Light in the Dark (Fleet Quest)

Created
Status
Ongoing
Watchers
96
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TBA
The Captain
Location
Southampton, Great Britain
Pronouns
He/Him
It is the start of the 24th Century and Humanity has spread amongst the stars under the banner of the United Nations. For centuries, the United Nations has stood as the sole government of the human race apart from fringe colonies. Once a benevolent if imperfect organisation, the golden age of the 22nd Century gave way to the gilded age of the 23rd Century. Peace and unity has given way to unhappiness and revolts that have only grown more common as greed and corruption have set in.

Abuse of power has gone from a rarity to commonplace, arguably becoming the new formal. With a vibrant democracy having become a stagnant oligarchy, something must give as the United Nations is now just a twisted mockery of the once noble organisation.

Yet there are those who still believe in the ideals and principles of the United Nations that led to the golden age of humanity. These idealistic individuals can be primarily found in the United Nations Space Command, where a legacy of true belief has been stubbornly clung to even as it becomes an increasingly diminished light in an increasingly dark era.

Use plan voting.

Who are you?

[] Write-In Name

[] Male.
[] Female.

What makes you special?
[] Your Charisma. You are especially charismatic, able to charm others and sway them to your side. You can easily earn loyalty and inspire fanatical devotion to yourself and your cause.
[] Your Intelligence. You are a natural prodigy, a genius who can easily figure out the facts and numbers. You are good at sorting out organisation and the paperwork, able to pick out solutions with ease.
[] Your Determination. You have a strong sense of determination that lets you push things that extra step. You have limits like every person, but you can push right up to those limits and keep going.

What warship is your flagship?
[] UNS Athena
One of the more common battleship designs, the Mars-class Battleship is a tough fighter who can dish out plenty of firepower. It lacks any hangar bays, but nothing shy of another battleship can stand up to it in direct battle. The UNS Athena has been further upgraded with a special fabricator module to keep the warship supplied with spare parts and ammunition so long as she has access to raw materials.
Mars-class Battleship UNS Athena
Weapons: 4, Heavy number of double-barrelled heavy railguns even for a battleship and a decent point defence system for anti-small craft work.
Shields: 4, Dual heavy-duty shielding units.
Hull: 8, Reinforced battleship hull with dual heavy armour plating.
Engines: 1, Standard set of dual engines for a capital ship.
Crew: Regular
Special = Fabricator Module: Limited ability to fabricate new parts and equipment from raw materials.

[] UNS Dauntless
The Victory-class Battlecruiser is pretty standard for its role with the firepower of a battleship, but the speed of an agile cruiser. The UNS Dauntless has been further modified with additional command systems to enhance her role as a flagship.
Victory-class Battlecruiser UNS Dauntless
Weapons: 4, Several batteries of double-barrelled heavy railguns backed up by light laser cannons and a decent point defence system for anti-small craft work.
Shields: 3, Heavy-duty shielding units.
Hull: 6, Reinforced battleship hull with a standard amount of armour plating.
Engines: 4, Triple dual engines for extreme speed even by battlecruiser standards.
Hangar: 4/1 Bomber Squadron, 1 Interceptor Squadron, 2 Fighter Squadrons.
Crew: Regular
Special = Fleet Command Systems: Improved ability to coordinate fleet actions.

[] UNS Exemplar
The Enterprise-class Fleet Carrier is pretty normal for an UNSC fleet carrier. It lacks direct offensive and defensive capabilities, but makes up for it by being able to support a dozen squadrons of small craft. The UNS Exemplar has been further modified with additional systems to coordinate her various small craft squadrons in the field.
Enterprise-class Fleet Carrier UNS Exemplar
Weapons: 2, Several batteries of light laser cannons and a pair of heavy torpedo launchers.
Shields: 2, Standard warship shield generator.
Hull: 5, Basic carrier hull with a standard amount of armour plating.
Engines: 1, Standard set of dual engines for a capital ship.
Hangar: 12/2 Gunboat Squadrons, 3 Bomber Squadrons, 3 Interceptor Squadrons, 4 Fighter Squadrons.
Crew: Regular
Special = Squadron Coordination Network: Enhanced ability to command all small craft squadrons.

[] UNS Pegasus
Fulfilling a role between the battleship and the fleet carrier, the Colossus-class Assault Carrier has enough firepower to stand up to an enemy cruiser or squadron of escorts at the expense of less hangar space. The UNSC Pegasus has been further modified with extra-heavy armour plating to resist damage that has gotten past the shields.
Colossus-class Assault Carrier UNS Pegasus
Weapons: 3, Mixture of standard railguns and missile launchers and a decent point defence system for anti-small craft work
Shields: 2, Standard warship shield generator.
Hull: 5, Basic carrier hull with a standard amount of armour plating.
Engines: 1, Standard set of dual engines for a capital ship.
Hangar: 8/1 Gunboat Squadron, 2 Bomber Squadrons, 2 Interceptor Squadrons, 3 Fighter Squadrons.
Crew: Regular
Special = Heavy Armour: Chance to resist damage to hull and core systems.

