I'm sure you've been waiting for this for far too long. My deep apologies for my absence, everyone, but life and full-time classes have kidnapped me and are holding me without ransom. Moving to the other side of the world has been rough, and while the graduate classes are quite informative and the change of scenery is exhilarating, the combination pretty much axes my time and ability to adjust to my environment. Thus, my creative writing has taken a huge hit. The only thing I can say is that I have not stopped writing for this quest, but I can no longer make any predictions on when I can update. For that, I'm sorry. If you're still reading this quest, thank you for your patience.
Without further ado, here are your much belated answers to your questions. Do tell me if I missed any.
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| Q&A #1|
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Q: What would've happened if we chose Cors instead of Jet? Reis?
A: You would've been an entirely different person with different origins and different hidden abilities, and the Sheer Winter would've had a different conclusion, since the events there determined who ended up on the island.
Q: Or Fisherman or Gatherer instead of Beaconmaster? Would our caretaker still have been Moram, or someone else?
A: There were two ways it could've gone. If Jet-as-fisherman, then you'd have been taught by Jard and most likely would've made it off the island under your own power. If Jet-as-gatherer, Merry would be your guide, and you would've begun with some solid medical and above-average foraging knowledge. If Reis or Cors, Tarrow or Mira could've been on the island instead of Moram, with appropriately altered roles.
Q: What would've happened if Jet hadn't fallen?
A: Jet would've kept his coat, met up with Nyla the next day, and encountered Brand, potentially giving rise to a nice, character-defining brawl (seriously, I had some of that drafted out). Arond would've docked on the island and gotten supplies and some repairs, cueing Jet's second chance to voluntarily leave the island.
Q: What was the next idea to get him off the island?
A: After the cliff method? The immediate next would've been willingly with Arond, as in the previous question. If the voluntarily-going-with-Arond method was dodged, then the next would've been voluntary, via a small boat, through Jard's instruction. If
that was dodged, the next in line was the Brand Method, which Nyla didn't dodge 'cause the voters were nice to Brand and didn't have him stuck at home via tea prank. The next would've been kidnapping by Viperilon himself, aka Hard Mode. After that, well... volcanic eruption number two. After that, a tsunami. After that, maaaybe a friendly seal would've stopped by to help out. By then, honestly, I would've given up kicking you off the island and destroyed everything anyway.
Q: What's the deal with Eis being the 'Smiling Steel'? Is that an official in-universe name for him? How'd he get it, if so?
A: Yes, it's an official moniker. Segment titles are relevant if not always literal. Eis thinks his patients gave him that nickname, because when he's calm, he smiles both when he's cutting people up in spars and when he stitches them back together. But truly, it caught on after someone overheard this observation from Arond: "His smile... It is, at times, as unfeeling as steel. When did it turn that way?"
Q: What would have happened if Lisen had gotten the message from Remoriam, rather than Tarrow?
A: For one, Lisen's backstory would have some differences. Any word from the outside, especially from his commander, would've told him
someone was still out there, and it would've given him something to live for. Right now, he's alone—a man with nothing to lose but his life. He also would've known Jet's name and vaguely where he could find him, so could infer that Jet-with-dyed-hair was
that Jet.
"So, we're brothers of some kind, ya know? Brothers by association with the good old Commander. Gave ya a nickname too, did he? Wait, hold, lemme guess—'fool boy'. Always that. 'What do y' think you're doing in the larder, fool boy?' or 'Get down from that rail, fool boy, or I'll throw you to the sharks myself!' Always was well-behaved, me. Now, us? We'll do fiiiine, 's long as ya remember I'm the
older brother."
"Mentor, I understand you so much right now. I take back every complaint I ever made—please, save me now!"
Q: What if Jet had somehow kept his coat?
A: He wouldn't have needed Eis' clothes, since he would appear exactly as advertised (a son of earth), and Eis himself would have had a far tamer, almost courteous reaction to him. Arond would likely have recognized the coat as more than ordinary and would've questioned Jet on it. Rakky would've asked to borrow it for experimental purposes, would have had far more questions, and may have been able to recognize whose coat it was. Lisen would've instantly recognized it as Remoriam's and acted accordingly.
Q: Are there baby Firstborn?
A: No. They all sprang, fully grown, from the creator's pen. There are, however, scions, who are born (and therefore are babies for a while), live very long natural lives, and tend to die when they are killed.
Q: Do the Firstborn reincarnate?
A: See the answer to Firstborn death later in the Q&A.
Q: How aware is Earth?
A: Theorists say Earth lies in a deep, timeless slumber in an undisclosed location, deep underwater and underground, where none can wake him. As for awareness... if Wind decides to give Earth dreams of the waking world, that's their choice.
Q: How active are any of the Esser, actually?
A: The Esser were far more active during the First Age, when they shifted lands as they walked and shaped their domains as they wished. They also took part somewhat in the First War, but since the end of the First Age, no catastrophe has been great enough to warrant the intervention of the Esser. In the present age, they largely leave the domain-governing to their children, the Firstborn, though they are not ignorant of the happenings in the world. They also observe Esser-bound oaths, which are breakable only by death, and they watch over the powers of time, space, and birth. Do the Esser intervene in daily life? That's tricky to say. The simple answer would be
no, they do. The more specific would be that many of their actions are wide-reaching and still in motion. There are, however, certain people favored by the Esser and by the creator of the universe, Soloth Tali. The lives of these individuals tend to leave marks on history, just as making decisions might shape the course of a story.
Q: How do you get your inspiration for this quest?
