Vote tally - Lord of a Fief Quest [Xianxia/Western Fantasy Fusion, CK2-ish]

Adhoc vote count started by ChaosCircle on Sep 25, 2020 at 6:58 PM, finished with 27 posts and 16 votes.

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ChaosCircle
Lord of a Fief Quest [Xianxia/Western Fantasy Fusion, CK2-ish]
Post #535
Post #561

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  • [X] Plan: Sabotage and Cultivation
    -[X] Flood the Market - The Zhou Clan depended on revenues from Heizhu Valley to prosecute their war against you. If you disrupted that flow of income, you would disrupt their ability to attack you directly. Of course, this was not free. It would cost you 500 Silver Bars / Season in losses from your Alchemy products. That said, your spies estimated that would choke off almost all the money your enemies could afford to spend attacking you. A fair trade? You decide.
    -[X] Cultivation Aids - With the new hot spring, you were tempted to go into Seclusion. Winter was a relatively safe season to do so. The only problem is to make best use of your time you would need to source more than common pills and cultivation aids. You would need the high end products the powerful nobility normally reserved for themselves. This would cost you something and some time but the results would be worth it. 1x - 5x cultivation speed increase, depending on rolls, corruption, and spend (0-400 silver bars). These can be shared with your retainers if you so choose for additional cost.
    -[X] Develop River Mills - Watermills are a known technology to the Empire but one that is not in common use on the far frontier for it requires substantial investment of funds and is easily destroyed by raiders. However, if you think you can protect it, it would make a good source of revenue. These would be hammer mills, saw mills, and flour mills. The initial outlay would be 1200 Silver Bars but it would provide a revenue of 300 Silver Bars / Season.
    -[X] Hire Ninja to poison the spirit herb garden of the Zhou Clan's Heizhu Valley. If their products became unsafe, sales would dwindle and the damage it would do to their reputation would be irreparable. Of course, they could do the same thing to you...something to think about when you plotted your next move. (20% penalty to income to Heizhu Valley for 2 years until memories fade)
    -[X] Hire Ninja to protect yourself against enemy Ninja. Hidden Villages were mercenaries first and foremost and would do anything for a price. It was best to have countermeasures in place before disaster struck. Provides +20 vs. Intrigue actions.
    --- [X] Through the end of the year (-600 Silver Bars)
    -[X] Seclusion: Seclusion is a personal action that consumes all personal actions for a given turn in return for doubling your Cultivation rate for that turn.
    --[X] Use maximum Cultivation Aids & Spirit Stones per round of cultivation. (One Rank 4 Spirit Stone, ten Rank 3 Spirit Stones for 3x speed per round)
    -[X] Inform them of the spirit stone mine site.
    [X] Plan Winter Wrap Up and Level Up
    -[X] Cultivation Aids - With the new hot spring, you were tempted to go into Seclusion. Winter was a relatively safe season to do so. The only problem is to make best use of your time you would need to source more than common pills and cultivation aids. You would need the high end products the powerful nobility normally reserved for themselves. This would cost you something and some time but the results would be worth it. 1x - 5x cultivation speed increase, depending on rolls, corruption, and spend (0-400 silver bars). These can be shared with your retainers if you so choose for additional cost.
    -[X] Begin research into cheap single-use grenades - You had a wild hair of an idea of providing alchemical grenades to common troops to take out large quantities of orcs. You are not sure exactly how long this research will take or even if it will be successful. However, grenadiers would likely simplify your conflicts with the Orcs substantially and create results in your favor.
    -[X] Tax Reform - Now that you have settled in and surveyed what there is to survey, you have some ideas on how to increase tax revenue. It may not result in a great inflow of cash but it is something. Increases tax revenue by 150 Silver Bars / Season.
    -[X] Develop River Mills - Watermills are a known technology to the Empire but one that is not in common use on the far frontier for it requires substantial investment of funds and is easily destroyed by raiders. However, if you think you can protect it, it would make a good source of revenue. These would be hammer mills, saw mills, and flour mills. The initial outlay would be 1200 Silver Bars but it would provide a revenue of 300 Silver Bars / Season.
    -[X] Hire Ninja to steal Technique Scrolls from a random clan. With the hot springs in play, a mastery of Earth or Water would play to your strengths. Both elements were also strong against the Fire techniques of the Zhou clan, shoring up your one weakness. Of course, you would make enemies of another clan if you were caught. So there was that. ( Accelerates Element mastery time from 2 years to 3 months. )
    --- [X] Water
    -[X] Seclusion: Seclusion is a personal action that consumes all personal actions for a given turn in return for doubling your Cultivation rate for that turn.
    -[X] Advisor Seclusion
    — [X] Bai Chenshen
    -[X] Inform them of the spirit stone mine site.
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