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True, it's a rough thing, not meant to be a 3D rendering. I just slapped it together in GIMP in like a minute and a half. I didn't bother trying to make sure everything lined up properly, since that doesn't change the actual point.
The sizes and distances are also quite badly out of scale, and the crystalline dome which keeps the infinite water of space from flooding in and has the stars physically painted on its surface does not appear in this sketch.
Is that so. I'd assumed that Light had just gotten bored and turned around before it hit it.
 
I don't suppose you know All Guardsmen Party?
Its a Dark Heresy playthrough thats getting typed up on 4chan. Important part though is theres one charectar who is massively paranoid and tends to blame everything on Orks but is right far more than hes wrong.
You didn't know? Kagome is literally his expy. His introductory update was called "Say Hello, Twitch".
 
"Ask Kagome to categorize all known threats."
Yeah, that's a conversation that definitely won't have consequences. You should totally buy stock in the MfD equivalent of Xanax first, because they're going to have their best quarter ever.

I don't suppose you know All Guardsmen Party?
Its a Dark Heresy playthrough thats getting typed up on 4chan

There's actually a dedicated website now.
 
I don't! What was it?
Events would continue to progress around you, but you (the players) wouldn't have any agency during the skipped time, so you wouldn't be able to respond. Given the number of different agendas being pursued within the MfDverse, and how many of those potentially affect you...
 
So I just caught up to this, reading most of the Omakes and some of the plans along the way. I literally made an account for the express purpose of saying well done all! To both the writers and those playing it, I thoroughly enjoyed what I read and hope to (maybe) take part in the future.

Keep being awesome!
 
Here's a question that probably has been brought up: Keiko is thinking of upping mobility as her request from Jiraiya.... Why not just learn the Wind Wall from Mari (used it to chase down Bonesaw Ninja Lady, I think) and use the request to Jiraiya on something we don't already have access too? Is the chakra expenditure prohibitively high?

It seems to me it could also be used, if sparingly, to add energy to thrown projectiles in the same manner.
 
Here's a question that probably has been brought up: Keiko is thinking of upping mobility as her request from Jiraiya.... Why not just learn the Wind Wall from Mari (used it to chase down Bonesaw Ninja Lady, I think) and use the request to Jiraiya on something we don't already have access too? Is the chakra expenditure prohibitively high?

It seems to me it could also be used, if sparingly, to add energy to thrown projectiles in the same manner.
Upper limit of +3 die at level 12. It's good in the short-term (5XP for the first die) but not for later.

Marked for Death: A Rational Naruto Quest | Page 1092
 
To elaborate on my previous post, it's not just the upper limit, but also the expense. Wind Wall has requirements: (2)*Wits, (2)*Control, (3)*Resolve. Right now, Keiko has:

Wits 4
Control 5
Resolve 4

This means that her max Wind Wall level is 8, which would give her +2 Weapons/TacMove die if she chooses to level it. Note that XP costs are halved because I assume we level Zephyr's Reach to 10 beforehand. This is a 19XP sink which should also be factored in.

Zephyr's Reach 10: 19XP
Wind Wall 4 (+1 die): 5XP
Wind Wall 8 (+2 die): 13XP

To advance to +3 die Keiko would need to increase her Wits and Control to 6, a 34XP sink. She would then have to level Wind Wall normally, applying the XP discount partially due to advancing past her max Wind Release level.

Attributes: 34XP
Wind Wall 12 (+3 die): 32.5XP

So to sum up:

Zephyr's Reach 10: 19XP
Wind Wall 4: 24XP
Wind Wall 8: 37XP
Wind Wall 12: 103.5XP

You can see that there's a massive XP requirement to get from Wind Wall 8 to 12: this is (partially) the attribute requirement. We can butcher this requirement by spending it in conjunction with other skills: Wits (Awareness, TacMove, Stealth) and Control (Summoning), which should allow us to spend the XP with other things, and level Wind Wall itself at some future point. That is still a 32.5XP sink, however, and it honestly isn't worth it.

tl;dr Wind Wall can give the team +2 TacMove/Weapons die easily, but the third die is stupid expensive and we can't go above that. Asking Jiraiya for team-based mobility-enhancing jutsu is a reasonable favor. Though I'd want Keiko to notice that it shouldn't be the only favor, and that she should be focusing on other possible jutsu as well (Hazou got two jutsu ffs).

Side note: The damn technique doesn't move with you, and you have to cast it multiple times for a consistent boost (see: Inoue chasing Arikada in the Worm chapter).
 
Oh wow, thanks for the explanation! I definitely didn't consider the expenditure of xp to raise stats associated with the jutsu. It also makes sense that a defensive oriented jutsu (seemingly) would be unsuited to mobility in the long term. Square peg, round hole and all that. I agree that Keiko stands to ask for more than the 1 jutsu.
 
And then your brain exploded from information overload.

Eh, I'd start small with only one clone and work my way up to find my limit. Even if I can only double my potential productivity I'd be happy.

Although I'd be disappointed in myself if I was only able to handle ten clones. I'd like to think I'd be more capable than canon's lovable idiot, narrativium nonewithstanding.
 
Petition to rename stealth "shutting the hell up no jutsu", and leveling it until Hazou knows when to use it in social situations.
Is there a contingency or goal we could add to action plans which helped this? Because leveling diplomacy didn't actually help much.

Edit: Though, honestly, if we could just sink 55 XP into a skill (bringing it to 10) which made Hazou as good at talking as Noburi, I'd be sorely tempted to do so.
 
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