Amanoshi is a quaint, picturesque town located at the tip of the southeastern of Rice's three major rivers. Of course, your party doesn't know Rice geography, so they'll need to ask locals in order to find out this information.

Well shit. We can't even spend time stocking up then, since we have to figure out where in Rice we're going and that'll take time which cuts directly into the 3 day limit we have.
 
Training Thoughts: Pure Stealth
Stealth 9 [9]
Stealth 10 [19]
Stealth 11 [30]
Stealth 12 [42]
Stealth 13 [55]
Stealth 14 [69]
Stealth 15 [84]
Dexterity 6 [96]
Stealth 16 [112]
Stealth 17 [129]
Stealth 18 [137]
Dexterity 7 [151]<--Fuck, 1 XP off
Stealth 11 [11]
Stealth 12 [23]
Stealth 13 [36]
Stealth 14 [50]
Stealth 15 [65]
Stealth 16 [81]
Stealth 17 [98]<--10XP off
Stealth 9 [9]
Stealth 10 [19]
Stealth 11 [30]
Stealth 12 [42]
Stealth 13 [55]
Stealth 14 [69]
Stealth 15 [84]
Dexterity 6 [96]
Wits 4 [104]
Stealth 16 [118]
Stealth 17 [135]<--9.5XP off
Stealth 11 [1]
Stealth 12 [23]
Stealth 13 [36]
Stealth 14 [50]
Stealth 15 [65]
Dexterity 6 [77]
Stealth 16 [93]
Stealth 17 [110]
Stealth 18 [128]<--16XP off
Unless we get a truly massive XP buff next update chances are we'll get at most Stealth 17 for the whole gang. This is, obviously, more than what we need to deal with most squads (the Leaf patrol, for example, had ~Awareness 13) but getting decent Stealth while still leveling some other skills isn't a terrible idea.

This might be our only chance for a long time to get Noburi his Medical 10/10. I'm super uncomfortable spending his XP on anything else.
 
This might be our only chance for a long time to get Noburi his Medical 10/10. I'm super uncomfortable spending his XP on anything else.
Grrr

Training Thoughts: Medical 10/10
Medical Knowledge 4 [4]
Medical Knowledge 5 [9]
Medical Knowledge 6 [15]
Intelligence 3 [21]
Medical Knowledge 7 [28]
Medical Knowledge 8 [36]
Medical Knowledge 9 [45]
Resolve 4 [53]
Medical Ninjutsu 7 [60]
Medical Ninjutsu 8 [68]
Resolve 5 [78]
Medical Ninjutsu 9 [87]
Wits 4 [95]
Control 10 [115]
Medical Ninjutsu 10 [125]
Remaining: 38.5XP
38.5XP gives us Stealth 12, plus an extra 5.5XP.

I mean, it really could be worse?
 
This might be our only chance for a long time to get Noburi his Medical 10/10. I'm super uncomfortable spending his XP on anything else.
We don't know that we'll get a chance to train him up. That being said, he can afford to but a couple things on top of 10/10. Copying from last time:
This one puts him at MedKnow 9 / MedNin 10, leaving him 6.5 XP from MedKnow 10.
[] Training Noburi: Medical Specialization
Withdraw 38 XP from Medic Fund (136.5 XP total)
Resolve 4 [8]
MedNin 7 [15]
MedNin 8 [23]

MedKnow 4 [27]
MedKnow 5 [32]
MedKnow 6 [38]

Intelligence 3 [44]
MedKnow 7 [51]
MedKnow 8 [59]
MedKnow 9 [68]

Resolve 5 [78]
Wits 4 [86]
Control 10 [106]
MedNin 9 [115]
MedNin 10 [125]

Save 11.5 XP [98.5]

Updating for his current XP level, we could do:
[] Training Noburi: Medical Specialization + Stealth
Withdraw 38 XP from Medic Fund (163.5 XP total)
Resolve 4 [8]
MedNin 7 [15]
MedNin 8 [23]

