Lords of the Sword Coast: Bladepoint Keep Thread

Castle Description
Location
Pilipinas
[x] Bladepoint Keep (start at the Northern part of the Sword Coast)


- Located at the foothills of the Sword Mountains near the Long Road and an unnamed river connected to the Mere of Dead Men (North: Neverwinter; S: Thornhold; E: Mere of Dead Men; W: The High Forest)
- Start with 1 Guard Company (veteran) with average equipment and 2 Militia Company (green) with poor equipment
- Has 2 small farming villages (100 food each per turn) (you can build further infrastructures to improve it)
- Has a quarry (+100 supplies per turn)
- An abandoned mine... somewhere... probably needs a Military action
- Has access to a road, mountains, forest and river
- There is a lot of rivalry between the city-states in these parts
- High Undead activity to the east (mostly the unthinking variety)
- There are rumors of Elf Ruins nearby... along with their magics and guardians.
 
Master Sheet
Resource Pool
Food: 1200 (+200 x 2 per turn)
Supplies: 1100 (+100 per turn)
Gold: 100
???:

Available Unit List (Food/Supplies/Gold/???)

Generic Militia Company (100/0/0/0)
Generic Guardsman Company (100/100/0/0)

Unit Rankings:
Green < Trained < Veteran <Elite

Available Research

- Optics
- Food Preservation
- Scientific Method
- write-in Magic or Technology: subject to GM approval as stated in the rules

Available infrastructure List (note that some buildings costs either Food or Supplies to build or requires upkeep)
- Shrine (to which god?)
- Paper Mill
- Training Field
- Library
- Reception Hall
- Market
- write-in: subject to GM approval as stated in the rules

-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-xx-

Current Magic List
-
Animate Dead: temporarily raise a company of skeletons ( usually used as cannon fodder; lasts for several hours; cannot re-raise those previously animated)

Current Technology List
-
Steam Power
- Standardization Procedures
- Primary Education

Research Bonuses
- Necromancy
- Agriculture

Village Improvements

- Tavern
- Granary
- Lyceum
(Unique School)

Castle Improvements
- Barracks
- The Steamworks
(Unique Machine Workshop)

Chest of Wonders
- no artifacts yet

Free Improvements:

- Undead Labor (1 Company): Bonus to Production Rolls; gain spell: Animate Dead; Bonus to Necromantic Research
- The Steamworks: Bonus to Production Rolls; start with free technology: Steam Power and Standardization Procedures
- The Lyceum: peasants start with Literacy (unlocks new professions); start with free technology Primary Education; structures unlocked: Paper Mill, Library, Market
- The Fell Shadows (1 elf ranger company):
Starts as "Elite"; Good quality equipment; Bonus to Scouting, Ambush, or any action involving "woody" terrain. Bonus to Diplomacy with Elves.
- The Tomes of Life (a very misleading name for a set of books): Bonus to Agriculture-related actions, very low possibility of natural blights affecting crops; doubles the amount of Food at the end of turn.
- Rhodok Axebite: dwarven priest of Vergadain, bonus diplomacy with criminally-minded dwarfs, access to some related clerical powers, less likely to get financially ruined in case of a bad roll
 
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Players and Army list
The Lords of Bladepoint Keep:

Name: Edward D. Gaster @Sinsystems
[X] Profession: Wright (Production)
[X] Short Description: A middles aged man who mainly wears a pitch black coat with white gloves and a bone white mask when in public (Basically he looks like this). By trade Mr Gaster primarily works as a Doctor using his skills to ensure that laborers don't get crippled or killed as he knows the value of men. On the side he dabbles in Necromancy, however his primary focus is in using it for the betterment of others by turning the mindless undead into workers for jobs too dangerous for living humanoids.
[X] Free Improvement: Undead Labor Force, a large number of mindless undead that Gaster has acquired over his travels that he now puts to work as laborers. Turns out a tireless labor force handling the really tedious jobs does wonders for productivity.

Name: Selena Merylle @Simpli

Profession: Artificer
Free Improvement:
Castle Upgrade: Machine-workshop

With a hiss the water pours into the canister and is quickly brought to boiling point by the fire fanned under it, the steam rising up and with a groan the machinery starts to come to life - mechanical hammers rushing down on different anvils as slender hands place one piece of metal or another on them, watching them being turned into sheets as thin as mortal hands can barely do and then taken them over to another table, where a set of fine tools was waiting for her to start cutting into it as she slowly began to artfully craft the parts for her next prototype design out of it. Set into a corner of the castle, her workshop was just big enough to house her and a few assistants as they worked on designing the tools of the future, the smoke belching out of it to the irritation of the guards having to patrol the walls above it.

Well...progress has its price - even if its only some guards needing to polish their armours more often.

Name: Alice Heron @Estro
[X] Profession: Scholar
[X] Short Description:
[X] Free Improvement: A school, that teaches the local villages the basics of numbers, writing and reading.

Name: Farora Shadestrider @Jeboboid
[X] Profession: Commander (Military)
[X] Short Description: A skilled strategist and leader, Farora learned her skills in a mercenary company which specialized in scouting and guerilla tactics. Eventually coming to command a small company of her own, Farora seeks to prove her abilities as both a scout and as a commander.

[X] Free Improvement: Ranger Company

Name: Seeker Dante Selonia
@bryanfran36

[X] Diplomat (Social)

[X] Description: A tall, brown-haired muscular man with yellow eyes (I know right? A diplomat with the build of a fighter? Preposterous!) that knew his way with weapons and social graces, Dante was an intense, curious man that tried to break the trend of being satisfied with the current way the world works. This had led him into more than his fair share of scrapes and escapades from the disgruntled and established political establishments. Stuffy nobles and their intrigues, or what passed for half-assed outright stupidity...
Honestly these assholes, couldn't they at least not send in assassination attempts on him as he works on a diplomatic win-win solution for everyone?! But what brought the Seeker to the Sword Coast and in turn Bladepoint Keep was running away from an irate sorceress when she tried to literally soul-bindhim on a marriage contract as part of the negotiations, when he would've agreed in a heartbeat.
Hopefully his new friends and -dare he say- future allies would be accepting of him actually finding win-win negotiations. Make no mistake, he can be merciless and brutal if needed, but he's no shithead.

[X] Free Improvement: a set of books regarding agriculture (includes animal husbandry)

Name: Amil Lief @skaro

[X] Profession: Infiltrator (Covert)
[X] Short Description: A
Bearded man with a smirking face, he has the air of a sell sword but know enough to play politics. He has a background for working with various spymasters and ended up with a reputation for reliability. Now though, he has ended up as a free agent and strangely, became a templar for the dwarven god known as Vergadain, the Laughing God. Though Amil ended up focusing on that god's sneakier portfolios.

[X] Free Improvement:
Rhodok Axebite, Priest in service to the dwarvenkind's less reputable gods

The Army of the North
- The Fell Shadows (1 elf ranger company): "Elite"; Good quality equipment; Bonus to Scouting, Ambush, or any action involving "woody" terrain. Bonus to Diplomacy with Elves.
- Generic Guardsman Company: Veteran; common quality equipment; defense-oriented
- Generic Militia Company x 2: Trained; poor quality equipment; raised from villages
 
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alright, will add the resources and bonuses now... but first, only spectators and the players of this castle is welcome from now on... players of the opposing team, please stick to your thread and no peeking! thanks!
 
Dear Diary,

I know right? It sounds so cliche to a diplomat like me to write a journal, moreso that this can be used as blackmail to enterprising spies and rogues, but honestly I really need to keep track of what's what in this brave new castle (and hopefully a powerhouse nation in the future) I'm in now.

If Svetlana just asked for marriage instead of trying to SOULBIND me without consent!!!

...

