Voting is open for the next 1 day, 13 hours
@MrCogmor Sweet, thanks. Too lazy to find that quote on my own. :p

Anyway, I was thinking of isolating the outputs of the seal (heat + force) for the jetpacks, since we don't need heat to cause liftoff, and also wonder if we can make reusable explosive tags by removing the "heat" component (if heat is what's destroying the tag).
 
Note: In light T(e)GR, supporting Ninjutsu are rather weak if you don't expect to be able to go first and still pick your area of engagement or you just outnumber your opponent. In this light, I'd like to make Shifting Earth's dangerous brother into (tentative name) Landslide. @Cariyaga
Doton Technique: Landslide
Attribute Costs: Control *1, Stamina*2, Dexterity*3

If opponent is moving on the ground within level*3 meters, this technique is unblockable. Imposes TacMov penalties equal to it's level and does a roll at its level against opposed die for damage. May oppose damage with TacMov, but not TacMov penalty. Allies within the radius on the ground gain a malus equal to (level-MIN(Control*2/3 rounded down, Awareness)). Sustaining it will require both Quick Actions and your Combat Action. You may not oppose rolls and maintain this technique; furthermore, the concentration required for this technique is so intense you will be rolling your opposed die at a 3 die malus.

Chakra cost: 50CP per ten seconds, may increase depending on terrain. (Manipulating all this rock is hard!)

Taking a jutsu so pathetic that using it in serious combat was considered a grave insult, one brave Technique Hacker turned it into a monstrosity of battlefield control, capable of moving people on her whim. Now, this technique is used to justify what the basic jutsu are good for.

XP efficiency: 1000 XP for something that lowers all your opponent's TacMov by 25 die (though your allies also have problems), and 3350 XP for the Awareness to make sure your allies have no problems.

whoops? help balance please? The idea was something like Shifting Earth, scaled up to a massive radius. Make it useful not just as an opener but also throughout.
 
Last edited:
Oh. Right.

Jiraiya himself was interested in civilian-usable storage seals (which actually really surprised me at the time - I was certain he'd say no if only because of security concerns wrt explosives brought in by civilians).
 
Note: In light T(e)GR, supporting Ninjutsu are rather weak if you don't expect to be able to go first and still pick your area of engagement or you just outnumber your opponent. In this light, I'd like to make Shifting Earth's dangerous brother into (tentative name) Earthquake. @Cariyaga
Doton Technique: Earthquake
Attribute Costs: Control *1, Stamina*2, Dexterity*3

If opponent is moving on the ground within level*3 meters, this technique is unblockable. Imposes TacMov penalties equal to it's level and does a roll at its level against opposed die for damage. May oppose damage with TacMov, but not TacMov penalty. Allies within the radius on the ground gain a malus equal to (level-MIN(Control*2/3 rounded down, Awareness)). Sustaining it will require both Quick Actions and your Combat Action.

Chakra cost: 50CP per ten seconds, may increase depending on terrain. (Manipulating all this rock is hard!)

Taking a jutsu so pathetic that using it in serious combat was considered a grave insult, one brave Technique Hacker turned it into a monstrosity of battlefield control, capable of moving people on her whim. Now, this technique is used to justify what the basic jutsu are good for.

XP efficiency: 1000 XP for something that lowers all your opponent's TacMov by 25 die (though your allies also have problems), and 3350 XP for the Awareness to make sure your allies have no problems.

whoops? help balance please? The idea was something like Shifting Earth, scaled up to a massive radius. Make it useful not just as an opener but also throughout.
Call it Unraveled Earth.
 
Note: In light T(e)GR, supporting Ninjutsu are rather weak if you don't expect to be able to go first and still pick your area of engagement or you just outnumber your opponent. In this light, I'd like to make Shifting Earth's dangerous brother into (tentative name) Earthquake. @Cariyaga
Doton Technique: Earthquake
Attribute Costs: Control *1, Stamina*2, Dexterity*3

If opponent is moving on the ground within level*3 meters, this technique is unblockable. Imposes TacMov penalties equal to it's level and does a roll at its level against opposed die for damage. May oppose damage with TacMov, but not TacMov penalty. Allies within the radius on the ground gain a malus equal to (level-MIN(Control*2/3 rounded down, Awareness)). Sustaining it will require both Quick Actions and your Combat Action.