MedKnow 4 [27]
MedKnow 5 [32]
MedKnow 6 [38]

Intelligence 3 [44]
MedKnow 7 [51]
MedKnow 8 [59]
MedKnow 9 [68]

Resolve 5 [78]
Wits 4 [86]
Control 10 [106]
MedNin 9 [115]
MedNin 10 [125]

Intelligence 4 [133]
MedKnow 10 [143]

Stealth 10 [153]

Save 10.5 XP [163.5]
OR
Vampiric Dew 14 [160], Save 3.5 XP [163.5]

E: I math'd wrong
 
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So... why not just use the time we have right now to make a Deadman's Switch?

That way we can truthfully tell Jiraiya that, if he does not let us go, something, somewhere, will make a very Big Boom(s).

Actually, since Kagome is not officially on Jiraiya's roster, all we have to do is tell him, "Hey Kagome, if we don't show up at X location in Y number of days, feel free to launch as many of your special projects on targets that would most likely start WW4 of your choosing as you see fit."

Jiraiya can bitch us out all he wants for almost accidentally starting WW4.

We can truthfully say we weren't trying then to start a war, and had wanted to pull off, what we believed to be at the time to be, a harmless side-mission.

However, if he wants to continue to threaten us, we can also say without lying that WW4 will happen to the best of our knowledge.

After all, if a few small explosions in a DMZ can make him this angry, just imagine how bad it would be if we were actually trying to bring about Total War.
 
Do Diplomacy/Deception rolls work the same way as mass combat rules would (e.g., if Hazou and Inoue talk together against Jiraiya and also roll high enough, would their die be compounded against Jiraiya's roll)?
No, they do not benefit from mass combat-type bonuses. It is easy for less skilled persuaders/liars to interfere with the more skilled one's work rather than support it.
I'm still terrified that the message was part of J's network.
WWDTTY?
We, the thread, will be the voices he hears from beyond from the whispers of the sacred fossil.
The funny part is that back during character creation we offered you a bloodline that was "hear the hivemind explicitly so you can use any knowledge any player has/can suck off the internet, including all of modern science". But, hey, eidetic muscle memory is good too.
Actually, on the off-chance, @eaglejarl @Velorien do Kagome's extensive critique and lecture on sealing principles let Hazou buy Sealing 13?
Sure, that sounds fair. Not past 13, though. Also, you haven't had the facilities to do any experimentation.
Where are we right now? Have we really been waiting for ~10 days or whatever?
I was going to say "yes, you have" but you know what? Up to you. Mari won't consider leaving. Akane is torn, but if you decided to leave, she would ultimately go with you. Noburi and Kagome are more complicated, and whether they stay or go would depend on where you were going and why.
Do storage scrolls generate chakra construct air to fill the space the object was occupying? I don't want to accidentally recreate the implosion seal by researching larger capacity storage scrolls.
No one has done the research to know exactly what the mechanism is, but there is no vacuum left behind when a storage seal is activated.

Note that, as previously stated, if there isn't enough free space for an object to form out of a storage seal then the results are undefined. Best case is that the seal simply doesn't activate.
If we're developing an upgraded version of the macerator seal can we include developing/optimizing a few applications along with that research action? (assuming we have payload mats handy)
In general, we'll give you outside limits on each version of the macerator and you can customize each one within that range. All parameters must be set at creation time, though. Your current limits are 0-30MPa, 0-10 m/s ejection velocity, any desired ejection vector, and 0-20% aeration. Therefore, you could make a seal with 10MPa+ 5m/s+10%air, then make another that was 60mPa+2m/s+1%air, etc.