Sorry, just took some time to blow steam off some poor training dummy but everything's settled right now. Where was I? Oh yes, I am in a castle with two villages called Bladepoint Keep in this northern area of the Sword Coast. I have to work with a surprisingly eclectic council of lords and ladies to make this land prosper and stay ahead of the competition.

We have a man that is a friend of the Lizardfolk (decent folk, as long as you don't piss them off and all bets are off), an elven mercenary captain (I'd like to learn military knowledge from her as soon as possible), a scholar that truly believes in edication as a tool for egalitarianism (I quietly support her endeavor, as an educated workforce is a much better and productive one), an artificer of steampunk technology (I am...interested in what she can innovate and produce...) and most surprisingly our...Court Mage is a Necromancer of all things.

While for politeness' sake I greeted him amicably, inside I was freaking out and checking my hidden daggers and potential escape routes. Yes, I have my fair share of encountering necromancers, they mostly a hostile and dare I say, nihilist lot that needed a good smiting from the nearest paladin.

But Doctor Edward is a different sort, in fact he was a competent doctor that had created a workforce from the indead not to build horrible abominations, or conquer the world, but to serve as a legitemate workforce! While most would say in crude words like 'Bullshit' or my favorite from the clergy: 'Heresy!' I am intrigued on how will he explain this to the peasantry.

I have met his two daughters and barring the stitchmarks all over, they are quite well-mannered and vivavcious. The good doctor truly treats them as his own blood and flesh, probably pun intended, and my skills on reading body languages and psychology have not failed me yet.

I shall endeavor to keep an open mind and help him in his endeavours, as long as they don't go into the pale.

As for now I am getting myself acquainted with the basics and needs of the keep. Whatever happens I shall do my duty to the utmost for Bladepoint Keep and our Council.

End Entry

Actions:

Social:
Action with Jeboboid helping her in charming the local lords and ladies and getting some good contacts/concessions from them. Go for beneficial trade deals for Bladepoint Keep first before gaining useful contacts all around, using every trick in the book that I have done and learned. Of course, be on guard during these situations, as there might be attempted shenanigans aside from good ol' extortion and subtle word games like suggestive potions laced into our drinks and/or charms weaved in; after all, I have done those things also. ;)

Research: Begin research into the feasibility on making and designing a small steel hold-out/concealable version of one hand crossbows for covert purposes. While the hidden stiletto and dirk are fashionable these days, sometimes not getting close and dirty on your assailant can be a blessing. Try to include in some dart variants like tranquilizer or poison darts to give our future covert agents.

Production: Start the building of a Reception Hall in the castle. It wouldn't do for me and Kalarr Lochlan to receive and entertain guests and dignitaries on a drafty and dreary place. Chip on the the design of the place to make it much more lively and make our potential guests more amenable aside from using magic. The Hall can be staffed by paid and hired locals willing to work as servants and if suitable, as the cadre of my spies first and foremost.

Design: If people can and will make farming implements from wood, iron and bronze even, why can't I allow them to use steel? Design steel versions of every farming implements for the farmer to use. While expensive to the average farmer, the reverse holds true; it says much longer before needing maintenance and is much easier to increase productivity for them.
Of course, having talked to such people being stubborn, conservative and having the 'not-invented here' syndrome, use my diplomatic skills to sweet-talk them into acceptance.

Military:
Help fellow lords and ladies in their military action by smoothing out ruffled feathers and sweet-talking them into acceptance.

Covert: Spend time in the villages under our control as a diplomat and help in establishing a covert spy network in every places. Great care must be taken to take in and recruit certain candidates for such a duty and it falls to me to do it. This in turn will let me have a handle on domestic affairs like the mood of our villagers, the who's who there and rumors that would any idle gossip be pulled in.
 
Alice gestured with one hand, and the black board erased itself of the maths problems.
"I want to see those completed by next week. Class dismissed."
As her students arose with a clutter, she directed her Prestidigitation to start cleaning her floors, small vortices of wind appearing from nothing to pick up dirt and dust and vanish it into nothing.

As her eldest class of students left the room, she turned to her blackboard. It had been a long time since she had attended the academy where she had refined her natural magics. Focusing on the board, a spiralling series of equations appeared upon it. Raising one hand and gently moving it back and forth, she slowly adjusted the equations, until she was satisfied.

Snapping her hand into a fist, the equations shifted, and a ritual circle flashed across the board, before the black surface faded into a view of a winding path outside the castle walls that lead to the villages. Flipping the view around, she looked at the trickle of students leaving the gates.

"Miss Heron, could you teach us that?"

Spinning around, she saw three of the most gifted students of her class still stood their watching.

"Not if you're late home! Go on, it'll be getting dark soon."

"Yes miss."

Teaching them magic... That is an idea..
 
Turn 1
Date: Unknown

Entering the central meeting room of the keep -the place where their weird band of friends came together to talk about just what they were up to- Selena reached to the back of her head and undid the small band that had been holding her head back in a ponytail and shook it a little as it fell down over her shoulders once more. With a smile she choose a seat for herself and took off her small leather helmet and googles, instead reclining for a moment as she waited for the others to arrive and pulled out her little prototype.

After thinking about it for a moment she stood up once more and opened a window, before placing it down before her once more, the small chamber on its bottom eagerly licking out with flames as she shoved another piece of coal into its greedy belly and watched the fire flicker for a moment, before she closed it again. A plume of smoke started to rise out of a single chimney on its side and her lips tugged upwards into a smile as a soft bubbling could be heard from the water tank above the fire as it reached boiling point. From there the steam went through a small pipe and into a second chamber, two small mechanical arms reaching out horizontal to the table and reaching out for a single axle that started to turn eagerly as the machine started to pick up pace and started to turn it ever so eagerly. The force of the movement got translated into the large free wheel that was connected to the axle and from there to another smaller wheel which in turn was connected to a tiny saw....one that was now steadily moving back and forth without the jerkiness of her early attempts.

Those entering the room after her would not only smell the faint traces of burning charcoal reaching their nose, but also see the blonde elf sitting on her chair with a wide grin on her lips, her arms eagerly crossed and her chin resting on them as she watched the toy before her with a mesmerised attention....till with a small click - the piece of wood she had put under the saw fell down completely sewn through...

...now how to build this a few times larger?

Actions
Social: Inspect the Villages

What exactly did we buy here? I know that the keep could need some renovations and that its quite spacious enough to put up with my workshop, our quarters and even Farora's Ranger company when they aren't out and about....well and the good Doctors undead where also nowhere in sight, so he most likely found a nice dry cellar for them to stand around till they were needed. I'm not sure what made my leave my nice urban workshop for this but....its tantalising to think that we own our own little part of the Storm Coast to experiment, improve and grow as we desire ourselves instead of being behold to more powerful players anymore...well at least till they find us out here. Still - live on the country side might be safer than the cities after all the upheaval in the last years - at least no fire breathing draconites would try to barbecue me here - I hope.


Research: Research possible Fuel Materials for Steam Engines

Coal is quite handy when it comes to powering our larger machines...but at the same time its expensive, needs to be transported from far away and it is producing quite the smoke when you let it run on a bigger machine. Somewhere there must be an alternative to this kind of fuel - finding it might need some experimentation. Testing different batches of samples I can only hope that I will be able to find other resources or mixes thereof to use to fuel my experiments. If could try to see just how larger or how small I could make a steam engine....that would be quite interesting.

Production: Steam-powered Sawmill

In the end many things come down to wood - from building equipment, weapons and houses, to the creation of carriages and boats. With the projects and ideas fluttering around in my mind having a steady supply of wood will be of utmost importance....and it might proof to be quite the boon if we are able to trade it towards cities which are building ships or the like. For this purpose I will try resizing my model by a multitude of times to get a steam powered machinery that will be able to cut multiple trees into logs at once. Let's hope this will work out.

