Let's Read The March North

The March North is the first book in a series of 5 books set in and around the Commonweal. Each book is self-contained, so readers may enjoy as many or as few of the books as they like. In the words of the author, Graydon Saunders, the series is "Egalitarian Heroic Fiction."

The first book, the March North (The March North by Graydon Saunders - Books on Google Play), has the incredibly short official description of "Presumptive female agency, battle-sheep, and bad, bad odds." I can't think of a better description that wouldn't give far too much away, or give completely the wrong impression, so let's go with that for now.

I haven't written a Let's Read before, but I wanted to share these books with you because even though I'm the kind of person who happily spends hours in libraries and bookstores, I've never read anything else like this. You'll see what I mean once we get into it.

Spoiler Policy
Please spoiler any information from chapters or books we have not yet reached in this thread. Similarly, as per the author's request, don't post any information from his Google Group.

Graydon Saunders has a writing style that can be described as idiosyncratic. In addition, he has a tendency to include references, names, and nouns that readers are not yet familiar with. Since he's done this consistently in all of the books I can only assume he's doing it deliberately to remind us that this is not our world and help us share in the confusion of the characters. Saunders' characters often find themselves needing to act without complete information or suffering from visions indistinguishable from insanity, so let's soak in the confusion together.

Please do speculate about what's going on based only on the information provided in what we've read so far. I can't wait to see what wild theories everyone comes up with.

Where to get the book
Google Books: The March North by Graydon Saunders - Books on Google Play
Kobo: https://www.kobo.com/us/en/ebook/the-march-north-1
Apple Books: The March North
links to those storefronts via Direct2Drive Available now at your favorite digital store!

Some of his books have also been added to a number of library systems across the US and Canada as an ebook, so it's worth checking those if you can't afford/don't want to pay the $5 for TMN.

There are no print editions, nor is there an audiobook, due to financial considerations. No publisher for the former, and Graydon would want to pay the voice actor union rates and can't get the math to pencil out.

Posting Frequency
I'm going to try to post a new chapter every day. Including today.
Edit: Starting with book 2, I no longer have any pre-prepared chapters. I will try to make time to read and do writeups every day, but may miss days occasionally. Please be patient with me.

If there's a thread for announcing new Let's Reads threads, please let me know so I can go share this there.

Quick links to the start of the Let's Read for each book
Book 2: A Succession of Bad Days
: Let's Read The March North Discussion - Books
 
Last edited:
Chapter 1
Chapter 1

The March North said:
"They're sending us a Rust, somebody who goes by Blossom, and Halt."

"Halt?" Twitch says the name again, emphasis different. Not supposed to be anything surprising in the monthly update. "What could we possibly have done to deserve Halt?"


The first chapter opens with that cryptic and worrisome exchange. No, we're not supposed to know who any of these people are yet. Or even who is speaking with Twitch. I'm impressed by how swiftly and tersely Saunders informs the audience that Halt is bad, bad news while at the some time creating confusion and uncertainty about everything else.

The chapter then goes on to, briefly, inform, or rather, imply, that this conversation is happening somewhere called "West Wetcreek." If you're wondering why they need to specify a creek is wet, the chapter quickly provides an explanation.

The March North said:
These days there's a Westcreek (dust dry), a West Wetcreek, a Lost Creek (swamp), and Split Creek (on some fixed astrological schedule: fire, blood, venom, beer) in the province of Westcreek. I'm leaving out the rest of the Creeks, plural, the stuff further east.

…  Split Creek's not a little working.

Let's try to unpack this.
1) The locals are sufficiently stubborn to keep referring to a dry creek-bed by its former name. We learn in the next few paragraphs they've been doing so for at least 300 years. This is more than a normal amount of obstinacy.
2) The behavior of Split Creek is not natural. It's not even what passes for natural in your typical fantasy setting. Somebody made it run alternately with fire, blood, venom, and beer. None of those are water. Somebody with enough power that nobody has been both able and willing to set it right in at least 300 years.
3) The, still unidentified, speaker is familiar enough with magic to be confident distinguishing small magical workings from large ones, not that it's hard to tell in this case. But this is a nicely subtle way of establishing that this is not a low magic setting.

This scene also establishes that the West Wetcreek is on the far Western edge of someplace called "the Creeks." The people who live in the Creeks are also called Creeks.

