Making Characters in Wild Talents 2e for Fun

OP

Muhkat Lomorki

Draconic Sorcerer
Recently I've become interested in Wild Talents 2e, an incredibly versatile Superhero TTRPG that uses the One-Roll Engine (ORE) in order to allow the player a great deal of freedom when it comes to character creation. Since I also like trying to represent fictional characters in games and seeing how close I can get, I decided to create this thread to do exactly that, as well as to get other people involved in the process.

If you want to get Wild Talents yourself, there is an Essential Edition that is only $5 which provides the basic rules. You can also get the full book for $20, which provides some additional worldbuilding information and example characters.

Some ground rules:
-In most games, there is a 250 point limit for creating characters. While there is no such restriction here, it is recommended if you are attempting to make a character which is generally allowable in a standard Wild Talents game.
-There is no limitations for creating characters in terms of whether or not they are canonical. However, on grounds of common decency, if it's something that would go against forum rules, then it isn't allowed. Otherwise, feel free to make whatever you want!
-If there is something you are unfamiliar with or a rule you need to ask more about, I've provide some information below to help out. You may also ask someone who is more familiar with the rules.

There also is some articles which provide tips and tricks for how to play which can be found here. Here are some I recommended looking at:
  • How to Play Wild Talents: Gives an overview of the basic rules for Wild Talents, which can help if you don't want to pay upfront.
  • A 'One Roll Engine' Tutorial: Gives an overview for how to use the One Roll Engine.
  • The Guide to Ultimate Power (1, 2, 3, 4, 5): Shows how versatile powers can be, as well as shows just how strong you can make a character within the standard 250 point limit. It even gives examples of how to replicate abilities from various superheroes, if you want to create a version of a character that most game masters will allow for.
  • Powerset (Speedster, Brick, Super Genius, Shapeshifter, Super Vehicles): Provides a blueprint for building common power sets that are featured in Super Hero settings.
There are more there which you can check out, if you are curious to learn more tips and tricks for creating characters. However, I think that this is enough to give you a start on making the character you want!

Happy creating!
 
Kirby (Player Version)
Kirby (250)

Occupation: Poyo? (0d)
Loyalty: Pop Star (4)
Desire: Food (8)
Archetype: Baby Elder God

Cost: 23
Source: Alien
Intrinsics: Globular (8)
Permissions: Super (15)
Stats (95)
Body: 3d
Coordination: 5d
Sense: 2d
Mind: 1d
Charm: 5d
Command: 2d
Base WIllpower: 12
Willpower 12
Skills (0)
Powers (122)

Power Mimic 3 hd
Qualities: A D U.
Attacks Extras and Flaws: Duration +2, If/Then (must touch subject) –1, If/Then (Variable Effect must match subject's powers) –1, If/Then (only for Variable Effect) –1, Variable Effect +4, Attached to Inhale -2, Automatic -1, Fragile -1. Capacities: N/A.
Defends Extras and Flaws: Duration +2, If/Then (must touch subject) –1, If/Then (Variable Effect must match subject's powers) –1, If/Then (only for Variable Effect) –1, Variable Effect +4, Attached to Inhale -2, Automatic -1, Fragile -1. Capacities: N/A.
Useful Extras and Flaws: Duration +2, If/Then (must touch subject) –1, If/Then (Variable Effect must match subject's powers) –1, If/Then (only for Variable Effect) –1, Variable Effect +4, Attached to Inhale -2, Automatic -1, Fragile -1. Capacities: N/A.
By swallowing another character, with a successful roll you can temporarily copy their powers. Use the Variable Effect Extra to "transfer" each die of a Power Mimic quality to a separate power for the duration and spend Willpower to gain new Extras and Power Quality Levels, such as increased damage or protection. You must mimic the copied powers, however. You can't take Extras or powers that the subject doesn't have, and you must take all Flaws on the copied powers. If you have fewer Power Mimic dice than the subject has dice in powers, you can "copy" power dice up to your Power Mimic limit.
Cost per die: 3
Total Cost: 18
Inhale 3 hd
Qualities: U
Useful Extras and Flaws: Native Power Capacity (Mass) +2, If/Then (Swallow) -1, Fragile -1. Capacities: Mass, Range.
Your power immobilizes a target at a distance. A bound target cannot take any actions. The Power Capacity (Mass) Extra allows you to hold fast an inanimate mass at range. To hold another character your Bind roll must succeed in a contest with the target's Brawling Skill roll or whatever other dice pool the GM thinks could resist your power. A bound target can attempt to escape once per round. You can decide the exact form that your power takes—powerful webbing, a force field, a cocoon of iron, whatever—when your character gains the power. To change its form take the Variable Effect Extra on Useful.
Cost per die: 1
Total Cost: 6
Spit 3 hd
Attack Extras and Flaws: Penetration +1, If/Then (Inhaled first) -1, If/Then (Ends Inhale) -1. Capacities: Range.
Cost per die: 1
Total Cost: 6
Small Guy 5hd
Defends Extras and Flaws: Native +1, Armored Defense -2, Attached to Useful quality -2. Capacities: Self
Useful Extras and Flaws: Native +1, Permanent +4, Always On-1, Self Only –3. Capacities: Mass.
Cost per die: 4
Total Cost: 40
Flight 7d
Defends Extras and Flaws: Fragile -1. Capacities: Self.
Useful Extras and Flaws: Fragile -1. Capacities: Speed
Cost per die: 2
Total Cost: 12
Immunity (Variable) 2hd
Qualities: U
Useful Extras and Flaws: Permanent +4, Variable Effect +4, Self Only -3. Capacities: Self
Cost per die: 7
Total Cost: 28
Warp Star 5hd
Qualities: U
Useful Extras and Flaws: Booster+7, Focus (Bulky, Friends Only, Immutable, Indestructible, Irreplaceable) -3, Touch Only -2., Obvious -1, Exhausted -3. Capacities: Speed
Cost per die: 1
Total Cost: 10