Design: Alchemical Arrowheads (Standardised)

While the Bow has a certain elegance to it -nothing compared to the intricacy and simplicity of a repeating crossbow mechanism- my companions seem to be mesmerised by the idea of giving them a slightly better edge against the undead and whatever else is prowling through the region around our home: by taking away the arrows edge that is. To help them with this I will put my project of a metallic bird back for later and instead try to find a way of resizing the effect of an alchemist fire flask into an arrowhead out of glass that is able to be shot and handled without too much risk, but at the same time unleash fire or acid onto the target - that might proof a bit tricky, but hopefully the villages will have a few craftsman I can get as assistants.


Military: Defending oneselves

Our Militia...its quite weird to think of it to be honest: what are they actually? Farmers with clubs that take care of the wildlife, guardsman that look out for law and order in their home villages? They must be from all kind of lives in our small villages and it might be a good idea to get into conversation with them - trying to see if we can find any interesting stories, talents or merely ideas of what they think they need right now.


Covert: Send people to the larger settlements around us/Find some

I'm not sure about the knowledge my friends have of this region....but mine is rather minimal and I do only know the bigger cities from my wandering days. But between them and us is some distance and there should be some smaller villages and other settlements around - which the others will hopefully get into contact with-. For my part I will simply see if I can find some people who wouldn't mind living in those cities....and merely write me letters of what is going on in them. It won't really be espionage and more of a...friendly exchange? Getting rumours and real information from all over the place sounds useful I guess...
 
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Dr Gaster watched the animal squirm in it's restraints. The creature was suffering from a stab wound to the groin that severed several important arteries, it was no doubt in a lot of pain and would die soon unless operated upon. Such a procedure was difficult to say the least, further compounded by the constant thrashing but such was the way of the world.

"May I begin papa?" his eldest daughter said from besides him, a scalpel already in her hand. The smile on her face warming his heart, when she'd asked him to train her in medicine it'd been one of the happiest moment of his life.

With nary a word he stepped aside an motioned for her to begin, this would be her first unsupervised practice operation so he resisted the urge to correct the small mistake she was making in her enthusiasm.

'Clean incision, her hands are steady....No look at what your doing, it's limbs are secured...slow down...'

Eventually the pig's struggling began to slow, then it ceased all together as life left it. His little Anastasia looked sadly at the life she failed to save and was on the verge of tears before she felt the comforting weight of his hand on her head.

"Your improving," he said matter of factly "Next time though watch your hands not it's legs." his word were simple but they possessed a warm that drove the sadness from his child's eyes leaving only a determination to do better "Now go clean up, we're having dinner with the other Lords tonight and I can't have my daughter showing up covered in blood."
------------------------------------​
Social: Hold a public debate where the villagers can raise their concerns about the undead labor force. Take particular care to point out and hammer in the idea that the Undead will only be doing the unpleasant and dangerous jobs such as mining and quarry work, be sure to bring up examples of the horrific injuries such jobs can inflict on a person. When the issue of the undead taking the jobs of the villagers is raised counter if with an announcement that each household from the nearby villages that would have been employed to work in the mind will be receiving a small cut of the profits.

Research: Begin research into betters ways to preserve bodies after death. Begin by experimenting on pigs and see what effect surgically removing the organs and drying the corpses like one would do for meats would work and move from there starting with methods used to preserve meat for consumption and ending with more crazy theories like draining the corpse of all it's blood.

At the very least your discoveries should grant some insights into how best to preserve food.

Production: Get the Undead Labor Force properly set up in the Quarry. Set up a system where the Undead mine out the stone, pile it into carts then push the carts to a designated area outside the quarry where living laborers can properly sort through the material. Overseers will regularly check in on the undead to make sure they are doing their jobs right, update their orders and have any undead that have stopped working be dragged outside to be either disposed of or fixed. A small portion of the profits from the mine are to be given to the families in the nearby villages that would have been employed to work the quarry, not as much as they would have gotten if we hired them but it's free money so who are they to complain?

Design: Create a template for a basic medkit to be distributed among our military forces and the villagers. These medkits are to include all the things needed to keep someone alive until help can arrive with basic things from bandages to dried medicinal herbs that numb pain and a bottle of alcohol to disinfect a wound.

Military: Give our troops a crash course in first aid with the aid of my daughters. Lessons are to include how to properly bandage a wound, what to do in a trauma situation, how to properly amputate an infected limb and how to splint a broken limbs. Also hammer it into their heads that just because some clerics can magically heal wounds tha doesn't make them surgeons so even if they feel find afterwards they should consult a trained professional.

Covert: Spend time in the villages under our control as a doctor with my daughters acting as my assistants. While I am doing this use the opportunity to gather information about the people in these villages that could prove useful such as how they feel about my policies, what they're concerned about and most importantly who are the idiots that will inevitably cry EVIL about me to those close minded anti-necromancy groups.​
 
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The steady rhythm of many feet on cobbles echoed out behind Farora Shadestrider as she walked at the head of her company. After receiving the letter from an old friend of hers a few months ago, she and her soliders, the Fell Shadows mercenary company, had been on the move westwards.

Cresting the latest rise, the keep, their destination, finally became visible. Billowing clouds of smoke and steam already issued from somewhere inside the castle, indicating the presence of at least Selena already. Smiling slightly at the approaching meeting of old friends, Farora raised her right hand, closed in a loose fist, and stopped the column.

As the company of mercenaries broke apart into smaller groups and took their final rest break on their long journey, Farora motioned her second in command, a half-elven woman named Seris, over to her.

"Ma'am?"

"This is it, we're here. Before we arrive, however, I need you to keep an eye on the men, particularly the younger ones. One of my fellow lords, a human named Gaster, is a bit… Odd."

"Noted ma'am. If I may say so ma'am, you need not fear for our loyalty, we stood by you at the rout at Surthay ten years back, we'll stand by you now."

"Glad to hear it Seris. Now go eat something."

"Yes ma'am."

Seris gave a brisk salute and moved over to where a group of officers were talking, accepting a chunk of waybread as she joined them. Farora simply stood, watching the castle in the distance, "so…" she said to herself in a whisper, "this is it? Finally, a place to rest my boots? Hm… Could definitely have picked worse spots."

A grin flashed across Farora's face before she turned back to her company, most having eaten their ration at this point.

"FALL IN!" She shouted, and like the seasoned veterans they were, moulded in the fires of the wars that still raged far to the east, her troops snapped to attention and fell into their ranks with speed and something approaching grace.

Farora gestured to Seris, who gave the order for the march to begin again, and, like clockwork, the column began to move.

Once again at the forefront of her company, Farora began the final stage of her long journey to Swordpoint, ideas for things she could do with a land teeming in such potential already filling her mind.

---
Social: Joint action with bryanfran as we go out and meet the local noble families and lords. Get some positive interactions in before someone accuses us of being evil necromancers. Farora's personal stake in this would be spreading her name as a mercenary captain, maybe look into getting a few caravan guard contracts for the summer to earn a bit of gold/goodwill.

Research: Look into the feasibility of creating cloaks and other items of clothing/armour which can both help the wearer with stealth, while also providing them with a degree of protection.

Design: Work on designs for composite bows using local materials. If such weapons can be produced, it would give our soldiers an edge in most ranged confrontations, particularly due to the enhanced range such powerful bows would provide.

Production: Work on getting the militia's gear up to a standard level of quality, get them leather armour (or padded if leather is too much), shortbows, shortswords and shields good for formation fighting. (As this will help our people stay alive longer as formation fighting has an emphasis on teamwork and covering your allies flanks, and with training, can make a force formidable indeed.)

Covert: Have my rangers go out and pinpoint the locations of monster nests/bandit camps. I'd rather have our lands secure before I go looking for a mine.

Military: After a monster nest/bandit camp has been found, send in the veteran company of soldiers to clear them out. Any spare time between clearing missions should be spent either on garrison duty, or in training the militia up to a standard that I deem acceptable (For both the veteran company, and Farora's Rangers). The militia will be tasked with training and garrison duty when it doesn't conflict with their duties as farmers etc (the training of the militia will focus on formation fighting and covering your allies flanks, as this is the basis for more advanced tactics).
 
