ColdGoldLazarus
Contrary Quester, Spreadsheet Queen, Pink Flamingo
- Location
- Challenger Deep
- Pronouns
- She/Her
So unless you've been living under a rock for the past half a century, I'm sure most everyone on here knows what Lego is. And if you've paid any sort of attention to Lego during the '00s, I'm sure you've at least seen promotional material for Bionicle, even if you didn't necessarily know what was up with those weird non-brick action figure power-ranger-like robot-looking guys. But I'd be very impressed if anyone was aware of the existence of the Slizer/Throwbots (which I will henceforth refer to as Slizer, on account of it just plain sounding cooler) line, Bionicle's predecessor.
Releasing in 1999 and ending within the year in 2000, Slizer was intended to be a Really Big Thing, but for better or for worse it wound up being doomed to obscurity while its successor instead took on that role. (and ultimately played a big part in saving the company from its financial crisis at the turn of the century.) Regardless, even though we never got the vending machines(!) that were considered, what we did get were some very neat and well-engineered little toys, a lot of fantastic box art with a uniquely 90's-era aesthetic that sparked the imagination of my much younger self... and a story premise that was as confusing and self-contradictory as it was intriguing and promising.
So let's start with that.
When I say self-contradicting, I mean that depending on if you went with the American version or the European version, there were two similar yet distinct ideas at play, and everything had different names. In the American version, titled 'Throwbots,' eight beings; Torch, Scuba, Ski, Turbo, Jet, Amazon, Granite, and Electro, all on their separate single-biome planets, doing... things. (The illustrations on the disks they all came with seemed to imply hunting for resources and fighting elemental beings) The European version, (Slizers) meanwhile, had Fire, Sub, Ice, City, Judge, Jungle, Rock, and Energy, all on the same planet doing... things. Occasionaly, they'd all go to Judge's sector, a huge dome-shaped building atop the planet, to compete in tournaments for... reasons. It was all quite vague.
In the European version, the planet was divided a little too neatly into different elemental sectors.
Additionally, they seemed to be split up into two factions; the 'good' ones consisting of Ice/Ski, City/Turbo, Sub/Scuba, and Fire/Torch; while the 'evil' ones were Judge/Jet, Jungle/Amazon, Rock/Granite, and Energy/Electro. Each quartet could also combine, though the results were... decidedly awkward.
That's the first wave. Then the second wave happened, with both versions falling in line with the European single-planet setup, as a GIANT DEATH METEOR crashed into it and destroyed three of the regions.
It was probably rather traumatic for everyone involved.
Which left us with four new sets replacing half of the old cast and a new, only slightly less awkward combiner of Blaster, Spark, and Flare. Of particular note among the new names was Millennium, whose name was a clear allusion to the new year at the time, and had the ability to convert between a normal-sized figure riding a motorcycle and a large titan figure. It also seemed to be set up as an opposition to Blaster, though that was where the line abruptly ended in order to pave way for the equally short-lived Roboriders and then the much more successful Bionicle.
Oh, and as a final point of interest, there was a fan-submitted design called "Hiker Mike" that got canonized, though they never got a chance to actually appear before the line ended. (Not that there seemed to be any media aside from the magazines for him to appear in, but still.)
And thus concludes the crash-course on basically everything about Slizer. It was all just that vague.
So why did I just spend an hour or two writing all that out? Because I thought it would be interesting/cool/fun/ect to brainstorm a hypothetical scenario where Slizer/Throwbots did last longer, was more greatly recognized, and most importantly - had a cohesive story told in greater detail through a more official form of media. What would it be like? Assuming we're still working from the same basic premise of four vs four, how would it be developed in greater detail? What personalities would the characters have? (For example, take Judge - cold and unyielding, or gleefully corrupt, or well-intentioned extremist, or something completely different?) Would we go with the American or European version, or use a mixture of both? Would the planet or planets have anything resembling realistic geography? Would we add in any new characters, since twelve is a pretty small roster, or stick to what's there? What about Hiker Mike? And what even is the deal with Millennium and Blaster anyway?
I don't know if anyone else will even be interested in this, but I did find myself wondering what SV's take on it would be, so here it is.
Releasing in 1999 and ending within the year in 2000, Slizer was intended to be a Really Big Thing, but for better or for worse it wound up being doomed to obscurity while its successor instead took on that role. (and ultimately played a big part in saving the company from its financial crisis at the turn of the century.) Regardless, even though we never got the vending machines(!) that were considered, what we did get were some very neat and well-engineered little toys, a lot of fantastic box art with a uniquely 90's-era aesthetic that sparked the imagination of my much younger self... and a story premise that was as confusing and self-contradictory as it was intriguing and promising.
So let's start with that.
When I say self-contradicting, I mean that depending on if you went with the American version or the European version, there were two similar yet distinct ideas at play, and everything had different names. In the American version, titled 'Throwbots,' eight beings; Torch, Scuba, Ski, Turbo, Jet, Amazon, Granite, and Electro, all on their separate single-biome planets, doing... things. (The illustrations on the disks they all came with seemed to imply hunting for resources and fighting elemental beings) The European version, (Slizers) meanwhile, had Fire, Sub, Ice, City, Judge, Jungle, Rock, and Energy, all on the same planet doing... things. Occasionaly, they'd all go to Judge's sector, a huge dome-shaped building atop the planet, to compete in tournaments for... reasons. It was all quite vague.
In the European version, the planet was divided a little too neatly into different elemental sectors.
Additionally, they seemed to be split up into two factions; the 'good' ones consisting of Ice/Ski, City/Turbo, Sub/Scuba, and Fire/Torch; while the 'evil' ones were Judge/Jet, Jungle/Amazon, Rock/Granite, and Energy/Electro. Each quartet could also combine, though the results were... decidedly awkward.
That's the first wave. Then the second wave happened, with both versions falling in line with the European single-planet setup, as a GIANT DEATH METEOR crashed into it and destroyed three of the regions.
It was probably rather traumatic for everyone involved.
Which left us with four new sets replacing half of the old cast and a new, only slightly less awkward combiner of Blaster, Spark, and Flare. Of particular note among the new names was Millennium, whose name was a clear allusion to the new year at the time, and had the ability to convert between a normal-sized figure riding a motorcycle and a large titan figure. It also seemed to be set up as an opposition to Blaster, though that was where the line abruptly ended in order to pave way for the equally short-lived Roboriders and then the much more successful Bionicle.
Oh, and as a final point of interest, there was a fan-submitted design called "Hiker Mike" that got canonized, though they never got a chance to actually appear before the line ended. (Not that there seemed to be any media aside from the magazines for him to appear in, but still.)
And thus concludes the crash-course on basically everything about Slizer. It was all just that vague.
So why did I just spend an hour or two writing all that out? Because I thought it would be interesting/cool/fun/ect to brainstorm a hypothetical scenario where Slizer/Throwbots did last longer, was more greatly recognized, and most importantly - had a cohesive story told in greater detail through a more official form of media. What would it be like? Assuming we're still working from the same basic premise of four vs four, how would it be developed in greater detail? What personalities would the characters have? (For example, take Judge - cold and unyielding, or gleefully corrupt, or well-intentioned extremist, or something completely different?) Would we go with the American or European version, or use a mixture of both? Would the planet or planets have anything resembling realistic geography? Would we add in any new characters, since twelve is a pretty small roster, or stick to what's there? What about Hiker Mike? And what even is the deal with Millennium and Blaster anyway?
I don't know if anyone else will even be interested in this, but I did find myself wondering what SV's take on it would be, so here it is.
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