[X] Action Plan: Lore Update
@eaglejarl : I hope I've not been an ass. My only goal with my previous posts was to point out how this is a systemic error that is very hard for the hivemind alone to solve. It's just a matter of too few tuits spent collectively.
That said, this is a wonderful quest. And I do really appreciate the work you
@Velorien, and
@OliWhail put in. In the worst case I might switch to lurking for a bit until I can get enough enthusiasm back to contribute more.
Also, this was absolutely a reasonable outcome for our actions. I just think it's very difficult to keep from committing this class of mistakes over and over as a hivemind, where an actual person in this world would find it orders of magnitude easier.
@Velorien : The chat has long moved on, but there's this class of errors caused by lack of tuits spent on planning. A few that come to mind:
- Tactical actions in the Hot Springs Incident (esp. w/ regards to the other jounin that we didn't realize would come to help.)
- The whole getting kicked out of Leaf incident.
- Going to snow, for no good reason.
In each case, the specific actions would have seemed unreasonable to someone with the context someone in the world would have. (Knowledge of how a DMZ works, Fear of jiraiya)
That context is not impossible for the hivemind to figure out, but it is incredibly expensive. We have to juggle exponentially more hypothesis than the QMs to reverse-engineer the context to any given fidelity. It is
much harder to for a party with little info (the story posts) to find probable hypothesis and simulate reasonable outcomes, than it is for a party with significantly more information (the story posts + worldbuilding notes). Not to mention, your job is to find
a reasonable way for the world to respond. Our job is to figure out
the specific way you're likely to choose.
And we simply don't have enough people spending enough time to even do a good job of finding sufficiently probable hypothesis given the limited amount of information we have access to.
Honestly, the following is probably the best way to solve the context problem.
[X] Poll (Agency): Yes, I want to give up some control of Hazō such that he will generally follow the plan but the GMs will make him do whatever they think is sensible whenever we (the players) vote in something that they (the GMs) think is inappropriate for Hazō-the-character to do. I fully understand that "inappropriate" and "whatever they think is sensible" are subjective and might not be things I approve of or would prefer and I promise not to complain about it in those cases.
The only thing that feels in-character for Hazou right now is a nervous breakdown. This is just too much in a dozen different ways. I honestly can't see him as able to make the choice between Kagome, Akane, Leaf, his ambitions towards leadership, his violence-minimizing nature, etc..
There's just too many things he values all suddenly conflicting at once.
[X] Action Plan : Nervous Breakdown