Jiraiya is a good diplomancer, but trying to get the level of concessions we want requires overwhelming diplomatic force on our end. For smaller requests, yes Jiraiya on his own would be more than sufficient. But I doubt we can get access to all Pangolin jutsu without multiple skilled negotiators on our side.
So...correct me if I'm wrong, but it sounds a lot like you want Shikaku to be there during negotiations.

How do you propose this to happen? Nara don't have a summoning contract IIRC and I don't think Keiko has the chakra to summon the Polemarch even with Noburi's aid.
 
Jiraiya is a good diplomancer, but trying to get the level of concessions we want requires overwhelming diplomatic force on our end. For smaller requests, yes Jiraiya on his own would be more than sufficient. But I doubt we can get access to all Pangolin jutsu without multiple skilled negotiators on our side.

The pangolins aren't negotiating from a position of strength. Almost everything they can offer we can get from leaf. If they try to freeze out they don't have a summoner. Also we can just empower the toads and let them conquer the summon realm
 

I'm skeptical of the validity of using explosions to meaningfully propel oneself, especially without hurting themselves. I'll write something up by the end of next week if I remember.

Can someone link me to the full economic analysis that I think @Radvic did? That's next on our agenda.
Don't know if you got it already or not, but it's here:

@Velorien @OliWhail @eaglejarl I present to you, in hopes of 10 XP and being a bit helpful:

Radvic's Analysis of Plausible Economics in Leaf
Disclaimer: Not an economist by any fashion. Doing some voodoo magic here.​

Abstract: We want to assign cost of living and pay rates for missions. So, let's throw some ballpark numbers around. First, we'll define a variable X from which to base our economic assumptions off of. Second, we will determine how much of this variable is likely available to fund ninja missions. Third, we will determine the relative costs of ninja missions based off their risk factors. Finally, we will solve for X using information given in the quest to determine the costs of missions.

Extra Disclaimer: now, we know that to say Medieval economies operated via "money" is to entirely misunderstand their system (see Manorialism). That said, we're going to do it anyways and just say "Marked for Death is different than medieval economies because magic." With pesky reality out of the way, we can proceed to generating numbers and variables making entirely anachronistic capitalist assumptions. I'll note that the presence of a "merchant council" indicates that these assumptions may have some merit into how MfD works.

Defining X

So, farmers are unlikely to ever see any money in Marked for Death. Why? Because likely, they live in land owned or "protected" by ninja or councils or mayors, or Daimyos, or whatever, and they just keep enough food to survive, and wear rags and stuff they make themselves in their free time. This is pretty similar to our experience in the village in Iron.

Ok, but there are more than just peasant civilians in Marked for Death - they've got a whole medieval structure and a few cities. So, let's look at what's probably the lowest non-peasant class, and most common group in cities, and primary provider of value. Skilled laborers. We'll assume there's some labor classes, e.g. Blacksmiths, florists, sandal-makers, butchers, bakers, etc. There's likely a range of pay depending on the work and skill, but I wouldn't expect it to span more than one order of magnitude. So, let's assign our base money unit X to be "a generic skilled laborer's daily take-home pay." This means that X should be enough to 1) pay for daily food for at least 2 people (children assumption), 2) pay for clothing, 3) pay for a portion of a dwelling (we'll say 50% - assuming that each hovel has 2 skilled laborers paying for it). We'll calculate this value at the end, after relating it to ninja mission pay.


Calculating available Mission Funding

Now, let's estimate how many skilled laborers there are in Fire. We know that Konoha has ~30,000 residents. We also know there are ~1,500 ninja. Presumably, there are also some farmers, bureaucrats, and miscellaneous officials who don't provide goods/services but live in the city. So, let's estimate there to be ~25,000 skilled laborers. This puts us at 25000 X per day for "goods produced in Konoha." Let's assume that there is effectively a 10% overhead which will eventually go to pay for ninja missions. This puts "funding provided for ninja missions by Konoha alone" at ~2500 X per day.

Now, we also know that there are other cities in Leaf. Specifically, there are three, each around 20,000 residents. If we assume 18,000 of each of those are "skilled laborers", this adds an additional 52,000 X per day into the economy, and 5,200 X per day into the ninja fund (Assuming 10% ninja rates).