[] UNS Stellaris
One of the newest designs put into production by the UNSC, the Earth-class Supercarrier is an impressive ship with the most modern technologies incorporated into it. While lacking in direct combat capabilities for its size, it is still comparable to most capital ships and capable of supporting up to two dozen small craft squadrons. Unfortunately, the newness of the UNS Stellaris is matched by the newness of her crew.
Earth-class Supercarrier UNS Stellaris
Weapons: 3, Several batteries of heavy lasers and missile launchers backed up by lighter variants of both.
Shields: 2, Standard warship shield generator.
Hull: 7, Supercarrier hull with medium armour plating.
Engines: 1, Triple dual engines for extreme speed even by battlecruiser standards.
Hangar: 24/4 Gunboat Squadrons, 6 Bomber Squadrons, 6 Interceptor Squadrons, 8 Fighter Squadrons.
Crew: Green
Special = Next-Gen: Built with the latest state of the art technology..

[] UNS Paragon
One of the oldest warships still in active service with the UNSC, the Constitution-class Dreadnought might be notably obsolescent, but it is not obsolete yet. With extensive weapons, defences and hangar space, the UNS Paragon is crewed by a proud and experienced crew and the warship herself has picked up a few tricks up her sleeve over her long service.
Constitution-class Dreadnought UNS Paragon
Weapons: 5, Extensive amount of triple-barrelled heavy railguns backed up by heavy missile launchers and a decent point defence system for anti-small craft work.
Shields: 5, Overlapping heavy-duty shielding units with backup units.
Hull: 9, Reinforced dreadnought hull with dual heavy armour plating.
Engines: 1, Standard set of quad engines for a superheavy warship.
Hangar: 6/1 Gunboat Squadron, 2 Bomber Squadrons, 1 Interceptor Squadron, 2 Fighter Squadrons.
Crew: Veteran
Special = Old Girl: A long service with a dutiful crew has her with a few tricks up her sleeve.
Flaw = Last-Gen: Made with last generation technology and lagging behind modern technology.

***​

New quest inspired by the likes of Remnant Fleet quest by @Trent01 though the premise is different. In this quest, you will be taking the command of an idealist UN captain and the remains of his task force as the gilded age of humanity collapses into a dark age. Sticking to your principles and beliefs, you will need to salvage something worth saving from the collapse of civilization as humanity know it or die trying in the process.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
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[X] Your Intelligence. You are a natural prodigy, a genius who can easily figure out the facts and numbers. You are good at sorting out organisation and the paperwork, able to pick out solutions with ease.

any of the ships work for me
 
I'm afraid that you will need to use plan voting.
hmmm in that case
[X] What is a plan
-[X]Jeff Frederick
-[X] Male.
-[X] Your Intelligence. You are a natural prodigy, a genius who can easily figure out the facts and numbers. You are good at sorting out organisation and the paperwork, able to pick out solutions with ease.
-[x] UNS Stellaris
 
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[X] Plan maybe Transhuman Cyborg on Carrier?
-[X] Edward-3-Centurion
-[X] Male.
-[X] Your Intelligence. You are a natural prodigy, a genius who can easily figure out the facts and numbers. You are good at sorting out organisation and the paperwork, able to pick out solutions with ease.
-[X] UNS Stellaris
It lacks any hangar bays
Why do strikecraft even work in space combat? Is lack of FTL drives and other luxuries on them gives them good thrust/mass ratio plus their small size and magic ECM gives them chance in space combat? Do their strikes pass shields?
 
Personally leaning a bit on these two.
[] UNS Stellaris
One of the newest designs put into production by the UNSC, the Earth-class Supercarrier is an impressive ship with the most modern technologies incorporated into it. While lacking in direct combat capabilities for its size, it is still comparable to most capital ships and capable of supporting up to two dozen small craft squadrons. Unfortunately, the newness of the UNS Stellaris is matched by the newness of her crew.
This one gives us really good tech, though gives us a green crew which could get seasoned if we survive long enough.
[] UNS Paragon
One of the oldest warships still in active service with the UNSC, the Constitution-class Dreadnought might be notably obsolescent, but it is not obsolete yet. With extensive weapons, defences and hangar space, the UNS Paragon is crewed by a proud and experienced crew and the warship herself has picked up a few tricks up her sleeve over her long service.
This, well, good ship, likely having special actions only those familiar with the vessel and crew would know and expect, but may not have the same potential other options have due to it being close to obsolete before everything went into the gutter.
 