Social: Create a addition to the school that will take in the best an brightest from the school and teach them the basics of a few thaumaturgical procedures, such as basic wards against the undead; rituals to improve cattles health; alchemical formulæ for soap, disinfectant, excreta. This extra schooling shall be provided for free, just like the lower school and run from 11 til 14.
Research: Steel is currently made using the finery forge. This is quite adequate for wrought iron in low quantities, but proper high carbon steel requires expensive recarbonisation after that. Surely, their must be a better way. Make a "decarburizer" to remove the carbon straight from the pig iron.(Research the Bessemer process)
Design: Design a set of enchantments, to be anchored on a central ward stone that provided a boost to growth and fertility of crops and cattle, as well as ensuring that they can grow all year, in the surrounding area to boost food production for our villages. Base them of magic circles and the Hallow spell of clerics.
Production: Enchant the walls of our castle to deflect projectiles
Military: Walk around the borders of 'our' land and set an alarm ward which alerts the castle garrison where and how many people cross it. Have the alarm only physically sound if more than 50 people cross the barrier in one area in one hour. Otherwise, just have it glow on the appropriate point on the map.
Covert: Collect dossiers on all major powers and any nearby minor powers.
 
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Amil Lief

Social
: Improve morale of our soldier,calm their fear of battle,listen to their grumble.


Research: Mock battle between our veteran troop and green militia,teach militia that they are lack experience in battle,the only way for them to survive is fight together with the other soldier that nearby you,move as a whole and fight as a whole.


Production: Build mustering yard for the troop prepare for battle.

Design, Create spy net work in local population

Military, Train our military to improve their quality,the soldier need to training as routine for the reason that they will not hesitate in war and can do it without thinking,Teach them the basic tactic that every commander can hope for ,"Hold the Line",They will move together march together and stand together in the face of enemy.


Covert, Drinking in bar and listen to rumour among the local,buy the traveller and merchant some drink to listen for their story and rumour that float around town or this area,or some bussiness opportinuty.
 
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Actions:

Social:
Action with Jeboboid helping her in charming the local lords and ladies and getting some good contacts/concessions from them. Go for beneficial trade deals for Bladepoint Keep first before gaining useful contacts all around, using every trick in the book that I have done and learned. Of course, be on guard during these situations, as there might be attempted shenanigans aside from good ol' extortion and subtle word games like suggestive potions laced into our drinks and/or charms weaved in; after all, I have done those things also. ;)

CRITICAL SUCCESS!


You decided to journey north to find out more about the town of Triboar and its people. As you and your bodyguards come closer and closer to the town, you noticed that the caravans and travellers going south become fewer and fewer. It was then as your small party crested a small hill that you discovered the answer. The gates are closed and from your vantage point, it seemed like the various parts of the town has become armed camps. Curious, you asked a wool trader playing dice with his caravan guards as they await the gates to be opened again later that night. It seems like this year is an election year in Triboar, a "democratic" town, and the various political parties are shoring up support it seems.

When you entered the town that night, you sent runners to the various factions and in the following days, you dined and wined with the various politicians and candidates and ensured yourself to be friendly to the town and neutral to their elections, hence regardless of who wins the governorship, you are certain that they will be friendly to Bladepoint Keep.

Triboar is a Friendly State to the North

Gold +1 per turn due to Triboar trade.


Research: Begin research into the feasibility on making and designing a small steel hold-out/concealable version of one hand crossbows for covert purposes. While the hidden stiletto and dirk are fashionable these days, sometimes not getting close and dirty on your assailant can be a blessing. Try to include in some dart variants like tranquilizer or poison darts to give our future covert agents.

ARTIFICIAL 100!


While not an assassin by trade, you are familiar in the ways of the silent kill, the dagger in the dark and the obscuring cloak of night. Hence it is a matter of great import to learn more about the tools of shadow, in particular though, you have seen images of the drow hand crossbow and decided to create a new type of weapon based on it. Inspiration then hit you and you ended up with two working designs for this new compact weapon, once is place over the wrist for better accuracy while the latter wrist crossbow design is placed under the wrist for ease of concealment. The weapon will then fire a small dart by squeezing a small palm device, however, the small size of the dart makes the weapon mostly non-lethal against foes except for the rare and lucky headshots. Hence, you developed multiple types of darts which were then treated with readily accessible solutions to make the weapon more deadly. You've also realized that you can hide and arm yourself much faster with a short blade by triggering something that would then cause a weapon to appear immediately in your free hand, though, the necessary tools to make it currently eludes you…

Gained Technology: Concealable Weapons, Wrist-mounted Weaponry, Poisons (Common)

Prototype Weapon: wrist-mounted crossbows

Research Unlocked: Spring-loaded Weapons; Alchemical Poisons; Doctrine: Assassination, Doctrine: Espionage, Doctrine: Counter-espionage


Production: Start the building of a Reception Hall in the castle. It wouldn't do for me and Kalarr Lochlan to receive and entertain guests and dignitaries on a drafty and dreary place. Chip on the the design of the place to make it much more lively and make our potential guests more amenable aside from using magic. The Hall can be staffed by paid and hired locals willing to work as servants and if suitable, as the cadre of my spies first and foremost.

CRITICAL SUCCESS!


Your new castle is grand, yet it can be grander still! As such the newly built Reception Hall in your castle was not only a wonder of engineering but of style, elegance and taste. The 4,800 square foot room has a high ceiling with a glass dome and finely polished hardwood floor, beautifully crafted candelabras, opulent marble object d'arts as well as beautiful tapestries lined all along the walls, featuring the various historical events that occurred in the North of the Sword Coast. One of those depicted is the supposed thwarted invasion by a drow noble house on the surface world being chased back into their holes by a clan of angry dwarfs, a couple of humans and for some strange reason, a drow in ranger clothing. Strange that… Still, the sophistication of your castle is already sending waves among the elite here at the North and your emissaries are treated with greater courtesy than usual.

While inspired by building the room though, you realized that you have imported a lot of materials to create such a testament to your genius, as well as some of the current design on what you've found on your travels... you're also pretty sure that's not illegal, the original owners won't mind right?

Diplomacy bonus with foreign dignitaries

Research Unlocked: Concrete, Glassware, Architecture

Design: If people can and will make farming implements from wood, iron and bronze even, why can't I allow them to use steel? Design steel versions of every farming implements for the farmer to use. While expensive to the average farmer, the reverse holds true; it says much longer before needing maintenance and is much easier to increase productivity for them.
Of course, having talked to such people being stubborn, conservative and having the 'not-invented here' syndrome, use my diplomatic skills to sweet-talk them into acceptance.

SUCCESS!


While not exactly thrilled of your farming reforms as well as the usual grumble against government intervention, the local farmers do as told and the knowledge gleaned from the agriculture books brought by one of the other lords proved to be incredibly useful.

Food +200 per turn

Military: Help fellow lords and ladies in their military action by smoothing out ruffled feathers and sweet-talking them into acceptance.

Auto-success

Bonus to Military Action of one other ally


Covert: Spend time in the villages under our control as a diplomat and help in establishing a covert spy network in every places. Great care must be taken to take in and recruit certain candidates for such a duty and it falls to me to do it. This in turn will let me have a handle on domestic affairs like the mood of our villagers, the who's who there and rumors that would any idle gossip be pulled in.

SUCCESS!


The foundation of an informant network is founded thanks to the assistance of the local bartenders who takes note of the coming and going of foreign travellers. It is also helped by the fact that basically everyone in the villages know each other by name.

