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*wakes up from MfD themed dream during my nap*

Wow, thats weird. How often does that happen to any of you folks?

NARRATOR: In a world of rocket-tag combat...

KAGOME: (raises head to Kubrick stare the camera) I've done it.

NARRATOR: One man...

NOBURI: Is this... safe?
KEI: Not in the slightest. Shall we get started?

NARRATOR: Is going to...

KAGOME: No, no no! You don't connect the Yujikaza node to the second outlet! What did I teach you?!
HAZOU: But it makes the loop run so much more smoothly!
KAGOME: It'll explode into brain-melting demon-music on prime-numbered iterations is what it'll do! Now start over!
HAZOU: Yes sensei...

NARRATOR: Take...

JIRAIYA: (strapping an array of seals to his jacket: ) I cannot believe we're doing this...

NARRATOR: That...

HIASHI: (bug-eyed) What in the world?!

NARRATOR: Literally.

(Cut to CLAN GOUKETSU flying through the air, powered by continual directional explosions.)

NOBURI: AAAAAAAAAAAAAAAARRRRGHHH! (crashes to the ground, which is then revealed to be only two meters below frame)
KAGOME: (sniffs) Might need some work.

(Fade to black. Text shows "IMPULSE SEALS: THE MOVIE".)
I read this in the appropriate mental voice.
 
Yeah, but I think it takes at least a little bit of space to use. I'm not sure it'd work without at least a small air pocket to purify.
We also have that seal (purifiers), but I was talking about the Tunneller's Friend seal, which lets out a small amount of air steadily.

Oh yeah, on that note, how's the most recent release of the Fated to Die rules going @eaglejarl @Velorien @OliWhail?

Chakra Adhesion-activatable Impulse Seals:

Difficulty to infuse: A fair bit more difficult than directional explosives, to account for the unusual activation method and precise force needed not to rip the user's legs off.

Effects: Made to socket into Skywalker Shoes, these single-use seals may, at infusion-time, be told to activate on "normal" Chakra Adhesion or "forceful" Chakra Adhesion (the kind that would result in a trainee ninja flying off of the surface they're attempting to stick to).

They require training (approximately a week, ~4 hours a day) to use safely, and provide an Aspect Bonus to one's Athletics when used to dodge. Depending on the circumstances (ie, up to QM fiat), they can also be used to block attacks, knock enemies back, or launch an unexpected snap kick against one's enemies, providing a similar bonus
Note that directional explosives currently have no kickback, and thus putting them on an appendage would not generate thrust, it would just basically be a bad lightsaber with explosions.
 
Note that directional explosives currently have no kickback, and thus putting them on an appendage would not generate thrust, it would just basically be a bad lightsaber with explosions.
Directional pre-prepped implosion seals set to continuous release.

We have all of this somewhere in the already researched branches of the tech tree too, by the way.
 
Note that directional explosives currently have no kickback, and thus putting them on an appendage would not generate thrust, it would just basically be a bad lightsaber with explosions.
Yeah, I know. I suspect "no kickback", though, is an additive bit of sealing complexity -- that without it, it would be easier, or of similar difficulty at worst. I'm not 100% on sealing mechanics, but it seems that going farther from "base physics" (including sealing physics itself like "storage seals shred things") makes seals harder.
 
It'd be kind of awesome to be the guy that invented not one but two independent methods of human flight in skywalkers and rocket boots. (Skyrunners?)
 
Directional pre-prepped implosion seals set to continuous release.

We have all of this somewhere in the already researched branches of the tech tree too, by the way.
I'm pretty sure we don't have implosion seals researched yet, let alone timed release implosion seals, let along directional implosion seals, let along the combination of directional and time released implosion seals.

If you're looking for impulse driven propulsion, far better to use the already functioning Force Wall + screw option for mechanical options, or Force Wall + Directional Explosive for visually appealing explosive driven propulsion.

Yeah, I know. I suspect "no kickback", though, is an additive bit of sealing complexity -- that without it, it would be easier, or of similar difficulty at worst. I'm not 100% on sealing mechanics, but it seems that going farther from "base physics" (including sealing physics itself like "storage seals shred things") makes seals harder.
I assume that all sealing is hacked, awful, terribly spaghetti code in a dozen different languages mixed together which the author barely understands how it works, and thus literally any change, no matter how seamingly trivial (as indeed it would be if it had been properly architected) will be difficult, but maybe not as difficult as making something entirely new.
 