The next couple of paragraphs establish that the Commonweal has been internally peaceful for the past 300 years. The Creeks are peaceful even by those standards. I get the impression that sheltered Hobbits from the Shire would be impressed by the amount of peace, plenty, and general tranquility in the area. The author even manages to sneak in an implication that the Creeks aren't naturally peaceful or prosperous, but rather that the current idyllic condition is the result of consistent hard work, attention to detail, even "Spring feels planned", and the beneficence of the Commonweal which allowed the population to triple up to the current relatively stable levels.

Next we get our first character description.
The March North said:
Twitch: twitchiest guy ever — tongue clicking, toe-tapping, will drum on any small object you don't take away provided an absence of immediate lethal threats — looks at me a bit funny and hands The List down, tapping on the cover.

This is one of the tamer character descriptions, but it immediately provides a distinguishing personality quirk that will help us remember and recognize him. No physical description, though. No obsession with hair or eye color or graceful curves or bulging muscles as you see in so much fantasy writing. Both of these will be consistent elements in character descriptions.

One of the main complaints I've heard about these novels is that it is hard to mentally visualize how characters look. I think that's a fair complaint. On the other hand, I remember being told over and over in school that what matters is who someone is on the inside, not how they look. So maybe we're getting the part of the description that really matters. The lack of physical descriptions is also used to underline the importance of the few descriptions we do get. It can make for some dramatic reveals.

The March North said:
There's a lot of Independents these days, sorcerers good enough that the basic deal — the Line don't extinguish them, and in return they show up for five years in fifty and do subtle clever things to make the Commonweal work better, besides staying out of trouble and politics — applies. That's the List, the sorcerers good enough to make themselves ageless by a means the rest of us will tolerate. But the List contains the Short List, too. Parliament gives it a polite name, but what it means is, "if this one causes trouble, send a battalion". There's fifty-odd names on the Short List, out of the couple thousand on the List as a whole.

Out of the Short List there's the first page; no-one tries to give it a polite name or come up with some reason for it. It's a list of twelve names, all them older than the Commonweal. Halt's name is the first of that dozen, by any measure: knowledge, terror, or simple grim seniority. Even Twitch, born and bred here, left West Wetcreek only into the Line, has heard of Halt.

If any among the Twelve causes trouble, the standing orders are to send nothing less than a full brigade in full array.

So Halt is not just a bad sorcerer. They're the baddest, oldest, scariest, smartest sorcerer our narrator is aware of. The obvious question, and the question bothering both Twitch and the viewpoint character, is why Halt is coming to a quiet backwater like the Creeks?

What's a brigade? We haven't been told yet. Apparently it's larger than a battalion. What's a battalion? We haven't been told that yet either. We haven't even been told what the Line is, other than they're in the habit of executing sorcerers who cause trouble or "make themselves by a means the" Commonweal won't tolerate. Which, given some of the ways fairy tales describe gaining immortality like bathing in the blood on an innocent once a month, seem fair enough.

I'm trying to strike a balance between discussing the chapters and just quoting the whole book so I'll skip over some more character descriptions and background here. In the next few paragraphs we learn:
The March North said:
Rust's name is the fourth name of that dozen, and Rust and Halt do not get on.

Blossom, though, Blossom is under a hundred and on the Short List already.

The Short List, as we know it so far, goes:

1) Halt
2) ???
3) ???
4) Rust

?) Blossom


So 2 of the 4 most powerful sorcerers are coming to the same place at the same time. They're both coming to West Wetcreek, along with Blossom. That's something like a sixth of the Commonweal's mightiest headed for one of the most peaceful parts of it. This would be a bit like learning that a sixth of all the nuclear equipped bombing squadrons in the entire country and a marine strike team had suddenly been redeployed to your neighborhood. There aren't a lot of believable reasons for something like that to be happening. None of the possible explanations are encouraging.

Also notable that Blossom is smart and talented and powerful enough to make it into the top 50 immortals in under 100 years. We're told the Commonweal has existed for at least 500 years, which means Blossom is stronger than people five times older than Blossom. Or more. Impressive, and at least a little scary.

The narrator figures much the same.
The March North said:
Either someone's decided that Split Creek desperately needed plugging about a hundred years ago, or someone else is afraid that Halt and Rust's long feud is soon to have a failure of decorum and believes the devastated landscape ought to be far away from the City of Peace.

There's a third option.

