Vote tally - Libra's Lament, a Magical Girl Quest [Complete]

Adhoc vote count started by Faraway-R on Jun 13, 2018 at 3:27 AM, finished with 80 posts and 5 votes.

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Faraway-R
Libra's Lament, a Magical Girl Quest [Complete]
Post #4540
Post #4619

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  • [X] EXP Plan Upgrade, Trade Veil for Moon Scepter
    -[X] Upgrade Sunlight Scepter to level 20 (850)
    -[X] Upgrade Moonlight Scepter to level 19 (180)
    -[X] Upgrade Veil of the Lunar Goddess to 21 (200)
    -[X] Upgrade Supernova to level 10 (350)
    -[X] Purchase Neverending Sunlight (450)
    -[X] Upgrade Soothing Moonlight to level 15 (600)
    [X] Plan: Solar Power
    -[X] Moon throws her Moonlight Scepter at Benign Guardian to make her use up First to the Fray. (try to not trigger Brave Souls)
    -[X] Sun casts Scorching Sunlight at Benign Guardian using Radiant Shine Unbroken to double it's power after First to the Fray has been used up.
    -[X] Moon casts Scorching Sunlight at Benign Rogue once Benign Guardian has been taken out. If Benign Guardian has not been taken out by the aforementioned Scorching Sunlight try to finish Sun's job instead of casting at Benign Rogue.
    -[X] Try to stay away from the Kunais Benign Rogue is sticking into the walls and roofs.
    [X] Plan Prepare for the End
    -[X] Use Soothing Moonlight to heal Moon as many times as you can until she's back at full health.
    -[X] Try to blind Rogue again with Supernova, then attack her with Moon's scepter. Try to be ready with a cast of Scorching Sunlight if she teleports somewhere.
    -[X] Try to get rid of as many of the Kunais Rogue has scattered as you can to limit her mobility, then box her in so she can't dodge as much.
    -[X] Try to take to the air so as to limit Rogue's options in battle and take advantage of Radiant Shine Unbroken.
    [X] EXP Plan Intercept
    -[X] Upgrade Moonlight Scepter to level 20 (370)
    -[X] Upgrade Veil of the Lunar Goddess to level 22 (410)
    [X] EXP Plan Nova
    -[X] Upgrade Veil of the Lunar Goddess to level 22 (410)
    -[X] Upgrade Supernova to level 15 (1020)
    -[X] Purchase Neverending Sunlight (450)
    [X] Exp Plan: Supernova
    -[X] Neverending Sunlight (450 XP) # Sun will be able to cast more than 1 spell per turn, maybe even 4.
    -[X] Supernova 3 -> 15 (1020 XP) # Supernova damage increases to 58339 - enough to one-shot Benign Rogue. Also strong likelihood of upgrading Detonate to Collateral Damage, making it harder to dodge.
    -[X] Moonlight Scepter 18 -> 20 (370 XP) # Moon can now win intercept conflicts against Silver Diamonds, additional APT
    -[X] Veil of the Lunar Goddess 20 -> 21 (200 XP) # Health: 752,966 -> 1,204,745
    -[X] Soothing Moonlight 10 -> 14 (460 XP) # 73690 Heal
    [X] Plan: Supernova
    -[X] whatever you do, stay ready to resurrect.
    -[X] Go into melee with Rogue.
    -[X] Moon goes first and either attacks or if Rogue plays it aggressive tries to intercept the attack if it's the Silver Diamonds.
    -[X] Sun follows right in Moon's wake and if Rogue takes the bait of attacking Moon, casts Supernova trying to get Rogue caught in the AOE.
    --[X] If Rogue somehow manages to dodge this, see if you can follow up with a Scorching Sunlight at her new position.
    --[X] If you can't follow up with Scorching Sunlight (e.g. she teleported out of sight) use your newly found Multi/Omnicaster to heal Moon. The area ought to be clear of Kunais for a little bit.
    -[X] Moon and Sun both try to stay close to each other, so that if Rogue negates an attack of one of them the other can try to attack Rogue while Rogue tries to hit with her Unblockable attack.
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