Vote tally - Long Nights Ahead (Harry Potter)

Adhoc vote count started by WastingPixies on Jul 28, 2017 at 5:56 PM, finished with 31 posts and 10 votes.

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WastingPixies
Long Nights Ahead (Harry Potter)
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  • [X][NAME] Rose Potter
    [X][GENDER] Female
    [X][PLAN] Terrifying Child of the Darkness
    [X][PLAN] - Plan Thrill Seeker
    [X][NAME] Triene Potter
    [X][GENDER] Female
    [X][NAME] Triene Potter
    [X][GENDER] Female
    [X][PLAN] - Plan Thrill Seeker
    -[X] Str - 3 - 3 CP
    -[X] Dex - 4 - 4 CP
    -[X] Sta - 3 - 3 CP
    -[X] Int - 4 - 4 CP
    -[X] Per - 3 - 3 CP
    -[X] Wis - 3 - 3 CP
    -[X] App - 3 - 3 CP
    -[X] Man - 1 - 1 CP
    -[X] Cha - 4 - 4 CP
    -[X] Alertness 1 - 1/3 CP
    -[X] Athletics 1 - 1/3 CP
    -[X] Larceny 1 - 1/3 CP
    -[X] Magic 3 - 1 CP
    -[X] [2 CP] Eidetic Memory - You've got a brain like a steel trap! You can accurately recall anything with a successful Int + Alertness Roll. The more success the more accurate, and more things you can remember.
    -[X] [3 CP] Third Sight - Even when your eyes are obscured and deceived, There is something... more. A clarity of thought and vision that extends beyond the realm of mortals. You automatically roll to Disbelieve Illusions when you encounter them, even before realizing that there is an illusion to begin with.
    -[X] [3 CP] Daredevil - You have an inborn need to take insane risks, and your lucky that you are damn good at living through them. Decreased Difficulty on dangerous feats, and you can ignore a single 1 on those rolls.
    -[X] [4 CP] Moon Mana - Something that has happened in your generation at your hometown, attracting more magicals there. Must have in order to start with skill points in Magic.
    -[X] [5 CP] Will of Iron - You are completely Immune to Supernatural Fear Effects, and other mental attackers have increased Difficulty effecting you.
    -[X] [+1 CP] Over confident - You know you can do everything, and anything, and you are more than determined to prove those who say you can't wrong.
    -[X] [+1 CP] Airhead - Maybe you have trouble paying attention, maybe your a little forgetful, whatever it is, there is something about you that people have trouble taking seriously. Various alterations to Social rolls
    -[X] [+2 CP] Curiosity - You know what they say about Curiosity, but even so, your need to know can override your common sense if you fail a Will Roll.
    -[X] [+2 CP] Sensation Junkie - You love the feeling of feeling. New things all the time. You must make a roll when given a chance to try out something new and different, or fall to your need to try all the things.
    -[X] [+3 CP] Otherworldly Taint - There is something... off about you. Something is strange and unusual. Perhaps it's an odd color of hair or strange eyes, maybe just something about your Aura. But whatever it is, it draws attention from the wrong crowds.
    --[X] Hair is as warm as any other part of the body.
    [x] Jessamine Potter
    [x] Female
    [x] Plan: Silver Tongue
    -[x] Stats:
    --[x] Str - 1 (- 1 CP)
    --[x] Dex - 2 (- 2 CP)
    --[x] Sta - 2 (- 2 CP)
    -[X] Int - 4 - 4 CP
    --[x] Per - 5 (- 6 CP)
    --[x] Wis - 5 (- 6 CP)
    -[X] App - 3 - 3 CP
    --[x] Man - 5 (- 6 CP)
    -[X] Cha - 4 - 4 CP
    -[x] Merits:
    --[x] Common Sense - What are you doing? Climbing through the window! Why? The door's unlocked. There must be something in the water here, because Common sense is more than a little rare. (- 1 CP)
    --[x] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +1 to all acts of lying and deceit. (- 1 CP)
    --[x] Good ol' Kid - There's something just darn Trustworthy about you! +1 die to all social interactions with 'Good' Characters. (- 1 CP)
    --[x] Redeemer - With a smile on your face, and an outstretched hand, you are willing to forgive (NEVER FORGET) those who have wronged you, and been wronged by the world. +1 die to all Social interactions with 'Evil' Characters. (- 1 CP)
    --[x] Silken Voice - You've a voice like velvet with a tongue like silk. +2 die to all social actions involving using your voice to your advantage. (-2 CP)
    -[x] Maluses:
    --[x] Compulsion - You have a mental compulsion that you need to do for things to feel right, whether it be knocking on a doorframe before passing, or if odd numbers feel cleaner. If you cannot fulfill the Compulsion you are going to be distracted and unable to properly focus. +1 to difficulty of all rolls until the Compulsion is sated. (+ 1 CP)