There was a time when I could have believed the third option wasn't what we were going to get for, oh, at least a minute and a half.
 
Chapter 2
Chapter 2

The March North said:
The drill night wasn't a disaster.
This is what's generally called damning with faint praise. Drill night wasn't technically "a disaster", but probably wasn't far short of it. That's the sort of thing you say when you can't think of anything nicer to say and really wish things had gone better. This is a great example of how Saunders tends to talk around some topics, rather than making points directly, especially with the narrator in this book. There are a few places in the second half of the book where he's clearer, but for the most part we'll need to read between the lines.

The March North said:
The West Wetcreek Wapentake — don't think I'll say that five times fast — isn't bad, precisely. Aside from me, and Twitch, four (it should be five, but we've got four platoons instead of five short ones) sergeants and a quartermaster, none of them think this is their job.
Basically, the Wapentake are like the National Guard, or most non-professional militaries for that matter. Being soldiers isn't their "real" job. So even the people who take it seriously aren't putting as much effort into it as they would if they were focused on it full time. The Captain lists all the many problems this causes, but does point out a few bright spots as well.
The March North said:
… pretty much all of them have been pulled into cleaning wool or helping with the canning, so there's a reliable delicacy of touch you don't expect to find in the Regular Line.

For anything you can do in files or double files, a regular unit wouldn't beat them.

Long story short, they're fine when doing small scale, delicate work like boiling water for canning. Or even when doing civil engineering tasks which generally aren't time-sensitive and don't require the whole company working together. Unfortunately, they're pretty bad at anything else. In particular, they're bad at large scale activities, like fighting. To fight effectively, they need to fight together as a group, and they're not really managing that right now.
The March North said:
As a company they don't coalesce.

To make things worse, they don't trust their leader.
The March North said:
For some guy whose ancestors weren't born here, or for a standard half of them think runs on necromancy, there just isn't any reflex of trust.
It's subtle, and I missed it the first few times I read this, but when the narrator says "some guy whose ancestors weren't born here" the narrator is talking about is themself. The part-time soldiers the narrator is nominally leading, don't trust him, even if they do obey. More or less.

Even harder to notice, is that the soldiers don't understand how their primary weapon, the standard (or focus), works. Half of them think it's spooky evil necromantic magic.

The March North said:
So they want to argue, and do great canals and they'd be hopeless at fighting, when you must react without thought. Back at the end of the Bad Old Days, you'd get some sorcerer willing to pound at the focus to see if there was a way through; these days, they know there isn't, not with anything they can do, and go for flash floods or a million hornets or worse, anything to get your attention off them long enough to get away. If they do get away, they come back by surprise; you can't keep a company together all the time. Not a problem for a regular battalion, which can keep a guard company up in rotation. Pretty hopeless when one company is all you've got.

Demons are worse — demons are fast — and over the borders is still the Bad Old Days.
This is wonderfully dense world building. Apparently fighting in this world involves sorcerers. Sorcerers who used to "pound at the focus" but have since gotten smarter than hurling raw force and fireballs and instead use "flash floods or a million hornets or worse" now. Are you excited for the fight scenes yet? Because a battle with all those elements sounds amazing to me.

Interestingly, whatever "the focus" is, it's got enough oomph behind it to reliably crush sorcerer's powerful enough to summon a lake's worth of water. As long as the sorcerer is dumb enough to face it head on. It takes more people contributing to "the focus" to be able to deal with a smart or tricky sorcerer. The Commonweal does have enough soldiers for that, organized into "regular battalions" made up of companies.

Unfortunately, the Wapentake doesn't have enough people to deal with smart, tricky sorcerers. All they've got is a single, slightly understrength (4 platoons instead of 5) company. Which is probably enough to deal with stupid bad guys. At least the narrator thinks they could if the Wapentake would follow orders reliably. Which, since they don't follow orders, is a pretty big if at the moment.

The next couple sections are more discussions of the differences between a part-time force like the Wapentake and professional soldiers. All pretty typical stuff that's pretty much the same as in our world.

The narrator has the Wapentake practicing their drill, which is the most productive thing the narrator can think of until they figure out how to explain what a real fight would be like. While drill is wrapping up, something unusual happens.
The March North said:
… today unusual is being led by a five-tonne sheep under a howdah.

