Boring Tier:
- fire Mana Conversion Affinity
- lightning Mana Conversion Affinity
- ice Mana Conversion Affinity
- support twin familiars
MCAs don't really give the mage anything
interesting. They are useful sure but from a story perspective it just gives them an [Element] theme. Making matters worse is that Calamity Witch has the Flare MCA (which seems to be Fire but better), anyone familiar with Nanoha has already seen Lightning MCA with Fate, and we've already got a couple ice themed capes in Philly IIRC.
Similarly supporting twin familiars is useful sure but every Template that waits long enough can already do that so it doesn't really add anything to the story. Yes it does make one character actually a package of three but in my opinion we're already having issues getting enough screen time for our cast list as is. Even more characters simply means adding more characters we never interact with.
Novelty Tier:
- Regenerator; responds better to healing magic and has more effective healing spells
- inflicted wounds do not respond to magical healing
- shapeshifting (player chosen)
These are abilities that would be interesting to see in the short term but don't really provide anything to maintain that interest.
Regenerator, unless we're talking
Combat Regenerator, makes for a good healbot (except we've already got that from Lacey) and a neat "How did he survive that!?" surprise but there isn't really much to do with this trait story wise.
Similarly wounds that don't heal could be
devastating in lethal combat/warfare, make for a nasty surprise enemy (if we ever end up with mage enemies), or a shock "I accidentally killed/maimed someone" bit but once you know about it I'd say it actually
restricts the character rather then provide interesting avenues since they are either evil "I happily murder and maim" or good "I can't fight without hurting people".
Shapeshifting, assuming it's mage -> preset form (Eg; Ferret),
would be a nice and interesting trait if it weren't for the fact that
every single Guardian Beast can transform. Thanks to the PRT Mage program there are now
dozens of people capable of transforming into animals at a moment's notice wondering around Philly. That it is a mage rather then a GB only matters if you are in a setting that treats mages and GBs differently which we pretty clearly don't here.
Potentially Coll Tier:
- Berserker; physical traits get stronger in response to pain
- divination "ritual" or spells (example, player chosen)
- time manipulation
Each of these has some potentially interesting stories you can tell. But only potentially because it is quite easy to fall into boring familiar tracks.
Berserker would be interesting not for the getting stronger in response to pain aspect itself but for the mental effects of such an ability. Like that character from Game Theory/Power Games which struggled with the mental alterations (risk taking behavior and poor risk assessment) that came with the Berserker abilities.
Divination is basically the magical equvilant of Thinker powers and done right (Tattletale and Numberman) they can be very interesting. Done wrong and they can seriously damage a story (Dinah and Contessa).
Time manipulation can be fun, see all the Sci-Fi that uses it, but it can also be stupid and/or headache inducing, see all the Sci-Fi that use sit.
Interesting Tier:
- summoning (player chosen)
- spectral projections (example, player chosen)
Summoning has a lot of fun stuff that can be done with it. What makes it better is that even though we already have one (future) summoner (Lacey) it doesn't matter since most summoners seem to have a different array of minions they can call up.
Spectral Projections is just neat and not something you see used much.