NOTE: We might have this backwards -- we're interpreting "20% aeration" to mean "in a given volume, 20% of that space is taken up by air."
Did we ever get information about controlling the export position of storage seals (i.e., where are things put when taken out of a storage seal)?
They always come out above the center of the seal and with the lower edge of the object ~1cm from the surface of the seal.
can you store currently-living things?
No.
Does having a Seal on one side of a paper affect a Seal placed on the other side of the paper?
As long as the ink does not bleed through, you're fine. If it does...Cthulhu.
If a Seal has been exhausted, can another Seal be placed on the paper with no ill-effect? Ex: Storage Seal on a paper that is set to only work for a week before dissipating a week later. Can another Seal be placed on that paper with no difference in risks etc. vs using a new sheet of paper?
Two incompatible seals touching will lead to Bad Things when infused/triggered no matter what. If the new seal is not touching the old seal then there's no issue, even if they're written on the same paper.

Note that most seals are one use. Storage scrolls are persistent, Force Wall seals can't be shut down (they expire after a time) or restarted. "Is reusable" is a special property that needs to be set at creation time.
Can Kagome place Seals on anything other than paper? If so, what does he think of our skill in Sealing vs. doing so ourselves?
He can reliably place seals on paper and (he grudgingly admits) on prepared skin-based substances like vellum and parchment as long as they're of sufficiently high quality. He hates putting them on anything other than seal-quality paper and will typically refuse unless there's a really good reason.
So to be clear, would [Deal Making] have worked when Keiko was negotiating with the Pangolin gang several chapters ago?
Yes, it would have. There was no time pressure, the pangolins were willing to negotiate, and it was possible to find a solution that everyone was happy with.
If all chakra is connected could we make a seal with tripwire make a connected seal light up when active at a distance?
Think of it as though every seal is a fundamental constant of the universe. Research allows you to discover the value of that constant (i.e., the design of the seal), at which point you can use it. (Note that this is only an analogy, so please don't try to push it too far by applying principles of real world physics. Chakra does not work like physics.)

As to interactions between seals: in general seals only react with seals that they are touching. There are some exceptions, mostly having to do with seals that work together to define an area. Examples of the latter would be the FIve Seal Barrier and the tripwire seal.

Tripwire seals have a maximum length equal to 40x the smallest dimension of the two seals that define the ends. That means that in order to make a tripwire 10' long (120") you need two seals (one for each end), each of which must be at least 3" in its longest dimension. That's about the size of your palm.
Are Kagome's tripwires persistent as long as they don't get blown up or would they need to be refreshed by a ninja after each use?
Yes, the tripwires (LBFs) are persistent as long as the tags on either end remain intact. That means that if you connect them to an explosive or anything else destructive then the tripwire is destroyed too, but if you attach it to (e.g.) a storage seal then the tripwire sticks around.

To eliminate ambiguity, a tripwire is a physical object (a piece of wire), but an LBF (Lesser Barrier Formation, which I've been referring to as a 'tripwire seal') is an invisible sensor beam between two seals. Damaging or moving either seal will cause the sensor beam to fail.
I am getting the impression that modular sealing should be thought of in terms of engineering rather than a programming language.

You want some output at the end of the process and you can sit down and design how your evaporator seal hooks up to your heated pipe seal hooks up to your mixing seal and then spits out the product through your condenser seal. You can do a lot with that! But each arrangement involves hours/days/weeks/months of sitting down and making sure each individual seal in the seal array is designed so it produces exactly the right balance of forces to work with all the other seals in the array. You can't freely mix other seals in and out any more than you can freely mix machines in and out of some large industrial process.

So for example, the very basic tripwire + storage combination requires a specialized tripwire seal and a specialized storage seal designed to accept its input rather than the generic versions designed to work on their own. That's how I read all this.
Thank you, "engineering not programming" is exactly the metaphor I've been trying to find! Although, we're actually being nicer than you describe in that a tripwire seal will activate any other seal. You don't need a specialized "can be activated by tripwire seal" variant on an explosive tag, you can plug in any explosive tag made by anyone. Likewise, you can rearrange the elements of a machine without everything going toes up. For example, if you make the following seals:
  • Seal A says: "when touched, emit a 1-second pulse of red light"
  • Seal B says: "when a red light touches you, make a loud noise",
  • Seal C says: "when a red light touches you, emit white light for 30 minutes"
...then you can combine A with B to get an alarm system that can be activated either by touch or by a person with a red lantern. Later on you could physically swap out B for C and have a floor lamp that's activated either by touch or by a person with a red lantern.
What would Kagome say about seal I/O? Once he stops screaming, that is.

