Exactly what it sounds like. Im looking for powers that i didnt think of. It doesnt matter if...
What use would the interface in the adventure time world? And i cant imagine doing handsigns...Powers fit for Adventure Time? Well, we already have Vampires, Wizards (who are all crazy), various elementals, and a shapeshifting dog.
Here are some ideas:
- Poison Release: An ability based in Naruto fanfiction. Allows for the use of various techniques that create or manipulate a corrosive poison cloud. How strong the acid effect is, and the actual poison effect, can vary based on the technique used.
- Alexandria Package/FISS: Flight, Invulnerability, Super Strength. Super Speed is optional. This is a "classic" powerset, with many characters from many sources using it.
- Electromagnetic Interference: The ability to detect and influence electromagnetic fields and waves. With practice, one can decode radio waves for music on the go, or browse the internet from their head. If a computer has an open connection, it is even possible to mimic limited technopathy.
- Area of Influence: The ability to designated "zones" that have rules applied to them. One zone may prevent entry/exit except to people wearing red, while another might enhance regeneration for everyone inside, and a third perhaps is as hot inside as a volcano. It is up to you if multiple rules can be on one zone, zones can overlap, or even if multiple zones can be designated at once.
Fire Breath
Pied Piper - If they start tapping their feet or singing a song, they can force others to follow along against their will, and even control their actions. May not work on tone deaf people, or people who chronically forget their lines.
Tele Hand-esis - Conjures up hard-light hands of various sizes that they can send out to pick up objects, manipulate things, block attacks, etc. Usually requires they mime the motions with their real hands.
Art of Darkness - Can generate a blackish shadowy ink like substance that they use to draw things. When finished drawing, the object can become real as a 3D shadow ink construct. Said objects dissolve in contact with holy water.
Shadow Dupes - Create up to six shadowy duplicates of yourself, each one a slightly different shade ranging from pitch black to light gray. Like a living gradient or dark rainbow. If a clone is destroyed, they poof into shadowstuff and quickly reform next to the original. Each clone seems to have their own memories and is fully dedicated to helping out the original.
Vomiting Money - Bodily excretions such as tears, mucus, vomit, etc appear like molten gold which instantly shapes into gold coins once they leave the body. Further, most people seem to have no negative reaction this process.They user can stuff themselves with food, barf into a bucket, and use the resulting mass of jingling coins to pay for their meal. Same goes for visibly blowing their nose into a handkerchief and then shaking it out to reveal a spotless cloth and two or three shiny coins. All coins generated are fully real and only powers that naturally transmute gold into other stuff can change them. The "downside" comes from the user basically needing to have an eating disorder or chronic hayfeaver to make the most of this. It doesn't transmute feces, so they can't actually both convert food to gold and gain nutrition from it.
Cloth levitation - They can telekinetically move cloth, primarily sheets of it such as ribbons, blankets, rugs, carpets, etc.
Laser fingers - They shoot lasers from their fingers.
Battery charger - They can recharge batteries, even if those batteries are 400 years old and not rechargeable. Batteries 'charged' in this manner are simultaneously repaired to be shiny and good as new, or even better if they were made defective.
Fat healing - They heal by converting body fat into cells to repair the injury. They can even use this to exercise, constantly working out and having their power fix any strains or exhaustion.
Fire Breath
Pied Piper - If they start tapping their feet or singing a song, they can force others to follow along against their will, and even control their actions. May not work on tone deaf people, or people who chronically forget their lines.
Tele Hand-esis - Conjures up hard-light hands of various sizes that they can send out to pick up objects, manipulate things, block attacks, etc. Usually requires they mime the motions with their real hands.
Art of Darkness - Can generate a blackish shadowy ink like substance that they use to draw things. When finished drawing, the object can become real as a 3D shadow ink construct. Said objects dissolve in contact with holy water.
Shadow Dupes - Create up to six shadowy duplicates of yourself, each one a slightly different shade ranging from pitch black to light gray. Like a living gradient or dark rainbow. If a clone is destroyed, they poof into shadowstuff and quickly reform next to the original. Each clone seems to have their own memories and is fully dedicated to helping out the original.
Vomiting Money - Bodily excretions such as tears, mucus, vomit, etc appear like molten gold which instantly shapes into gold coins once they leave the body. Further, most people seem to have no negative reaction this process.They user can stuff themselves with food, barf into a bucket, and use the resulting mass of jingling coins to pay for their meal. Same goes for visibly blowing their nose into a handkerchief and then shaking it out to reveal a spotless cloth and two or three shiny coins. All coins generated are fully real and only powers that naturally transmute gold into other stuff can change them. The "downside" comes from the user basically needing to have an eating disorder or chronic hayfeaver to make the most of this. It doesn't transmute feces, so they can't actually both convert food to gold and gain nutrition from it.
Cloth levitation - They can telekinetically move cloth, primarily sheets of it such as ribbons, blankets, rugs, carpets, etc.
Laser fingers - They shoot lasers from their fingers.
Battery charger - They can recharge batteries, even if those batteries are 400 years old and not rechargeable. Batteries 'charged' in this manner are simultaneously repaired to be shiny and good as new, or even better if they were made defective.
Fat healing - They heal by converting body fat into cells to repair the injury. They can even use this to exercise, constantly working out and having their power fix any strains or exhaustion.
IM DEFINITELY ADDING OMNILINGUIL!! DAMMIT HOW COULD I BE SO STUPID I OBVIOUSLY WOULDNT UNDERSTAND JACK WITHOUT THIS THANKS *cough* i mean i had this idea the whooooooole timeManifestation - Become intangible at will.
Technokinetic - gain a inherent understanding of tech you use. + you can interface with tech using your mind.
CyberLord - Basically a hacker who can hack on pure will alone. Basically a weaker version of technokinetic
Rapid Adaptation/Mutation - Think Prototype video games.
Vibrokinetic - control vibrations. This one is scarily powerful depending on how much access you have in it. At high levels you could use this to rip a person apart on a molecular level.
You also have the Worm abilities such as tinkertech where you could inherently build amazing tech with no idea how it works just that it does.
You can also give a character the ability to access the Aetherius in Elder Scrolls. You can get some rather good spells using that.
Oh and one of the best abilities to have
-omnilinguil understand all languages reguardless of if you knew it before. Aka you can learn and speak another language in an instant.
Anyqays I hope you have fun writing!
Shatterpoint. The ability to be aware of flaws and points of interest in the world around you. It is originally a Force Power from Starwars (Mace Windu was good at it), but it also has similarities to Nasuverse's Mystic Eyes of Death Perception.Crisis point - ability to produce cones out of persons fingertips with completely opposite effects, for example: cone of the impossible cold from first finger, plasma from the second. Only one effect at time, cones only 30 cm long.
Thats perfect! The first one takes out the not powerful flaws of the second one...Animal biological matter assimilation.
Like the wooden assimilation, anything from the animal kingdom you touch can be merged into your mass, or taken over if it has more mass than you, leaving a husk of your body to swiftly decompose. The new animal matter swiftly turns into you, changing colout and your face appearing on its.
And it's both cartoonish and creepy enough for Adventure Time.
Jelly invulnerability. Like the kid from the QQ story told in journal form with different colours for each person. He's not strong, or anything. He's just invulerable, and his boddy jiggles like jelly, bouncing magic and attacks back at people who send them, which is unlike the protag of that story, and I forgot its name.. Annotated. That's it.