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Ongoing
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Congratulations SV, you are Taylor's power! Or, more accurately, Taylor's power is to receive letters from you. One letter per day, that is. Of at most 100 words. But don't fret, you'll be able to buy upgrades to her power! Like more letters! And more words! Awesome, isn't it? No, you can't give her other abilities. Her power is letters, duh. But surely, with all your knowledge of the setting and future events, you can guide her safely to rescue her world! Right?
Salutatio
Location
Europe


Salutatio


Taylor woke up to a headache. For a moment, she just lay there with her eyes closed, her thoughts slow and fuzzy. The bed she was lying in was comfy, and it took her a while to gather her thoughts enough to take any action. Eventually, she opened her eyes and blinked a few times, trying to take in her surroundings. While the room she was in was blurry without her glasses, it was definitely not her room. The room was painted white, with white furniture, tinted in an orange light by a low sun. The bed she was lying in was also white, and seemed to be a hospital bed.

She groggily grabbed around, trying to find her glasses. Somebody had been nice enough to place them within her reach, and she eventually found them on a side table next to the bed. She sat up and put them on, finally able to take in the room. Yes, definitely a hospital room. Looking down, she saw that she was dressed in a hospital gown. Her clothes were nowhere to be seen. Somebody must have undressed her, then, and put her in this robe. Her thoughts were sluggish. Why had that been needed? As far as she could tell, she was uninjured, apart from a few scraps and bruises. She tried to think back. Why was she in the hospital in the first place?

The locker. All at once, her memories returned, blowing away the fog that had been clouding her mind, as she remembered the events of that morning, the sight, the smell, the feeling of vomit and used tampons on her skin, the laughter of Emma and Sophia. How she had been locked in there forever, as she struggled in a panic, unable to move, with nobody coming to her aid, all those people who had been standing around and saw her getting locked into the filth, nobody lifting a finger or calling a school staff member. She clenched her fists, feeling bile rise at the back of her throat.

She suppressed the urge to vomit, swallowed, and took a deep breath. It failed to fully calm her, but it helped her control the panic rising up within her. She focused on her breathing, inhaling and exhaling slowly, until her emotions had quieted down somewhat.

She didn't fully remember what happened afterwards. She had a faint recollection of suddenly falling, and blinding light, before darkness took her. Most likely, when someone had eventually opened the locker, she had fallen out and fainted. That would also explain why she was in the hospital now. How long had she been out?

Looking around the room again, she noticed a clock above the door, showing about a quarter to eight. Given the sunlight shining in from outside, and the time of year, it had to be in the morning, which meant she had been unconscious for nearly a day. Assuming it was still January, of course. For all she knew, she had been unconscious for half a year – no wait, she still had bruises. January it was.

She let herself fall back onto the bed with a sigh. Looking up, she noticed a small sign above her bed. It was a simple piece of paper, pushed into a plastic display case attached to the wall. She had no trouble reading it, even upside down.

 
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Mechanics
Congratulations SV, you are Taylor's power! Or, more accurately, Taylor's power is to receive letters from you. One letter per day, that is. Of at most 100 words. But don't fret, you'll be able to buy upgrades to her power! Like more letters! And more words! Awesome, isn't it? No, you can't give her other abilities. Her power is letters, duh. But surely, with all your knowledge of the setting and future events, you can guide her safely to rescue her world! Right?

So, how does this work?

There will be an update for each in-story day, covering the day from Taylor's perspective (or the perspective of another addressee). At the end of the day, you get to pick what to send her the next day, and what upgrades, if any, to buy. As write-in options are effectively obligatory for this, I'll use a vote-by-plan system. For at least the first 24 hours after an update, there is a voting moratorium, where people can discuss and propose plans. I'll then make a post with all the proposed plans, which are then voted on for at least another 24 hours. It is permissible to vote for multiple plans, but only one will get chosen in the end.