More generally, we can calculate the ninja fund available by using the formula:

Number_Skilled_Laborers x Percentage_Spent_on_Ninja

Which, in this case is:

77,000 x 0.10 = 7,700

So, this means that the total funding to hire ninja missions in Leaf winds up being ~7700 X per day. This is spread out across ~1,500 ninja. This means that the "average" ninja will make ~5 times what a skilled laborer makes, though this is misleading since the majority of ninja are genin. It seems we are in the right ballpark though, so let's continue.

Numbers of Missions Hired

Now, with a way to relate skilled labor (i.e. cost of living) to ninja funds, let's look at missions.

D-rank. This seems to be just unskilled labor available to people who want it. It's unclear to me why a civilian would hire a ninja to do work they can get the local street urchin to do for a fraction of the price, but I guess if you want to show off your wealth, this is probably a good way to do it. Cost is 20 ryo/hour/ninja. I'd imagine that this is paid for by individual shops and citizens, and so will not assume the funding comes from the 7,700 X per day ninja fund.

C-rank. These missions are necessary for intra-country trade, which is likely a thing many skilled labor shops will want. For instance, if they need to go to a guild meeting at a neighboring town, or want to deliver wares, they'll need a C-rank. If skilled laborers want to harvest materials, they may need a C-rank mission to get an escort. I'd imagine most merchant shops need about one every year. We'll further assume each merchant shop is 5 laborers, and that they can often share resources with 10 of their neighbors. This means we'll need a number of C-ranks a year = #laborers/50 = 77,000 / 50 ~ 1540 C ranks / year.

B-rank. These missions are necessary for inter-country trade, which a minority of skilled labor shops will likely want. Other instances of a B-rank mission would be to deal with problems of ninja or chakra beast origin (e.g. a supply point is inhabited by chakra beasts, ninja are suspected to have done something nefarious to a merchant). Most likely, a guild or collection of shops would want to be able to have cash saved to hire a B-rank mission if needed. I'd expect that guilds pay for this via a membership fee. Like insurance. So, let's assume each collection of 100 merchant shops will have the funding to purchase 1 B-rank a year. This means we'll need a number of B-ranks a year of #laborers/100/5 = 77,000 / 500 ~ 154 B ranks / year.

A-rank. These missions are necessary for starting new ventures in new areas with chakra beasts, long term exploratory caravanning, or harming foreign merchants/guilds. I'd expect most established guilds have the funding to purchase one or two A-ranks a year, as they aren't normally needed, but are probably needed whenever expanding. We'll say an established guild is a collection of ~500 merchant shops, and they need one mission every two years. This means we'll have a number of A-ranks equal to #laborers / 500 / 5 = 77,000 / 2,500 ~ 30.8 A ranks / year.

So. According to these assumptions, this means that D-ranks are likely self-funded by affluent skilled laborers, and assumes that C, B, and A rank missions are funded via a 10% membership fee of skilled laborers by their guild. This means that we have a cash inflow of 7700 X per day to pay for 1580 C ranks, 158 B ranks, and 31.6 A ranks each year. So, multiplying 7700 X by 365 to get the yearly funds, we find that the civilians can afford:

~2,800,000 X monies for 1540 C ranks, 154 B ranks, and 30.8 A ranks. So, we now have a formula relating cost of living (X) to mission costs for C, B, and A rank missions.

2800000X = 1540C + 154B + 30.8A

Ninja Mission Relative Cost (risk) Assessment

Our next task is to assign relative costs between C, B, and A rank missions.


Now, given that there are ~1,500 ninja, spending the time to actually achieve all of these missions is likely relatively simple. This means that we'll want to measure the cost in ninja lives, not in ninja time. So, let's estimate risk. The risk for a C rank mission seems like it should be around 1% risk of loss of life - it's either fighting civilians or normal chakra beasts, but normally just escorting and not really doing anything Risk pretty much only comes from misfiled or misidentified C ranks. No ninja combat is to be expected. As the risk of a B rank mission is equivalent to a C-rank that lasts 2 weeks instead of 2 days, let's say instead of a 99% chance of survive, ninja have a (99%)^7 chance of survival. So, a 93.2% chance of survival. This means the risk for a B rank mission is ~7% risk of loss of life. Finally, A rank missions are likely individually specked out, but, if we assume ninja combat is likely, we'll assume a 50% chance of loss of life. So, if we look at things from the mess of survival expectancy above, we can expect a 50% chance of ninja death with either 70 C rank missions, 8 B rank missions, or 1 A rank mission. Obviously, the ninja you send on the mission will matter greatly for survival ratings, but we're just doing ballpark estimates, so these numbers should be roughly right.