Decreased Chance of Mundane Infiltration

Unlocked Population Mood Gauge
 
Social: Inspect the Villages

What exactly did we buy here? I know that the keep could need some renovations and that its quite spacious enough to put up with my workshop, our quarters and even Farora's Ranger company when they aren't out and about....well and the good Doctors undead where also nowhere in sight, so he most likely found a nice dry cellar for them to stand around till they were needed. I'm not sure what made my leave my nice urban workshop for this but....its tantalising to think that we own our own little part of the Storm Coast to experiment, improve and grow as we desire ourselves instead of being behold to more powerful players anymore...well at least till they find us out here. Still - live on the country side might be safer than the cities after all the upheaval in the last years - at least no fire breathing draconites would try to barbecue me here - I hope.

SUCCESS!


It was a beautiful day outside, hence you took your honor guard with you and started inspecting the castle grounds. The place is an ambitious project, judging by the old support structures and derelict workshops that you encountered. While riding around the castle grounds though, an inconspicuously-looking building got your attention, inspecting the place further, you happened upon a locked trap door hidden behind a false bottom. Ordering one of the guards to break open the lock, you backed away until the guard motioned for you to enter. You then gasped when the guard moved aside from the door and you are greeted by a pristine yet abandoned armory. While you and your men found nothing magical, the various weaponry and armor are enough to outfit another company if you intend to raise another one. Still, you begin to wonder on what else this castle has to offer…

You then took your horse and traveled to the nearby villages. The roads are muddy yet well-traveled and while you inspect the villages, you can't help but be impressed by how organized it is, all the structures were set in a clearly defined grid as well as having enough room for further improvements. It seems like the people who founded these places are ambitious and thought about their future expansion. The people also seem healthy and happy as you talked to the farmers, the cobblers, and the woodcutters regarding their homes and lives here. It was also interesting to learn that many of these people are worshipers of Amaunator and Chauntea, and while the villages have no temples and priests, there is an acolyte to Kelemvor as well as signs and images to various northern gods. You seriously hope that Dr. Gaster took this into account once he opened the topic of the undead to the commonfolk.

Unlocked Population Order Gauge
Unlocked Population Health Gauge
Population Mood Gauge set to Happy

Lowered difficulty with relationship tests regarding your Population

+200 Supplies


Research: Research possible Fuel Materials for Steam Engines

Coal is quite handy when it comes to powering our larger machines...but at the same time its expensive, needs to be transported from far away and it is producing quite the smoke when you let it run on a bigger machine. Somewhere there must be an alternative to this kind of fuel - finding it might need some experimentation. Testing different batches of samples I can only hope that I will be able to find other resources or mixes thereof to use to fuel my experiments. If could try to see just how larger or how small I could make a steam engine....that would be quite interesting.

FAILURE!


It seems like you've caught something from your inspection of the castle and the villages the other day… damn peasants!

Production: Steam-powered Sawmill

In the end many things come down to wood - from building equipment, weapons and houses, to the creation of carriages and boats. With the projects and ideas fluttering around in my mind having a steady supply of wood will be of utmost importance....and it might proof to be quite the boon if we are able to trade it towards cities which are building ships or the like. For this purpose I will try resizing my model by a multitude of times to get a steam powered machinery that will be able to cut multiple trees into logs at once. Let's hope this will work out.

SUCCESS!


While feeling somewhat better today, you still have the sniffles after all, you decided to go and inspect the Sawmill that you ordered built. It was a brilliant design and you can't stop patting yourself in the back as the machine started to hiss and groan. The fuel cost though is the problem, which only dampened your mood a little. It was also great news that your tree-hugging kin is on the other side of the Long Road otherwise you'll never hear the end of the 'sacrilege' of cutting ancient wood, geez mom!

Your euphoria though turned into fury when the thing spluttered and died! You then started cursing and would have hit the thing too with a wrench if you were holding one, but you realized that such would be counter-productive and instead you sighed and started inspecting your creation. And just as you thought, your machine was not producing enough steam. It was also at this juncture that a wandering druid arrived, attracted by all the noise that you are making and inspected your device. The druid was outraged once she understood what this machine means to the forest, but you managed to convince her of your noble intentions and you will repay the woods for its blessing. Frowning, the druid nodded and started to leave, when she suddenly stopped, turned around and asked more regarding your machines. You answered hesitantly unsure about the druid. Once you finished explaining the details regarding the device and its problems, the druid smiled then handed you a pertfectly circular green stone with runes of fire marked into them. You then placed the stone to your machine and started the process once again, this time the steam-powered sawmill worked like a charm. The druid then introduced herself as Sheala Silverstream, and she would very much like it be Bladepoint's Keep ally in the coming days.

Gained: +300 Supplies per turn

Gained Contact: Sheala Silverstream a very powerful druid with an unknown agenda


Design: Alchemical Arrowheads (Standardised)

While the Bow has a certain elegance to it -nothing compared to the intricacy and simplicity of a repeating crossbow mechanism- my companions seem to be mesmerised by the idea of giving them a slightly better edge against the undead and whatever else is prowling through the region around our home: by taking away the arrows edge that is. To help them with this I will put my project of a metallic bird back for later and instead try to find a way of resizing the effect of an alchemist fire flask into an arrowhead out of glass that is able to be shot and handled without too much risk, but at the same time unleash fire or acid onto the target - that might proof a bit tricky, but hopefully the villages will have a few craftsman I can get as assistants.

CRITICAL SUCCESS!


Your work not only produced your desired warheads for bows, crossbows, and ballistas, but you also decided on why not just throw a large enough container that fits in your hand? Or even plant them into the soil as traps? Or even produce something big enough to be hurled from a catapult? And how can you defend your men from such a thing? Hence you decided to get to work in building your devices. By the end of the season though, you seem to have exhausted your readily available materials in creating your new wonder weapons!

Gained: can produce Grenadier Company

Protected Storage room filled with such warheads and bombs.

The Fell Shadows are now equipped with alchemist firebombs, fire/acid-tipped arrowhead

Generic Guardsmen Company are now equipped with alchemist firebombs

Upgrading Companies with firebombs will cost 2 Gold per company


Military: Defending oneselves

Our Militia...its quite weird to think of it to be honest: what are they actually? Farmers with clubs that take care of the wildlife, guardsman that look out for law and order in their home villages? They must be from all kind of lives in our small villages and it might be a good idea to get into conversation with them - trying to see if we can find any interesting stories, talents or merely ideas of what they think they need right now.

SUCCESS!


Spring is truly in the air as you inspected the force arrayed before you. While the Veteran Guardsmen all looked capable and dangerous, the Militia though looked like what they were, honest townsfolk. You've decided then to talk to them while they are off duty and learned much. The general area is peaceful since the Spellplague and the younger lads in the militia are itching for some action. There are also tales of an old castle to the east near the Mere of Dead Men but before Thornhold, though those that ventured near there are never seen again. To the North are the trolls and something seems to have rallied them and rumors exist that they will strike Triboar soon or even Castle Bladepoint! To the East beyond the Dessarin River are petty princedoms of elf lordlings, the elves seems to have endured the Spellplague with stoicism and came through a 'harder' people with ambition and conquest on their minds with no small thanks to the re-emergence of Evermeet. They are currently an unknown factor, fighting each other as much as everyone else. To the south though, at the woods outside of Amphail, there are various flashes and clashes of steel. Though none knows the cause of it.

Gained information regarding the general situation in the area

Army Morale is increased


Covert: Send people to the larger settlements around us/Find some

I'm not sure about the knowledge my friends have of this region....but mine is rather minimal and I do only know the bigger cities from my wandering days. But between them and us is some distance and there should be some smaller villages and other settlements around - which the others will hopefully get into contact with-. For my part I will simply see if I can find some people who wouldn't mind living in those cities....and merely write me letters of what is going on in them. It won't really be espionage and more of a...friendly exchange? Getting rumours and real information from all over the place sounds useful I guess...

SUCCESS!

