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I wonder what the landscape of Leopard looks like? Could we get away with another Giant Wildfire Incident?
 
As for skywalkers, Dogs don't wear sandals (last I checked).
Dogs can actually chakra-adhere through their tails - Cannai mentioned it when we were talking about jutsu hacking. I think we discussed the viability of some sort of swinging Skywalker deployment a while back - it would be slow, and maybe not even viable for breeds with smaller tails, but it would totally work.

I'll check for a link.

E: found it here, SV is giving me a hard time quoting on mobile so I'll get that later.
 
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Pangolin-Smiteing Rune
Anyone who says the phrase "Pangolin Clan Technique" gets smote.

Pangolin-Smiteing As A Monthly Service Rune
As above, but turns off if not exposed to a little bit of Human-path chakra once a month.


Set one up in Hyena, in exchange for an Oath to keep anyone from observing the rune, and an incredibly lucrative monthly contract.

We can't actually afford to infuse Runes on the 7th path. Let's hope the Canary rune can bring good news?
 
Is it intentional that this chapter is currently located right before Chapter 28: Let the Bodies Hit the Floor? Probably, now that I think about it, but that's gonna be one heckuva weird moment if anyone started reading recently.

This isn't the only group we'll have to fight, since we're on orders to kill 12 in total, but thankfully it doesn't look like there are any cubs in this batch. (I take it that the "newbie raider" is still a Leopard old enough to be considered an active combatant). Some of our best options are not very good at IFF, so this is good for us to know.

We've lost stealth, so we can't prep any terrain in the time we have. This is a losing fight in terms of raw manpower, so Hazou's seals need to make up the difference (since Hazou's raw combat stats, even if he was substantially stronger, aren't gonna bridge that gap). The most valuable things on our side, therefore, are going to be seals that affect the entire battle at once, like our sonic attacks. I sure hope we prepared with our team so we can safely use them without disadvantaging any of us. Seals in general should be a very rare threat vector on the Seventh Path, so hopefully they aren't very knowledgeable about how to stand up against them.

The idea is that we finished CATEARS and Force Blades before setting out here, right? Both of those sound very important, especially if CATEARS lets us activate our seal stack earlier in turn 1 than we'd otherwise be able to. Force Blades won't help much if we get targeted by ninjutsu, but hopefully it'll matter if someone gets in melee with us.

There's no voting for a battle plan, so all we can do is watch and hope we pull through in the end. And I must say, I really appreciate that this got narratively woven into the steadily-escalating geopolitical situation of the Seventh Path instead of being just a random assault mission. There's a weight to this now, it's not quite that the fate of a country hangs in the balance but our actions are still part of a plan by which the fate of a country hangs in the balance.

(I hope the Leopards are able to negotiate safe passage through Hornet, so they can return to Cat safely. It doesn't look like things are going to turn out well for Leopard as an independent clan, and while I'm sure there's a lot of burned bridges there it's the only way I can see the Leopard innocents surviving if diplomacy really does break down.)
 
The idea is that we finished CATEARS and Force Blades before setting out here, right? Both of those sound very important, especially if CATEARS lets us activate our seal stack earlier in turn 1 than we'd otherwise be able to
@eaglejarl @Velorien @Paperclipped

Any update on the research?

After completing the combat seals, head to the Leopard Border to unstagnate
The plan says to complete them first.
 
Apologies, I'd read your statement as being "attempting to do this would result in catastrophic consequences, including our immediate death".
To be fair, it might. If infusing a paper seal mildly weakens the tethers that bind together the Human Path and the Seventh Path, then what will infusing a rune do? It could decouple the two completely, given how much more chakra a runic infusion takes, when compared to a paper seal infusion.
 
To be fair, it might. If infusing a paper seal mildly weakens the tethers that bind together the Human Path and the Seventh Path, then what will infusing a rune do? It could decouple the two completely, given how much more chakra a runic infusion takes, when compared to a paper seal infusion.
Certainly a thing that could happen, but I'm going to hold out against it because we're going to need to do shit with the Great Seal at some point, and that's likely to involve infusing a new one if Orochimaru's plan is any indication.

