Magical Girl Escalation Taylor (Worm/Nanoha)

Alexandria/Cauldron knowing about magic is ultimately a good thing.

They've been working under the premise that parahuman feudalism is unstoppable due to the nature of parahumans and have been trying to figure out how to make it not suck as much as it could. Magic changes that equation entirely. Power need no longer be concentrated in the hands of the few that are mentally twisted by space whales into fighting each other.
 
Strong Shield and Shell Barrier are multiples of the caster's defenses. A Strong Shield cast by a Gadgeteer will be weaker than one cast by a Witch or Enhancement, which will be weaker than one cast by a Knight.
I mean that Tim's Strong shield is 5x Hazard Jacket, and Taylor's Shell barrier is 5x Barrier Jacket, but we have no point of comparison to know if Tim's Strong Shield is stronger or weaker than Taylor's Barrier Jacket.

Basically (mathematically):

If Tim's Hazard Jacket can absorb X points of damage, his Strong Shield would absorb 5X damage. Then if Taylor's Barrier Jacket can absorb Y points of damage, her Shell barrier would absorb 5Y damage.

So is:
5X < Y
5X>Y
or
5X=Y (example, Tim's hazard jacket absorbing 100 damage, and Taylor's Barrier Jacket absorbing 500 damage)

We know Taylor has a Barrier Jacket designed for a front line combatant that can absorb a LOT of damage, but we really don't know how useful Tim's Hazard Jacket is, and therefore how useful Strong Shield would be.
Theres not a clear statement exactly that Inspiration is locked behind Mechanical Intuition, I see that coming up more for trying to benefit from a raid on a Tinker lab (were there any in Philly gangs? Gonna check) than from conversations with friendlies.
Inspiration isn't locked behind Mechanical Intuition. Inspiration comes from either studying Tinker Tech, or talking to Tinkers.

We can do that now, but we can do it a LOT better/faster if we actually have a clue about what we're doing.
So if Edale is explaining it right (it makes sense, but then so did Veekie's way to say it) , we'd have 3 build points to put into a locked skill that lists a number, and we know that say upgrading printers takes 1 of something and so on, but how do we know how many of the project-points we have? Is that one per week, and then upgrading with printers etc, or what?
I think Silently Watches was saying he's let us use a build point to upgrade the 2 items without having to spend a week upgrading them as a project... but I'm honestly a little confused on that point as well...

*edit- or, based on the votes, SW counted upgrading the 2 items to be one project, rather than using one build point....

@Silently Watches... Maybe change build points to tech points, and projects into builds (since most people seem to think of the projects when someone mentions a build...) so there's less confusion in the discussions? It's a bit confusing the way the current terminology is setup.
 
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[X] Plan Reaper-Racoras
-[X]BUY Internal Reactor
-[X]Mana Generator for the Radio
-[X]Improved Microfoundry+Printer.
@ReaperofInterest, @Racoras, I'm cribbing your theorized plans.

Mind me yoinking the corrections/additions?
I'd be a mite annoyed if you didn't. ;)
Alexandria/Cauldron knowing about magic is ultimately a good thing.

They've been working under the premise that parahuman feudalism is unstoppable due to the nature of parahumans and have been trying to figure out how to make it not suck as much as it could. Magic changes that equation entirely. Power need no longer be concentrated in the hands of the few that are mentally twisted by space whales into fighting each other.
This is especially important since the way Cauldron kept large organizations stable was with their Vial capes. They weren't subject to the combat neurosis other capes are. Now, that formula can come back into play. There's still an element of scarcity involved, and without Contessa and Slug rehabilitation is extremely difficult. But the way to fix the foundation for the system has been found, and that's something all three of them can grasp. Hey @Silently Watches, don't suppose Eidolon has a Linker core?
 