So, this indicates at the cost to ninja is approximately 70C = 8 B = 1 A

Plugging this into our equation above for cost of living to ninja missions, we find:

2800000X = 1540C + 154 (8.75 C) + 30.8 (70 C)
2800000X = 5043.5 C
C ~ 555 X
B ~ 4857 X
A ~ 38862 X

So, we would expect one C rank mission to be approximately 600 day's skilled labor daily pay, One B rank mission to be approximately 4,900 day's skilled labor daily pay, and one A rank mission to be approximately 38,900 day's skilled labor daily pay.

Converting to Ryo

Now, we just need to figure out what an average skilled laborer is paid, and we can answer the question proposed. So, let's look at costs of items. We know that ingredients for one loaf of bread costs 30 ryo, and a gallon of honey costs 1,000 ryo, and a copper kettle costs 150 ryo in Iron. Assuming the value of the ryo is relatively similar in Leaf, it seems reasonable to assume a skilled laborer could purchase approximately 5 loaves of bread a day. Obviously, that's not what they're going to spend their money on, but it should be enough to buy a day's food for 2 people (~3 loaves of bread), and have a reasonable chunk of cash left over to pay for things like rent, clothing, and guild fees. This means one day's skilled labor is 150 ryo.

So, X = 150 ryo

C ~ 555 (150 ryo)
C ~ 80,000 ryo
B ~ 4857 (150 ryo)
B ~ 700,000 ryo
A ~ 38862 (150 ryo)
A ~ 5,800,000 ryo

Conclusion

So with the above order of magnitude assumptions, the cost of living at a humble civilian skilled laborer level (i.e. hovel & low quality food) is ~ 150 ryo per day in Leaf, C rank missions should pay ~ 80,000 ryo, B rank missions should pay ~ 700,000 ryo, and A rank missions should pay ~ 6,000,000 ryo. Feel free to use the above formulas with different input values for things like number of skilled laborers, ninja overhead percentage, mission risk assessments, or daily skilled laborer pay to refine values.
There are a couple important caveats/flaws already found since then worth mentioning:

1) The specific numbers of the risk assessment math is likely wrong, as Minami survived several A rank missions without dying. Changing those numbers may change the ratio of pay.
2) The total number of missions is likely lower than the number of missions that exist according to Minami's claims of mission numbers. If my numbers are right, Minami had effectively done All the A-ranks that come in over 4 months before joining us.
3) The numbers are what civilians pay, and thus ignore overhead and Hokage funded missions

Additionally, in response to some comments of the thread, I did a brief sanity check with some more numbers here:
Sorry, I wasn't in a mental place to respond yesterday. Here's my more detailed response.



Good point. I didn't show that work. I'll show some here a bit. I think the important point is that I assumed many shops would combine to hire ninja missions, rather than have a single shop hire a ninja mission. Otherwise, my numbers would be much lower (it isn't too hard to adjust my math for those numbers, but, as I never got responses from the QMs about that sort of thing, I just left it as is, since shop ninja-mission-sharing seems like the sort of thing civilians would do).



My math was not GDP. My math was "how much money do skiled workers make" and then "assuming they can spend 10% of it on ninja stuff, what would that be like" which is distinct from GDP. Also, the most important point which has been missed by the responses I'm getting now was noted in my analysis at


So, each C-rank would be a collection of 10 shops or so, not hired by a single shop. So, for instance, it might be a two day trip to two nearby villages, at which the merchants do all their year's worth of trading. This means it's 10 shops worth of trading over a year which is worth 80,000 ryo. So, if we assume that a shop can sell at least 4 gallons of honey to a village over the course of one year, and other shops (e.g. spice makers, sandel makers, pottery-smiths, clothiers, etc.) are relatively similar the math checks out for C-ranks:

80,000 ryo = 80 gallons of honey = 20 villages = 2 villages per trip * 10 shops.

So, it would be profitable for each shop to pay towards the trip.

