Lux Aeterna (Magical Girl nWoD)

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Et lux perpetua luceat eis
Dona eis requiem

11:53 PM. December 31st, 2016. It's seven minutes...
Introitus

JDite

oh shitennou
Et lux perpetua luceat eis
Dona eis requiem

11:53 PM. December 31st, 2016. It's seven minutes until the new year, and you've got maybe five left to live. Depending how fast you run.

The air tonight is dry and cold -- pretty typical of winter, huffing out in front of you in great white puffs, burning in your lungs when you gasp for breath. If only you'd known, you think, that this is how your night would end. Maybe you'd have worn some better running shoes, or a proper jacket, or a scarf that didn't blow into your face with the wind. Maybe you'd have stayed in the safety of the light, instead of venturing into the inky darkness on your own, without even the light of the moon to guide you.

But you didn't know. No one thinks much about how they're going to die, not until it's too late. And now your death is gaining on you, its footsteps creaking against the ice and snow like wood, unhurried yet impossibly fast. You can't think anymore -- you barely have enough oxygen to run, there's nothing left for your brain. This thing that's found you will overtake you, its darkness will swallow you up and snuff you out, and you will die. Midnight will come, the dawn and the new year a few hours later, and the world will turn just as it always has.

Even now your feet begin to stumble, your legs give way to exhaustion. There will be no more escape. Now that you think about it, maybe there never really was.

You already know the world will go on without you. You already know that this thing that's following you can kill you in a heartbeat, and that you're out here all alone, defenseless and shivering. You already know there's no reasonable hope you'll survive -- and yet, your only other option is to curl up and go quiet into that good night. Is that all you were put on this Earth to do? Is that how your story ends, with a whimper in the dark of night?

No.

11:58 PM. December 31st, 2016. Two minutes until the new year, and there's no chance you make it out of this alive. What will you do?

[ ] Fight
[ ] Fight
[ ] Fight
[ ] Fight



Welcome to Lux Aeterna, a quest about magical girls in White Wolf's World of Darkness, courtesy of the Princess: The Hopeful fan splat. Before we begin character creation in earnest, I'd like to take a vote on some aspects of the setting and tone that will help determine the kind of story I'm telling.
AGE SELECT
[ ] Early High School
Main cast will be 14-15. Themes will be centered around figuring out who you are, navigating the end of childhood as your world and the people in it start to change. The typical coming-of-age narrative, a very common choice for the magical girl genre.

[ ] Late High School
Main cast will be 16-18. Themes will be centered around solidifying your independence, looking toward your future, and moving away from the home and world you used to know. Less wistful tone, as the characters have (mostly) outgrown their childish innocence.

[ ] Young Adulthood
Main cast will be 19-25. Themes will be centered around colliding with the real world and how small you really are in it, carving out a place where you and yours can be safe, struggling to find a way you can change the world. Most similar to the original World of Darkness setting.

TONE SELECT
[ ] Sailor Moon (Anime)
The standard tone for a magical girl series marketed to children. Very slice-of-life, aside from the monster of the week, with a heavy focus on character development outside the rigors of combat. Make no mistake, there are some incredibly dark moments, and death is a real threat, but the darkness is contained to battles and finales, and there's a sense of hope and optimism throughout.

[ ] Sailor Moon (Manga)
The standard tone for a magical girl series marketed to teens. Heavier themes, more pervasive horror and danger throughout a given arc. Villains die much more often than they're redeemed, characters can be tortured, possessed, abused, and brainwashed -- but the message of hope is still never lost, and there's plenty happiness and friendship to go around when the enemies aren't breathing down your neck.

[ ] Puella Magi Madoka Magica
The standard tone for a magical girl series marketed to adults. I like to call this sort of story 'gritty idealism.' Characters have deeply seated flaws that they struggle to escape from, and they pay dearly for any and all mistakes. The world actively screws the cast over, the only respite they find is in their friendships, which can be tested as much as their integrity and fortitude. Death happens. Despair happens, and tends to overshadow hope through most of the story, but in the end, it is overcome.

[ ] World of Darkness
The standard 'grimdark' tone for a magical girl series, seen in shows like Daybreak Illusion, Uta Kata, and Magical Girl Raising Project. With this tone, we lean more towards the inherent darkness of the RPG system. The world is cold and cruel, and the people who populate it are worse. Even the guys fighting for good can be terrible. With this tone, darkness has already won, and there's no guarantee you can overcome it, even if you give your best.