Chakra cost: 50CP per ten seconds, may increase depending on terrain. (Manipulating all this rock is hard!)

Taking a jutsu so pathetic that using it in serious combat was considered a grave insult, one brave Technique Hacker turned it into a monstrosity of battlefield control, capable of moving people on her whim. Now, this technique is used to justify what the basic jutsu are good for.

XP efficiency: 1000 XP for something that lowers all your opponent's TacMov by 25 die (though your allies also have problems), and 3350 XP for the Awareness to make sure your allies have no problems.

whoops? help balance please? The idea was something like Shifting Earth, scaled up to a massive radius. Make it useful not just as an opener but also throughout.
Control * 1 means that it is REALLY hard to level. Might be better to be Control * 2 -- though that WOULD make it even stronger, consider that raising it to 30, as it stands, would cost 1738 XP to raise to 30
Presumably, it's because the ninja guards are actually competent and would flag down any traffic to reveal any seals they have on their body, with noncompliance being treated as treason.

Oh. Right. Cheater eyes clan is existent and can probably see seals just fine. HAH. Hahahah. Hah.
 
Control * 1 means that it is REALLY hard to level. Might be better to be Control * 2 -- though that WOULD make it even stronger, consider that raising it to 30, as it stands, would cost 1738 XP to raise to 30
Note that this technique is impossible to block. No opposition roll, just a straight malus. If anything, I should be making it harder to level rather than making it easier.

Edit: Unraveled Earth sort of works, but it's not quite what I'm looking for. I'll replace it though.
 
I don't know if it will do anything against a log bomb. They can see a storage seal but they don't necessarily know what it contains.
They don't have to know what the seal is, they just have to demand the civilians unseal them at a safe distance.
Note that this technique is impossible to block. No opposition roll, just a straight malus. If anything, I should be making it harder to level rather than making it easier.

Edit: Unraveled Earth sort of works, but it's not quite what I'm looking for. I'll replace it though.
How about Landslide?
 
I don't know if it will do anything against a log bomb. They can see a storage seal but they don't necessarily know what it contains.
Doesn't matter. The civilian is required to open the seal to demonstrate its contents. Behind the security window. And Force Wall/its better.

edit: Landslide is pretty good, using that.
 
Last edited:
Also just curious at what level of tacmove is everyone wanting to switch to the low hanging fruit of Roki and pangolin claw?
 
Doesn't matter. The civilian is required to open the seal to demonstrate its contents. Behind the security window. And Force Wall/its better.

edit: Landslide is pretty good, using that.

Konoha also has a massive advantage here in regards to the possibility of concealed civilian seals in the form of the Hyuuga. A few guards on duty with the Byakugan should be able to instantly spot any seals hidden on a civilian—and stick 'em in ANBU masks and nobody will even know they're being ogled. By contrast, every other ninja village would need much more elaborate and civilian-offending measures to reliably find hidden seals.
 
Note that this technique is impossible to block. No opposition roll, just a straight malus. If anything, I should be making it harder to level rather than making it easier.

Edit: Unraveled Earth sort of works, but it's not quite what I'm looking for. I'll replace it though.
It looks like this + any AOE attack is an instant win unless the enemy has some specialized defense like Hiding Like A Mole or Sand Armor. Am I missing something?
 
It looks like this + any AOE attack is an instant win unless the enemy has some specialized defense like Hiding Like A Mole or Sand Armor. Am I missing something?
Hiding Like A Mole will probably screw you over, but I'll probably add a restriction that you have an effective 0 TacMov if you want to continue using the technique - rolling TacMov or opposed jutsu will be done at a malus and will break the technique. Fits my image of the techinque better anyway.

The other thing is that technique doesn't work if you're so much as hovering over the ground.

edit: just did
 
Last edited:
Voting is open for the next 1 day, 13 hours
Back
Top