A: In fits and bursts from various sources. The original premise of MMMK was inspired by the hero's journey and enforced by my interest in the growth of "powerless" characters in powered worlds, while the idea for a mostly-marine setting was filched from the manga One Piece. The Esseran (Esser and Firstborn) were loosely inspired by "Ainulindale" from J. R. R. Tolkien, and you may recognize other small areas where the Professor's texts, specifically the
Silmarillion, has affected my content. The Gifted are, perhaps obviously, partially inspired by
Avatar: The Last Airbender. The beaconmaster position was inspired by the campfires and bonfires I've attended and by the many days I've spent at windy cliffs near the sea. The coastal and seaside cliff settings, incidentally, were almost wholly inspired by the short time I spent in the Azores growing up, so I am very aware of the strength of the wind at those cliffs (they can tear a car door off).
As for continued inspiration... I get that from reading stuff from various fields and by living life. The water corridors, for instance, are a combination of my experiences at the Niagara Falls basin, the water tunnels in various aquariums, and the Red Sea scene in
The Prince of Egypt (Dreamworks). Characters likewise are an amalgamation of people I know, characters whose stories I've read, and bits of my mind. Characters' accents, if any, exist due to the late Brian Jacques of
Redwall fame (I do not intend on imitating molespeech in this quest). Rakky, specifically, is pretty much a character hybrid of a Skipper of Otters with a small strain of Long Patrol hare. I could go on, but I'd be rambling. I'd welcome a much more directed question in this area if you wish to know more about something or someone specific.
Q: It is said that there are eight Firstborn. Is the number constant because they cannot truly die or because new ones will be generated if they die?
A: I suppose it depends on the definition of death. In the sense "gone from the earthly plane and never coming back," no, they don't die. If they're exactly the same when they resurface... well, that's another story. This will be addressed in future segments.
Q: If they can die, how is it ensured that there are always four pairs of siblings?
A: The Esser said eight Firstborn, and it was so. They said four pairs, so it shall forever be until the end of time, when Soloth Tali writes "The End" at the death of the universe.
Q: Are the life forces of said siblings linked to each other? If so, did that mean Remoriam's sister died?
A: There's no Destiny Bond linkage in the sibling bond. When Laliferry/Ferry died, Remoriam/Moram at
most felt a Disturbance in the Force (TM). That goes vise-versa too.
Q: Can Firstborn of different elements mate together in human form?
A: Yes. Mating in human form is the only way the Firstborn can have children.
Q: What were the powers of the (uncorrupted) element of Earth?
A: Earth is the power of
physical form, rather, the power of a clay vessel with property-shifting abilities based on what it's filled with—in humanity's case, that's fire, water, and wind. This ability is consistent with multiple forms of earth, including metal, which is how weapons like the Gentle Blades and Jet's firestone knife can exist. Earth can give body to the formless and can take on the power or a characteristic of whatever essence imbues it. So, though earth's base form is "powerless", it can become disastrously powerful. Especially with the Esser of Earth, who has the additional power of amplifying what he absorbs, the power scale could dramatically increase.
The events of the First Age had the three remaining Esser casting "humans OP, plz nerf," so today, the children of earth still possess the multi-essence potential of their Earth origin, but they no longer have the Essers'
permission to access a domain other than their blood-domain. Therefore, Gifted humans
technically have the abilities of two domains, but one is effectively locked away. They have the key to the door, but the door leads to a brick wall. Sons of earth are just that—sons of earth—unless or until they receive the Gift.
Q: Is there any creature that can use "pure" corruption/corrupted Earth like any other element?
A: If you mean earthbender style a la Avatar, no. The closest anyone could get is by picking up and throwing a corrupted rock or earth-based weapon.
Q: Can humans be corrupted?
A: This shall be addressed in the future.
Q: Who is the Dorian that Remoriam mentioned ("Dorian's Folly")?
A: Dorian Damare was a mighty warrior and passionate leader—a human of the original race, the earthbloods, who had access to the powers of all the domains. The leader of the bid to (as records say) challenge the power of the Esser over the domains, he was also the most vocal and visible of that movement. He became the catalyst for the fall of Earth, and his actions—most notably the Folly—directly brought about the rise of the Corruption, for which all who remember those events curse his name and bloodline.
Q: Will we ever learn what the hell is with Jet making tiny mud huts?
A: Ah, that would be Jet and his personal sense of comfort. For one, he didn't want to hire anyone to build something he could put together with his own two hands. For another, he thinks small spaces built like that are cozy—something about feeling the warmth in that volcanic earth, hearing the ocean, and having a fresh breeze blowing in from the coast. ;D Also, he treated the place only as a place to sleep and store some items, much like one would treat a dorm room that was only large enough for a bed and a closet.
Q: Why do we understand Kruakkk, but no one else can?
A: Nyla, having absolutely no bloodline connection to any lineage that does confer the understanding of common screech, does not have the ability to understand Fuffles, unlike Arond. You and I, on the other hand, can tap into the space of Wind in our brains and can enjoy the voiced woes of an unfortunate bird.
Q: Is the quest dead?
A: No, no it is not. The setting is too interesting for me to let die. I, too, am not dead. I've just gotten busy with life.
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If I missed any questions, send me a note, and I'll see about slipping another answer in. If there's a certain character interaction or scene or piece of history you'd like to see in a future omake/sidestory, feel free to mention it in a comment. If inspiration hits and it doesn't touch on major quest spoilers, I may write it out. Once more, apologies for the wait. I hope to have the next segment out this week if all goes well.