Similarly, for B-ranks, these are missions hired by a collection of 100 shops, normally as an exploratory or expansive venture. They're the sort of high risk high reward venture one might take to provide luxury goods somewhere, or take over a new market, or found a farming village.

This then means that the 700,000 ryo cost is getting an entire village's worth of funding (e.g. build defenses for a new village) or selling a luxury good. For example, a telescope is worth ~250,000 ryo, and 1 lb of chocolate is worth ~20,000 ryo. So, ignoring other luxury goods, a telescope shop and a chocolate shop could make back the cost of a B-rank by selling 2 telescopes and 20 lbs of chocolate. Given that the assumption is they're also sharing this B-rank with 98 other merchants, this seems well within the realm of possibility.

Alternatively, it may be a 2 week passage to 14 different villages, for, let's say 20 different shops at each stop (since presumably it'd be hard for a village to afford things from all 100 shops at each stop), which would be something like 280 villages worth, or, as the above analysis suggests, 280 * 4,000 = 1,120,000 ryo. So, it could be economically worth it.

Finally, for A-ranks, these are missions hired by a collection of 1000 shops. Here, the thought is more to use ninja as a stick against foreign incursions or expand a village into a city, or set up new ventures. It's incredibly high risk high reward, but rare. It's the sort of thing that the Merchant Council itself might hire ninja for, or something alone those lines. For instance, a collection of a few hundred shops and random farmers might apply for a new village/town/expansion somewhere, and have the Merchant Council hire an A-rank mission to set up a new town.

Ultimately, the primary difference between my analysis and yours seems to be that I assumed that ninja missions would be hired by collections of shops rather than individual shop-owners. Yes, if ninja missions are the sort of things that an individual business hires, then the prices are all incredibly wrong. Indeed, this is, as I pointed out earlier, a flaw justifying my analysis with in story information - that my analysis would mean that there are far fewer missions than Minami's claims of experience would indicate, and that the risk of the missions is likely exaggerated in my analysis (though the risk portion only comes into play with relative mission costs, not absolute prices).
 
The plan calls for "implosion seals (prepped)". Does this mean ones already containing air, and if so, why?
It calls for ones already containing air. They seem like a good city destroying bomb should we need them. 10 isn't enough to destroy the world. I haven't run the math recently, so I'm unsure exactly how much destructive power 10 prepped would put out, but my yolo-swag-look-ma-no-maths estimate is on the scale of 10s-100s of meters radius of building damage.
 