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Oh. The voting is up.
Edit: changing vote
[X] Plan Reaper-Racoras
Plan Needs Must
- BUILD a power source for the radio so that we can talk to TSAB and send them specs and warnings on the Endbringers. Mana Battery
- BUILD a set of armor for Captain in case of high risk actions he plans. See if you can use the Mana Battery for it after using it on the radio.
-- Otherwise, UPGRADE the microfoundry and the printer.
- BUY Mobility. Mobility is good.
 
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Magic changes that equation entirely. Power need no longer be concentrated in the hands of the few that are mentally twisted by space whales into fighting each other.
Remember that only 5 percent of the people on Earth-Bet may have a Linker Core (with most of those being very weak mages), so parahumans will still have a notable chunk of power even with mages running around imo.

Oh. The voting is up.

[X] Plan Needs Must
-[X] BUILD a power source for the radio so that we can talk to TSAB and send them specs and warnings on the Endbringers. Mana Battery
-[X] BUILD a set of armor for Captain in case of high risk actions he plans. See if you can use the Mana Battery for it after using it on the radio.
--[X] Otherwise, UPGRADE the microfoundry and the printer.
-[X] BUY Mobility. Mobility is good.
I'm not sure that sort of conditional in the plan is valid. @Silently Watches ?

[X] Plan Reaper-Racoras
 
[X] Plan Reaper-Racoras

If we get some different plans showing up on SB, can someone post their summaries on here (and visa-versa). Will make it a lot easier to get a majority on the best plan if both sites are on the same page.
 
1) A simple power source that will allow us to contact TSAB and send a small package of data on Endbringers. Perfect Storm is capable of evaluating the power requirements for the radio, so an hour's work with Tim is enough to figure out the necessities. I assume Perfect Storm is capable of transmitting the requisite data, and would like the author to correct me here if I am wrong.
That's easily within Tim's capabilities. It would just need a battery.
2.1) We also need to ask both Dad and Tim whether they are planning any Privateer outings. If they actually do, get Dad some body armor. Unless, of course, something equally good was in that shipment.
Neither Danny nor Tim participate in the fighting.
I mean that Tim's Strong shield is 5x Hazard Jacket, and Taylor's Shell barrier is 5x Barrier Jacket, but we have no point of comparison to know if Tim's Strong Shield is stronger or weaker than Taylor's Barrier Jacket.

Basically (mathematically):

If Tim's Hazard Jacket can absorb X points of damage, his Strong Shield would absorb 5X damage. Then if Taylor's Barrier Jacket can absorb Y points of damage, her Shell barrier would absorb 5Y damage.

So is:
5X < Y
5X>Y
or
5X=Y (example, Tim's hazard jacket absorbing 100 damage, and Taylor's Barrier Jacket absorbing 500 damage)

We know Taylor has a Barrier Jacket designed for a front line combatant that can absorb a LOT of damage, but we really don't know how useful Tim's Hazard Jacket is, and therefore how useful Strong Shield would be.
A Barrier Jacket is somewhere around 3-4 times stronger than a Hazard Jacket? I don't have set numbers, but a Hazard Jacket is meant for hazards like your tech undergoing catastrophic failure, not the rigors of combat.
@Silently Watches... Maybe change build points to tech points, and projects into builds (since most people seem to think of the projects when someone mentions a build...) so there's less confusion in the discussions? It's a bit confusing the way the current terminology is setup.
Easily done. Anything to improve communication!
Hey @Silently Watches, don't suppose Eidolon has a Linker core?
You'll just have to scan him and find out, won't you? ;)
Oh. The voting is up.
I'm not sure that sort of conditional in the plan is valid. @Silently Watches ?
I'm iffy about that plan, particularly based on what I just said.
 
[X] Plan Reaper-Racoras
-[X]BUY Internal Reactor
-[X]Mana Generator for the Radio
-[X]Improved Microfoundry+Printer.


Minor nitpick, which I don't know if it'd make any functional difference (I doubt it, for the same reason as only getting two actions a week for Taylor). Improving microfoundry probably is best done before the reactor/generator in order to speed that up...unless putting a generator inside the foundry makes it work better!