SPLAT SELECT
(select as many as desired)
[ ] Vampire: The Requiem
[ ] Werewolf: The Forsaken
[ ] Mage: The Awakening
[ ] Promethean: The Created
[ ] Changeling: The Lost
[ ] Hunter: The Vigil
[ ] Geist: The Sin-Eaters
[ ] Mummy: The Curse
[ ] Demon: The Descent
[ ] Beast: The Primordial

[ ] GM's Choice (include Vampire, Werewolf, Mage, Changeling, Hunter)
[ ] All splats
[ ] No additional splats
 
Character Creation 1
[x] Late high school
[x] Sailor Moon (Manga)
[x] Vampire, Werewolf, Mage, Changeling, Hunter


But, of course, your story begins long before this point of no return. Let us not neglect the prologue -- a heroine must know who she is before she can fight.


The year is 2000. The world is warming up to the new millennium it's entered, the growing popularity of cell phones and the Internet promises a new age in human communication, and somewhere in the

[ ] northern
[ ] southern
[ ] midwestern
[ ] eastern
[ ] western


United States, a woman is giving birth to a girl born of destiny. Or, perhaps, to a girl who will shape her own destiny. Such things can be rather hard to define, especially where reincarnation and magic are involved. Did this little girl come into the world with the weight of a past life on her shoulders, or did she have the greatest blessing of them all: a clean slate?

[ ] This girl has lived before, long ago, before darkness came and birthed the world we know today. She knew peace and magic, love and happiness, and at the end of everything, she saw how easily those blessings can crumble away. Her spirit is strong and her heart is worthy, but the echoes of that pain will never leave her. Her destiny is set from the moment she draws breath.

(This option is the default. Your character had a past life in the Kingdom that existed before the real world, and has been reincarnated to fight back the Darkness and bring eternal peace to humankind once again. You start at Belief 7, have memories and skills from a past life you can draw upon while transformed, and spend no Merit points on this trait.)

[ ] This girl is a new soul, pure, untouched by both the light and the dark. Destiny knows nothing of her, and no trauma will haunt her childhood dreams. Whatever comes of her life, she has made for herself. She has no past loves or past friendships that will seek her out in this life, no title to inherit, but she is free. Even in a world of darkness, her shining heart gives her magic.

(This option is a purchased Merit worth 3 points. (You're given 10 to spend at character creation.) Your character is a Onceborn: a Princess who did not have a past life in the Kingdom, and gained her powers from her pure heart alone. This is very rare among magical girls, and would make your character a subject of interest for many. You would start at Belief 8, but have fewer points to spend on Merits and also lack inherited skills from a past life.)


Destiny or no, there are other things beyond our control that shape the people we become. Our natural strengths and weaknesses, the circumstances of our birth, the nuances of our character -- we do not choose these things, and yet, they can define so much about us, narrow or widen the paths we can take. This heroine born on such a quiet day, what gifts and curses was she given by fate?

[ ] Virtues: Write-in 2
[ ] Vice: Write-in 1


(Virtues and vices are important for defining a character, as well as for regenerating Willpower, a resource used for adding bonuses to rolls. A list of suggested virtues and vices can be found here, but you may also write-in a virtue or vice of your own creation. Remember, Princesses have two virtues because they're naturally good people.)

[ ] Primary Attribute: (Physical, Mental, or Social)
[ ] Secondary Attribute: (Physical, Mental, or Social)
[ ] Tertiary Attribute: (Physical, Mental, or Social)

[ ] Primary Skill Group: (Physical, Mental, or Social)
[ ] Secondary Skill Group: (Physical, Mental, or Social)
[ ] Tertiary Attribute: (Physical, Mental, or Social)


(Choosing primary/secondary/tertiary attributes and skill groups determines how many points you can assign in their categories. The primary attribute gets 5 points, the secondary attribute gets 4 points, and the tertiary attribute gets 3 points; likewise, the primary skill group gets 11 points, the secondary skill group gets 7 points, and the tertiary skill group gets 4 points. Essentially, with this vote, you choose what general things you'd like the character to be good at.)

[ ] The girl was born an only child
[ ] The girl was born the oldest of her siblings
[ ] The girl was born a middle child
[ ] The girl was born the youngest of her siblings
[ ] The girl was born with a twin


(Number of siblings will be rolled for unless specified.)

[ ] The girl had a mother and a father
[ ] The girl had two fathers
[ ] The girl had two mothers
[ ] The girl had a single father
[ ] The girl had a single mother
[ ] The girl was given into foster care



Finally, and perhaps most importantly: what was this little girl's name?

[x] Name: Write-in



Sorry for the barrage of options, nWoD's character creation is rather thorough. We won't be hitting everything all at once, the specifics of your transformation and magic will be further down the road. Right now, I'm aiming to set up the basics of your personality and your skills so I know what kind of character to write. I'll be happy to answer any questions about the system, and I'll be adding some more info to the mechanics post later today.​
 
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