This is a fake "Action Plan" edited to remove the stuff the QMs just confirmed we did. Should save some time for the next update.
Goals:
  • Survive.
  • Deal with the Pangolins.
  • Prepare for the Chūnin Exams.
  • Misc. things from previous plans.
Non-Binding Suggestions:
  • Deal with the Pangolins.
    • Goal is to make a decision whether or not to supply the Pangolins with Skytowers (knowing their intended purpose).
    • Keiko should be the one to make the ultimate decision, since they are her summons.
      • That being said, still voice personal opinions (w/ CCnJ) on the situation. Don't come to a decision without team-wide discussion.
      • Get reads on the political situation from Mari-sensei & Jiraiya (esp. the latter).
      • Jiraiya may have additional weight relative to the rest of us (clan head, Toad Summoner...).
      • Hazou's opinion:
        • Pangolins are being presumptuous and pushing Keiko into a subordinate position.
        • Keiko is worth way more than that.
        • She should remember how she responded to the Polemarch when he tried to put her in a subordinate position (when they first met).
    • Note that Kagome may have difficulty in making the seals (since he's helping us get fitted for the Exams).
    • If decision is yes, discuss plans for getting compensation.
      • Determine value of compensation before making decision (so we aren't getting screwed over again).
      • Ensure that, since our seals are majorly responsible for the "Pangolin Empire" we should get significant compensation, moreso than what we've gotten before.
        • New Pangolin contracts (e.g., Awareness/Stealth, as below).
        • Jutsu from defeated enemy clans.
        • Free access to the Pangolin jutsu library for the Goketsu (and Nara?) clans (though not redistribution to Leaf/Toads) + right to hack.
          • Basic conditioning jutsu?
        • Some non-negligible percentage of the wealth plundered from enemy clans.
        • A whole bunch of permanent contracts with military pangolins of a decent level.
        • Sufficient Pantsā-backed political power in pangolin society that we can completely protect Kei's position from further demmands and maybe even get them to ease off a little on the Pangolin's Reich Technique.
    • Regardless, discuss future dealings with Pangolins.
      • Goal: We want to put Keiko into a position of strength with the Pangolin heirarchy.
        • This allows us to get better deals in future.
        • This allows us a level of control over Pangolin actions in future.
      • Maybe exchange information on Pangolin hierarchy in exchange for Leaf's, in the process emphasizing Keiko's status of importance in Leaf's hierarchy.
  • Prepare for the Chūnin Exams.
    • General idea for what we want:
      • Note: We don't need to see all of these things.
        • Create method for obscuring LOS when watched by non eyeball mk1 (byakugan, sharingan, vibration sense, smell etc).
        • Remove barrel critical failure point (or minimisation strat).
        • Remove Keiko in command critical failure point (or minimisation strat).
        • Remove Hazo in Social critical failure point (or minimisation strat).
        • Socialization with Ino, Shikamaru, Tenten, etc..
        • Preparation with other Leaf teams that will be going to the Chuunin exams (the better Leaf as a whole performs, the better off everyone is).
        • Practice various seal-based tactics.
      • Ask Kagome-sensei or Jiraiya (or another sealmaster) about specialty seals used by other nations.
        • No spoons necessary, eaglejarl; ideally we could get some sort of bonus to recognizing the seal being used in the Exams, should it come up.
      • Seal research (with Kagome or another sealmaster):
        • Note: Training plans take priority. Research only if we have extra time.
        • Casino Seals.
        • LBF.
        • Goo Bombs.
      • Goggles: Useful prerequisite to using flashbangs or pepper Macerators.
        • Does Hazou know how to make Kurosawa-style goggles?
        • Do research in Konoha's goggles (do they exist, how much...).
          • Does Kabuto have any? He has glasses...
        • Experiment with Usamatsu's Glorious Life-Saving Purifier to protect from pepper spray.
          • If it works: Put Purifiers below eyes and have them eat the pepper spray.
        • Consider snow goggles to protect from light.
      • Check to see if it's feasible to put Banshee Slayers on our gear and/or shoes. Prep extra Banshee Slayers if so.
      • Ask Keiko if there's anything we can do to help re: Frozen Skein in combat.
        • Use CCnJ.
        • Ask her how her thought processes work with regards to planning.
          • Figuring out the difference might help her develop her abilities as a leader.
        • Suggest to Keiko that she use frozen skein pre-combat to simulate a fight before it happens.
          • Allows low-level precog on enemy actions.
          • Especially useful for tournament bracket (1 month break).