Basically, I want to know what sort of input output methods he's used, seen used, heard of, or thinks might be viable?

Possible Inputs: configurable blocks on a seal design that are filled in before infusing, ones that are written after infusing, vision/camera, sound/microphone, punch-cards, temperature/thermometer, chakra based inputs, buttons, etc...

Possible outputs: point light/LED, patterned light/projector, sound, genjutsu-esque illusions, writing in ink, carefully patterned pulses of heat, etc...

In particular seals that change their outputs based on their inputs.
INPUTS that he thinks would work:
  • temperature/thermometer
  • chakra based inputs [could be "chakra goes in" or "short and simple pattern of chakra pulses goes in"]
  • buttons [more generally, "anything that touches the seal with a certain threshold of force"]
  • sound [anything within a certain volume range]
Note that touching a non-button-input seal with more than a small amount of force will damage or destroy it. In addition, if for whatever reason your button has another seal on the surface used to make contact, you will effectively be activating a flawed combined seal, and Bad Things will happen.

OUTPUTS that he thinks or knows are feasible:
  • Point light/LED,
  • Omnidirectional heat at any level up to explosive-tag-generated (roughly 'campfire')
  • Omnidirectional force at any level up to explosive-tag-generated (roughly grenade')
  • Directional heat at any level up to explosive-tag-generated (roughly 'campfire')
  • Directional force at any level up to explosive-tag-generated (roughly grenade')
  • Omnidirectional patterned pulses of heat, up to about 10 pulses. Number, pattern, and intensity must all be chosen at creation time
  • Directional patterned pulses of heat, up to about 10 pulses. Number, pattern, intensity, and direction must all be chosen at creation time
  • Patterned light/projector, although [as noted in chapter 67] he thinks that this is likely going to be the work of years
  • Preprogrammed sound
As to writing in ink, he's pretty confident that you can make something that can do very basic writing at the level of 'child's big block letters'. He's also extremely confident that it's not feasible to make a seal that can write another seal. The brush strokes matter in seals, not just the final arrangement of ink and seals are extremely sensitive to minor deviations in the design; making a seal that can simulate that level of precision is wildly unlikely.
 
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can customize each one within that range. All parameters must be set at creation time, though. Your current limits are 0-30MPa, 0-10 m/s ejection velocity, any desired ejection vector, and 0-20% aeration. Therefore, you could make a seal with 10MPa+ 5m/s+10%air, then make another that was 60mPa+2m/s+1%air, etc.


The parameter thing is what I expected. Before we infuse we have to fill in those parameters, and they'll be chosen to work well with some given use case.

This means we can make generic Macerator blanks (no parameters set yet), but we have to write the parameters in before infusion and given sets of parameters will be designed to work with specific payloads. Also, for the sake of convenience, let's just assume that infusing a Macerator includes the step where we fill it with a payload.

In practise this would mean we can cart around items like the following:
  • Generic Macerator Blanks
  • Macerator Fireball Seal
  • Macerator Smokebomb Seal
  • Macerator Confetti Seal
  • etc..
Blanks would be inert, but when infused and loaded with things would become specialized seals. There is no such thing as a "Generic Macerator Seal" since you have to pick settings, infuse, and insert a payload to make it do stuff.

@eaglejarl, @Velorien: Does that work for you?

NOTE: We might have this backwards -- we're interpreting "20% aeration" to mean "in a given volume, 20% of that space is taken up by air."

Ahh, I've been using it differently:

In any given volume the mass of the payload is X% of the total mass.

Mostly because all the literature uses mass rather than volume, and I don't want to have to look up densities for everything.

