Vote tally - Lords of Darkness (WHF CK2-Ish Quest)

Adhoc vote count started by Alucard Vampiry on May 25, 2020 at 9:59 PM, finished with 23 posts and 15 votes.

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Alucard Vampiry
Lords of Darkness (WHF CK2-Ish Quest)
Post #462
Post #484

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Enabled
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15
23

  • [X] Plan Creepy Crawlie
    -[X] Gather The Undead of Mousillon
    -[X] Gather The Beasts of Mousillon
    -[X] (Living) Archery Workshops
    -[X] Diplomatic Department
    -[X] Recruit Unwanted Brettonians
    -[X] No 3rd Diplomacy action.
    -[X] Organize your church
    -[X] Talk to your followers
    -[X] Organize your religion
    -[X] Blacksmith
    -[X] Outside Talent
    -[X] Engineering Workshop
    -[X] Brettonian Horse Blood
    -[X] No 2nd Intrigue action
    -[X] No 3rd Intrigue action
    -[X] Infuse the Tireless Hordes
    -[X] (Living) Medical Kits
    -[X] Combat Healers
    -[X] Hatch The Eggs
    -[X] Practice Your Light Magic
    -[X] Practice your vampire magic
    [X] Blacksmith: Encouraging already here and providing them with funding to either improve their tools or expand their training, is a great idea.
    [X] Practice Your Shadow Magic: Ulgu, is the lore of shadows which you recently learned, one of its mainly focus are the art of illusions. DC 27
    [X] Hatch The Eggs: There must be some way of hatching the carmine dragon eggs you have in your possession. DC 120
    [X] Combat Healers: Ensure that those individuals with some level of talent in the healing arts get basic training and are distributed throughout the army to provide aid on the battlefield.
    [X] (Living) Medical Kits: Living soldiers need to be patched up during battle, unlike undead. Provide medical kits with basic supplies such as bandages, very high grade alcohol to numb pain, and a variety of really sharp knives to help keep our living soldiers alive for longer. No use in wasting talent before its time, right? DC 10
    [X] Infuse the Tireless Hordes: The dead do not tire, nor do they need sustenance - that is an affliction of the living. Nevertheless, they are bound to travel only as quickly as they can put one rotting leg in front of the other. Infusing the hordes with this incantation will speed up the Undead marchers, although has to be limited lest their legs be worn away! DC 15
    [X] Brettonian Horse Blood: Brettonian warhorses are legendary for how terrifying and tough they are in the field of battle. With Mousillon's cavalry so anemic by comparison, as a vampire you know all that the quality of bloodlines matters quite a bit. Sending out teams to acquire Brettonian foals of high quality breeding is essential to injecting Mousillon's horses with new blood. DC 45
    [X] Incite The Dukes: The dukes of Borderlaux and Aquitaine will be in conflict, that is inevitable but you can certainly speed it up. DC 10
    [X] Incite Rebellions: Your spies have reported to you that various parts of Brettonia are feeling quite rebellious towards the remaining lords, inciting these rebellions will cause much-sought chaos in the land of chivalry. DC 34
    [X] Engineering Workshop: There are few true engineers and machinists in Mousillon, and most of them are passing through. The few that exist though can be brought together to work in larger teams, and a dedicated workshop built to their unique needs and specifications. Not only is this needed for producing complex equipment on a large scale, this will also bring their minds together, unleashing new innovative ideas to give Mousillon any further edge it can get. DC 26
    [X] Underground Mines: There are several mineral veins at your abode deep underground extracting them will prove wisely, thought you would still have to account the potential dangers of the underground.
    [X] Plan: Gotcha By The Spirits
    [X] Organize your religion: Set out to do things for your religion, like writing a holy book, making the words of prayers, name of priests and how their hierarchy is like, give a name to it, etc. In other words make a religion. DC 5
    [X] Talk to your followers: Your worshippers – you are still getting used to the word – believe that you are a god but they do not know which domain you hold and await your words about the subject. DC 0
    [X] Organize your church: Your religious right now is scattered with multiple and different sects preaching something different from one another but while still the same, the less said about the fanatical sects the better, organizing them into a single organization and building their headquarters is not only needed but necessary.
    [X] 3rd Diplo slot empty
    [X] Fanged Greetings: There are other vampires like you out there, younger ones who need guidance under a strong will such as yours. Recruitment seems a good idea to extend your reach farther than before. DC 50
    [X] Diplomatic Department: This department will handle all diplomatic affairs set by you but you can interfere with it as long you wish. DC 27
    [X] (Living) Training Fields: Soldiers need proper facilities to train in. DC 10
    [X] Gather The Beasts of Mousillon: Mousillon not only holds undead, dark beasts such as direwolves, vargheists, ghouls, and many more inhabit the shadowlands of Mousillon. DC 35
    [X] Gather The Undead of Mousillon: While you have gathered thousands of undead there are still thousands more out there in the darkness of Mousillon, and as its ruler, it is only natural for they serve you in death while they could not in life. DC 30
    [X] Learn Metal Magic: the Lore of Metal is the Yellow Wind of Magic, and it is a manifestation of the Aethyric abstract and reality of logic, the desire to quantify, the desire and need to learn and instruct, and the wish to implement learning to practical or tangible ends. DC 65
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