Et lux perpetua luceat eis
Dona eis requiem
11:53 PM. December 31st, 2016. It's seven minutes until the new year, and you've got maybe five left to live. Depending how fast you run.
The air tonight is dry and cold -- pretty typical of winter, huffing out in front of you in great white puffs, burning in your lungs when you gasp for breath. If only you'd known, you think, that this is how your night would end. Maybe you'd have worn some better running shoes, or a proper jacket, or a scarf that didn't blow into your face with the wind. Maybe you'd have stayed in the safety of the light, instead of venturing into the inky darkness on your own, without even the light of the moon to guide you.
But you didn't know. No one thinks much about how they're going to die, not until it's too late. And now your death is gaining on you, its footsteps creaking against the ice and snow like wood, unhurried yet impossibly fast. You can't think anymore -- you barely have enough oxygen to run, there's nothing left for your brain. This thing that's found you will overtake you, its darkness will swallow you up and snuff you out, and you will die. Midnight will come, the dawn and the new year a few hours later, and the world will turn just as it always has.
Even now your feet begin to stumble, your legs give way to exhaustion. There will be no more escape. Now that you think about it, maybe there never really was.
You already know the world will go on without you. You already know that this thing that's following you can kill you in a heartbeat, and that you're out here all alone, defenseless and shivering. You already know there's no reasonable hope you'll survive -- and yet, your only other option is to curl up and go quiet into that good night. Is that all you were put on this Earth to do? Is that how your story ends, with a whimper in the dark of night?
No.
11:58 PM. December 31st, 2016. Two minutes until the new year, and there's no chance you make it out of this alive. What will you do?
[ ] Fight
[ ] Fight
[ ] Fight
[ ] Fight
Welcome to Lux Aeterna, a quest about magical girls in White Wolf's World of Darkness, courtesy of the Princess: The Hopeful fan splat. Before we begin character creation in earnest, I'd like to take a vote on some aspects of the setting and tone that will help determine the kind of story I'm telling.
AGE SELECT
[ ] Early High School
Main cast will be 14-15. Themes will be centered around figuring out who you are, navigating the end of childhood as your world and the people in it start to change. The typical coming-of-age narrative, a very common choice for the magical girl genre.
[ ] Late High School
Main cast will be 16-18. Themes will be centered around solidifying your independence, looking toward your future, and moving away from the home and world you used to know. Less wistful tone, as the characters have (mostly) outgrown their childish innocence.
[ ] Young Adulthood
Main cast will be 19-25. Themes will be centered around colliding with the real world and how small you really are in it, carving out a place where you and yours can be safe, struggling to find a way you can change the world. Most similar to the original World of Darkness setting.
TONE SELECT
[ ] Sailor Moon (Anime)
The standard tone for a magical girl series marketed to children. Very slice-of-life, aside from the monster of the week, with a heavy focus on character development outside the rigors of combat. Make no mistake, there are some incredibly dark moments, and death is a real threat, but the darkness is contained to battles and finales, and there's a sense of hope and optimism throughout.
[ ] Sailor Moon (Manga)
The standard tone for a magical girl series marketed to teens. Heavier themes, more pervasive horror and danger throughout a given arc. Villains die much more often than they're redeemed, characters can be tortured, possessed, abused, and brainwashed -- but the message of hope is still never lost, and there's plenty happiness and friendship to go around when the enemies aren't breathing down your neck.
[ ] Puella Magi Madoka Magica
The standard tone for a magical girl series marketed to adults. I like to call this sort of story 'gritty idealism.' Characters have deeply seated flaws that they struggle to escape from, and they pay dearly for any and all mistakes. The world actively screws the cast over, the only respite they find is in their friendships, which can be tested as much as their integrity and fortitude. Death happens. Despair happens, and tends to overshadow hope through most of the story, but in the end, it is overcome.
[ ] World of Darkness
The standard 'grimdark' tone for a magical girl series, seen in shows like Daybreak Illusion, Uta Kata, and Magical Girl Raising Project. With this tone, we lean more towards the inherent darkness of the RPG system. The world is cold and cruel, and the people who populate it are worse. Even the guys fighting for good can be terrible. With this tone, darkness has already won, and there's no guarantee you can overcome it, even if you give your best.
SPLAT SELECT
(select as many as desired)
[ ] Vampire: The Requiem
[ ] Werewolf: The Forsaken
[ ] Mage: The Awakening
[ ] Promethean: The Created
[ ] Changeling: The Lost
[ ] Hunter: The Vigil
[ ] Geist: The Sin-Eaters
[ ] Mummy: The Curse
[ ] Demon: The Descent
[ ] Beast: The Primordial
[ ] GM's Choice (include Vampire, Werewolf, Mage, Changeling, Hunter)
[ ] All splats
[ ] No additional splats