So yah anyways, happy with more or less the goals I wanted ^_^ Hopefully should make it faster and more potent to gear up the Privateers next week/vote after this, once we've got these fundamentals for both sides to benefit from.
 
I'd be a mite annoyed if you didn't. ;)

You had to make a simple choice that much harder didn't you. *pout*

[X] Plan Reaper-Racoras

I'd prefer we picked guardian beast since that could increase builds as well as adding another warm body between Tim and anyone trying to hurt/kidnap (tinkernap?) him. But I can see the benefits of waiting to get twin familars as well.
 
You had to make a simple choice that much harder didn't you. *pout*
I was raised by an English teacher. Deal with it.:p
Minor nitpick, which I don't know if it'd make any functional difference (I doubt it, for the same reason as only getting two actions a week for Taylor). Improving microfoundry probably is best done before the reactor/generator in order to speed that up...unless putting a generator inside the foundry makes it work better!
My main 'avoid this' thing was getting screwed out of a generator because we put the project before purchasing the skill. And given the generator can explicitly support/run a few projects, I figured there wasn't an issue with making it first.
Now I just hope we don't get screwed out of fueling the damn thing.
 
Now I just hope we don't get screwed out of fueling the damn thing.

So uh, about turning the bandwagon....

Internal Reactor (3 points) – Build mana generators that are small enough to be installed in the body. Each reactor supplies up to five magical projects but needs to be provided fuel of some kind.

Is the current prototype mana collector we already have in inventory what would provide fuel to a proper Generator? Or where does that come from? Whats the benefit of upgrading the Collector from Prototype (another project, takes 1 slot) once we have Generator?
 
Thanks to @Always Late for improvements/corrections any additional errors in this expanded version are my own.

20 leagues from the sea

It was ugly, blocky, and somewhat dorky looking. A brass coloured orb set on the workbench. It had a large, gold-tinted plate glass window cut into the front, with a brim bolted above.

Well, none of that really made it ugly or dorky. No, it was the large "flashlight" on top of the steampunk dive helmet that turned retro into weirdo.

It didn't fit. It didn't fit the look of the rest of the helmet. It didn't fit the look of the oversized dive suit on the nearby frame that went along with it. It just didn't fit! With the tubular addition, the whole suit spoke to some underwater steampunk theme, but then without it the whole suit was just a fancy costume.

The workbench rattled as his fist impacted the unfairly abused surface. He felt like kicking himself. What sort of Tinker forgets to put a power source on a suit of power armour? Well, he'd need only look in a mirror to see one.

At least no one knew about it, his hidden little side project, now his secret shame. Maybe he could work something out later, something better than bolting a magical battery to the top of the helmet. How hard could it be, right?

Inspiration failed to strike, the awkward helmet remained the "best" solution he could think of.

Well, at least he knew what not to do next time, Tim mulled as he stuffed the various components of the flawed power armour in a box. Lesson 1: Never build without a blueprint.

****

He'd been busy building again, using his cobbled together tools to make better tools that would eventually make even better tools. But now he needed a break, something to give his aching fingers a rest from fiddly tinkering.

The TV flicked off. Nothing worth watching this late, maybe he should just call it a night and get going again bright and early tomorrow. But sleep did not come. Tim tossed and turned, half formed ideas humming in his imagination, daydreams of awesome devices built by his own two hands.

Cursing in true dockworker style (despite being more office bound than not) he propped himself up in bed and pulled his old work laptop out from its hiding place behind the bedside table.

He opened a well used browser tab, a guilty pleaure of his slowly loaded onto the screen. Full colour rather than shades of green, for the moment. A magical tinker he might be, but he still couldn't work out why it did that. Uber and L33t's Lets Play archive list filled the screen, no new updates since the Simurgh had paid the bay a visit. Damn.

What to look at, what to look at? Hmm, not Princess Maker. Too many Alph references. Bioshock? Undersea city, that had some promise. He clicked it. A stuttering video loaded at a snail's pace, but the duo's antics wasn't what he was actually here for. Tim scrolled down to an illustrated block of text. Uber almost always wrote up a silly story to go with each of the let's plays the villanous duo put out, and they were almost always good for a laugh.