    --[x] Craven Looks - There is just something about you that screams 'Low' and 'Weak' and sniveling. In appropriate situations -2 to social rolls. (+ 1 CP)
    --[x] Pack Chow - You have somehow royally pissed off one of the local Werewolf Packs, they will do what they can to ruin you and everything you care for. Can not be taken with Pack Bound. (+ 6 CP)
    -[x] Skills:
    --[x] Awareness - You can notice things, things that others don't. Things that don't fit in the normal world, so you still you need some skill to recognize what it is that you are noticing. x2 (- 2/3 CP)
    --[x] Etiquette - You understand the nuances of proper behavior in society. This skill is used during haggling, dancing, dinner etiquette and all forms of diplomacy. You know, being polite. x2 (- 2/3 CP)
    --[x] Empathy - Understanding the emotions of others is something that many people can do, if you can simply sympathize with, feign sympathy for, or play on such emotions is what this skill is all about. You are an easy hand at discerning motive, and might be able to pick up on when someone is lying to you. x2 (- 2/3 CP)
    --[x] Expression - How eloquent you are with your words, this is your ability to get your point across clearly, whether through conversation, poetry or even mail. A higher Expression makes it so your opinions or beliefs cannot be ignored. Whether you are a talented actors, skilled at conveying moods or feigning emotion with every gesture, your point is still made. Additionally, this Talent represents your ability for poetry, creative writing or other literary art forms. x3 (- 1 CP)
    --[x] Finance - You can learn the ins and outs of commerce, from evaluating an item's relative worth to keeping up to date with currency exchange rates.T his knowledge can be invaluable when brokering items, running numbers or playing the stock market. Sufficiently high levels of finance allows you to raise your standards of living to a very comfortable level. x1 (- 1/3 CP)
    --[x] Intimidation - Intimidation takes many forms, from outright threats and physical violence to mere force of personality. You know the right method for each occasion, and can be very… persuasive. x2 (- 2/3 CP)
    --[x] Leadership - This is your ability to inspire others to follow your lead, to recognize your place. Leadership has less to do with manipulating people's desires than it does with presenting yourself as the sort of person they want to follow. This is usually paired with Charisma rather than Manipulation. x2 (- 2/3 CP)
    --[x] Politics - This is your familiarity with the politics of the moment, including the people in charge and how they got their. This knowledge can aid you in dealings with or influencing politicians. x1 (- 1/3 CP)
    --[x] Subterfuge - You know how to conceal your own motives and project what you like. Furthermore, you can root out other people's motives, then use those motives against them. This is a skill that defines your talent for intrigue, secrets and double dealing. x2 (- 2/3 CP)
    [X][NAME] Rose Potter
    [X][GENDER] Female
    [X][PLAN] Terrifying Child of the Darkness
    [X] Cross Dominant - You have trained yourself to the point where neither hand is particularly stronger than the other. You suffer no Penalties for using your 'Off-hand' and only a minor increase in difficultly for doing different things with both hands at the same time
    [X] Enhanced Senses - One of your fives senses are extraordinarily sharp! For each level choose one of the five senses to enhance. -3 -- Sight, Hearing, Touch
    [X] With Grace - You are extremely agile and delicate in your movements! -1 Difficulty to all Dex rolls.
    [X] Medium - I see Dead People. And not just the Still-Here. The Restless Dead can see you too.
    [X] Cat-like Balance - -2 difficulty to all rolls involving balance
    [X] Double Jointed - -2 difficulty to all rolls involving flexibility
    [X] Natural Channel - This world isn't the only one, and the other world... clings to you. Seeps in your skin and dances across the rim of your mind. Just be careful. Crossing over is not something to do lightly, and crossing back isn't easy. All Spirits and Demons start one step less hostile to you.
    [X] Moon Mana - Something that has happened in your generation at your hometown, attracting more magicals there. Must have in order to start with skill points in Magic.
    [X] Will of Iron - You are completely Immune to Supernatural Fear Effects, and other mental attackers have increased Difficulty effecting you.