I'm pretty sure we don't have implosion seals researched yet, let alone timed release implosion seals, let along directional implosion seals, let along the combination of directional and time released implosion seals.
I'm using We(Team Uplift) rather than We (Hazou). Even so:

So point on the implosion seals. But most of the additional other mechanisms are things that our other seals (Macerators, Usamatsus) do. So we know that such things are possible via seals and may just be *sealing gibberish* variants of what mechanisms we already have access to.

The chakra adhesion and timing might be difficult to do by ourselves but Kagome can probably figure it out.
 
In chronological order of thread-mention:
  1. Airships
  2. Skytowers
  3. Skywalkers
  4. Impulse Seals
So obviously the fifth one is some boot strapped and improved version of the Flying Thunder God technique that counters gravity by warping you into the spot you wish to be in and folding space-time like a pretzel to keep you there.
 
It just occurred to me that sky towers make it possible to build a space elevator. Anyone want to start a ninja space program?

Edit: Also, cheap and quickly deployed bridges. That's probably handy for something.
 
What are the other methods?

So we've got Skywalkers and Skytowers published, and then we've got AirShips (which we have all the tech for, just haven't bothered building yet, since we decided to join Leaf instead of forming the Village Hidden in the Heavens). I think seal based rockets would be the fourth, though we've long discussed ideas of doing this (often with Pangolin Earth Armor and/or Conditioning Jutsu used to let us just explode ourselves to blast off).

It's also worth noting we've got a few different version of "Air Ship" floating around, so that might be multiple ideas, though I don't think any of them scale down to human level.

It just occurred to me that sky towers make it possible to build a space elevator. Anyone want to start a ninja space program?

Edit: Also, cheap and quickly deployed bridges. That's probably handy for something.
We've discussed a space program with the Village Hidden in the Stars, but ultimately haven't pursued it due to lack of sustainable resources away from earth and lack of a point.
 
It just occurred to me that sky towers make it possible to build a space elevator. Anyone want to start a ninja space program?

Edit: Also, cheap and quickly deployed bridges. That's probably handy for something.
I believe those are slightly below Skywalkers in the "Shit we don't want other people knowing we have for as long as we can manage, up until the end of forever." pile as far as Leaf OPSEC is concerned.
 
I believe those are slightly below Skywalkers in the "Shit we don't want other people knowing we have for as long as we can manage, up until the end of forever." pile as far as Leaf OPSEC is concerned.
It's OK, if Hazo told people he was developing a space program nobody would believe him.
 
It's OK, if Hazo told people he was developing a space program nobody would believe him.
*stares into the immediate future*

Not if I have anything to say about it.

By the end of this Exam the goal is to make sure nobody ever laughs at our ideas again. At least a uniform level of token seriousness while listening. That'd be good.

We are accruing secrets we need to take to the grave lest the world end in fire at an alarming rate. More than one is honestly pretty unusual.

We need to actually cook up some form of dead mans switch so that our possible future character/successor gains access to everything Hazou has done up until this point.

(I'm assuming that the "Listen to the Hivemind directly" bloodline is either a fast track towards an additional re-roll or so OP that the QMs outlaw it).
 
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*stares into the immediate future*

Not if I have anything to say about it.

By the end of this Exam the goal is to make sure nobody ever laughs at our ideas again. At least a uniform level of token seriousness while listening. That'd be good.



We need to actually cook up some form of dead mans switch so that our possible future character/successor gains access to everything Hazou has done up until this point.

(I'm assuming that the "Listen to the Hivemind directly" bloodline is either a fast track towards an additional re-roll or so OP that the QMs outlaw it).
Nah, we clearly need to give our bad-at-opsec character more ways to destroy the world. This way lies happiness.
 
I assume that all sealing is hacked, awful, terribly spaghetti code in a dozen different languages mixed together which the author barely understands how it works, and thus literally any change, no matter how seamingly trivial (as indeed it would be if it had been properly architected) will be difficult, but maybe not as difficult as making something entirely new.
IIRC it was stated that macerators were easier than storage seals because they don't have the damage limiter, though.
 
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