Plans should include the text of the letter(s), the options and abilities applied to each letter, and what to buy with your points (if anything). They should also have a name, so people can vote for them. Keep in mind that, depending on the level of Security, Thinker Protection and Taboo you have, others might be able to learn of the letters, either directly or via Taylor's actions. Bad Ends are very much a possibility.

Every day at least one letter is sent, you get a point. You can spend these points to buy upgrades (see here). Each upgrade can only be bought once, unless noted otherwise. Upgrades are split up into different categories. Upgrades must be bought from top to bottom in each category, unless the upgrade is marked with ⮁. The cost listed is the cost for this upgrade, not the total of it and all above. You can buy upgrades across categories in any order.


Omakes and temporary points

You are very welcome to write any omakes you like. Each omake will grant the author a temporary point, unless I feel people start abusing that by posting very short or low-effort omakes. If I declare an omake to be canon, in addition to the temporary point, the author also gets a normal, permanent point.

Temporary points can be spent to buy upgrades for one single day. They're gone afterwards, as though they had never been bought in the first place. Quite useful if you only need, say, a couple extra words, or want one of the Letter Forms for that particular letter...

FAQ
More questions? Ask away!

Is this set in canon or an AU?
I'm adhering to canon, to the best of my ability to discern and simulate it. I may or may not follow fanon, so long as it doesn't contradict canon.
Note that only Worm (and Glow-worm, I guess) is canon, not Ward (as I have yet to finish it).
How does letter delivery work?
The letter will appear out of thin air somewhere at the specified location, at some time within the given time frame, and bear the name of the addressee on the envelope. Beyond that, by default, anybody who finds it can pick it up, open it and read it. Or they could see the name on the envelope and hand it to addressee, unread or not. The letter isn't going to appear in some unreachable or hard-to-find place (unless you use the higher levels of Delivery Location to specify that), but it will not necessarily put itself in the path of the addressee.
Upgrades to Security allow you to enhance the letter's, well, security.

Note that the letter still needs to be aimed at the addressee. You couldn't, say, have a letter to Taylor drop on Piggot's desk, for example. Generally, the location needs to be one where the addressee might reasonably be expected to be at the time (home, school, work, etc.). It is, however, permissible to send a letter somewhere the addressee might find, even if it's more likely that someone else finds it first, provided, again, you're not aiming it at a specific person (so "anonymous letters at Winslow" is acceptable for Taylor, as is "strange letters at the PRT" if the addressee is a Ward, but you normally can't have letters to Taylor appear in Sophia's locker).

If you pick Post Delivery, you instead need to specify an address. If the address could be easily found in canon (such as in a phone book), you only need to specify the location unambiguously (so e.g. "The Dallon home" works). The address must be one valid for the addressee, so, like with the aiming rule above, you couldn't sent a letter with Taylor as the addressee to the Dallons.
The letter will then appear unnoticed amidst the other letters of the mailman as they are starting their deliveries for the day, and they will (presumably) deliver it normally.
 
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Abilities
Points
Gain one point per day if a letter is sent.
Letter Length
Up to 100 words.
An abbreviation counts as the number of words it represents, or its letters, whichever is fewer.
Letter Frequency
1/day
Delivery Location
Choose building.
See also "How does letter delivery work?" in the FAQ in the mechanics post.
Delivery Time
Choose hour
Post Delivery
Letter may be delivered normally by post, ignoring Delivery Location & Time.
Post Delivery letters come with proper address and stamps.
Addressees
Taylor Hebert
Thinker protection
Letters cannot be perceived or predicted with Thinker abilities before delivery (but can be afterwards). Can't be turned off.
Taboo
If a Thinker notices a discrepancy through a Thinking power (such as the sudden appearance of a letter out of nowhere), they will dismiss it. Can't be turned off.
Letter Form
By default, the letter is a plain white letter of normal size, with the text printed on it in black.
The envelope is likewise plain white and of normal size, with the name of the addressee on it (also printed, in black).
 