[Note: Depending on who your Game Master is, this might not be 100% allowable, especially since there is some finagling going on with the point values (especially with the Power Mimic.) If someone wants to course correct this or show me what I'm doing wrong, feel free to guide me in the right direction!]
 
Jean Pierre Polnareff
Jean Pierre Polnareff (249)

Occupation: Travelling Frenchman (3d)
Loyalty: Joestar Family (4)
Desire: Take a good dump (4)
Contacts: Speedwagon Foundation (2wd)
Wealth: 2d
Archetype: Stand User

Cost: 10
Source: Lifeforce
Intrinsics: Mandatory Power, No Will No Way (-5)
Permissions: Super
Mandatory Power: Perceive Stands 2hd (U; costs 8 Points)
Stats (108)
Body: 5d
Coordination: 5d
Sense: 3d
Mind: 2d
Charm: 2d
Command: 2d
Base Willpower: 10
Willpower: 10
Powers (76)
Summon Stand 2hd

Qualities: U
Useful Extras and Flaws: Duration +2, Willpower Cost -2. Capacities: Ranged
You can manifest a Stand that acts upon your command. Your stand cannot perceive the world and think for itself and has no Skills. It cannot interact with the physical world but can pass through solid objects and barriers. It cannot be seen or interacted with by anyone who is not a Stand User. Any successful attack to it transfers the damage to you. To allow it to interact with the physical world add the Attacks quality and the Power Capacity (Mass) Extra; to give it Skills or powers use the Variable Effect Extra to "transfer" dice from Stand.
Cost per die: 4
Total Cost: 16
Silver Chariot 2d + 2wd
Qualities: A A D
Attack Extras and Flaws: Penetration +1, Non-Physical +2, Speeding Bullet +2, Attached to Summon Stand -2, Limited Damage (Killing) -1, Reduced Capabilities -1. Capacities: Ranged
Attack Extras and Flaws: Penetration +1, Non-Physical +2, Speeding Bullet +2, Attached to Summon Stand -2, Exhausted -3, Limited Damage (Killing) -1. Capacities: Ranged
Defense Extras and Flaws: Attached to Summon Stand -2. Capacities: Self
Cost per die: 6
Totatl Cost 60
 
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Amy Rose
Amy Rose (250)

Occupation: Stage Magician (3d)
Loyalty: Sonic (5)
Desire: Sonic (Romantically) (6)
Contacts: Sonic and friends 5wd
Wealth: 4d
Archetype: Alien

Cost: 15
Source: Extraterrestrial 88
Permissions: Super 238
Stats (78)
Body: 5d
Coordination: 5d+2d
Sense: 2d
Mind: 2d
Charm: 4d
Command: 3d
Base Willpower: 15
Willpower: 15
Skills (40)
Athletics: 5d (10d)
Dodge: 4d (9d+2d)
Endurance: 3d (8d)
Leadership: 3d (6d)
Melee Weapon(Hammer): 5d (10d)
Powers (54)
Piko Piko Hammer 10d
Qualities: A
Attacks Extras and Flaws: Booster (Mass) +2, Focus (Accessible, Operational Skill (Weapon(Hammer)), Durable, Unwieldy) -2. Capacities: Mass
Cost per die: 2
Total: 20
Amy's primary weapon, this cartoonishly large hammer deals relatively little damage itself, but can easily knock back opponents if it connects, dealing

Short 4hd
Qualities: D U
Defends Extras and Flaws: Attached to Useful quality -2, Permanent +4. Capacities: Self
Useful Extras and Flaws: Native +1, Permanent +4, Self Only -3, Always On -1. Capacities: Mass
Cost per die: 6
Total: 24

Hypercoordination 2d
Hyperstat Extras and Flaws: Native +1
Cost per die: 5
Total: 10


[I decided to keep it to basics to see if I could manage to work out a version of the character without all her abilities and keeping it to the core of what makes her up. Let me know what works and what doesn't, though, if you think that would help.]
 
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