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Day 2.1 - A Gift and a Gifting
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...You need a gift for Nyla. It's even in the name of the day! But for all that you don't need anything, you own very little. You don't have a clue what to give, but you'll figure something out before noon, right?
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Dawn breaks, and as the shimmer from the horizon stretches for the shore, you let the beacon burn out. The sea breeze helps cool the dying embers as you clear out the pit for the night to come.
Before you leave, you gather up the bodies of the few mature nightgulls that'd fallen to your staff and carefully pluck their long, smooth pinions and tail feathers. They might be good trading with their dark blue iridescence. That done, you roll the carcasses off the edge to feed the fishes—it wouldn't do to let them rot up here.
You descend from the cliff and traverse the shaded forest back to your hut instead of curling up in the banana grove.
Surrounded by earth, the sound of waves serenading your ears, and exhaustion weighing your eyelids, you take a well-deserved rest.
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"Kruaaaw! Kruaaaw!"
"It's a trap! It's a traaap! Get me out! Release this Kruakkk at once!"
...Your dreams just can't be peaceful, can they? The stupid gulls are invading your sleep too. With your ire ruffled, you can't get back to sleep.
It's silent. You slow your breathing and count to three between inhale and exhale; you begin to drift off.
Then something sharp sinks into your hand.
"Ow! What—"
"Kruawww! Kru-kruaaaw!"
"You! You got me into this! When I get free of this trap, I'll pluck out your eyes and eat them in front of you! Seaspawn!"
Fully alert, your eyes pinpoint the culprit in the dim light.
"You."
A juvenile nightgull—no doubt the same one that kept throwing rocks at your head—lies half-nestled in your food satchel, a mere arm's length from your face. It must've returned to the clifftop after your night-dinner and snuck into the bag while you watched the beacon.
You shove the cursed bird back into the satchel and tie it shut, ignoring its frantic wriggling as you sling the bundle over your shoulder. You're awake now. You might as well see what people are selling—maybe you can trade the evil featherlump for something better.
"Krmmmph! Krmmmph!"
"I am Kruakkk! And I say you will pay for this insult to a child of the wiiiinds!"
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...No luck. The immature dragonspawn is more trouble than it's worth; not even pet traders will take it. The feathers you gathered from a night of gullwhacking, though, fetch a bargain in a basketwoven cage and a thick covering to keep the thing quiet. Its demented screeching when you emptied it out for inspection might've helped with the last one.
...It says something about how worthless the miserable creature is when the feathers of its brethren are worth more. Some fishermen even pay in fish for their corpses, so it's worth even more
dead! Nevertheless, you don't have time to head back to the shore, and you don't dare release it here.
You're stuck with it.
And with all your scrambling to ensure the bird can't cause trouble, you're out of time, and you still don't have a good present for Nyla.
Wait.
A moving target counts as a gift, right? Even if you intended on trading for a knife or bow or...something. Yeah, the newly Gifted could have precision problems with their element at first. It'd be useful.
You glare at the covered cage in your arms. "Pray that Nyla's fireblooded, bird, because if she doesn't roast you, I will. Pepper-stuffed young nightgull, skewered over hot stones, basted with lemon juice, sprinkled with spicy herbs, and served in a half-pineapple… It has a certain ring to it, doesn't it?"
Though if what Moram says is right, its very meat will try to choke you when you swallow. You're not sure if you want to risk your throat on petty revenge. You dislike cold dishes.
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You arrive at Merry's house just before noon and see Jard at the doorway, sharpening a curved filleting knife. Waterstone—you recognize the blade's wavy grain. You'd be jealous if you didn't have one of fire.
The man looks up and waves you over with a smile. "Jet! You're a little early. Merry and Nyla are probably still clearing up shop."
You nod in greeting and sit a little ways away with the cage at your side. Jard glances at it curiously but doesn't mention it, which you're thankful for.