        • Talk to Mari-sensei and Jiraiya, see if they can help.
        • Talk about Kabuto.
          • CCnJ it: We thought of it as an option and that we understand OPSEC concerns but wanted her to consider it.
      • Work on team coordination under conditions:
        • Mist: Use mist sensing/Living Roots to track enemies (redux).
        • Earbusters/Banshee Slayers: Practice handsigns/gestures.
          • Make/hand out out earmuffs/Banshee Slayers for practice in zero-sound environment (reduced Awareness).
        • Flashbangs: Practice in zero-visibility/zero-sound environments.
          • Make/hand out earmuffs/Banshee Slayers for practice in zero-sound environment (reduced Awareness).
          • Create and hand out goggles (see above).
      • Talk to Keiko regarding Pangolins:
        • Ask about getting new summoning contracts.
          • Ideally, we'd be able to get an Awareness/Stealth Pangolin to cover for our weaknesses in those areas.
        • Consider drilling or otherwise training Pangolins to improve leadership skills.
      • Work on @Radvic's Combat Action Plan.
        • Discuss feasibility, make changes, and practice maneuvers.
        • Maybe work with other teams?
      • Prepare seal loadouts for the team:
        • Work with Kagome-sensei and Jiraiya, since we can't make all of these seals.
          • Explosive tags: 300
            1. Can never have too many explosives. Useful when setting up defenses, for thrown attacks, and for breaking down walls (especially when paired with MEW, Force Wall, and/or Air Domes)
          • Storage Seals (empty): 10
            1. Never know when you're gonna need to stash a body. Or how many bodies.
          • Storage Seals with 1000s of seal quality paper and related sealing tools):
            1. Never know when you need more seals
          • Storage Seals with 3 weeks of food and water (probably ~60 seals total)
          • Storage Seals with various survival gear e.g. first aid kit, fire-starters, bandages, cooking supplies (probably 1-4)
          • Storage seals with extra sets of weapons & clothing: 2
          • PMYF v1 (with body weight logs): 10
            1. Useful for breaking trail if we've got a spare unobserved moment. Also, good starters for Tears of the Gods (yay multitasking!)
          • Macerator 2.0 (just sawdust): 5
            1. Alternative fog aside from Misterators in case we fight Wakahisa (e.g., ash), or just want a vision obscurrant that lasts longer (e.g. to use skywalkers).
          • Macerator w/ burning log: 5
            1. Useful for a show of force and area denial
          • Macerator w/ non-lethal poison (Pepper spray?): 5
            1. Super useful in "don't kill your opponent" competitions. Also super useful given we all have gas masks.
          • Misterator: 10
            1. Useful for fog & Noburi schenanigans
          • Air Cleaner (Usamatsu's Glorious Life-Saving Purifier): 10
            1. Each seal provides a good amount of clean air. Should be sufficient for combatting poison users
          • Air Dome (paired seals): 20
            1. Essential for buying time to set up seal preparations while maintaining vision on the outside.
          • Skywalker: 200
            1. For when we need to fly across the world randomly
          • Alarm Seal: 10
            1. Useful for setting up basic "find out if someone's coming" traps. Limited in usefulness by our poor mechanical aptitude and stealth, but should be useful somewhat if we use, like, all of them on a small opening.
          • Earmuff Seal (aka Banshee Slayer) (cancel noise > 135 dB): 4
            1. Should work well when combined with Earbusters. Taking 4 lets us still have them function if we lose a pair for some reason (e.g. hard fought combat)
          • Earth Dome (pairs): 5
            1. Useful for containing enemies within, or as a last ditch temporary defense (no minimum dome size like Air Domes have)
          • Goo Bomb (Jiraiya or Kagome made): 40
            1. Obvious Tac Move assist and area denial is obviously helpful
          • Oxygen Mask (aka Tunneler's Friend): 10
            1. Useful for when we hide in domes and when we fight poison users (we've encountered 2 of them thus far, so seems like a good idea to be prepared)
          • Silence Mine: 40
            1. Useful for if we have access to an area we will later need to be stealthy at. Though, not terribly useful if they don't stack off each other (if they don't, then probably don't bring any)
          • Earbuster (150 dB): 5
            1. Useful for disrupting enemy comms and potentially doing some damage via sound.
          • Implosion Seal: 10
            1. For when we need some good old fashioned building destruction
          • Implosion Seal (prepped): 10
            1. For when we need some good old fashioned town destruction
          • Force Wall (pairs): 10
            1. For when we don't care if our traps are lethal, and for when we need to cut stuff/fashion MEW
          • 5SB (five seals): 5