Correspondence arrived from Waterdeep, and just like last time, the headline was that the city-state has supposedly unshackled themselves (again) from the 'tyranny' of the Lords of the Waterdeep. You sighed at that since your friend, a former student and popular agitator at the City of Splendors always started with that line, and then the Lords re-emerges once again much to the surprise of no one. Though, the second half of the letter got your attention, it seems like refugees from Lantan is starting to trickle out of the city due to another 'accident' caused by their inventions. Now, if you could only convince those refugees to come up here…

Gained Contact: Cecil Vlanch, Activist and Agitator from the City of Splendors

Refugees from Lantan have nowhere else to go, but maybe you can convince them to come and settle in Bladepoint Keep? (Will require a social/covert action and Gold, the amount of Gold would increase the chances of success)
 
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Social: Hold a public debate where the villagers can raise their concerns about the undead labor force. Take particular care to point out and hammer in the idea that the Undead will only be doing the unpleasant and dangerous jobs such as mining and quarry work, be sure to bring up examples of the horrific injuries such jobs can inflict on a person. When the issue of the undead taking the jobs of the villagers is raised counter if with an announcement that each household from the nearby villages that would have been employed to work in the mind will be receiving a small cut of the profits.​


BARE SUCCESS!

The mood was festive earlier that day, since this would be the first time the population of both villages would meet their lords properly and to swear their allegiances. It was also the first time the common folk got to enter the castle grounds hence some brought food and drink to share with their neighbors from the other village. It all went swimmingly at first, then the 'announcement' was made, the smiling faces of the populace first turned to shock, then fear, then outrage! Happy cheers turned into vile insults and screams of rage! Your guards were ready to violently disperse this rabble though and it would have ended that way but fortunately, you managed to shout down the mob and took turns answering their grievances. The other lords, while not exactly keen to hold a debate this early in the first place, helped in calming down the populace. You've also underestimated your people's reverence to Amaunator/Lathander, the god of the sun (and in a way of undead smiting). It is how they survived against the undead this long even with the Mere of Dead Men close by. While they were also not insulted by your offer of money, they believe that their souls can't be bought. Still, by the end of day, cooler heads won out and while the villagers were not exactly happy with this arrangement, they trusted the wisdom of their masters... for now.

Population Mood remains as Happy
Your Secret is out, this may or may not be a good thing, only time will tell...


Research: Begin research into betters ways to preserve bodies after death. Begin by experimenting on pigs and see what effect surgically removing the organs and drying the corpses like one would do for meats would work and move from there starting with methods used to preserve meat for consumption and ending with more crazy theories like draining the corpse of all it's blood.

At the very least your discoveries should grant some insights into how best to preserve food.

SUCCESS!

While the previous day didn't go exactly as you hoped it was still far better considering the consequences. As such, you decided to concentrate on research that may further improved the lives of the living. You long figured out that from the cadavers that you experiment on that the cold prevents decay. You also browsed the library of your fellow lord regarding his tomes on plant-life for inspiration, however, you discovered that your lands lack the salt necessary for some of your ideas. As you experiment though, you observed that food cooked inside a jar did not spoil unless the seals leaked, as such you developed a method of sealing food in special glass jars designed for this purpose. You are proud by this discovery since It can be used with most foods, like fruits, vegetables, meats, seafood to name a few. though it still escapes you why food spoils in the first place.

Can now go on Autumn and Winter campaigns
+200 Food per turn


Production: Get the Undead Labor Force properly set up in the Quarry. Set up a system where the Undead mine out the stone, pile it into carts then push the carts to a designated area outside the quarry where living laborers can properly sort through the material. Overseers will regularly check in on the undead to make sure they are doing their jobs right, update their orders and have any undead that have stopped working be dragged outside to be either disposed of or fixed. A small portion of the profits from the mine are to be given to the families in the nearby villages that would have been employed to work the quarry, not as much as they would have gotten if we hired them but it's free money so who are they to complain?

SUCCESS!


The quarry's human laborers are given other assignments as you put the undead to work. The creatures worked tirelessly and efficiently, basically tripling the production of the stone quarry. the former laborers though, refused your money, they believe its your attempt of trying to lure them away from their faith. Oh well, more gold for you!

Quarry now provides +300 supplies per turn
+1 Gold per turn


Design: Create a template for a basic medkit to be distributed among our military forces and the villagers. These medkits are to include all the things needed to keep someone alive until help can arrive with basic things from bandages to dried medicinal herbs that numb pain and a bottle of alcohol to disinfect a wound.

SUCCESS!

You've designed a compartmentalized bandoleer-like bag which can be worn at the hip or shoulder of a soldier. it includes natural remedies, bandages, bone needles and thread, as well as ointments and salves of your own making. it can be used to treat wounds from inflammation to cuts, furthermore it would stabilize a soldier until rescue or a more capable professional like you takes over.

Improved life expectancy of soldiers during battle!
Upgrading Companies with medikits will cost 2 Gold per company

Military: Give our troops a crash course in first aid with the aid of my daughters. Lessons are to include how to properly bandage a wound, what to do in a trauma situation, how to properly amputate an infected limb and how to splint a broken limbs. Also hammer it into their heads that just because some clerics can magically heal wounds tha doesn't make them surgeons so even if they feel find afterwards they should consult a trained professional.

CRITICAL SUCCESS!

Your guardsmen as well as the militia took to the training with gusto and dedication. Several were picked to be dedicated medics when combat occurs as well creating the triage system in case of injuries. you've also inspected your forces supply train and came up with the idea of field hospitals and battlefield care. Your veteran guards then also asked from you a dummy with human body parts drawn in it and they began teaching each other, the Fell Shadows, as well as the militia on where is the best place to land a killing blow with the least amount of effort. Though these only covered humanoid enemies and not of the monstrous variety yet.

Improved capability against humanoid foes
Decrease in number of casualties gained
Structure Unlocked: Hospital, Sanitarium, Gymnasium
Research Unlocked: Medicine (Advanced), Doctrine: Physical Fitness


Covert: Spend time in the villages under our control as a doctor with my daughters acting as my assistants. While I am doing this use the opportunity to gather information about the people in these villages that could prove useful such as how they feel about my policies, what they're concerned about and most importantly who are the idiots that will inevitably cry EVIL about me to those close minded anti-necromancy groups.

FAILURE!

You've become too much of a known figure among the villages, and while you can observe the villagers from afar and even walk amongst them as the members of the militia greets you politely, you gleaned nothing useful from them. Though you are pretty sure none have corresponded with outside groups like the members of the Brotherhood of the Sun.​
 
@butchock , Lords and Ladies of Bladepoint Keep, have my very first IC omake for your consumption. :)

Building Bladepoint
'Careful there, careful there, that's an expensive block of marble from Waterdeep you're holding there! Lord Dante won't be pleased if you lugnuts drop and break it!' shouted the wildly gesticulating foreman on the straining and panting group of eager village men carrying a block of marble.

While it would've been amusing scenery when one thinks of construction, it wasn't that much funny when an angry dwarf brandishing his working hammer as he was screaming profanities silenced all protestations. Even the burliest men from the villages were wary of messing with him and kept their distance.

The dwarf was a foreman hired by their lord a week ago from Neverwinter, recommended highly by his contacts he had maintained and sustained throughout his travels when a few brave souls politely asked him.

'So how goes the work Hjulren? Any more complications or costs that should be factored in?' said the smooth, suave baritone voice of Lord Dante Selonia, one of the council that has recently been making weaves in the Sword Coast, taking control with an eclectic group of personages. 'And have the glassmakers agreed on the sum price within?'

The hairy dwarf replied, 'Yes my lord, and though how the nine hells did you convince Alto the Tightfisted to part with his glass at equity I'll never know.'
The diplomat smiled. 'That my friend is a favor owned and a favor repaid from him to me.' Locking his arms on his back, Dante assumes a thoughtful posture which Hjulren copied.