"How was the night?" he asks. "You were right about the mackerel—they're pretty much all we caught. Not that I'm complaining, mind you. It's far better seafood than limpets."
You give him an abbreviated summary of your night at the beacon. He laughs.
"Warned you, didn't I? You'll have to cast off with me one of these days. There're far friendlier creatures in the water, and everyone who lives surrounded by this much water should take a leap sometime. There's more out there than this archipelago."
"I want to go out there someday," you admit. "I hear the sea in my sleep, even in my dreams. It's been calling me for a while, but I've always had things to distract me from it."
Jard studies you with new eyes. "Sounds like you've got some real wanderlust there, kiddo. You sure don't lack desire, and you know I'd help you out where I can, so what's keeping you?"
My debt to you and Merry. Nyla. Moram.
"...I can't just leave the beacon," you say at last. "I'm the only one I know who doesn't mind the job."
The man's regard sharpens. You resist the urge to squirm—it's not usual you see Jard's serious face.
"You know, Jet," he begins, "Moram had more of a wandering spirit than anyone. He knew most the importance of following a call. If you go, leave this island, and never return, he'd understand—we all would. Though, you'd have to deal with Nyla wanting to come along!" he laughs. "Kiddo, point is, you're not stuck here. You don't owe this place anything except who you were yesterday. Get out while you're young—live a little! See the world beyond this little archipelago! You won't regret it."
"...I don't know the first thing about boats."
"What am I, a landlubber? Oh, you young people—you all never want to ask for help unless you're in deep fish guts. If old Moram hadn't snatched you up first, I'd have made you my navigator soon as you were tall enough, with your crazy star knowledge. Still would."
The ties that bind you to the island are few but strong. One day, the call might overpower even those bonds, but today is not that day. Jard can see it in your face, and from his nod, you know he understands.
You'll think about it.
The two of you spend a few minutes in amiable silence before Merry and Nyla arrive. Jard stands to greet his wife and niece with a sweeping hug.
"Welcome back, my Merrymaid, little Nyl. You ready for this?"
"Good noon, dear husband. I think you'll find we're both prepared, though I certainly can't match this one for enthusiasm."
"Gerroff, Uncle! I'm ready. Been ready. Totally good—excited, yeah—can we start already?"
Merry nudges her niece. "Aren't you forgetting something? Look who hasn't slept in and 'chickened out for the best day ever.'"
Nyla twists around in her uncle's embrace to see you standing there with one hand raised in greeting. She grins.
"You made it! See, Aunt Merry? I told you he'd come on time!"
"She was afraid you wouldn't wake up, was considering waiting right at your door and banging a pot until you woke," Merry informs you with amusement.
"I was not!" your friend says indignantly, her cinnamon hair whirling with her head. "When did I even say that?"
"Nyls, you were probably thinking so loudly that the words came out of your mouth."
"Uncle!"
Amid laughter, Nyla grabs your hand and drags you into the house, followed by Jard and Merry.
You leave the cage outside the doorway where the thing can't cause trouble.
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After a quick lunch—your breakfast—you all are relaxing on large, flat cushions on the ground placed in a rough circle, with Nyla facing Merry and you facing Jard.
It's starting. You're going to witness something you never thought you'd see: the rise of a new Gifted. You're not sure who's anticipating it most; you see the light in Jard's eyes and the tremble in Nyla's fingers. Even Merry is a touch too calm, and you...you're barely remembering to breathe.
Then Merry begins to speak, her alto tones ringing with an air of tradition and ceremony, heavy with the weight of her ancestors.
"We are here to witness the passing of the Gift to Nyla, daughter of Nylan and my sister, Pirra. I, Merry, daughter of Moram and Lani, being of close blood and kin, acknowledge my right and role as Gifter. If any can dispute this claim, speak now."
You and Jard remain silent, and you wonder if that bit was all that necessary, considering.
