- Location
- England
1&2 - I didn't specify the actual loadout of the soldiers in question because it is very fluid at the moment. This is a much larger than normal squad created for the specific reason of working alongside Cerys and Daiyu, so they aren't really sure what the best kit would be.Some thoughts:
- Missing one or more grenadiers, someone with an underslung or carried 40mm grenade launcher. Might just be rolled in with the Riflemen.
- Should really have one SAW/Minimi/5.56mm bullet hose per fire-team (~4 people), in this case probably two if you don't want the command element to have one. If the MG is shooting anything bigger than NATO 5.56mm (next size up is 7.62mm), they should really have an assistant gunner or ammo bearer. Standard load for an MG is 800+ rounds, and that much 7.62mm is farking heavy.
- While an attached engineer is somewhat useful, there is very little reason to make them the designated AT/AA bearer. Stinger MANPADS (MAN Portable Aerial Denial System) are practically point and shoot, albeit highly unlikely to work against flying biologicals that aren't running absurdly hot, so they can be distributed to pretty much anyone and used as reliably as possible. The same is true of one-shot AT rockets like the LAW or British equivalent. Those aside, there are no AA or AT systems that are single-operator, man-portable that I can think of, short of satchel charges or AT grenades which are either ad-hoc weapons or no longer in regular service. Maybe Javelins, if they were in service by then, but even those pretty much need a two person team to carry the control unit and ammunition. An engineer attached to an infantry unit is more likely to serve in a demolitions or ordnance disposal role.
- Two medics is a bit heavy on medical expertise for such a small unit, as the more common breakdown is one medic per platoon (~30-50 people), although that is in addition to all soldiers being trained in field first aid and possibly as Combat Lifesavers or equivalent. Given this is quasi-special forces, having two medics attached to the command element may be more reasonable.
- A Sniper/Spotter pair is likely a poor decision and overkill, unless the sniper is toting a heavy anti-material rifle or expected to separate from the unit and make long-distance shots. Most small-units that aren't full-on Sniper/Scout elements will have a Squad Designated Marksman or equivalent, with a modified standard loadout to add sights and improved accuracy to a standard rifle, or an actual battle rifle and scope, since they will be engaging with the rest of their unit and thus generally at 300m or less. Having the spotter is redundant unless the Sniper/Spotter team are going to be on their own and the sniper is going to be tunnel-visioned down his scope.
- You're missing a Radioman or Commo specialist, which is more important if the squad is expected to be deployed for detached operations or otherwise outside easy signal range of supporting elements. If they aren't going to be outside of short-ranged headset comms range, it's a moot issue, but I can't think of any handhelds that have a range of more than a few kilometers.
Common force breakdown for a twelve-man element might be something like this:
Team One: Team Leader (Rifleman), SAW, Grenadier, Rifleman
Team Two: Team Leader (Rifleman), SAW, Grenadier, Rifleman
Team Three (Command): Squad Leader (Rifleman), Medic, Radioman, Rifleman
Keep in mind these are largely from a US Armed Forces perspective, there may be differences in the way the UK organizes things, and it is technically possible that they are discarding accepted doctrine to try some kind of experimental organization or the like.
3 - The Engineer is mostly there for emergency demolitions that Cerys cant demolish herself for one reason or another. They don't know how Demons or whatever lies beyond the barrier fight, so it is perfectly valid to carry at least a single AT/AA launcher.
4 - Two medics are because this is a very important squad and Cerys/Daiyu are both very important people to keep alive.
5 - Spotter/Sniper is supposed to be a semi-detachable part of the team that can break off and perform independently whilst still supporting the squad. It's likely that they will either be replaced with a less dedicated role or their job changed to work as forward scouts of some kind.
6 - This is something that I thought about when I was writing the chapter, do you remember those expensive Rune long-range radio's that exist? When one is made available, someone is going to get it and be assigned as radioman. Quite possibly one of the riflemen.
The common force has been thrown completely out the window for this group. They have been created almost entirely around supporting Cerys and Daiyu wherever they go, whatever they might have to fight. Flexibility and firepower are key here.
All of this said, I am not well educated on the infantry side of modern warfare. My interest lies more on vehicles than infantry, so any advice you have to give would be much appreciated.