Some moments passed as they saw busy men moving to and fro, the organized chaos contained in this part of the castle as one man's vision of a Reception Hall worthy of the greatest slowly became reality. Men and women at the scaffolds like worker ants, chipping, painting and replacing worn out walls and brickworks.

Torches that might've been centuries old were replaced by the latest and newest ones from by the village store. The tacky and downright rusting candelabrum was gingerly put down and being replaced by c a crystal chandelier expensively imported. The threadbare carpets were replaced by the richest and most elegant furs and rugs from the North. What had been old and musty tapestries the workers replaced with velvets and silks as they precariously hung on to the stout ladders handmade by the village carpenters.

Content with the vista before him, Dante breaks the silence. 'Amazing what these villagers can do Hjulren, their work ethic and enthusiasm must be recommended.'

'Aye manling. When I arrived here the first thought I had in me mind was that this was just a backwater with a lord too big for his britches and needing a healthy dose of thumping.' Dante amusedly looks at him. 'Present company excluded of course. I even thought that the villagers here were yokels and bumpkins that might need a crash course… but by Moradin's beard I have been pleasantly surprised by how quick they had grasped building on such a scale! Though a good and proper dwarven builder would still outdo them.'

Both shared a hearty laugh at the jest. Who could dispute that? The dwarves really made masterwork pieces consistently and were highly desired by most.

'Very well then, I shall leave you to your work. It behooves a man like me to take in your precious time when there are a lot of things to do. I still have to make sure that the stained glass arriving is in pristine condition and that they had done Sword Coast's history justice.'

'Good luck Lord Dante, though if they fuck up the Battlehammer Clan in retelling Icewind Dale there will be blood to pay!'

The dwarf foreman punctuated that statement by giving a meaty thwack! of his working hammer to his left palm.

Knowing that he was not joking, Dante inwardly prayed that the glassworkers had not done any fuckups. Even then, his mind was already forming plans to move up to the north and possibly Ten Towns and beyond.

I have but scraps and rumours on that area, and everything goes fantastic in every retelling. I have a feeling that I shall pack the best and sturdiest winter clothing in the far future.

Any musings was interrupted by a loud and booming voice.

'Lord Dante! I have to say again, thank you for letting me and my boys shine here! Have to say, I never knew Bladepoint's gonna start prospering and go grand in all counts.'

Coming into Dante's view was what a generous soul would've called swarthy. Brown beard and hair flowing down his face, surprisingly kept tidy, his green eyes over a hawkish nose holding mirth and amusement as his working clothes showed every stain and dust possible in building.

'So Mister Kapartha, how are you and the Builder's League United?' The self-proclaimed leader of the said proclaimed group if possible, widened his smile, showing surprisingly a complete and clean set of teeth to his liege lord.

'Ha! Every one of us is having a grand old time here milord. Imagine that, building the Reception Hall of the castle first thing after taking power…what's not to like?' The air of self-satisfaction could be felt coming off the man. 'But please milord, call me Jan. you have earned the right to call me that by giving me and my people a purpose once more.'

Dante nods in assent. The first moment he called out for workers and volunteers in refurbishing a part of the castle, he was impressed at the speed and alacrity of the men and their leader in responding to him and in getting to work quickly after instructions and plans was shown.

'I had doubts at first Jan, but you and your group have impressed me again and again with your speed and efficiency. I am positive that before autumn, the Hall will be open for business. '

'Yes milord. I feel that change is on the air' Jan assumes a conspirational stance, closing in on his lord. 'Interesting times are coming and my instincts have never been wrong, well, except when I flirted with that elven barmaid.' He shakes his head waving away concerns. 'Another story when we have a proper drinking session; and I want to be at the forefront of building new things. That crazy mechanist had already told me about creating a sawmill powered by steam if you fancy that!'

Tipping an imaginary hat, the swarthy man bid Dante a sincere adieu. 'But I won't take more of your time milord. Good day to you because mine is filled with construction backlogs!' the man left with a booming laugh, feeling invigorated by the building boom he knew would come.

But Dante was deep in thought, his razor-sharp intelligence awhirl with new vectors of thought and probable implications. What if he made the Builder's League United into a formal and permanent part of the castle? Jan Kapartha and his people presented an untapped and useful potential to have around.

It would be better to make the pitch come the next Seasonal Meet between the Councilors. I hope they agree, because some things are best left to delegates like building mundane buildings.

END
 
Social: Joint action with bryanfran as we go out and meet the local noble families and lords. Get some positive interactions in before someone accuses us of being evil necromancers. Farora's personal stake in this would be spreading her name as a mercenary captain, maybe look into getting a few caravan guard contracts for the summer to earn a bit of gold/goodwill.

SUCCESS!


While your ally Lord Dante went north, you journeyed south to the town of Amphail, the northernmost town of the city-state of Waterdeep. Your travel south was a fast and uneventful one, yet you soon regretted the speed of your journey when you were assaulted by the ripe stench of horse dung as you reached the outskirts of the town. Amphail is well-known all over the Sword Coast as the place where Waterdeep breed their famous blue roan chargers. These magnificent specimens of horseflesh are jealously guarded by the city's noble elite and while the town looks quaint and peaceful, you noticed the various grizzled guards patrolling the pastures and estates of their masters and how they warily eye each other. You even noticed armsmen wearing green and orange on their tabards exchange crossbow fire against a patrol wearing a red ox on a grey field.

Eventually, your party reached the doors of Amphail's town hall and were greeted to the shouting match of the various caretakers of the estates of Amphail. A few queries later though and you've reached the cause of their argument. Horses are going missing and they are blaming each other. They've also blamed each other for the eerie green glow and bright flashes of light that has scared away most of the peasants. Yet suggestions to call for the aid from their masters in the Capital was quickly shouted down as well, since they seem to fear further interference from their lords, Interesting tidbit that. However, you also sense an opportunity here, you can offer the services of Bladepoint's forces to search the woods surely you and your men can handle this thing that this soft city-slickers fear… (Requires Covert or Military Action Next Turn)

GAINED: Quest! (The Woods of Amphail!) (Requires Covert or Military Action Next Turn)

Research: Look into the feasibility of creating cloaks and other items of clothing/armour which can both help the wearer with stealth, while also providing them with a degree of protection.

BARE SUCCESS!


While camouflage was no mystery to the various races of Faerun, camouflaging the armor itself was a rather rare thing, particularly if such armor is considered as medium or heavy. Still, the craftsmen of your keep found several promising ways to help in this endeavour. The first design is a combination of green webbing and netting with foliage that would lessen the outline and features of your men while in armor. Another idea forwarded to you is the darkened combination of leather and metal breastplate while the cloth underneath muffles any sound that movement may make. While overall simple, it is very effective as you can switch the color scheme of the armor to dark blue for night time operations, green for forests, and white for winter assaults.
GAINED TECHNOLOGY: Camouflaged Light Armor, Ghillie Cloaks

Design: Work on designs for composite bows using local materials. If such weapons can be produced, it would give our soldiers an edge in most ranged confrontations, particularly due to the enhanced range such powerful bows would provide.

FAILURE!

The woods and other materials in your area are considered 'regular' by your bowyers and nothing special would result from them. However, there are tales of ironwood and ebony on the High Forest... Maybe you can trade with the elves there (or any other faction) for your planned weapon?

Production: Work on getting the militia's gear up to a standard level of quality, get them leather armour (or padded if leather is too much), shortbows, shortswords and shields good for formation fighting. (As this will help our people stay alive longer as formation fighting has an emphasis on teamwork and covering your allies flanks, and with training, can make a force formidable indeed.)

SUCCESS!

(Upgrading your troops will cost Gold. Will post total price in the PM if you wish to upgrade your troops equipment to the next level.)