    [X] Compulsion - You have a mental compulsion that you need to do for things to feel right, whether it be knocking on a doorframe before passing, or if odd numbers feel cleaner. If you cannot fulfill the Compulsion you are going to be distracted and unable to properly focus. +1 to difficulty of all rolls until the Compulsion is sated. +1 -- Everything must be in 4s, 9s, or 13s
    [X] Airhead - Maybe you have trouble paying attention, maybe your a little forgetful, whatever it is, there is something about you that people have trouble taking seriously. Various alterations to Social rolls +1 -- Less an Airhead, and more that you just don't seem to understand humans
    [X] Phobia - There exists something out there that you are completely terrified of to the point of madness. 1 point version, you must make a will roll, or be unable to even approach the thing you are afraid of. +1 -- Unicorns are scary
    [X] Shy - You're no social butterfly, that's for sure. The 3 point version is +2 difficulty to social interactions, with +4 if you are the center of attention. +3 - Most kids at school stayed away from you, now you don't know how to react to people
    [X] Disturbing Mannerisms - You have a habit or a means of doing something that people just can't stand. You may not even notice it, but everyone else does. +2 -- Short, Twitchy movements that look more at home in a horror movie, Slightly deranged looking smile
    [X] Curiosity - You know what they say about Curiosity, but even so, your need to know can override your common sense if you fail a Will Roll. +2
    [X] Absent-Minded - You have lousy short term memory and commonly get distracted from your goals. +3
    [X] Otherworldly Taint - There is something... off about you. Something is strange and unusual. Perhaps it's an odd color of hair or strange eyes, maybe just something about your Aura. But whatever it is, it draws attention from the wrong crowds. +3 -- Crimson Eyes, Hair seems to lag behind Rose, as if she were underwater?
    [X] Clan Cursed- You have somehow royally pissed off one of the local Vampire Clans, they will do what they can to ruin you and everything you care for. Can not be taken with Clan Marked. +6
    [X] Pack Chow - You have somehow royally pissed off one of the local Werewolf Packs, they will do what they can to ruin you and everything you care for. Can not be taken with Pack Bound. +6
    [X] Str - 4
    [X] Dex - 5
    [X] Sta - 1
    [X] Int - 6
    [X] Per - 4
    [X] Wis - 3
    [X] App - 8
    [X] Man - 1
    [X] Cha - 1
    [X] Academics - Your knowledge, and the general things of just being smart. - 4
    [X] Alertness - Your ability to figure out what is truly happening around you. - 2
    [X] Awareness - You can notice things, things that others don't. Things that don't fit in the normal world, so you still you need some skill to recognize what it is that you are noticing. - 3
    [X] Intimidation - Intimidation takes many forms, from outright threats and physical violence to mere force of personality. You know the right method for each occasion, and can be very….persuasive. - 5 - Rose is unsettling when not moving... when she wants to be unsettling... well...
    [X] Larceny - This skill entails familiarity with the tools and techniques for picking locks,pickpocketing, safe-cracking, as well as countless forms of breaking and entering. - 1
    [X] Magic - Your skill at channeling and using Magic. - 5 - Magic comes to the thing that calls itself a girl as easily as breathing comes to the living
    [X] Subterfuge - You know how to conceal your own motives and project what you like. Furthermore, you can root out other people's motives, then use those motives against them. This is a skill that defines your talent for intrigue, secrets and double dealing. - 2 - Not so much bad at understanding subterfuge, but Rose simply doesn't understand people, and so has trouble figuring out motives and other such things
    [X] Stealth - This skill is the ability to avoid being detected, whether you are in hiding or moving at the time. Stealth is often tasted against someones else's Perception. This ability is for obvious reasons, highly useful in following enemies unseen. - 5 - Rose moves where she wants, when she wants, and no one is the wiswer
    [X][NAME] Alice Potter
    [X][GENDER] Female
    [X][PLAN] Hunter IN the Darkness
    -[X] Str - 3
    -[X] Dex - 6
    -[X] Sta - 3
    -[X] Int - 3
    -[X] Per - 3
    [X] Wis - 3
    -[X] App - 3
    [X] Man - 1
    [X] Cha - 1
    -[X] [1 CP] Common Sense
    -[X] [1 CP] Cross Dominant
    -[X] [1 CP] Light Sleeper
    -[X] [2 CP] Enhanced Senses - Hearing and Sight
    -[X] [2 CP] With Grace
    -[X] [2 CP] Mystic Eyes - Flame
    -[X] [4 CP] Moon Mana
    -[X] [5 CP] Will of Iron
    -[X] [+2 CP] Disturbing Mannerisms - You reeeeaally don't act like a kid
    -[X] [+3 CP] Otherworldly Taint - Well, those who hunt monsters must be careful not become one themselves. You will worry about that later, if you are still alive and the mother******* stop trying to kill you.
    -[X] [+6 CP] Clan Cursed - Apparently, they don't like when food fights back and kill someone important
    -[X] [+6 CP] Pack Chow - It's kinda even worse to refuse the noble offer of becoming a werewolf for killing the former. They tried to press the issue and you responded in kind.
    -[X] Alertness - 5
    -[X] Athletics - 3
    -[X] Awareness - 5
    -[X] Magic - 5
    -[X] Medicine - 1
    -[X] Melee - 5
    -[X] Stealth - 3
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