You're a Kharadron Overlord.
Six hundred years ago your kin, after the downfall of the last great holds, fled to the skies. Hiding amidst the metal filled clouds of Chamon, your ancestors unearthed the alchemic misteries of aether-gold, called by some Grungi's breath. This substance allowed your society to soar freely across the sky and as the breadth of it was unlocked so did the boundless growth of the Kharadron society, all while cloaking them from the gods of Chaos and Order. A safeguard... and almost the destruction of your kin.
Shortly after the discovery of aether-gold, with so few veins in the local sky, the Kharadron began waging skirmishes against each other. This Time of Reaving almost tore apart the nascent skyports in a bloody war. But the Kharadron are a pragmatic lot and saw the mistake of their ways.
On the floating island of Madralta a conference was held amongst the many skyports. Here the laws that would rule the future of your society without the need for kings nor gods were laid upon. Nine articles and many ammendments and footnotes would guide your kin. How to trade, who to protect and help, how to treat your crew and ships, when to note down a grudge would be better if at all. All guided by a master principle: to avoid the near-extinction that the passions and ways of old in their misguided ways almost wrought upon, to prosper and increase the wealth of the Kharadron under the embrace of the laws of science and logical knowledge and the guidance of the Geldraad, the council of delegates that guides the many skyports.
This principles have guided the Kharadron Overlords from generation to generation. Ports have risen and expanded greatly and with the coming of the Age of Sigmar the hidden Overlords have shown themselves. You're a young admiral with a recent commission, a grand armada at your service. With an ironclad, four frigates and as many gunhaulers, and a hundred marineers at your command you stand to explore the treacherous paths of the future.
There's deals to broker, aether-gold clouds to mine and grudges and debts to settle.
Are you ready to become a Lord of the Iron Skies?
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First thing first. Where are you from?
[ ] You hail from Barak Nar, City of the First Dawn. Yours is the greatest of the Kharadron strongholds. A bastion of science and enlightment, the duardin of this city are both rational thinkers and careful planners and, when need arises, brash and pasionate chargers. You stand to make a place amongst the most successful admirals of the Kharadron Overlords and, maybe one day, you'll be as great as Lord-Magnate Brokk Grungsson.
[ ] You hail from Barak Zilfin, The Windswept City. The fleets of Barak Zilfin are the fastest of the Overlords. You've learnt navigation skills almost since infancy and you're a bold explorer. Non-plus ultra!
[ ] You hail from Barak Zon, The City of the Sun. Yours is the oldest of the skyports, once the last free (known) bastion. Military drills and fanfare are your call. The mettle in battle, showing your steel and valour so you can protect the interests of your kin and one day be worthy of the Iron Star and to be inscribed into the halls of military heroes.
[ ] You hail from Barak Urbaz, the Market City. When you were taught to read, they did so with the code. You and your kinsmen understand it like no one, each citizen is a constitutional expert. Yours is a city of traders and silver tongs. Are you ready to be deadlier in your trades than your entire armada in combat?
[ ] You hail from Barak Mhornar, the City of Shadows. Your life has been a cutthroat one. Fending of the rogues that are your countrymen by being even more underhanded than them. The code to you, unlike with the majority of the Kharadrons, are just guidelines to be twisted in your favour. To triumph before the enemy knows it is the acme of excellence, and you'll spare no effort to find the most optimal way to.
[ ] You hail from Barak Thryng, the City of Ancestors. Yours is the only skyport that has stayed true to its roots. While many have, under the glamour of science and technology, forsaken their ancient ways and the gods you stay firm in your faith and beliefs. You uphold the old values and ways, you know that grudges are to be treated seriously and that the Log of Grudges is sacrosant and the ultimate authority. SMITE THE HEATHENS, SETTLE THE GRUDGES!
[ ] You hail from another sky-port ( Barak *insert name*). Maybe it's a young colony and you're its lordling. Maybe it's a more established, if unremarkable, hold and you plan to change this current situation. Fortune is after all fickle and fluctuating.