I don't think any skill increase will let us avert, or even mitigate, the clusterfuck of trying to convince the Boss not to murderstomp us. Only Mari has a shot at diplomacy here, and as I understand it, his diplomacy skill is significantly higher than hers.

I also don't think we can raise stealth or tacmove high enough to really matter during border crossings. We still have malus dice, right? That's going to fuck us over.

This is a bad situation, and I don't think training is going to help us much right now, if we even can train while injured.

We just need to cross the border safely.
 
We still need to level something. XP is of no use to us sitting dead, and who knows when we might have another chance to get some training done.
 
With Keiko being the weak link in stealth, no point in leveling our team beyond Keiko's stealthiness or tactical movement.
 
Jashin-sama, are you there? It's me, @OliWhail. I just want to make it clear that I would pay in omake and/or blood to see this meeting from Jiraiya's perspective. R'amen.
Jashin-sama: "Whose blood?"

what What What. WHAT. WHAT WHAT WHAT WHAT

AHHHHHHHHHHHHHHHHHHHHH


Where are we right now? Have we really been waiting for ~10 days or whatever?
Well, your plans can begin at the point where Hazō's dialogues finished. I just threw the Keiko scene in now so you'd have the full picture of what you need to figure out during this extra-long voting period.

So if you vote to leave Keiko's return position and abandon her to her fate, that's entirely your call (although in that event the party might not receive Jiraiya's message).
 
Well, your plans can begin at the point where Hazō's dialogues finished. I just threw the Keiko scene in now so you'd have the full picture of what you need to figure out during this extra-long voting period.

So if you vote to leave Keiko's return position and abandon her to her fate, that's entirely your call (although in that event the party might not receive Jiraiya's message).
Oh.

But aren't we not voting until the next update anyway?

Edit: Never mind, the next update is an interlude. My mistake.
 
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Take half the team, go to Iron, report in with one of Jiraya's agent.

The other half stay?

Seems a bad idea. We're splitting the party.
 
Okay then, running some numbers, we can get Hazou's diplomacy up to 15 if we sink most of his XP into it:

[] Training Hazou: Pretty Please Don't Murder Us

Presence 5 [10/150]
Presence 6 [22/150]
Presence 7 [36/150]
Presence 8 [52/150]

Composure 5 [62/150]

Diplomacy 9 [71/150]
Diplomacy 10 [81/150]
Diplomacy 11 [92/150]
Diplomacy 12 [104/150]
Diplomacy 13 [117/150]
Diplomacy 14 [131/150]
Diplomacy 15 [146/150]

Save 4XP.

I'm not sure about this, because Jiraiya's diplomacy is probably so high that we have no realistic chance to beat him, even at 15, but the option's there.

On the other hand, I don't think Noburi should use his XP on anything other than becoming a better medic.
 
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Okay then, running some numbers, we can get Hazou's diplomacy up to 15 if we sink most of his XP into it:

[] Training Hazou: Pretty Please Don't Murder Us

Presence 5 [10/150]
Presence 6 [22/150]
Presence 7 [36/150]
Presence 8 [52/150]

Composure 5 [62/150]

Diplomacy 9 [71/150]
Diplomacy 10 [81/150]
Diplomacy 11 [92/150]
Diplomacy 12 [104/150]
Diplomacy 13 [117/150]
Diplomacy 14 [131/150]
Diplomacy 15 [146/150]

Save 4XP.

I'm not sure about this, because Jiraiya's diplomacy is probably so high that we have no realistic chance to beat him, even at 15, but the option's there.

On the other hand, I don't think Noburi should use his XP on anything other than becoming a better medic.
Diplomacy doesn't get group bonuses, right?

At this point Nobby can afford his Med 10/10 as well as a level or two of stealth, I think.
 
Okay then, running some numbers, we can get Hazou's diplomacy up to 15 if we sink most of his XP into it:

I'm not sure about this, because Jiraiya's diplomacy is probably so high that we have no realistic chance to beat him, even at 15, but the option's there.

On the other hand, I don't think Noburi should use his XP on anything other than becoming a better medic.

I don't see the point. I rather spend points on making sure our party survive whatever come next after talk with J.
 
Explain reference, please.
"Twitch Plays Pokemon", in which the input to the chat for a channel on twitch.tv determined what Red (the Pokemon trainer) did. It was a brief cult-like internet phenomenon.

See the Wikipedia article: Twitch Plays Pokémon - Wikipedia, the free encyclopedia

That explains what it was, not why it was so captivating.

The "social experiment" began quietly as a way to see if random strangers could work together to beat a simple game from the anonymous programmer's childhood: Pokemon Red.

The game revolved around simple inputs, but the ridiculously random nature of the game (caused by literally thousands of people all inputting commands simultaneously for an 8 bit game) sparked so many new challenges in what many people had considered an outdated game. Ledges that required walking in a straight line took hours to complete, small trees that are trivial for one player to remove might as well have been Mt. Everest, and accessing the PC to retrieve or store Pokemon became some of the most frightful moments in the stream's duration since the players could accidentally release their Pokemon forever.

The game was an absolute slog; there is no denying that. In fact, there were some people who decided to try to ruin everyone else's fun by intentionally inputting in harmful actions. However, when the chat finally managed to beat something, everyone, thousands of people. celebrated like it was the Apollo 11 Moon Landing all over again.

