. You don't really owe us OOC explanations or time estimates. If you're feeling generous, you can always limit yourself to a "It won't work." with no further elaboration. People can, of course, submit more elaborate arguments in an attempt to convince you, but that doesn't entitle them to a "Why not?".

I think you'll find that if you force players to give up a resource (plan space) to test ideas, said ideas will naturally undergo rapid curation within the thread without you needing to do anything.

Um, I feel like this leads to more player tableflips and retcon cries, because "we planned around this and no one told us it wouldn't work and Hazou/Keiko/Jirayia/whatever would have known and stopped us and now everyone is dead" (they're not really dead but something suboptimal happened)
 
My theory as to why that is the case:

The whole quest is based on the world of Naruto but in a rational setting. That is why players expect that everyone got an intelligence/rationality upgrade to not make it unfair to the non-player characters, so we assume that the world will reflect this. And it usually does, which is why "illogical situations" therefore stand out more.

Additionally players have been conditioned at this point to stop underestimating the intelligence/agency of NPCs because whenever we did we - rightfully - got chewed out for it by people in-story (i.e. by Keiko when ignoring her agency as to how she wants to deal with the pangolin or many, many other times when we said something stupid and Mari (or someone else) caught it).

However, there were signs that not everyone is equally as smart in this universe either like when some Absolute Idiot caused the stampede in the retconned fourth event - but note that this caught us massively offguard because of the reasons mentioned above. Thinking more logically though, of course it makes sense that there have to be stupid people or greedy people or otherwise illogical people because not everyone can or should be a carbon copy of the other. (And for someone trying to optimize gains for himself/their clan being greedy or corrupt might be the way to go.)

And finally, in a nice parellel to Hazou's OPSECs issues where he categorizes people in a binary way of "ally & trustworthy" and "enemy & untrustworthy", the hivemind might be looking at the world of MfD the same way: "rational & logical" and "stupid & therefore unintended by the QMs" instead of recognizing the options inbetween the extremes.
What I'm understanding this to mean is "We expect the NPCs to be as smart and rational as we are, and usually they are. There are times when they are not."

Assuming I've understood you correctly, this is actually a perfect example of what I'm talking about. You are making the assumption that because someone is doing something that is suboptimal by your standards, they are either stupid or irrational. You are completely missing the much more likely option: They have different standards than you do, or constraints that you are not aware of.

If you see a well next to someone's house but they are carrying water from the river a mile away, there are multiple explanations:

1. The person is stupid or irrational. This is usually where the playerbase stops.

2. The well is dry.
3. The well is poisoned.
4. The well belongs to someone else and is off-limits.
5. ... Etc

When you see a market system or law that you think is suboptimal, what's more likely?

1. Everyone involved in the creation of the law was stupid/irrational
2. There were other issues on the table and people had to compromise. The resulting law was not what anyone wanted but was something that everyone could live with.

When you see an apparent market opportunity that no one is exploiting, what is the most likely Watsonian explanation? (Since the real one is probably the Doylist: The QMs missed it.)

1. Everyone in that market is stupid/irrational
2. There is an outside force keeping the opportunity from being exploited


You do have a simple, albeit somewhat brutal, solution to this problem, though. Just don't argue. If the players want to try out whipguns, let them put it in a plan, and then gleefully describe the failure of it. You don't really owe us OOC explanations or time estimates. If you're feeling generous, you can always limit yourself to a "It won't work." with no further elaboration. People can, of course, submit more elaborate arguments in an attempt to convince you, but that doesn't entitle them to a "Why not?".

This is a real "Doh!" moment for me. Not only is that something I could do, it's something I should have been doing all along. (I say "I" because the other QMs are much better about not getting sucked into these things.)

Thank you for pointing that out, and for doing it in such a delicate way.

EDIT: Tone being hard on the internet: The above is entirely sincere.
 
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