Turn 1: January and February 10100
The stars shine down from above as you relax on your deck, leaning on a firm metal railing. As you gaze upwards, you can't help but drift into daydreams.
It was the hundredth year after the ten thousandth year, a momentous date- Albeit, one that no one knows the significance to. Were it not for the ancient clocks telling the world of the date, not a single soul would know the year. Yet… It was an iconic time. The world had been allowed to congeal for too long, the weak trampled by an uncaring society and history forgotten by the masses. You had spent far too long idling, and it was time to change the world. As you sat there stargazing, you knew that there were countless others out there, thinking just like you- You might meet them, and you might fight them, but whatever happens you know it will be interesting.
With the dull chiming of the town bell, you shake off your muses and prepare to witness the main event. As a ship in harbor, you had a prime viewing location to watch the fireworks. With screams of energy and mighty booms of powder, you watched as Halftown sent dazzling streams of light into the air, a cacophony that lit up the night. It wasn't the best you had ever seen, but it was pretty good for a town of this size.
With a muttering to announce her presence, you turned around to see Anastasia coming up from below, a perpetual scowl on her elegant face. She launches into her complaints without even greeting you, saying "Doctor, why don't we just scram already? It's a dumb hick town, and their little fireworks festival doesn't even have any good booze."
With a smile, you turned to her, a grin creeping across your face. "Anastasia, we don't need to go to another city. Everything I need can be found here", your gaze sliding off her to survey the cloying sea foam of Sugar Bay.
"Let the rest of the Devious Sisterhood know. Tonight, you may rest. But tomorrow, we work harder than we ever have before."
What is your name?
[ ] NAME: Charity
[ ] NAME: Sabrina
[ ] NAME: Maire
[ ] NAME: Write in, as long as it's a name that makes sense.
For this quests mechanics, you will start with 2 Free actions and 1 martial Adventurer action- Free actions can be spent on anything, but your additional Adventurer action can only be spent on martial actions, and it will be carried out by your companions. Because you might also be voting to use a free action on a martial task, please specify which one is being done by the adventurers. Over the course of the quest, you will increase the number of actions you get (Ex. Hiring and organizing some financiers will gain a stewardship action, growing your powerbase will generate new Free actions at certain thresholds).
A correct plan should look something like this-
[ ] FREE: Locate Something to Investigate
[ ] FREE: Train with the Devious Sisterhood
[ ] ADVENTURER: Explore the Saccharine Seadens
Martial Actions:
[ ] Hunt Pirates
- Halftown is relatively safe, but there are still some pirates in the Gulf of Sweetness- Spending some time hunting pirates would be good for reputation or any potential bounties.
- Medium difficulty.
[ ] Explore the Saccharine Seadens
- The Saccharine Seadens are a maze of interconnected sunken caves, grottos, and underground rivers- It is filled with Ne'er-do-wells, misshapen beasts, and trapped boltholes.
- DCs will decrease with increased attempts or more knowledge.
[ ] Explore the Algae Flats
- The Algae Flats are a menace to ships, and are host to a bevy of shipwrecks. Most aren't too old, but you never know what you might find amidst the mists and monsters.
- DCs will decrease with increased attempts or more knowledge.
[ ] Train with the Devious Sisterhood
- While you might consider yourself an academic, having such a small crew means that you will often be placed in danger, or have to fight and run personally. Training with your companions will be useful.
- Can be repeated. There will be higher DCs after each success until you reach a martial cap.
[ ] Establish Territory by Force
- With force of arms, you may subjugate a village. Unfortunately, you lack the ability to truly control one with the forces you have now. They will send you taxes, but you will not control them directly. The locals will also dislike this.
Stewardship Actions:
[ ] Buy Artifacts
- Halftown is full of artifacts, some more potent than others. While there isn't really a market to sell your own, you could try to find any that would be useful for you.
[ ] Explore Halftown
- While living on the ship might be cheaper than staying in the city, Halftown is still your temporary home- It would be best to familiarize yourself with the city, learning both the local laws and the society that you are adjacent to.
[ ] Find Jobs
- Halftown is… Not the greatest place to find jobs. The town is protected by local guards and militias, with not much to encourage any raids. There is not much spending money, and the locals are not very curious about the death traps near their home. Yet, there are still probably jobs if you know where to look.
[ ] Find Independent Money Making Schemes
- Halftown might not be a boomtown, but there are still opportunities- At least, you hope so. It might be algae collection, relic flipping, or a special trade route; You won't know until you look.
