Awww, come now. That is what you get for writing too exciting combat scenes that almost get us killed.
Alright, so the long term XP plans in my sig are a bit out of date and in need of an overhaul. The general direction is correct but the details are not quite there yet. The formatting is also atrocious mostly because it started off as something to get my head on straight about what to do our characters long term.
I'll probably relaunch them as a jounin series, imagining what our intrepid genin would look like as budding jounin instead. Here's what I have for Hazou thus far, I'll probably base the builds for other teammates around Hazou's XP total.
Disclaimer: Following XP build probably contains errors.
Hazou - Deceptive Sealmaster Jounin
In this build Hazou specializes in Deception and Sealcraft, trusting his Taijutsu style and choice earth jutsu to tide him over combat scenarios. The build is heavily reliant on Hazou designing amazing seals for problem solving and skill augmentation. Don't expect him to take out armies of ninjas solo, unless he has designed an army killing seal to do it first.
Due to how attributes work, I have divided the build in to three parts: Base, Social, and Sealing. Base has all the basic ninja skills and jutsu Hazou will need and comes as is, but Social and Sealing both have two options to pick from depending on how much XP we want to spend on them.
Base
The base skills are not very impressive, and I expect us to come up with Sealing based solutions to augment most of these skills, like Awareness. Effective Taijutsu 16 means that Hazou will be relying heavily on Roki when he needs to punch people, as intended.
Highlights are Transformation 20 for animal transformation and Substitution 20 for 30 dice TacMove escapes. Effective Weapons 10 is for deploying utility seal tags (PMYF, Misterator)
Utility jutsu will probably be whatever we can get our hands on, most likely something like tunneling, remote sensing, or earth armor.
- Skills
- Awareness 21 - 111XP
- TacMove 20 - 90XP
- Stealth 15 - 65XP
- Taijutsu 15 - 15XP
- Weapons 9 - 42XP
- Jutsu
- Transformation 20 - 155XP
- Substitution 20 - 165XP
- MEW 10 - 34XP
- Earth Clone 9 - 22XP
- Utility Jutsu A 10 - 27.5XP
- Utility Jutsu B 10 - 27.5XP
- Attributes
- Wits 7 - 26XP
- Res 5 - 18XP
- Str 4 - 0XP
- Dex 7 - 26XP
- Sta 5 - 10XP
- Cap 15 - 130XP
- Con 4 - 14XP
- Reg 10 - 40XP
Total:
1004 XP
Social
Due to how social attributes work, the choice is between Deception 18 and Deception 24. We could pick something in-between but it would give us sub-optimal attribute distribution which would annoy me immensely.
- Low Social: 251 XP
- Deception 18 - 93XP
- Diplomacy 12 - 42XP
- Roki 9 - 24XP
- Pre 6 - 22XP
- Man 9 - 48XP
- Com 6 - 22XP
- High Social: 597 XP
- Deception 24 - 222XP
- Diplomacy 16 - 100XP
- Roki 12 - 57XP
- Pre 8 - 52XP
- Man 12 - 114XP
- Com 8 - 52XP
Sealing
Sealing is the thing we apparently want to do, hence we need to get it to at least 20. I have included a second option to raise it to 24, but whether we want to do that immediately or dip into something like Technique Hacking or esoteric jutsu remains to be seen.
- Low Sealing: 357 XP
- Sealing 20 - 119XP
- Int 20 - 238XP
- High Sealing: 643 XP
- Sealing 24 - 209XP
- Int 24 - 418XP
- Wits 8 - 16XP
Personally, I would aim for High Social, Low Sealing first which would cost us 1958 XP (1004 + 597 + 357).
In practice, things probably won't go this smoothly. Rules will be revised and we will probably find amazing jutsu as the story goes along. This meant more as a snapshot of what jounin Hazou would look like and give us the idea of what are the XP sinks in the build.
Also, this might not be the best way to go about building Hazou. I didn't really explore other options because Deception first sealmaster is the sort of build that I find most interesting from a story perspective. I would happily read about other kinds of builds people come up with.