Giving no outward sign of being the least bit surprised, the narrator turns to deal with the five-tonne so-called sheep while Twitch wraps up and sends the Wapentake home. Since there are no walls a bunch of the Wapentake stick around anyways to see what's going on with the monster sheep. The detail about no walls is very important. People build walls when they think they're likely to be attacked. Even if the attack is only once in a generation or two, historically speaking, most human civilizations still invested in walls, because they'll save your life that one time you need them. Therefor, any place that doesn't have walls must be really, really peaceful or have a central government that is very afraid of revolts and isn't willing to allow walls outside the capital. We heard last chapter about just how peaceful the Creeks are, but the lack of walls is a nice confirming detail. One of the many little details Graydon Saunders does such a good job of remembering and keeping consistent.

Instead of telling us about the sheep first, the book first describes one of the people traveling near the five-tonne sheep. Personally, I'd be more interested in the house-sized sheep, but that's not who the narrator focuses on initially.
The March North said:
We've got Rust, all right. Rust's horse looks good and plain and honest, too, and it might have been. It might still be; Rust has been riding the ghost of that horse since there are records, and if anyone knows how that works, they're not saying.
Good news everyone. Rust isn't just a terrifyingly powerful sorcerer. He's a necromancer riding on the ghost of a dead horse! Great, excellent. Rust is such a good necromancer that he can make his ghost horse look "good and plain and honest" instead of looking like some spooky skeletal abomination. Can today get any worse? Yes, yes, it can.

The March North said:
The sheep with the howdah has to be Halt. If you're willing to call something six-horned and about five tonnes a sheep, anyway.

Smells like a sheep.
Halt, who is stronger and scarier than Rust, is riding the sheep. Again, I have to wonder why the narrator is focusing on Rust here. My mind is still stuck on the giant sheep. It has six horns and the strongest sorcerer in the Commonweal on its back!

We do, finally, get the Captain's impression of the sheep
The March North said:
… it looks like someone set out to cross malice with a sheep and got black iron and brass into the malice.

It breathes slow, which you'd expect, and fire, which you would not. Pale flames a metre long from each nostril on the exhale, which is giving Twitch pause. Might not show to strangers, but there's no twitchiness in Twitch just now.
Oh yeah. The sheep breathes fire. Which everyone but the Rust and the narrator are sensibly disturbed by. Just to emphasize how scary Rust is, Rust finds the sheep amusing. He's either wildly overconfident or scarier than a house-sized fire breathing malice sheep. It is, of course, the latter. Because that's the direction our luck is running this chapter.

The Captain, completely undisturbed, greets Halt politely. Everybody else is thoroughly rattled. More by Halt than the sheep. Because Halt is, well, the book talks a lot about how scary Halt is so I'll point you back to all those descriptions and just repeat that Halt is the strongest and scariest sorcerer in the whole of the Commonweal.
The March North said:
Everybody knows a lot of things about Halt, some of which are true. Hardly anyone seems to know Halt's not a metre-fifty tall and looks like someone's grandma. Maybe not your grandma, no-one in the Creeks is that delicate, even adjusting for scale, but someone's.
Halt is so scary that even looking like a tiny delicate grandma, her mere presence makes people alarmed.

I'll take a moment to note here that there's a very subtle hint that Creeks are on the large side hidden in the above quote. We'll get more details about that as the book continues.

Halt has a very convincing grandma appearance. "Halt's best benign look is an excellent effort." Rust isn't quite as good at pretending to be human:
The March North said:
Rust, who can manage to look good materially. Plain and honest, yeah, right the way through, but even as an adjective, "good" sort of shudders away from the standard's view of Rust.
I really like this line. A very subtle way of saying that Rust isn't just terrifying. He's also a terrible, terrible person. This'll be relevant several times later on.

Both Halt and Rust have been commissioned as "Staff Thaumaturgists." This is surprising because:
The March North said:
Staff Thaumaturgists get kept around to do things like straighten nails; anything too delicate to get the duty platoon to do. Anyone with enough active talent to consider seriously that someday, if they work hard, they could become a qualified assistant village sorcerer is drastically overqualified to be a Staff Thaumaturgist.
I'm struggling to find an analogy sufficiently absurd. It'd be a bit like a nuclear physicist who is also a senator signing up to serve as, not even an officer, but like the armory sargeant's assistant. These people are insanely overqualified for their nominal assignments.