[ ] Establish Territory by Finance
- With the lure of money and jobs, you may influence a village. It would provide manpower and any special resources it produces, while taking in your money. Unfortunately, you lack the forces to actually control the town, so it would be autonomous.
Diplomatic Actions:
[ ] Form Contact Network
- You already have some scientific contacts around the region, but it would be best to organize yourself to take full advantage of this- With a proper contact network, information will pass to you much faster than simple acquaintanceship.
[ ] Meet Halftown Leaders
- Despite their lack of power in the grand scheme of things, those who control Halftown are still people who can make your life much harder. Meet with them, learn who they are, and establish yourself as friendly.
[ ] Improve Reputation in Halftown
- While Halftown isn't hostile to you, they don't especially care either. As an outsider, you will have to work harder than a local to get the same respect, and some resources or information will come easier if you are trusted.
[ ] Spend time with the Devious Sisterhood
- Each member of the sisterhood might be here because of you, but you aren't glorified for that- they are independent people who like to do their own thing. Spend some time with them, learn more about them, and grow your relationship with them.
[ ] Find a Teacher
-[ ] Write in stat
- For your own improvement, you might want to find someone that can teach you about diplomacy, stewardship, intrigue, or occult to unlock a training action. You may also find one for martial or learning to decrease your DC. This person may become part of your crew if you hire them and develop a good relationship, otherwise they will remain a professional resource.
[ ] Establish Territory by Words
- With the strength of your reputation and the power of your words, you might convince a village to join you. You will be reliant on their current leaders, and shaping their policies will be a test in trust. Unfortunately, you lack the forces to actually control the town, so it would be autonomous.
Learning Actions:
[ ] Locate Something to Investigate
- The Sugar Bay is full of interesting sites for study, but many of them have already been plunged. In order to not waste your time, it would be best to narrow down the avenues for investigation. You know that you will find something, it's just a matter of what and how many.
[ ] Diagnose Halftown Artifacts
- Halftown residents have artifacts, many of which were never properly examined- Since you are going to be spending time here anyways, offering to look at Artifacts for money would be an easy way to earn a quick buck.
[ ] Research Upgrades for the Ship
- The ship works well enough, but you could always improve it- Faster, more storage, adding weapons, or much more. Before you can get someone to build it, you need a blueprint.
[ ] Brain Training
- While you are skilled in matters of the mind, you can always be better- Set some time as study hours, and sharpen your intellect.
- Can be repeated. There will be higher DCs after each success until you reach a learning cap.
[ ] Work on Scientific Acclaim
- The researchers who live along the Coldbrew Coast stay in contact through special papers and letters, which remain engaging and informative despite the delays- While you have nothing to write about at the moment, taking part in these socially distant forums will help find new contacts and improve your image.
Intrigue Actions:
[ ] Form Informant Network
- While having a public network is all well and good, sometimes you need information from the little guys- This will get you a wider range of information, and often before others get to know about it.
[ ] Investigate Smugglers
- The Gulf of Sweetness functions as a calm interior to the Coldbrew Coast, and it is located right next to Semisubmersi- There are a good amount of pirates who use this place to stash their illicit goods. If you could find one, it would be a boon to your treasury.
[ ] Find Acceptable Targets
- This area is sleepier than most, but that doesn't mean it is always peaceful- Bandits, pirates, and exploiters are everywhere in the world. Find someone who you can attack without worrying about reprisals or innocents.
[ ] Establish Territory by Proxy
- With carefully aimed threats and bribes, you can suborn the leaders of a village. This will provide you with a stream of revenue that would be smaller than normal control, but you don't gain any responsibilities or negative reputation. Unfortunately, you lack the forces to demand much, so your contract with them would be inflexible.
Occult Actions:
[ ] Test Sugar Bay
- The seawater is different here, and the source of this sugar is located somewhere in the bay. Take samples, consult your ledgers, and put the water through the paces. If there is anything you can find about it, it would
[ ] Investigate Sugar Bay
- People have been looking for the source of this sugar since they started living here, but nothing has been found. If you want to try, you might attempt to triangulate it with diagrams and ceremonies, your ship floating about as you strain. It is nearly impossible at the moment, but you can still try.
[ ] Dissect Monsters
- The creatures that inhabit this area are not natural, or at least that's what your books say. Something about the coast has warped them, and it is up to you to find out.
[ ] Research Gods
- You are not religious, and neither are many people along the Coldbrew Coast, but you can never be too prepared- Learn of the religions, of their gods, and of the people who worship them.
I will have a character sheet ready soon, voting will close in 12 hours. If writing in the type of action being used is too hard then we can try another way, but I want to try this method.