            1. For when we need to make a defensive position invulnerable e.g. reinforcing MEW defenses, or directing explosives.
          • LBF(pairs): 20
            1. For when we want to set up traps, alarms, or combos (since triggering a LBF seems like a free action if you've prepped it properly). When combined with other seals should be a god-like devastating combo if we can pop off a defensive air-dome.
          • Party Trick (red): 2
            1. For silent communication in dark areas (e.g. earth dome)
          • Party Trick (yellow): 2
            1. For silent communication in dark areas (e.g. earth dome)
          • Party Trick (green): 2
            1. For silent communication in dark areaa (e.g. earth dome)
          • Directional Explosives (Circular with a 160 degree angle): 10
            1. For explosive expansion out of air domes and chunking enemies
          • Directional Explosives (Very Flattened 6 meter elliptical cones): 5
            1. Useful for slicing and dicing large scales of things/people
          • Directional Explosives (Very Flattened 1 meter cones): 10
            1. Useful for cutting through granite and other materials with a reasonable amount of precision
          • Skytower kits (5 5SB & 1 Storage Seal): 2
            1. Because if we're stuck on long missions, I want camp to be in the sky
      • Discuss OPSEC with Mari-sensei and Jiraiya.
        • What should we use because it's flashy and likely to impress the judges?
          • Sealing proficiency?
      • Sparring/training: See if we can train with other Genin teams/recently promoted Chūnin.
          • Sparring.
          • Board games to train strategy (D&D?).
          • Run through scenarios of possible Exam events.
          • Run through hypothetical missions.
          • Team Guy (if Jiraiya-approved).
          • Team Asuma.
          • Other clan kids.
          • Other competing Leaf teams.
          • Akane's team if she has one.
          • Recently-promoted Chūnin.
      • Work with other competing Leaf teams.
        • Make alliances when possible, non-aggression pacts if not.
          • Like Team Kurenai, who we are training with RIGHT NOW.
      • Jiraiya and Goo Bombs:
        • Ask if we'll be checked if we can make (draw + infuse) seals we bring.
          • If so, ask if we can bluff by drawing the seal perfectly as proof.
          • If not, ask if Jiraiya can infuse ~40 each Goo Bomb seals that we draw for him.
            • Would this be considered cheating?
      • Present something along "the Speech" to Mari-sensei.
        • Make possibilities for being less antagonistic.
        • Ask her if derailing the Kurosawa via "the line has broken" is at all a good idea (does it fuck with Jiraiya's agenda?).
        • Listen to her if she says to refine it, or to scrap the whole idea.
      • See if Shino knows about getting sunglasses/goggles since he wears them.
  • Misc. things:
    • Get training in social competence, OPSEC, and The Law.
      • Talk with Mari-sensei & Jiraiya, read appropriate books/go to appropriate teachers.
      • Spar with her. We haven't trained together in ages.
      • Go on a picnic.
        • Invite Keiko and Noburi, and ask if some of Akane's friends (in Konoha) would like to come as well.
        • Or maybe go more romantic and have it just be Hazou & Akane.
      • Ask her about the upcoming Chūnin Exams.
        • Make sure she's cleared to know first, obviously.
        • Questions:
          • Is she planning on attending?
          • What team is she going with?
          • Is there anything she or her team might need (basic seals, finding a team...)?
      • Throw Mari a "surprise" party that is carefully telegraphed so as to have no chance of actually being a surprise. As if we'd manage to hide anything from Mari. Heh.
      • Possible presents:
        • Carve a plaque for Mari out of wood or granite: "Welcome to the Desk Corp".
        • Make a bottle of perfume with a chocolate blade inside (reference).
        • Temporary Goo Bomb water bed.
        • Make a garden in the compound composed of flora from each of the places we traveled together before settling in Konoha, representing all the hardships Mari saw us though. Enlist Ino for help. Probably have some Leaf plant as the centerpiece.
      • Write a report on what Kagome had to say about Akatsuki, backed by what Kei's investigations in the summon realm could verify/add, and give to Mari to hand to Jiraiya at her convenience.
    • Black paper:
      • Present findings (it works!) to Jiraiya.
      • Discuss consequences of using this:
        • Somewhat limits exposure of Skywalkers or other secret seals to non-Konoha factions.
          • Limited by Hazou's scribing ability since he has to draw the seal blanks himself.
        • Gives Clan Goketsu whatever power is granted from having seal-secrecy abilities.
        • Exposes Hazou's Iron Nerve-sealing ability.
        • Risks the idea being used against Konoha (by Kurosawa clan) in future.
 
