Game theory needs both players to be making rational choices under the same ruleset to work.
Certain game theory scenarios require both parties to be game theorists to work, I'd contend. It's perfectly possible to extend the initial, streamlined versions of these scenarios into larger, more complex ones that account for more external factors. In fact, I would even go so far as to say that figuring out how to apply those toy scenarios to complex situations with people who are neither legible nor mathematically simple is the actual meat and potatoes of game theory.

All this to say, don't throw out the baby with the bathwater here. Yes, even though Orochimaru is particularly logical he's still far from an idealized game theory agent, but that doesn't mean that game theory logic can't be applied to him. If we think we can approximate the ways in which he differs from an idealized game theory agent, it should be possible to construct a variant game theory scenario for his particular case.

On the other side of the coin, as it pertains to our deadman's switches, it is genuinely a question to be asked whether the value tradeoff is worth it. A deadman switch invariably trades off some % risk that it'll activate against some % risk of the thing you're trying to deter. We want to deter Orochimaru betraying us, and we're trading off part of the world's fighting chance against the Akatsuki. Just looking at it that way, the stakes are high enough that the value could point either way. The amount of deterrence we expect, versus the risk of activation we expect, weighted by the severity of each fail-state, ends up being a genuinely non-trivial equation.

The more you think Orochimaru is likely by default to betray us, the more valuable such a deterrence would seem. The less effective you think such a deadman's switch would be on Orochimaru (or rather, the assertion by Hazou that such a deadman's switch exists), the less valuable such a deterrence would seem. Depending on your model of Orochimaru it could make a lot of sense or no sense at all. If he's treacherous but reasonable, the deterrence is incredibly valuable. If he's untreacherous to begin with, it's pointless risk. If he's treacherous and unreasonable, it'd trigger and only make things worse. The game theory can still be applied, we just also have to debate these extra variables.
 
I'm gonna go on the side that give our /incredibly/ limited time & resources, deadman switches would be entirely a waste of time to implement.
It's just not worth it to consider counterfactuals in which Oro betrays us at this juncture.
He's dangerous and unpredictable. But so is just about literally everything else we do.


Also I'm like 80% certain that he would actually be pretty on board with recovering at least Jiraiya, even if he knows that Jiraiya would then turn the resources of leaf to oppose him.

Taking obvious precautions against him would not cause him to be less likely to kill use. If he wants to kill use then he will inherently believe in his own success regardless of how hard we signal that we can take him. If he wants to cooperate, then he will only get annoyed and be less forthcoming if we are visibly terrified / attempt anything obviously threatening.
 
Taking obvious precautions against him would not cause him to be less likely to kill use. If he wants to kill use then he will inherently believe in his own success regardless of how hard we signal that we can take him. If he wants to cooperate, then he will only get annoyed and be less forthcoming if we are visibly terrified / attempt anything obviously threatening.
I … don't think that's how Orochimaru will think? Like, yes, obviously he can kill us; but being aware that there are significant consequences for doing so will motivate him not to do it. We're not signalling that we can take him, we're signalling that if he kills us we'll metaphorically explode into a highly unpleasant and clingy smell (that is, make his life more difficult). It's the skunk principle.

Spend one day no-prep yes-DoB researching Superchillers (referred to only as Project Twilight) and Kagome's Tears
  • Fully enclose the AoE of the prototype Superchiller with a Force Dome to prevent a storm from forming.
Still very not a fan of this, but it's not a dealbreaker and it seems that other people like it. Can I suggest adding something about covering the Force Dome with ES so people don't find it, and also mentioning that we should research these as an SC? Both are hopefully obvious, but best to be sure.

We have the means to secure Leaf's support and to defend Leaf against siege. Let's join up with Leaf and get this done.
  • If Oro refuses Leaf's help, hear him out.
    • Mari looks out for false/misleading explanations.
    • If he won't believe Leaf will work with us, reveal Naruto's secret orders.
  • If Orochimaru won't be honest or can't convince Hazopilot that excluding Leaf is a strategic necessity: Insist on their help as a condition of Uplift's assistance.
    • Our BATNA is to let him try solo and hopefully kill Sasori. If he fails, we'll rejoin Leaf and attack.
Approve of this.

Consider warning the Akatsuki about Orochimaru's assault and runic abilities if Oro kills us.
  • Having a really serious deadman switch makes meeting with Oro much safer.
Very disapprove of this: concerned that this will make Orochimaru see us as a long-term liability and make him more likely to try to kill us if he wasn't already planning to. (Analogy; if someone threatens nuclear war in response to a less serious threat, you might go along with them in the short term, but in the long term the fact that they're willing to do that makes them someone you need to get rid of.)

Since Stompy's plan only covers a day and LeftHandMutant's covers more, so that we can do most of LeftHand's after Stompy's …

[X] Action Plan: Desperate Measures
 
Still very not a fan of this, but it's not a dealbreaker and it seems that other people like it. Can I suggest adding something about covering the Force Dome with ES so people don't find it, and also mentioning that we should research these as an SC? Both are hopefully obvious, but best to be sure.
Sure that works.
@Sir Stompy the chakra budget is being discussed, but what about the time budget ? Can we do research + make a Force Dome in a single day ?
I thought making a rune took a full day.
After being researched a single rune can be shaped (4 hours) and infused (10 minutes)
 
Wait, like, even after levelling CR to 38? When did we test that? I don't think it's yet been voted into a plan … or do you just mean that we haven't yet tried at CR 38 and he couldn't last time we tried?
IIRC, the last plan that got voted through had something akin to "Try Summoning Cannai. If it doesn't work, level to 38 and try again."
 
IIRC, the last plan that got voted through had something akin to "Try Summoning Cannai. If it doesn't work, level to 38 and try again."
Not obviously - you might be thinking of:
Misc.
  • Attempt to Summon Cannai at CR 32, if that fails, buy CR 33 and try again.
    • Test if a refilled Hazou SC can be popped to contribute his chakra mid-Summoning
CR 38 was voted through in a training plan:
[X] Hazō Training Plan: More Chakra MAX
CR 33 -> 38 [360 XP]
IF SC XP insufficient for the above purchase, raise CR from 33 to 37 instead.​
 
.... does Cannai cost like 620 chakra points or more? Damn, he fat.

How the hell do these guys get summoned lol. Did the Sage forget to teach everyone the "Oh you have 20x more chakra" training technique or something? Does everyone but us just have some insanely high XP rate and some more potent chakra reserves sauce?
 
So if Goodest Boi is in the 55k- 89k XP range then the cost for that range is about 675 chakra points. Let's call it an even 700 for error.

Good news: that is like a fuckload of XP, and I think he would eat one or two of these Akatsuki guys alive, no question.
Bad news: We need snuncle bioseals to get a cool +200 chakra or something like that (if thats even possible) to do this on the timeline we have lol
 
Back
Top