The narrator takes it all in stride and asks if there's a third; mostly because they're wondering if Blossom is playing the same ridiculous game. Blossom is not. Blossom is something much stranger. So much so that the narrator, for the first time, can't manage to keep a straight face.
The March North said:
Blossom hands me a sheet of paper, folded in three lengthways, personal orders, unit orders is a stack of paper, and something that can only be called a scroll.

The standard reaches out and eats the scroll, which is I suppose what it is supposed to do when this kind of thing never happens. The orders … Part-Captain, detached half-battery, Blossom in formal and actual command, battery to be attached, specialisations, commendations, and a hand-written postscript from the Foundry-Master to the effect that if Blossom is not returned to artillery-making whole and intact said master shall have my tripes tanned and used for tompions.

Much joy I might wish the Foundry-Master of the attempt. That shows, there's a thread of caution from Twitch.
At this point you might be curious what a standard is; since now it's going around eating official paperwork. Which is apparently perfectly normal and reasonable. More so than a sorcerer being made an officer (only a single step down from the narrator who we only now learn is a Captain). Which is something the Captain thought was impossible. Well, we're not getting an explanation of the standard this chapter. Much like most of the Wapentake, what the standard is and how it works will remain a mystery for now. I'm looking forward to when we finally get to see it in action.

Unlike the other two sorcerers, Blossom is also wearing armor. The standard, regulation issued, armor for a person with Blossom's rank of part-captain. This is even weirder than the other two being made staff thaumaturgists.

The Captain gamely rallies and gives Blossom instructions/orders for how to get the gunners in her "battery" beds and food.

It's not super important right now, but Blossom is riding a vaguely horse-shaped thing that the Captain is sure isn't a horse but doesn't otherwise recognize. It must be pretty weird since he was willing to call the thing breathing fire a sheep but declines to extend the same courtesy to the "horse-thing" Blossom is riding.

This has been a chapter of startling revelations. Enough so that the Captain needs a moment to calm down before concluding the formalities.
The March North said:
Staffers are of the Line, not in the Line, and are not welcomed to units, which means there is another customary phrase.

"I am sure your service will be excellent and memorable."
 
Chapter 3
Chapter 3

The March North said:
It's been a long time since there was even a territorial battalion stationed in West Wetcreek; the opinion that nothing happens in the Creeks is not restricted to the folk who live there.

The third chapter opens with a reminder that the Creeks are unusually peaceful. In most contexts this is good. Unfortunately, right now it is important mostly because it means the Wapentake, the local militia, a.k.a. the only soldiers in the entire region, are unprepared for any sort of conflict.

The next couple of paragraphs fill in some more detail of the buildings used by the Wapentake. They were built hundreds of years ago for several times as many people as currently make up the Wapentake, so there's plenty of capacity for Blossom's artillerists.

The buildings are also in good shape. Much better than you'd expect in our world for buildings used by a group that nobody expects will need to do much of anything. But the descriptions also serve to further reinforce how few of the soldiers there are. A company where there should be a battalion. Several buildings have been replaced by grassy fields. Others have been converted for civilian use. It all gives an impression of a long, long time of peace and stability.

The building the Captain lives in is "one of less than a dozen standard-shrines that date from the time of the Foremost." No, the Foremost have not been introduced in this book before. Graydon Saunders frequently includes references to things long before explaining them. New readers are not expected to know what is being described but I wanted to point out this snippet because it's a nice bit of detail that dates the building very clearly once you've read the later books.

We also learn that the scary sorcerers are going to be living with the Captain, because that's where the rooms for Staff Thaumaturgists are. In addition to having creepy magic folk in it, the building also has
The March North said:
… no kitchen — no point — but Creeks don't do social well without this vile stuff they make from wood lettuce roots. The same stove-and-kettle setup will do for actual coffee, and since Creeks in general have the same view of coffee as I do of the lettuce roots, what would be scant supply for a company can stand to have a couple of Independents added to the Captain and Quartermaster.

It is not clear at this time why there's no kitchen in the building, but there is a reason the Captain thinks there is no point in having one. I don't think it gets explained until book 2, but I promise there's a rational explanation. The main reason I wanted to talk about this paragraph is that wood lettuce root tea is a fixture of the series. It will be in almost every social scene, which is probably why the Captain thinks "Creeks don't do social well without" it. We are reminded that the Captain is not a Creek in this paragraph as well, unlike Creeks, he thinks the "wood lettuce root tea" is vile. Which is saying a lot. In context with some of the things he puts in his mouth, I have to assume it's about as pleasant smelling as rotten eggs or something even worse.

