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Dusk 1.1 - Smiling Steel
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You are Jet; you wake to a ceiling of wood and an unfamiliar creaking—prone, lying on a pallet of some kind, in a room illuminated by rays peeking from between the curtains on the walls. The space is tiny; even the desk at the opposite wall makes the room seem smaller, even without a chair...but the scent of dried herbs tingles with familiarity.
Close quarters. Seems like someone shares your liking for small sleeping areas.
...But seriously, you're alive. You didn't expect that. You ache as if a giant grabbed your body and squeezed it to jelly (not too far off), and it tastes like a fish died in your mouth and rotted away, but you don't feel shattered. Actually, you feel quite good for someone who went ten rounds with the ocean and three more with a monster.
"How unusual—you wake at high sunfall."
Startled, you instinctively roll towards the voice to the right, just behind your head… but fail, discovering that your left arm is tied down. At your sudden flinch, all your muscles come alight with a bone-deep soreness that brings a groan to your lips.
You eye the speaker warily as he spins a blade—a scalpel?—between his fingers, barely two feet from your head, all without his sharp blue eyes leaving your face. He's not much older than you, maybe ten years at most, but his wolf-gray hair and stubble ages him (though you're not one to talk about hair color), and he sits on the missing desk chair with an air of self-confidence that speaks of experience.
Experience in what?
"Relax. Why would I harm a patient?" he says, stopping the blade mid-spin. You can't help feeling a chill for his bland smile—it doesn't help that his facial features, sharp and angular, are atypical on your island. Unfamiliarity breeds suspicion.
You say nothing and look to your left hand, finally realizing it's still clenched around your firestone knife. Your fingers bear a deep, blue-black stain from the krakenspawn's ink, but the blade is pristine, having burned away all traces of being used.
The man follows your gaze, and he shrugs. "You refused to let go of your weapon. I tied your arm down in case you struggled in your sleep."
You nod in acknowledgement as you force your grip to loosen, ignoring your muscles' protest for leaving the position they'd so faithfully held during your ordeal. You use your free hand to return the blade to its sheath...but not before running the edge across your binds. They fray and burn with a touch.
All the while, the man watches with that unnerving smile. Gray. You'll call him Gray if he doesn't introduce himself; he's asking for it, wearing that gray tunic with gray hair and a gray expression.
You open your mouth to ask—
"I am Eis Waterstone, first mate of the High Revenge, and when required, healer and medic," he tells you, flicking the scalpel into a blur of wavy silver.
Barring a second where you lie there with your mouth open like a fool, you recover admirably.
The name sounded familiar. "Waterstone?"
He flips the blade in the air, and you twitch—had he missed the catch, you'd be missing the tip of your nose.
"My family is known for imbuing stone and metal with water properties," explains the...self-designated healer. "Our smiths are the only forgers of waterstone, the ore of the Gentle Blades, which cut only what the wielder intends!"
It's evident he takes pride in his family, because a sense of real emotion fills his voice rather than the bland amusement from before. You don't blame him. It sounds… kinda impressive. Jard's new knife must be worth far more than its use as a fish cleaner.
"...Okay," you try, "Sir—"
"Eis."
"...Eis. Where am—"
"On a ship. Specifically the High Revenge."
"I was in the water."
"Yes, and now you are not."
"I… shouldn't be alive," you admit to yourself quietly.
"No, you shouldn't be, but you're in my care," he says with a bare hint of arrogance. Or maybe that was experience talking. You're not sure which.
...Is he messing with you? Because with you so off-balance, it's working. You push aside your irritation at his manner with an effort of great willpower.
Recollect. Breathe. You'd fallen off the beacon cliff, tried to swim to shore, and gotten attacked by a krakenspawn. Killed the cursed monster, then—
"...I almost drowned. Was drowning," you mutter.
"Drowned, actually," the odd healer says matter-of-factly. "Krakenspawn ink is a wonderful natural stunner, and you were covered in it till you could've passed for any cursed son of Peril."