You mustered the two militia regiments as well as the veteran guard company in front of your castle and ordered them that they will be playing war games. The first 'game' you conducted was 'king of the hill' with the veteran guardsmen alone holding a hilltop against the two militia companies and reinforced by your rangers. To say that the attackers failed though was an understatement, as the veteran guardsmen managed to counter-attack and bulldoze through the militia lines and laying waste even to your rangers who were too slow in reacting to the changing battlefield. Well, that was embarrassing.

The second test was in formation battle, again it was the veteran guard company against the two militia companies and your rangers, and again the veteran guards bulldozed through the militia and would have won again if not for the long range fire support of your rangers carrying them to victory. You realized then that while important you cannot rely on a special force like your rangers in a pitched battle between armies as is becoming common now in the Sword Coast.

The final game was capture the flag between the two forces, hence you divided your companies evenly. The result was a stalemate, still the esprit de corps you're hoping to achieve was firmly there by the end of the week and morale was at all time high with the units covering each others weaknesses once a real battle occurs. You are pretty sure the forces of Bladepoint Keep won't be an embarrassment as you are going on a campaign soon.

GAINED: Soldiers Morale at Optimum, Militia Companies are now Trained (formerly Green)

Covert: Have my rangers go out and pinpoint the locations of monster nests/bandit camps. I'd rather have our lands secure before I go looking for a mine.

SUCCESS!


As expected, the roads leading north to Triboar and south to Amphail is clear of the scum that usually prey on caravans, which is strange. Usually, during this time of the year, bandits plague the roads since trade is picking up again. A mystery for another day then.

A day's ride to the west and into the foothills, your rangers found shambling orkoid and humanoid undead, some are still equipped with various arms and armor. They seem to be rallying to an old tower further west, to an island in the middle of the swamp. A little bit to the southwest, your rangers scouted several disorganized mobs of goblins and bugbears arguing over the old ruins of a castle. Easy pickings you mused.

To the east though, your scouts were hailed by a patrol of 'civilized' gnolls and escorted to their 'fort', a dam-like structure whose central keep is in a small island at the center of the river. There may be two to three clans on each side of the river as your scouts reported back to you. They meant no harm to your lands as their Matriarch explained, and believed that there is a possibility of trade, however, they ask that Bladepoint Keep's patrol stay out of their stretch of land to avoid 'misunderstandings'.

Aside from that, your scouts managed to find items and materials worth 20 Gold among the ruins they explored.

GAINED INFORMATION!

Lands thoroughly explored!

Gained 20 Gold

Military: After a monster nest/bandit camp has been found, send in the veteran company of soldiers to clear them out. Any spare time between clearing missions should be spent either on garrison duty, or in training the militia up to a standard that I deem acceptable (For both the veteran company, and Farora's Rangers). The militia will be tasked with training and garrison duty when it doesn't conflict with their duties as farmers etc (the training of the militia will focus on formation fighting and covering your allies flanks, as this is the basis for more advanced tactics).

CRITICAL SUCCESS!

You roused yourself one foggy spring morning, and looked at the vast camp in the middle of the woods. All around you is the army of Bladepoint Keep preparing for the slaughter that will soon commence. Armor and weapons were muffled as your forces cover their mouths in face scarves to help against the cold as well as to hide their breaths. Bird calls and other simple signals were used to relay orders as your rangers screen the camp. Finally, a captain informs you that all is in readiness and you give the signal to attack. Orders were then relayed and your forces formed into companies and moved like ghosts in the fog. You stood back along with you honor guard and then moved forward as soon as the first clash of steel against steel began.

As you reached the front, you are amazed at how fast your troops moved. they managed to scale the walls of the goblinoid castle before even the first alarm was raised and managed to open the gates for the rest of your army to enter. most of the enemy was slaughtered in their sleep, and while the bugbears tried to make the rest of your force pay for every inch of room, they were no match when engaged in range by your rangers. By battle's end your forces won a great victory, and while there were casualties it was overall considered negligible.

GAINED: Great Victory! The companies are still fresh and can still be used for combat next turn.
Gained: +40 Gold, Ruined Castle Facing the West
 
@butchock, while we're waiting, here's part 1 of a small series of events affecting my man Dante.

Bladepoint Chronicles: Whispers and Rumours
Chapter 1


As the sunny day of spring turned into a cold moonless night over the humble lands of Bladepoint Keep, in which villagers hung up their working tools, ate their suppers and went to sleep after a quick prayer to their chosen deity, Dante Selonia was reading the texts in his newly-furnished room with assistance from the bright candlelight flaring from the newly made chandelier the Books of Life he had bought as a gift to the people of his adopted home.

He snorted. The title alone was a misnomer to the unenlightened. He would have pardoned those making an inference that he had in his possession a holy book regarding anti-necromancy and/or druidic texts. The latter had during his adventures caused him grief as said luminaries tried to pry him off from him the book, believing that he pilfered something divine.

Hmm… this four field rotation is supposed to be effective, and I am seeing a drawing on what could possibly a machine thresher, only similar to those steam-powered contraptions of Selena Merylle. If that one and other things like these so-called 'repeater', 'seed drill' and 'phosphates' work, this shall revolutionize agriculture of Bladepoint and make those farmers happy, though Old Man Bill would continue to moan and groan.

The reminiscing made him deeper into memories, barking an amused laugh while shaking his head. Thankfully his silver tongue and quick thinking de-escalated the situation, and if they had still proved stubborn, asking nicely to be put under a truth spell specifically for the Tome only would throw them for a loop. Yeah, it made for some disgruntlement and enemies (Paladins. Enough said.) But most of the time it would end up in a good laugh over a tankard of ale. That one with the priestess though… he could only grin at that.

Any more daydreaming got interrupted by a knock on the door. Shaking himself off his brief imaginary excursion, he stood up his comfortable wooden chair and checked himself for any creases in his clothes, and walked through the spacious quarters that were still being refurbished. Opening the thick oaken doors he is greeted by the wizened face of Jeeves the butler. The frail-looking man belied the inner strength shown through his steely grey eyes.

This made Dante wary of the castle's majordomo during the first few weeks, but quietly observed that the old man seemed to gain a second lease on life as the castle continued to improve and renovate. But Jeeves continued to be unfailingly polite to his new masters, although he adhered to proper etiquette and protocols as befitting master and servant, which endeared him to the diplomat.

'My Lord.' Greets the majordomo to Dante with his deep and cultured voice, 'I bring something of great import to you.'

Quirking an eyebrow, the scion of House Selonia replies, 'What is it my good man? And what great import has happened at this evening?'
Jeeves riffles on his vests' breast pocket, removing a small scroll wrapped in a velvet ribbon. A wax seal is artfully centered on it, the symbol of House Selonia: two outstretched wings with a dagger in the middle.

He extends the scroll on an increasingly pale Lord of Bladepoint, whose shaking fingers grasp the scroll as his face betrays shock and uncertainty, which vanishes after a moment in an expressionless mask.

While he wouldn't say it outright, Jeeves was impressed at the iron will and self-control of his Lord.

A hushed whisper. 'That will be all, Jeeves. How did this come about?'

'It came from one of the couriers that come here sometimes. When I asked the man who sent this he shrugged and said that it was already paid; he
wasn't in the habit of asking questions.'

'I-I see.' A deep breath. 'Thank you Jeeves, but I need some time.'

Jeeves bowed, knowing the predicament of his lord. 'Your Grace.' And he quietly returned back to the lit hallways of the castle, moving out to possibly oversee some of the servants.

Dante meanwhile was internally churning with emotion. Could it be? Quietly closing the door, he quickly checks his surroundings and goes to the nearest cabinet, in which he made a personal secret room just in case.

The cramped close quarters weren't given a glance as Dante quietly poked and prodded the scroll for any magical and mundane traces. There were none, funnily enough, but he just had to be damned sure after so long.

Carefully opening the scroll, he soon saw a neat handwritten letter on the parchment.

We made it.
The stars have shown the way
We are in the hills of Triboar
Ask Azus the Trader
  • Marco
Dante wept.

To Be Continued…
 
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