(also Ma and Pa thought it would be safe enough, at least once)

something something canary rune something something look at it with them to confirm safety
 
Dog Dad is getting mad, aie aya! Hopefully Leopards gets the message. I mean, the presence of the summoner on the first retaliation strike is as good a warning they could get.

Still, I'm kinda worried about the battle. Hazou must pull his weight, equal to 2-4 dogs and that's without considering the jounin on the Leopard's team.
 
By the sounds of the spoiler Leopard isn't a social clan and it's likely this raider group is a hodgepodge of different Leopards with their own infighting issues. It wouldn't surprise me if the Leopards' strategy in a fight is individual teamfighting instead of a coordinated attack. Also, if we take out the Jonin, the rest of the group may well scatter and hope that we end up chasing other Leopards and not them.
 
Hey EJ I think this count is wrong, you have 7 Leopards listed and there should be 6. Looks like you're double counting the experienced chunin. There should only be two.

Also pinging also @Paperclipped @Velorien what does Hazou's team composition look like, can we count on it being rolled the same way? Hazou's about as strong as one of those 4's (I hope) so unless we have 1 or 2 jounin with us, we're fucking dead.
Should have said 'two experienced chūnin', yes. Fixed, and thanks.

Is it intentional that this chapter is currently located right before Chapter 28: Let the Bodies Hit the Floor? Probably, now that I think about it, but that's gonna be one heckuva weird moment if anyone started reading recently.
That was extremely weird. I un-marked and re-marked it and it continued coming out after 28 despite the fact that it said it was going to come out after DotB. The final solution was to go to 'Sort Threadmarks' and manually drag it 600+ rows down. Bleh, but at least it worked. Thanks for pointing this out.

This isn't the only group we'll have to fight, since we're on orders to kill 12 in total, but thankfully it doesn't look like there are any cubs in this batch. (I take it that the "newbie raider" is still a Leopard old enough to be considered an active combatant). Some of our best options are not very good at IFF, so this is good for us to know.
Yes, the newbie is an adult combatant, not a cub.
 
By this I hope you mean "the one to three jōnin on our team" and not Hazō with raw combat stats comparable to talented genin.

I believe the QM statement has always been something like this:
  • 20s-30s: Genin
  • 40s-50s: Chuunin
  • 60s+: Jounin
Though the bins refer more to primary skills -- secondary skills may be a tier lower. I'll note that due to pyramids, it's rather easy for high-end genin to get 40s, and tough-but-doable for high-end chuunin to get 60s. It's very, very, very hard to get an 80 stat.
 
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Also, if we take out the Jonin, the rest of the group may well scatter and hope that we end up chasing other Leopards and not them.
Unless their mentioned arrogance causes them to fight till the end? Honestly, I'm hoping they do flee, as it'd hint that Leopards could be reasonable in the face of an unfavourable war.
 
@Paperclipped @eaglejarl @Velorien

Will of the Pack
Stunt
Prereqs: Dog clan combatant, or summoner with substantial training with them

Members of the Dog clan may not be the strongest of the summon path's clans, but they make up for it in teamwork.

Every round of combat, the Pack member generates a number of tags on the aspect Pack Fighter equal to half their chakra boost bonus, rounded up. These may not be used for oneself; instead, they are spent in narratively-appropriate ways to defend or assist members of the Pack's team. Those benefiting from this do not require the stunt themselves.

The ways this expenditure may express itself include, but are not limited to:
  • Running Interference - Penalizes enemy attack or defence rolls
  • Striking together - Provides bonuses to allied attack rolls
  • Fighting as one - Utilizes a minimum of three tags apiece to treat the pack members as a single combat entity for the next round with markedly higher stats than any of them individually would have.
 
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