He sounds almost fond. You shudder on the inside and make a note avoid meeting anyone of that designation. Peril hardly sounded good for your health.
"Stunner. Right." You shift nervously. "So, I lost consciousness. Who got me out?"
"That would be the captain of this fast-moving vessel."
The captain? You feel a measure of relief that it wasn't the odd healer who saved you. Seriously. If he starts licking that knife, you'll jump overboard yourself.
...Wait. He said… Oh. Oh, no. That unfamiliar creaking, the sensation of rocking—
"We're moving?" you shout, sitting sharply, soreness ignored. The odd healer reads your intent and rises from his chair. He's a bit shorter than your full height, but he's more muscled. An intimidating figure in such close quarters.
"Stay," he says calmly, stilling his blade—probably waterstone, knowing his name. "I wish not to undo the work I've done. If you rebreak your bones before I finish sealing them, I don't care what Captain says—I will refuse to heal you further. There's no cure for recklessness."
Without prompting, he slides apart the curtains on each wall to reveal the view of two opposing windows (portholes, he corrects), the afternoon sun washing the little room twice over. Your heart sinks. You see nothing but water and sky in either direction.
You feel like you're back at the bottom of the cliff, right when you knew no help would arrive: that cold moment when you knew you'd lost everything.
"No—I have to go back!"
Eis' voice cuts your desperate cry. "We are half a day's windsail away from your island. Even were you a son of water, you could not alone match the distance of a ship crewed by children of wind."
He's right, and you don't even have that, Giftless as you are.
You need to go back. You have a responsibility, a debt to repay (no matter what Jard says). You can almost taste the bitterness of your mentor's disappointment. And you'd left his coat out there, up on the clifftop. You're half-convinced Moram's spirit could possess your knife and burn you through its sheath for breaking that promise.
And Nyla… you're breaking your word to meet her today. When you don't appear and she finds your coat up there without you in it, would she assume the worst, the most obvious reason? The thought stabs at your heart until you can't breathe.
But… calm. You're calm. Or you will be. It's understandable, you rationalize. Florialis is all you know. Everything about life beyond the island came to you in tales and legends, and you have no way of separating fact from fiction.
Uncertainty. It's a bitter taste that's all too familiar.
You can deal with familiar. Right?
...Well, you do possess knowledge of stars, so you'll never lose orientation. Stars rise far away of the island. And now, you're far away too. But you don't want to think about never returning.
"I need to talk with your captain." Your voice shakes but holds. You refuse to panic.
"He is asleep," says the medic, resuming spinning the scalpel.
"In early afternoon?"
"He dislikes sunlight."
What, is he a humanoid nightgull? you wonder sarcastically.
"Then who's in charge during daylight?"
Eis pauses and pins you with his blue gaze.
"You must not know the first thing about crews if you ask that, boy."
"Jet," you grit out, "My name is—"
"Boy. I am the first mate on this vessel—that means when the good captain is absent, I carry his commands."
He appears considerably unimpressed by you.
Figures. You kick yourself for the stupid question; he'd given you the answer in the beginning. You already owe him for healing you; you shouldn't annoy the strange, irritating, intimidating healer. With that in mind, you again reel in your mounting temper and breathe.
"I don't know why your captain kidnapped me—it was kidnapping—the shore was close enough to swim for… but I don't belong here. Is there anything I can say to convince him to take me back?"
For what purpose did he take you? Convenience? Timing? Impulse? Why take literally the least useful person on the island?
Eis shrugs. "Perhaps, but Arond's reasons are his own. I wanted you put ashore, but it is to him you owe your life—he could have left you to drown in darkness."
You can't deny that. Your debt has increased by two more people—yes, even the odd healer—but you're holding onto hope that you can still pay off the last. You can't help but resent this "Arond" for his choice, even if he did save your life.
"I was already working off a life-debt on that island," you murmur.
"Then discuss it with the captain," was the dispassionate reply.
You figured that'd be the answer. "When will he wake?"