Some examples:
  • 0% means that there's no payload per unit air. This does nothing.
  • 25% For any given unit of volume, 25% of the mass is the payload substance and 75% is air.
  • 100% For any given unit volume 100% of the mass is the payload substance. You're just grinding it up, mixing it, and spitting it back out.
There's not many good names for it, and it's easy enough to flip it around if that's easier.

Mind, if you're doing it by volume, allowing only 20% of the mixture to be air is useless for the vast majority of tasks. At least if you're not including tasks which just involve pure grinding and mixing. I don't think this is a good parameter to try to bound. Unlike shear strength and ejection velocity, there's no monotonic increase in usefulness.

Most of the useful mixtures have a large volume of air compared to the volume of payload. The mass ratios just end up being more even because air isn't dense, whereas everything we use for a payload is.

Just to make the point. Getting caught in a "mist" where only 20% of the volume is air is called drowning.
 
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No, they do not benefit from mass combat-type bonuses. It is easy for less skilled persuaders/liars to interfere with the more skilled one's work rather than support it.
Damn. I'd hoped since Takahashi got benefits from having allies back in Tea we'd get a similar benefit from talking with Jiraiya.

Ok, I guess we don't need to focus on Social skills since nothing we level will matter much.
 
The funny part is that back during character creation we offered you a bloodline that was "hear the hivemind explicitly so you can use any knowledge any player has/can suck off the internet, including all of modern science". But, hey, eidetic muscle memory is good too.
I'm going through the first chunk of pages and the closes thing to this I can find so far was one where the voices of the thread had driven the PC into insanity that made it harder to catch them in genjutsu.

Directional force at any level up to explosive-tag-generated (roughly grenade')
Yo @Jello_Raptor was it you who wanted haptic feedback? Make this a scaled or pulsed output (or better, both, so we can do both frequency and amplitude encoding) and we're there.
 
So... why not just use the time we have right now to make a Deadman's Switch?

That way we can truthfully tell Jiraiya that, if he does not let us go, something, somewhere, will make a very Big Boom(s).

Actually, since Kagome is not officially on Jiraiya's roster, all we have to do is tell him, "Hey Kagome, if we don't show up at X location in Y number of days, feel free to launch as many of your special projects on targets that would most likely start WW4 of your choosing as you see fit."

Wikilawyering around the rule isn't going to end well.

Threatening a man like him will make him more pissed off. He will then agree with us...and then hunt us at his leisure once he felt that we are lured in by false safety.
 
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I think there's a reasonable compromise in asking Kagome to setup a path to help us run away. He doesn't join us to talk to Jiraiya, and helps us get away if needs be.

No going Armageddon Initiative though, just gives us an edge to help us run.
 
Some thoughts on team's situation:
  • I don't think leaving Keiko behind is an option. It is too likiely to completely destroy team morale and lead to team dissolving. Let's not go that route.
  • Splitting the party is a bad idea. It increases chances of detection and weakens the sub-parties. Let's keep the team together.
So, we should stay put, stay together, stay hidden, prepare contingencies.
  • Hazou can buy Sealing 13. I think he should buy Sealing 13, and then maybe some Stealth or Awareness.
  • Noburi, I think, should make MedKnow and MedNin a top priority. Whenever he can, he should get MedNin and MedKnow 10 if at all possible.
  • Akane would benefit from MechApt 15. After that, probably Stealth/Awareness.
  • Keiko, unfortunately, is locked to Research: Angst.
 
It might be worthwhile for Nobby and Hazou to go try and get supplies while we're waiting on Keiko.

Inoue isn't leaving and we have the best socials of the rest of the gang. We should be able to stock on basics as needed.
 
Noburi, I think, should make MedKnow and MedNin a top priority. Whenever he can, he should get MedNin and MedKnow 10 if at all possible.
Noburi has no way of advancing his medical skills without a teacher; you need to be at 10 before you can improve on your own. Unless he goes back to Hashimoto-sensei in Tea (or convinces some other medic to train him) he's stuck with what he's got.
 
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