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Upgrades
Font size reduced so the table fits.

Cost
Effect
Starting value
Bought
Points
0
Gain one point per day if a letter is sent.
X
-2
Can choose to send no letters on a given day and still get the basic point, plus an extra point.
No extra points gained if Taylor thinks/knows there'll be no letter(s). Extra points halved on each successive day.
Can be bought multiple times, cost doubles every time it is bought
-2
Extra points are gained as long as no letter is delivered, whether SV chose to send a letter not.
Letter Length
-1
+50 words letter length. An abbreviation counts as the number of words it represents, or its letters, whichever is fewer.
Can be bought multiple times, cost increases by -1 every second time it is bought
100 words
Letter Frequency
-10
Send an additional letter per day (an additional letter "slot")
Can be bought multiple times, cost doubles every time it is bought
1/day
?????????????????
???????????????????????????????????????????????????????, ??????????????????????????????????, ?????????????????????????????????????.
??????????????????????, ?????????????????????????????????. ?????????????????????????????????????????????????????????????????????.
???????????????????. ?????????????????????????????????????????????? 7 days.
???????????????????????????.
????????????????????????????.
Delivery Location
0
Choose building
X
-1
Choose room
-1
Choose part of room (e.g. desk)
-2
Arbitrary location
Delivery Time
0
Hour
X
-2
Minute
-2
Second
-1
Arbitrarily precise
Post Delivery
0
Letter may be delivered normally by post, ignoring Delivery Location & Time
Post Delivery letters come with proper address and stamps
X
-3
Letter may be delivered normally by post as "express mail", at Delivery Location & Time (both up to penultimate level)
Letters and delivery personnal are protected from interference until delivery.
Addressee
-7
Add a new addressee
Can be bought multiple times, cost increases by -1 every time it is bought
Taylor Hebert
Security
0
None. Using security upgrades is always optional.
X
-3
Only addressee can open letter. While unopened, its contents are imperceptible, both mundanely and by Thinkers
-5
Others ignore letter unless addressee draws attention to it
-3
Others cannot perceive letter while unopened
-10
Others cannot perceive letter
Thinker protection
0
Letters cannot be perceived or predicted with Thinker abilities before delivery (but can be afterwards).
Using thinker protection upgrades is always optional. The base version is not.
X
-2
Letters cannot be perceived or predicted with Thinker abilities before opening
-5
Letters cannot be perceived or predicted with Thinker abilities, but their effects (e.g. addressee actions) can
-20
The recipient of a letter is a Thinker blindspot for 12 hours after receiving a letter
Taboo
0
If a Thinker notices a discrepancy through a Thinking power (such as the sudden appearance of a letter out of nowhere), they will dismiss it.
Using taboo upgrades is always optional. The base version is not.
X
-5
If someone notices a discrepancy (such as the sudden appearance of a letter out of nowhere), they will dismiss it.
Letter Form
-1
Add a new color theme for letter and/or envelope (default:blank/white). Can freely switch between themes (incl. none, max. one).
Can be bought multiple times
-1
Add a new header (max. 40 words). Can freely switch between headers (incl. none, max. one).
Can be bought multiple times
-1
Add a new signature (max. 40 words). Can freely switch between signatures (incl. none, max. one).
Can be bought multiple times
-1
Add a new note (or address) on the outside of the envelope (max. 40 words). Can freely switch between notes (incl. none, max. one).
Can be bought multiple times
Conditional Letters
-5
A letter may be chosen to be conditional, in addition to normal specifications. It will only be delivered if the specified condition(s) are fulfilled.
Conditions are evaluated according to the combined knowledge of all addressees.
Mistaken beliefs by addressees can lead to faulty evaluation.
-5
More conditional letters may be specified than there are slots left. As conditions become fulfilled, letters are sent until slots are exhausted.
 
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