He was chuckling along when one of the drawings caught his eye. An oversized diving suit, with a large tank on it's back and a drill replacing one arm.

"Tank... on the back...."

His hand met his face immediately. It was so simple, so stupidly simple and he hadn't thought of it! Tim felt the urge to rush back to his workshop and start right away. But he stopped after pulling on only a single sock.

Lesson 1: Never build without a blueprint.

No, no, no. Building without a blueprint had caused this little wrinkle. Doing so again, that just sounded like a recipe for another round of feeling foolish.

Sextant thrumed as he opened up a design program. He'd do it right this time, design then build, design then build.

Tim the Shipwright smiled as he rebuilt his first power armor on a virtual schematic. This... this wasn't tinkering. No, this was engineering.
 
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So uh, about turning the bandwagon....

Is the current prototype mana collector we already have in inventory what would provide fuel to a proper Generator? Or where does that come from? Whats the benefit of upgrading the Collector from Prototype (another project, takes 1 slot) once we have Generator?
I have no clue. @Silently Watches never answered me on that.
You can look at a mana collector as a solar panel; it pulls magic out of the atmosphere. A generator built into the body would run off sugars and fats, mostly fats. An external generator would probably run off gasoline.
20 leagues from the sea
MUCH better. Where do you want the point?
 
It was ugly, blocky, and somewhat dorky looking. A brass coloured orb set on the workbench. It had a large, gold-tinted plate glass window cut into the front, with a brim bolted above.
Missed a comma.
He'd been busy building again, using his cobbled together tools to make better tools that would eventually make even better tools. But now he needed a rest, something to give his aching fingers a break from fiddly tinkering.
A wide and varied diction makes stories look fun to read, rather than repetitive.
The TV flicked off. Nothing worth watching this late, maybe he should just call it a night and get going again bright and early tomorrow. But sleep did not come. Tim tossed and turned, half formed ideas humming in his imagination, daydreams of awesome devices built by his own two hands.
General idea of when to make a sentence end and when to keep it rolling, some spicing up.
Cursing in true dockworker style (despite being more office bound than not) he propped himself up in bed and pulled his old work laptop out from its hiding place behind the bedside table.

He opened a well used browser tab, and a guilty pleasure of his slowly loaded onto the screen. Which didn't filer everything in green this time, excellent. A magical tinker he might be, but he still couldn't work out why it did that. Uber and L33t's Let's Play archive list filled the screen, still no new updates since the Simurgh had paid the bay a visit. Damn.
More period/comma stuff.
What to look at, what to look at? Hmm, not Princess Maker. Too assassination heavy. Bioshock? Undersea city, that had some promise. He clicked it. A stuttering video loaded at a snail's pace, but the duo's antics wasn't what he was actually here for. Tim scrolled down to an illustrated block of text. Uber almost always wrote up a silly story to go with each of the let's plays the villanous duo put out, and they were almost always good for a laugh.
Wen you're doing 3rd person omniscient like this, it's just looks better to put the normal human 'hmms' and 'uhuhs' into descriptors.
He was chuckling along when one of the drawings caught his eye. An oversized diving suit, with a large tank on it's back and a drill replacing one arm.

"Tank... on the back...."

His hand met his face immediately. It was so simple, so stupidly simple and he hadn't thought of it! Tim felt the urge to rush back to his workshop and start right away. But he stopped after pulling on only a single sock.
More spicing up and a spelling correction.
No, no, no. Building without a blueprint had caused this little wrinkle. Doing so again, that just sounded like a recipe for another round of feeling foolish.

Tim the Shipwright hummed as he opened up a design program. He'd do it right this time, design then build, design then build.

He smiled as he rebuilt his first power armor on a virtual schematic. This... this wasn't tinkering. No, this was engineering.
Some spice, some comma/period stuff, no idea where you got 'Sextant', but in the end, I love it.
 
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