Merry nods and continues. "Listen well, my family, and know there are many versions of the tale of the Gift of the Firstborn; I will tell it as my father, Moram, told me at my Gifting many years ago.
"Ancient times ago, the Esser of Fire, Water, Wind, and Earth formed their domains, and within each, they created the Firstborn: the phoenixes, the seal kin, and the dragons. Earth, watching the children of his brethren, wished instead to create beings that could take joy in all their territories. And so, with the help of his fellows, he produced the first humans, and, as they had been given the blessings of the four Esser, they could freely traverse every sphere.
"But the good times were not to last, for some humans desired the power of true creation, and with all the true elements at their command, they fought for control over the domains. In the clash of elements, Earth's heart and domain were sorely wounded, and he fell into a deep slumber; thus, the three remaining Esser tore their blessings from humanity, leaving them powerless against the monsters that rose from the battlegrounds—creatures corrupted by the spilled blood of the earth. Even some of the Firstborn were twisted in this darkness, and many fell to the claws and fangs of the once-noble beings.
"The surviving Firstborn, horrified at the slaughter, pleaded on behalf of their younger human siblings. The Esser would not rescind their judgment, but they allowed the Firstborn the ability to take human form to grant their children the right to their blood-domain, that humanity could defend itself from the risen darkness.
"Thus are we connected to the earth through our physical bodies and to the sun, sky, or sea through our hearts; and just as the Firstborn granted their human descendants the Gift for their protection, so do I, who share your blood, pass it to you."
Merry places her hands over her heart, and when she withdraws them, a tiny flame, like a sunbeam on a candle, translucent but for the waver of air, burns in her cupped palms.
"Nyla, you've proven yourself both reliable and responsible when needed, and trustworthy to both family and friends. I know of no reason why I would not share the Gift with you, my niece."
You're not breathing when she leans toward Nyla and pours the colorless fire into her shaking hands. Merry's far too experienced to burn anyone on accident, but you know instinctively that this flame would never hurt the one it was meant for. It sinks into your friend's skin, and she gasps as if waking up from an intense dream.
"May your heart and blood show your destiny," Merry says, ending with the ceremonial words of parting. And with that, the Gifting is over.
Nyla gazes at her hands as if they were forged anew, and for all you know, that might be so. "I-I got it," she murmurs. "I hear… I knew… I knew it! I've got my waves!" she cheers.
Merry catches her in a hug. "You take after your father, then. He'd be proud of you—him and your mother both. Congratulations, my little Nyla."
"Aunt Merryyyy," she groans.
Jard stands, picks her up, and spins her around.
"Not so little anymore, eh?" he chuckles. "I'll have to take you out to sea sometime. You'll love it!"
"Oh, no, dear," Merry says sweetly, "she's going to learn everything I can teach before you take her gallivanting out in the open oceans!"
You watch the scene with fondness curling your lips. It doesn't hurt as much as it used to, knowing you don't have parents or blood relations. It's nearly worth it, knowing such good people, even if you never get to share the bond they have with each other.
With that, you stand and lope softly towards the doorway. They could use some family time, and you feel like you're intruding. You've paid witness to something wonderful today. Priceless. That's enough for you.
"Looks like roast nightgull is on the menu tonight, eh?" you mutter to the cage at your feet, right by the door.
As if summoned, Nyla bursts out at your heels.
"Wait! Don't go just yet!" she calls.
"I needed some air. I'm not leaving right away," you deny.
"Good, 'cause I haven't given you your present yet. Here, this's for you."
...Your present?
She presses something into your hands, something smooth as pearl and cool as a shaded stone. You goggle at the object; it is a single scale as big as your palm, silvery with a hint of blue, so shiny you can see your surroundings reflected in it. Like holding a piece of still water.
"I found it on the beach a few days ago. You wouldn't believe how hard it was not to show it to you right away!"
