I mean, I did add "check: did the tipserator work?"; if it didn't logically we wouldn't go off chasing drunk ninjas. ...right?I don't think we should go on a wild goose chase trying to manipulate drunk ninja that may or may not exist.
Maybe remove that and expand a bit more on matchmaking service? We can have people request "dates" with certain qualities (they can describe their counterparts secret role)
I'd rather not unless I have to; given past failures I think having this stuff is necessary.
Word count for eaglejarl: 130
[X] Action Plan: Topsy Turvy
General:
Talk with Team Clanless:
- Check everything with Keiko/Noburi.
- Don't break OPSEC.
Continue event:
- Head off drama/recriminations; talk after event.
- Offer gained info as thanks.
- Check: Did the tipserator work?
- Stay near teammates.
- Plots: Choose best ones.
- Work with other Leaf teams:
- Trade intel.
- Enlist their aid to find counterparts:
- Offer our help finding theirs.
- Offer matchmaking service.
- Offer future aid (e.g., next Event).
- Use sweat: Find disguised ninjas.
- Manipulate drunk ninja:
- Chat them up and get point-scoring intel.
- Fake being disguised proctors: Get word-halves/point-scoring intel.
- Matchmaking service:
- Ask "who are you looking for", (not their own role).
- Direct people together, under a guarantee that the info won't leave your team.
- Net potential gain: 45 points for parties; 10 points for Uplift.
- Consider using break rooms.
To be honest, I'm not sure how much we need to bother with the matchmaking plot. Or, perhaps, we should only do it if we don't get our secret roles from the rest of the Leaf ninja?
Ah, the way you had it made me think we were doing all of this. My point was roughly that the drunk ninjas would be menial gains if we have to spend time hunting for them.I mean, I did add "check: did the tipserator work?"; if it didn't logically we wouldn't go off chasing drunk ninjas. ...right?
Edit: Clarified that we choose the best out of the possible plots.
The Talk with Team Clanless section should be clarified that we don't mean to talk to them in front of SuperTeam Leaf. As-is I could see eaglejarl reading it like that.Word count for eaglejarl: 130
[X] Action Plan: Topsy Turvy
General:
Talk with Team Clanless:
- Check everything with Keiko/Noburi.
- Don't break OPSEC.
Continue event:
- Head off drama/recriminations; talk after event.
- Offer gained info as thanks.
- Check: Did the tipserator work?
- Stay near teammates.
- Plots: Choose best ones.
- Work with other Leaf teams:
- Trade intel.
- Enlist their aid to find counterparts:
- Offer our help finding theirs.
- Offer matchmaking service.
- Offer future aid (e.g., next Event).
- Use sweat: Find disguised ninjas.
- Manipulate drunk ninja:
- Chat them up and get point-scoring intel.
- Fake being disguised proctors: Get word-halves/point-scoring intel.
- Matchmaking service:
- Ask "who are you looking for", (not their own role).
- Direct people together, under a guarantee that the info won't leave your team.
- Net potential gain: 45 points for parties; 10 points for Uplift.
- Consider using break rooms.
About apologizing to Akane after the event, the problem runs deeper than a stupid opsec slip. Yes, Hazou didn't need to tell Hinata everything this update, but breaking opsec on EM was very much part of the original plan. As @Velorien pointed out, the logistics of getting everyone together into the safe zone made it very difficult to hide the fact that Akane was the one responsible. And I knew this when writing that plan, it even included Hazou saying it to his teammates.
So yes, we very intentionally traded the secret of EM for not getting eliminated out of the exam. I think this is something Hazou will have to explain before apologizing for anything. And then, I guess we'll see where the chips fall.
I think, incidentally, that we as a thread have overestimated Akane's understanding of what it means to be involved with a de facto clan heir. Her proposal to Jiraiya made us think she had thought all of this through and was prepared for the unpleasantness of clan politics. I'm starting to think that's not true and that this whole situation - not just the EM thing but the conversation between clan heirs she was witness to this update - is really opening her eyes to the reality of our situation.
This is a zero-sum game. We gain from giving away information on competitive non-Leaf teams, since our goal is primarily "Leaf sweeps", we've already shown off, and debt is good.Team Kurenai is not interested in further cooperation for the remainder of the event. Team Asuma isn't either, but will consider especially good offers. Sakura has bullied Team Clanless into being willing to cooperate on any reasonable plan.