Why do strikecraft even work in space combat? Is lack of FTL drives and other luxuries on them gives them good thrust/mass ratio plus their small size and magic ECM gives them chance in space combat? Do their strikes pass shields?
A mixture of setting conventions and myself being a fan of starfighters.

The exact technobabble in-universe explanation has yet to be sorted out and I won't do it before it is necessary because I don't want to tie myself down with statements about the setting that aren't relevant to the plot at hand. Not making those statements leave me more wiggle room to work with.
 
A mixture of setting conventions and myself being a fan of starfighters.

The exact technobabble in-universe explanation has yet to be sorted out and I won't do it before it is necessary because I don't want to tie myself down with statements about the setting that aren't relevant to the plot at hand. Not making those statements leave me more wiggle room to work with.
Like if carriers dont have any reason to be usefull in battles to come(and if so why were they build?) then I would think Athena is much better pick up.
[] UNS Athena
One of the more common battleship designs, the Mars-class Battleship is a tough fighter who can dish out plenty of firepower. It lacks any hangar bays, but nothing shy of another battleship can stand up to it in direct battle. The UNS Athena has been further upgraded with a special fabricator module to keep the warship supplied with spare parts and ammunition so long as she has access to raw materials.
Because in any such quest your Fleet is always straped for manufacturing/maintence/repair ability so having some redundancy is always welcome.

Also is my name/possibility of being a cyborg an okay write in or should I change it as 24th century humanity is being luddite about transhumanism?
 
Because in any such quest your Fleet is always straped for manufacturing/maintence/repair ability so having some redundancy is always welcome.
...Thinking about it. there is probably something else we need to consider...
New quest inspired by the likes of Remnant Fleet quest by @Trent01 though the premise is different. In this quest, you will be taking the command of an idealist UN captain and the remains of his task force as the gilded age of humanity collapses into a dark age. Sticking to your principles and beliefs, you will need to salvage something worth saving from the collapse of civilization as humanity know it or die trying in the process.
While it is unlikely for a technological regression to kick in real quickly, it probably is something we would actually need to worry about. Which...
Well, might change the calculous a bit, and might make the near obsolete ship a safer bet, between it both being relatively low-tech, and the vast knowledge of the craft from the crews, they might have an easier time keeping in shape even as maintenance capability drops across known space.
 
Like if carriers dont have any reason to be usefull in battles to come(and if so why were they build?) then I would think Athena is much better pick up.
Carriers are useful in the setting. That is why you have three of them as options, two of the other options have hangars and the last option has not having any hangars as a drawback of the ship.
Also is my name/possibility of being a cyborg an okay write in or should I change it as 24th century humanity is being luddite about transhumanism?
There is some genetic engineering and cybernetics around, but nothing that makes someone unrecognisable human unless you get into the realm of highly illegal activities or excesses of the ultra-rich, the latter not being the same as the former due to rampant and blatant corruption. For the most part, it will be some genetic engineering to improve general fitness or tweaking the colour of your hair or eyes and the odd cybernetic implant that amounts to a phone or id card.
 
This might fall into the category of unnecessary questions that are better left unanswered, but while I'm fixated and in the mood to start scrounging for appropriate pictures, would uniforms be more UNSC or Starfleet?
 
[X] The Last DJ
- [X] Oliver Pellew
- [X] Male.
- [X] Your Determination.
- [X] UNS Paragon

If we are going to be the light in the darkness, we need to be stubborn enough to keep punching the barriers before us until either they shatter or we do.
Also, I like the idea for our ship to be an older one, it means that the kinks have been shaken out and there's less of a problem with repairing things then there might be for newer and less widespread tech. Also, a Veteran crew is a good thing for a lot of reasons.
 
[X] What is a plan

Changin my vote. Why? Because I cant stand that lately pretty much most of quests picks/gets a female protag despite most voters being male.
 
[X] What is a plan
-[X]Jeff Frederick
-[X] Male.
-[X] Your Intelligence. You are a natural prodigy, a genius who can easily figure out the facts and numbers. You are good at sorting out organisation and the paperwork, able to pick out solutions with ease.
-[x] UNS Stellaris

Gimme Supercarrier.
 
[X] Plan: The Boss

Carriers good, fem protag good. Charisma will be important to hold everyone together through the coming difficulties.
 
[X] Old Ship, New Captain
-[X] Cassandra Lastra
-[X] Female
-[X] Your Determination
-[X] UNS Paragon

I think we can beat any problem with tenecity, no need for a fancy new ship. Just rugged determination.
 
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