There was a time I
tried to get qm-rulings migrated to the wiki, but that would've taken way more effort than I was prepared to put in myself.
There's also the issue of coordination with QMs, because sometimes rulings conflict and they're already putting in lots and lots of time. I suspect that once the infrastructure is set up, it's effort-saving in the long-run because a single complex system is a lot simpler than the set of plausible complex systems, but it's one hell of an initial investment.
A possible first step in the right direction is a mechanics-focused QM. Sadly, the one player who was actively pursuing that position left after the QMs accurately simulated Frozen Skein and I'm certainly not volunteering since I'm not able to make that sort of time commitment.
I have another idea kicking around in the back of my head that addresses this and a few other concerns but it would be premature to say anything more right now.