- Location
- United Kingdom
This is a reboot of this thread: Crossover - OOC - Lords of Gossamer (Closed)
Setting
For those not familiar think of it as a bit like Gurps Infinite Worlds. It is in essence a careful blend of both science fiction and science fantasy, some worlds you visit can be one or the other. Some could actually be more akin to hard science fiction, and others pulpy. It gives the player plenty of freedom to choose the kind of character they want to play.
Choices
Players can literally be anything, within reason but must follow a few guidelines below.
1. Must be able to die
2. Cannot resurrect themselves from goo or significant portion destroyed
3. Cannot be invulnerable.
4. No soul munching characters
5. Must be corporeal.
A mythical being such an angel, fallen angel, demon.
MCU Asgardian, although you could easily have some alternate type either Olympians, Angels, Demons etc.
Nightbane: These are more-or-less immortal shape changers that have taken the form of multiple beings from mythology, and are as strong as an MCU Asgardian, many of which possess magic, of a sorts. @samdamandias this choice is for you.
In fact anything from Nightbane, or in fact Palladium would be fine.
Timelord
Lantern Corps
Demigod from Savage World Suzerain.
Others are available.
While it is not running on Savage Worlds or Gurps, the below image sums up the kind of game we're doing here.
Players will be around MCU Avengers or Guardians of the Galaxy level.
Style and Tone
Big larger than life heroes that stride across the multiverse righting wrongs and generally enjoying everything all the worlds have to offer. Whilst things might get dark with worlds in peril hope will always shine through in the form of our heroes, rogues and anti-heroes.
Whilst the characters might not see eye to eye they generally work together for the same goal, not that they might occasional work against each other...
Cosmology
Grand Stair
It floats in Shadow, a testament to the builders. It winds through the multiverse, a behind-the-scenes tunnel connecting all of the alternate and parallel worlds but it is not a pathway to other planes of existence. The doors that link to almost every place a door can link. It is a vast, possibly infinite stairwell that takes many, many shapes and forms throughout its length. Though it is called the Grand Stair, it would be inaccurate to describe it solely as a staircase. Instead, it is almost a crazy quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheatres, and even more convoluted sections of architecture, all connected in a branching, infinite fashion. All along are the portals, fashioned in an equally bewildering range of shapes and sizes, united solely in their sense of being "door-like." A notable characteristic of the Grand Stair is that it is eternal, indestructible. Throughout its history, weapons of incalculable destructive power—bombs, lasers, chemical agents, fusion weapons, etc.—have been used within it, and none have been able to damage it sufficiently.
Darkness
It is sometimes called Shadow, but sandwiched between the infinite universal streams that make up the multiverse, there is an expanse that acts as a buffer between dimensions. It is the nullity of reality and in this stark nothingness floats the infinite worlds, drifting like wisps of gossamer (like the stuff of which they are named), floating in an infinite black void of nothingness, the place that is not a place. The landscape is always a moving, shifting shade of grey, or black that must be concentrated upon to maintain any consistency. There could be lost worlds that broke free or great pieces of those worlds. There may even be giant chthonic beings of unimaginable power, sleeping or simply floating in space, barely aware of the worlds.
Multiverse
If you imagine every universe being represented by a single star, this is the void of space between them. However, that huge emptiness serves as both distance and ward, with the walls of reality keeping the worlds from bleeding into the emptiness.
Grand Stair
It floats in Shadow, a testament to the builders. It winds through the multiverse, a behind-the-scenes tunnel connecting all of the alternate and parallel worlds but it is not a pathway to other planes of existence. The doors that link to almost every place a door can link. It is a vast, possibly infinite stairwell that takes many, many shapes and forms throughout its length. Though it is called the Grand Stair, it would be inaccurate to describe it solely as a staircase. Instead, it is almost a crazy quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheatres, and even more convoluted sections of architecture, all connected in a branching, infinite fashion. All along are the portals, fashioned in an equally bewildering range of shapes and sizes, united solely in their sense of being "door-like." A notable characteristic of the Grand Stair is that it is eternal, indestructible. Throughout its history, weapons of incalculable destructive power—bombs, lasers, chemical agents, fusion weapons, etc.—have been used within it, and none have been able to damage it sufficiently.
Darkness
It is sometimes called Shadow, but sandwiched between the infinite universal streams that make up the multiverse, there is an expanse that acts as a buffer between dimensions. It is the nullity of reality and in this stark nothingness floats the infinite worlds, drifting like wisps of gossamer (like the stuff of which they are named), floating in an infinite black void of nothingness, the place that is not a place. The landscape is always a moving, shifting shade of grey, or black that must be concentrated upon to maintain any consistency. There could be lost worlds that broke free or great pieces of those worlds. There may even be giant chthonic beings of unimaginable power, sleeping or simply floating in space, barely aware of the worlds.
Multiverse
If you imagine every universe being represented by a single star, this is the void of space between them. However, that huge emptiness serves as both distance and ward, with the walls of reality keeping the worlds from bleeding into the emptiness.
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