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It's a little late to be commenting this, but our negotiating position is much stronger than the Pangolins' are, due to us having a better Best Alternative To No Agreement.

The worst case scenario for us is that we lose the Pangolin Summoning Contract and/or gain the Pangolins as enemies. This is a long term loss in combat, to be sure, but it doesn't change many short term plans, aside from the prestige hit of "that party doesn't have the Pangolin Summoner anymore."

The Pangolins' worst case scenario is the Toads breaking off their alliance and us no longer providing skytowers. This basically immediately dooms their entire empire and people, considering the amount of enemies and just how much overreach that they'd be in if they lost skytower support and/or the implicit backing of the Toads.

Therefore, if negotiations go south, or try blatant intimidation tactics, or even provide marginally less than what we consider acceptable, we should simply walk away from the table for an unspecified time; we have the skytowers they need, and the longer we wait the higher value they are until the Pangolins lose sufficient manpower and/or territory.

As a result, I'd honestly consider what @MadScientist proposed earlier to be entirely fair, but suggest that since Keiko is not currently capable of summoning extremely high level Pangolins, to be allowed to gain, research, and spread the most important Pangolin techniques that we don't already know a superior version (*coughcoughPangolin'sReach*) and that we can use. Plural, depending on how valuable we find them.

Sidenote: it occurs to me that during the Uchiha massacre many Ninjutsu spec Uchihas would have further increased the devastation by quick casting Grand Fireball Technique when attacked at night in the middle of a highly flammable Japaneselike village, thus creating a massive fire to lay waste to the Uchiha district, while also nicely preventing reinforcements and disrupting firefighting efforts.
 
I've been meaning to ask, any updates on writing the dinner with Jiraiya and Akane's family? Spoons will be spoons, but I was looking forward to it :) *insert chopstick joke here*
Unfortunately I'm currently occupied writing for this update + planning for another quest, and I don't have a lot of ideas besides "Akane's parents are completely flabbergasted" :/
 
"All of them," Kagome said. "Uchiha Itachi summons crows. Everyone in Leaf knows that. Why crows? Because they're great at pecking out eyeballs. And what did he do? He killed everyone in the Uchiha Clan so he could steal their eyes and take their Sharingan powers."
Ok, so the Uchiha Massacre happened in this version of the Narutoverse.

But wait...
He took a deep breath. "The first to reach us were mounted on a giant bird, clearly a summon of some sort. I did not recognize the leader, but the man behind him was Uchiha Itachi." There was a collective gasp and the leader of the Uchiha clan started to say something, probably something loud and angry, but Jiraiya's glare stopped everyone cold.

Now, I suppose that it's possible that the "leader of the Uchiha Clan" is Uchiha Sasuke, but it seems unlikely to me that a not-totally-hinged genin (maybe provisional chuunin) who is the leader of a defunct clan-of-one was invited to the "Leaf Is At War" meeting.

So I am confused.
 
Correct. Not publically, and certainly not in chuunin exams where the Kurosawa could figure it out for themselves.

so? is there some groundbreaking Kurosawa seal we were hoping to steal that this paper will cloak?

i have no idea why others using this bloodline/technique is an issue. For all we know, their long con on not sealing will mean they wont use it anyway.
 
so? is there some groundbreaking Kurosawa seal we were hoping to steal that this paper will cloak?

i have no idea why others using this bloodline/technique is an issue. For all we know, their long con on not sealing will mean they wont use it anyway.
I just feel like revealing that we have a way to prevent our enemies from stealing our sealtech isn't worth it with regards to anything but skywalkers and skytowers.
 
I just feel like revealing that we have a way to prevent our enemies from stealing our sealtech isn't worth it with regards to anything but skywalkers and skytowers.

It gives an element of uncertainty on their reactions every single time a seal is used.

Do they run from an explosion?, cover their ears from an alarm, eyes from a flash, Run towards an attempt to barrier?

it will mess with all their initiative, and with no real additional effort on our part. (esp after the skillcheck drops to nothing.)
 
It gives an element of uncertainty on their reactions every single time a seal is used.

Do they run from an explosion?, cover their ears from an alarm, eyes from a flash, Run towards an attempt to barrier?

it will mess with all their initiative, and with no real additional effort on our part. (esp after the skillcheck drops to nothing.)
No one but another sealmaster could possibly recognize the purpose of a seal, and I seriously doubt anyone would be able to do so mid-flight of a kunai that didn't have cheating bullshit eyes.
 
What about obfuscating seals? Here's my attempt to more clearly illustrate a method I mentioned earlier. Sandwich a black seal between two white papers. Coat the sides of the white papers facing the black paper with a reflective substance to prevent the darker color from bleeding through. Cut a seal shape into one of the white papers so the revealed black paper beneath calls to mind whatever fake seal we choose. Not limited to only looking like fake seals, as long as important parts of the underlying seal are still available for handling. For extra security, have an explosive seal also on the black paper, rigged to blow up if the tension from the glue lessens upon someone attempting to pull it apart.
████████████████████████
████████████████████████
████████████████████████
████████████████████████

████████████████████████
████████████████████████
Worst case, we could at least use this method to obfuscate more important seals for if things go pear shaped.
This would be acceptable.
 
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