The March North said:
"Halt takes coffee black. Halt is also apparently incapable of sitting down for any length of time without knitting.

Rust has a small silver jug of chill table cream from somewhere, not going to ask, and is willing to share. Sheep's milk in coffee can be argued either way for worth it, and sheep's milk is what's to be had in Westcreek Town."
The first several times I read this, I thought this pair of paragraphs was simple and straightforward. In many ways, that's still a fair way to think about them. At the same time, almost everything mentioned here will be frequently repeated and be used as key characterizations.

Halt does an excellent job of pretending to look like someone's grandmother. She even knits.

Meanwhile, Rust can't even drink coffee without doing creepy magic stuff that sets him apart like pulling cream out of thin air. Even though he's trying not to be creepy, and even goes so far as to offer to share the cream. The creepiness of the cream is further reinforced by the Captain noting that it's not available anywhere in the entire town. As creepy as this, it is also one of the earliest setting elements that helps set this book and series apart. The author invests a lot of time into thinking and showing how magic not only shapes sorcerers' lives, but how it can be used to make things better for everyone. Like providing cream.

The next several paragraphs are a discussion of magical details that I found interesting but I think are clear enough on their own. The main detail to remember is that Blossom, "and another youngster" were taught a new style of magic that allows them to do impossible things like join a focus. Something that old sorcerers like Rust and Halt can't do.

We also get an exact age for the Commonweal, "five hundred and seventy-one years," that being how long Halt and Rust have served the Commonweal.

The next couple of paragraphs have some wonderfully colorful reminders that all three of the newly arrived wizards are powerful, scary, and in two cases, ancient. No matter how spry they appear. This being the case, the Captain tries to ask why they're here.

The March North said:
"Does Eustace have an official reason for a sojourn in the Creeks?" There's a voice for inquiring after much-loved lapdogs. Not quite the right thing for five tonnes of opinionated mutton, but perhaps close enough.

Halt might almost be favouring me with an approving expression.

"Eustace's breed is meant to eat weeds. Displaying a relish for whatever the Creeks want eaten shall prove Eustace's breeding successful."

It's a secret. Halt is here, and Rust is here, and from what I can tell from the foundry-master, the best sorcerer who has ever worked on artillery is here.
As much as I enjoy these books, I'm never sure how to feel about the dialogue. It's often some sort of wild nonsense, but it does get the necessary points across. Nobody is going to tell the Captain why these crazy powerful, scary sorcerers are in his town. In his home.

The Captain makes one last try to dig answers out of them and is again rebuffed. That being the case he gives them orders like he would any other member of the Wapentake he commands.
The March North said:
"Two days to settle in" — we'll call it settle in, and not fuss unless they ask for live creatures or dead people — "and then on day seven, the company will require your presence to referee a game of catch."

The needles stop clicking.

"Four tubes, four platoons. It should be instructive."

Halt lets the needles say "Oh, that kind of catch".
 
Last edited:
Chapter 4
Chapter 4

The March North said:
Split Creek is running blood. Not the burning kind; this just spreads a thick smell of fresh blood down five kilometres of river-flats.
In case you haven't noticed yet, the setting for these books is weird. Even for the March North and the Commonweal series more generally, Split Creek is unusual. Among other things, this so-called "Creek" is actually "sixty metres across and has an old stone bridge spanning it on five thick piers." For those accustomed to imperial units, that's about 200 feet. In fewer words than I'm taking to describe it, the author tells us that the locals call all their watercourses creeks. No matter how large or small. This will be a running joke, so anytime you see the word creek, take a minute to remind yourself it can be anything up to and including a monstrous river large enough to handle the widest container ships in our world.

If you're wondering why a town was built on a river of blood; that's a great question. Hold on to it. It gets explained later. Sort of. As does how they're not all dead from a lack of clean water. Also, in this world there are at least two types of blood, the burning kind, and the normal kind. This is a river of the latter, "normal," non-burning kind. I love how full of tiny sidenotes like this the series is. It gives the writing a real sense of place. A strange, magical place.

As promised in the last chapter, the Captain has lined up the Wapentake on one side, and the newly arrived gunners with their artillery tubes on the other side of a large flat area beside the river. There's about half a kilometer between the two sides. I don't know about you, but I have a hard time making out details of anything that far out. I certainly can't throw anything like that far. For that matter, it's further away than most rifles are accurate out to.