And every person watching could be a part of it. There were separate chat groups dedicated to strategy after awhile, such as directing people when to spam certain commands in certain situations, or deciding upon new courses of action to overcome future obstacles (the players managed to capture Zapdos... for a price). If you were watching and knew how to comment on Twitch, all you had to do was type in "A" or "B" and you were contributing.

Through the hardship of over 2 weeks of non-stop Pokemon, people had to trust others in international time-zones to carry on the plan for the game and, again, not succumb to those who would ruin the game for everyone.

AND THEY DID.

You can still see the highlights of the stream on Youtube if you are so inclined, but back then, just checking in over those two weeks wondering where "we" were was special. There was heartbreak and happiness; there was anger and artwork. People created an extremely fluid lore based on the actions the spam-mind made. Red checked on the Helix Fossil (an item that has no real value until much farther in the game) so much that players started to refer to it a source of divine inspiration. What a lot of people don't remember is that, after consulting the Helix Fossil, Red (the PC) was able to navigate the 3rd gym's notorious puzzle on the first try which is unheard of even with a competent player playing alone. That in turn gave a sense of necessity that the Helix Fossil must be revived to resurrect a god. A simple pidgey became so instrumental in fighting so many crucial battles it was referred to as Bird Jesus in time. A plan to evolve an Eevee into a Vaporeon to learn Surf failed and the resulting Flareon was branded as the False Prophet.

The list goes on and on and there is a TON of fan creations based on just that one insane world-wide run of Pokemon Red.

It may not be the same as watching it live, but I'd still urge anyone familiar with Gen 1 Pokemon games to try it and see the utter insanity plus the resulting hilarity.

It was funnier and more inspiring than anyone ever expected and that's what makes it so special.
 
We need to decide what kind of team we are.

Are we the type that leave a teammate behind?

Or are we the type of team who exposed ourselves to even more danger by staying until a teammate come back?
 
Relevant to thread:
 
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@eaglejarl, @Velorien: Where exactly within Rice is the Three PInes Inn?

Its position has huge implications in feasible paths for us to get there, esp. given the probable increased border patrols along Rice and Hot Springs.
 
@eaglejarl, @Velorien: Where exactly within Rice is the Three PInes Inn?

Its position has huge implications in feasible paths for us to get there, esp. given the probable increased border patrols along Rice and Hot Springs.
Amanoshi is a quaint, picturesque town located at the tip of the southeastern of Rice's three major rivers. Of course, your party doesn't know Rice geography, so they'll need to ask locals in order to find out this information.
 
@eaglejarl @Velorien Can you clarify what the differences between Deception and Diplomacy are again? From my understanding Deception controls the character's ability to tell lies and make people believe them; whereas Diplomacy controls the character's ability to get (more) favorable deals from others.
 
@eaglejarl @Velorien Can you clarify what the differences between Deception and Diplomacy are again? From my understanding Deception controls the character's ability to tell lies and make people believe them; whereas Diplomacy controls the character's ability to get (more) favorable deals from others.

Basically, you use diplomacy when you're being honest and deception when you're not.

If you want to convince someone of something that you believe is true, you would use diplomacy. If you're trying to lie to them, deception. If you're negotiating in good faith, diplomacy. If you're trying to sell them a spavined horse as a racing champion, deception.
 
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Training Thoughts: Pure Stealth
Stealth 9 [9]
Stealth 10 [19]
Stealth 11 [30]
Stealth 12 [42]
Stealth 13 [55]
Stealth 14 [69]
Stealth 15 [84]
Dexterity 6 [96]
Stealth 16 [112]
Stealth 17 [129]
Stealth 18 [137]
Dexterity 7 [151]<--Fuck, 1 XP off
Stealth 11 [11]
Stealth 12 [23]
Stealth 13 [36]
Stealth 14 [50]
Stealth 15 [65]
Stealth 16 [81]
Stealth 17 [98]<--10XP off
Stealth 9 [9]
Stealth 10 [19]
Stealth 11 [30]
Stealth 12 [42]
Stealth 13 [55]
Stealth 14 [69]
Stealth 15 [84]
Dexterity 6 [96]
Wits 4 [104]
Stealth 16 [118]
Stealth 17 [135]<--9.5XP off
Stealth 11 [1]
Stealth 12 [23]
Stealth 13 [36]
Stealth 14 [50]
Stealth 15 [65]
Dexterity 6 [77]
Stealth 16 [93]
Stealth 17 [110]
Stealth 18 [128]<--16XP off
Unless we get a truly massive XP buff next update chances are we'll get at most Stealth 17 for the whole gang. This is, obviously, more than what we need to deal with most squads (the Leaf patrol, for example, had ~Awareness 13) but getting decent Stealth while still leveling some other skills isn't a terrible idea.
 
Basically, you use diplomacy when you're being honest and deception when you're not.

If you want to convince someone orf something that you believe is true, you would use diplomacy. If you're trying to lie to them, deception. If you're negotiating in good faith, diplomacy. If you're trying to sell them a spavined horse as a racing champion, deception.
Noted.

Do Diplomacy/Deception rolls work the same way as mass combat rules would (e.g., if Hazou and Inoue talk together against Jiraiya and also roll high enough, would their die be compounded against Jiraiya's roll)?
 
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