"With dusk."
"That's hours from now." Hours in which you're sailing farther and farther away.
"Would you risk waking him?" Eis asks rhetorically.
You're silent, and the healer takes it as a negative. "Then wait."
You both sit in tense silence. You lie back down, and the man relaxes marginally, lounging back down in his chair.
"You had no vital injuries and miraculously no broken bones," Eis says at last: "plenty of cracks and fractures, especially around your right wrist, and I shudder to think what you did with your feet and legs—jump from a cliff into hard water? Not to mention multiple bruises, abrasions, punctures, all over your body."
You blink, slightly wide-eyed. You remembered pain, sure, but it hadn't been as bad as the healer's implying.
"All of which I healed," he continues absently, "though your body is currently making up the difference. Do not ask me to heal your scars; I will refuse."
Scars? Ah. It dawns on you, and you lift your right hand again to focus on a fragment of the image. Your wrist is ringed around with pink circles where the monster's tentacle had grasped instead of the bloody mess you'd expected. You suspect more line your leg in those symmetrical double-rows, and that's without accounting for your scrape with the cliff.
"I'd refuse if you offered," you reply. Why erase a reminder of a battle you survived?
Eis considers your face and shrugs. "You are still suffering from exhaustion, and your bones are still sealing, so you will not stand without my permission, understood?"
He's serious.
"Understood, sir—"
"Eis."
"Eis."
When acting as a healer, the man acts like a less emphatic version of Merry. Just as forceful. You can handle that.
"Good. Your self-preservation hasn't deserted you." He stands, walks over to the desk, and retrieves the cup of water there. You accept it without prompting when he holds it out...and drain it dry. You hadn't realized how thirsty you'd become, and at the very least, you think you can trust the healer not to harm a patient.
"I confess even I have never seen the like of your knife," Eis muses, taking the empty cup. "Firestone—such a volatile material. From where did you acquire such a blade?"
You grip the sheath under your shirt protectively. "It was a gift."
"A gift from no common man, I wager."
You don't answer. He's not wrong.
He shrugs and continues, "I was studying it as you slept. Some say a warrior can tell much about a man by the weapon he wields."
You're a little curious, and Eis seems happy to oblige to the unasked question. Almost eager.
"A double-edged short blade, guardless, wielded in one hand. Its wielder is unafraid of closing in. A man of action, not words, who prefers to do the job himself. But he stands alone, living a life of risk, with a free hand for adapting to any situation." His voice darkens. "Forged of firestone: unassuming at first glance, it burns those who come too close and is undiscriminating in what it damages, including the wielder if his grip loosens."
His eyes spear into yours with an intensity that frightens you. "I do not know why Arond took you. It's a wonder he saved you when even I can sense the flame on you. Perhaps you are just a son of earth, Giftless, lost by your blood, but I do not think for one second that you are safe. I hope I am wrong, but give me one reason to think you are a danger, and I will make sure you never again have to worry about life debts."
You're shocked at his assessment, the sudden dark turn, his very real threat.
He's just met you. What cause does he have? You know you're not that reckless, and you wouldn't hurt anyone without cause. This man… he doesn't know you. He's wrong about you, just like the others on your island who refuse to see past your hair color.
It's just a knife, a last gift from your old mentor. It's not like you picked it yourself.
Eis smiles again, that bland facade slipping into place, and stands. "Now that you're awake and somewhat informed, I have other duties to attend. Stay. You are not a prisoner here, but I am still responsible for your health, and others may not be so welcoming."
"Wait," you say, and he pauses.
[]Ask what to expect from the captain.
[]Ask why Eis thinks you're dangerous.
[]Ask about the destination.
[]Ask about food.
[]Write in.
With that, the odd healer leaves and shuts the door behind him, the meaty tap of his boot soles trailing down the deck.
You're alone.
What do you do?
[]Sneak out.
[]Rest and wait until dusk.
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[Inventory updated. Lost: Moram's coat, satchel, bedroll.]