Can we replace her with Neji?One other thing that jus came to mind is that, putting Akane's relationship with Hazou aside, the Goketsu Clan is now in her debt. I think we absolutely need to inform Jiraiya of this.
I don't know whether she'll be happy about framing the relationship this way, or whether she'll choose to call in the favour, but it's very much the truth of the matter.
Except for village/team/name details, which is positive sum (so long as not everyone has them, thus making their relative value nil).
hmmYou gain additional points for being able to specify that ninja's name, team affiliation, and/or village of origin, and they lose the same amount.
For reference.At the end of the event, there will be a closed ballot for which roles belong to contestants. For each civilian ID you correctly identify as belonging to a contestant, you gain 2 points and they lose the same amount. If you correctly identify their secret identity, you gain 5 points and they lose the same amount. You gain one (1) additional point each for being able to specify that ninja's village of origin, team affiliation, and/or name. You lose 2 points for each proctor/real civilian you name as an examinee. There is no penalty for guessing the specifics of someone's village, team, or name.
Hazou is really not adapted to not being an international terrorist on the run from everyone.
I liked that a lot too. Hazou's a cute kid. Really innocent.Though it is pretty funny to see him aghast at Hinata's very reasonable and forthright declaration (she was almost nice about it, or at least made the effort to appear so), while the thread has been looking at her suspiciously for a while and expecting betrayal at every corner.
With regards to apologising to Akane after the event.. we should definitely do a proper, in-depth apology then, but that doesn't preclude SOMETHING now.. ignoring it completely seems like an awful thing to do!
Something along the lines of:
Hazou dogeza bows to Akane, apologises for the way he's been thoughtless here, and recognises the harm he's done. Tell her that for OPSEC and practicality reasons he knows he can't give her the apology she deserves right now, but that he IS deeply sorry and he understands why she is rightly angry with him. He is committed to making amends. Also indicate that she shouldnt feel pressured to respond right now, but that he knows he needs to offer her what apology he can immediately.
In non-verbose plan speak:
"Hazou apologises profusely, while preserving OPSEC and not pressuring Akane for an immediate response."
If you correctly identify their secret identity, you gain 5 points and they lose the same amount.
Honestly, I'm not entirely sure now that I've thought about it. I have a few ideas brewing. However, it occurs to me that contestants are incentivized to spread information about their counterparts' secret role:
So if your counterpart is a ninja from another village, which in our case is probably someone from Mist, then our counterpart identifying us means they can simply spread our secret identity to literally everyone and cost us lots and lots of points. Far more than we'd gain by a mutual identification. Which makes me wonder if this entire part of the contest is a big fat trap, because there's a big shiny 60 point gain riding on a mutual identification - but just telling twelve other people about the other person's identity will result in a loss of all those points, and any further people will start resulting in negative point gain.
The only way to really benefit is to identify your counterpart without them identifying you (no point loss this way), or getting the dual identification at the last minute when identities can't be spread.
@Velorien, @eaglejarl, @OliWhail - not sure if this was your intent when making these rules, so notifying you if you care to adjust this if it definitely wasn't and you desire to make a change. Also, for clarification, is a one-sided identification (ex. Hazou identifies his counterpart, but not the other way around) a net of zero points, or a net of thirty points?
If these rules are done up like this and don't get changed, we could instead arrange things so that we're tricking people into identifying the wrong person while giving their own roles away, and then sharing those roles as publicly as possible. Still thinking on ideas for that.
Unfortunately you and your counterpart have to identify each other to get the points.The only way to really benefit is to identify your counterpart without them identifying you (no point loss this way)
Oh huh I thought it was 30 points for each side of the pair, but you're correct.Unfortunately you and your counterpart have to identify each other to get the points.
We can always choose not to reveal ourselves to the counterpart if we locate him before he finds us. But yeah this makes searching for a pair less appealing.I believe @Enjou raises a very good point. If our counterpart is a stinker then we're looking at some serious points loss
Unfortunately you and your counterpart have to identify each other to get the points.
Of course you can do that to them too, so you have some degree of blackmail potential.