Lop tries to teach himself to draw from scratch and also script a story about a clown and a mummy (updates once or twice a week)
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Lop | 20 |
This....thank you, I'm been basically blundering in the dark with a few youtube tutorials, but this is so much more helpful and specific. Fuck, thank you, I can't wait to try these out with the next updateThis is quite cool, watching you incrementally improve . I would suggest you do thing in layered steps.
1) script/plan the page so you know what you want to draw more precisely before commiting it to paper. This includes panel shapes and sizes, basic characters you want in the various scenes, the text/dialogue, and what ever notes and thoughts that pop up into your head at the time.
2) rough out what is going on, but only basic shapes and poses. This helps you work out how things are.set up and how they are in the environment before messing with the details.
3) treat the background as separate entity instead trying to draw it around the characters and props or vice versa. If you can, add them in digitally after the fact. This makes your characters pop and the world they walk around feel more real.
4) add in the details, then basic inking on the.lines then erase the pencils. This takes time, your not gonna be as fast inking as you are sketching, so don't try, be patient.
5) Shading should be.simple and.consistent don't push to initially and practice on something you don't care.about as a.finished product. Doesn't matter if it's best, it just has to fit and be.consistent with the light.sources in the environment.
6) hold off on lettering until you can scan it in. Take.It from a.former drafter; doing fine lettering by hand is a.birch and half. Use some open source stuff like Gimp, paint.net, or some such to plug in the text and speech bubbles. Nothing is more.annoying than frantically erasing a.shit ton of text because you mi ss spaced at the beginning.
glad I could be.somewhat helpful. Just remember, always save a.backup when working digitally, and break things down to steps. Lots of tutorials are focused on perfecting the individual steps and gloss over the whole process, not usually a problem as everybody assumes that the steps are.obvious. Considering it's done my veteran artist who live.by these steps they don't think about them it's forgivable. However, if you start doing the fundamental steps early, you save yourself so much heartache.This....thank you, I'm been basically blundering in the dark with a few youtube tutorials, but this is so much more helpful and specific. Fuck, thank you, I can't wait to try these out with the next update
I regret I have but one like to give for this adviceI am so glad you found my stuff helpful. The real trick is to break everything down into easily digestible pieces to work through. You can have your cake and eat it to, you just need to do it one bite at a time.
and gimp is open source, so it has the same issue a lot of high end open source software has, function over form; and then some more function just in case. You get an extremely powerful and versatile tool.that puts a lot of paid software to shame, downside is that it's not precisely noobie freindly; this has chased off a lot potential users dispite being just if not more powerful than photoshop.
Www.gimp.org has tutorials, like, good ones. Keep away from the more professionals; you don't need to learn python or Perl just tweak your drawings.
Just get a good enough handle on the software to be.confident with it, not profeceint. Confident, perfect is the enemy of good enough; if you are confident navigating the basics of the software, you are half way to making it your willing bitch.
after you got that down, don't sit down and try one of those "full 20 hour virtual college course" type tutorials. No, that is for when you want to do more than just make your comics look good and.have fun. It would be like going through full culinary graduate program because you wanted to make better pancakes at home. It'll do the trick, but it's overkill and missing the point.
Tr y this guy
It'll show you a bunch of neat thing you can do with gimp that you can use to play with new ideas and really just enjoy the stuff you can do. It's art, it's a hobby, and if your not having fun, then you're doing it wrong.
In the topic of YouTube and shadeing/coloring techniques, watch this guy. It's not that advanced and silly to think of; but I'll be damned if it doesn't demonstrate coloring and shading techniques in a fun and strait forward way.
(Plus, coloring books are awesome, fight me)
Edit: Holy duck I forgot the.most.important thing. That was.a great page and showed everything you've.learned this far it is beautiful! You keep going.bro, you are doing great!
why do you think Stan Lee always had that tired but happy smile of his. Steve ditko, and McFarlane also had that "good morning, I just now got my coffee" look.I regret I have but one like to give for this adviceI'm binging the tutorials now, I'm kind of starting to understand why artists are always halfway between ecstatically excited and completely drained, this shit is amazing
Thank you for pointing out the arms, I'll definitely work on those now. And damn! A quick look at XKCD, that's actually...a simple yet effective way to indicate who's talking. I think I'll copy it until if and when I find another way, because it looks like the only way I'll get good speech bubbles is if I import transparent ones or use a semi-complex gimp circular toolOk, this comic's starting to get an interesting plot. I still have no idea what's up with the clown though. I'm loving the sci-fi hints mixed with the high fantasy magic.
You're continuing to improve on your artwork and it's interesting to see the difference even from the previous post. One thing I've noticed is that your arms often look quite weird, but you appear to be doing very well with the eye expressions now.
In regards to the speech-bubbles, I don't think they're absolutely NEEDED. I'd recommend checking out XKCD, particularly the recent Emulation for a great example of how you can clearly make it understood when who's saying what in a conversation without a full bubble. Also note the different KIND of lines being used for the person vs the computer. Just using that and nothing else, you get a clear idea that the voices are very different. Of course, figuring out what kind of voice the character has, and then what line represents that voice, is up to you.
Lastly, I second the recommendation for GIMP, although if that doesn't do it for you, Paint.NET is a bit more user friendly for windows users (although missing some really handy features). It really depends on what you feel more comfortable with and what tools you need.