You hold the scale up, and large brown eyes stare back out of a face that could've been carved from lightly-roasted coconut meat. Your skin looks darker in contrast with your hair, which is as pure white as usual, but you've never realized just how different you look from everyone else, and you'd known you were different.
Bolstered by your silence, Nyla continues, "I know you'd never get yourself a mirror 'cause you're not the kind to care about that kind of thing, but I figured you couldn't refuse if it was a gift. You know, so you could see yourself a little how I see you."
Yeah. You can see it now, far more clearly than before, just how much blood you share with this island. Wherever your relatives are from, it's nowhere near here.
Your friend must've seen something in your face, because she stammers out, "D-don't think of it the wrong way, Flaky. I told you before—you're family! Family!"
...Then again, it's Nyla. She always means the best, and honestly, you're touched that she put that much thought into your gift. You'll take it for what she intended, despite your first assumptions.
That makes you feel a bit guilty about your return present.
"I'll try to remember next time," you assure her. "Uh… right. Here. Congratulations on getting your waves." You hold out the covered cage and hope for once that the positive half of the rumors about you are right.
She gasps in faux shock. "You're giving me something on a day that's not my birthday? You, Mr. Minimalist? Mr. 'The-clothes-on-my-back-are-all-I-need'?"
"It's your Gifting Day present."
Nyla snorts. "Pff, silly! Yeah, it's Gifting Day 'cause of the whole Gift thing, but it's actually tradition for the Gifted to give something to everyone else—that's me! I'm the one giving stuff, like Uncle and his new knife, and Aunt Merry's new hair tie, you know."
Now you feel dumb.
"...It was a little last-minute anyway," you mutter. "I could just get you something better for your birthday?"
"No way! You of all people got me a gift—I'm not complaining. Give it!"
You reluctantly hand over the cage, and your friend wastes no time whipping off the cloth covering.
"Kruawww? Kruaaaw!"
"I, Kruakkk, have endured the murderous mutterings of this madman until I, too, feel the encroaching madness in my mind. O, give me fire, give me the storm, and never let me see my homeland again, but please, save me from this pepper-obsessed, pineapple-loving heathen!"
If you hadn't dealt with it for as long as you have, you'd almost believe the young nightgull's forlorn appearance; its wings are spread and its head is plastered to the ground as if it's prostrating itself for mercy's sake.
"Happy Gifting Day," you say into the pause, ducking your head to avoid seeing Nyla's face.
"...Seriously, Jet? A nightgull—the Malevolent Wind, Moram's Bane, terror of the night seas, cursed dragonspawn? This is the best Gifting Day present ever!"
You're not looking at her, but from her voice, you know her eyes are shining like the horizon at dawn. And when she throws her arms around your torso in a hug, you remember that Nyla's not other people. She could find treasure in the most worthless object. Knowing that, you feel a hundred feet taller.
"Alright," she muffles in your shoulder, "you can stop grinning like a duck with a defect. I can feel your neck muscles with my forehead."
You let her go. The grin, however, stays put. Your friend shakes her head and mimes flicking a pebble at you.
"How did you even get one?" she wonders, eyeing you critically.
You shrug. "It's evil. Things like that have a way of creeping up on you and hiding where you least expect them." Literally. "Whenever you think of me, throw something at it. It'll deserve every throw."
"I might end up burying it by the end of the day."
...Wait, what?
Before you can ask, she's already changed the subject. "So, what're you doing the rest of the day? Normal people don't sleep in daylight, you know."
Hm… What will you do?
[]Hang out with Nyla. Show her the view from the beacon cliff—you rarely see it during afternoons.
[]Hang out with Nyla. There might be something interesting at the boat from earlier.
[]Take your leave. Nyla should spend time with her family, and you need supplies for tonight.
-Do you check out the boat?
-[]Yes
-[]No
[]Take your leave. You have to prepare for the night...but it wouldn't hurt to invite Nyla to whack some nightgulls.
-Do you check out the boat?
-[]Yes
-[]No