There's some back and forth talk between the officers, including the Captain asking Part-Captain/Independent Blossom:
The March North said:
"Do your gunners know what they're doing?" Quiet, pleasant, isn't-this-lovely-weather officer voice; the Line makes you practice discussing hangings in these tones to its satisfaction before it'll provide the warrant of commission. Not the only requirement, but not optional.
This is a relatively mild example of something that's a staple of the military fiction genre. Soldiers, and especially officers, are held to very high standards which they meet. This'll be something the book does a lot with the Captain. He was trained in a very tough school even before getting real world experience. I'll call out more examples when we get to them. The school sounds pretty inspiring.

Eliding over some more character building and world-building Blossom gives us the operational specifications of the artillery tubes.
The March North said:
"Ten rounds per tube, black-black-black, all in a fifty-metre target at twenty kilometres range." No forced cheer at all. "The target wasn't eighty guys in a block."
20 kilometres is well over the horizon. For an observer of average height standing on the ground, the distance to the horizon is 4.7 kilometres. That's assuming no obstacles, and there usually are obstacles. So these artillery tubes can shoot well over the horizon. Not bad, not bad at all. Certainly worlds better than most swords and sorcery settings manage.

The Captain then explains why he has everyone out here to play "catch."
The March North said:
"You're here, Halt's here, Rust is here. I've got a company of dutiful, honest Creeks with no belief in fighting. That needs fixing before why you're here shows up." Because it won't necessarily bother to kill people before it eats them can go unspoken; I want the colour party to spread an idea of readiness, not assert that I'm crazy as well as undead.
This is an awesomely metal paragraph. Full of determination, incipient violence, and potential heroism. It's also a difficult paragraph to parse. I stumble over it every time I read this book. It starts by noting Blossom, Halt, and Rust are here. Then it segues to something seemingly unrelated. Then the next sentence refers back to the first, so you can't just chop it out and still have the mini-speech make sense. It feels more convoluted than necessary, which is typical of most of Saunders' dialogue.

The house-sized murder sheep, Eustace, provides a bit of comic relief to lighten up the tension.
The March North said:
Eustace has wandered down into the creek and is slurping away at the blood. Belly wool's going to stain something dire.
It says a lot about the book that the terrifying, fire-breathing sheep is the comic relief. Mostly that everyone else is scarier.

Meanwhile, everything else over the next couple of paragraphs serves to ratchet up the tension.

Blossom is pretty good with the standard and demonstrates the first bit of magic we see from the standard, unless you count eating paperwork as magic. Blossom splits the standard's viewpoint and positions one viewpoint roughly in the center of the field and the other behind the first platoon. The captain creates a third viewpoint and moves it
The March North said:
.., way up and back, so I'm looking down on the whole thing, but keep listening, so I hear, with the odd over-there effect one gets from the standard stuffing things in your ears Toby's long "Ready!"

In addition to hearing Toby, platoon sergeant for first platoon, the standard also lets them clearly hear the gunners of tube one. Remember, these two groups are half a kilometer apart, yet the standard lets the officers hear both groups clearly. That sort of clear communication is incredibly valuable. Especially when paired with viewpoint controls that are suspiciously similar to camera controls in games like Total War.

The book provides both in-universe military jargon and a translation for it. The important bit is the description of what the artillery tubes are about to shoot.
The March North said:
usually iron — bar half a metre long and ten centimetres across. The other two "blacks" in the shot code mean it has nothing directing its flight nor any magical effects when it hits. Which makes it the lightest, least dangerous thing the tubes can throw.
Magical artillery "shooting" potentially magical bars with optional magic guidance and optional magic explosions or more lethal effects when it hits. Awesome.

Less awesome is Toby's reaction.
The March North said:
Toby misses it, waiting to see it before reacting, which was just plain dumb.

Less than a metre from Toby's nose the whole projectile turns into a cone of thick orange sparks like it hit the grindstone of the gods. Toby's face is fine, eyes are fine; the edge of the grindstone was about the level of Toby's chin, and the sparks spray down. Still ass-flat in the middle of a grass fire with a ripply cuirass dent that spells "optimist", which is a nice touch from Rust.
This would have killed Toby and most of his whole platoon if they'd been fighting for real. Which isn't good, but isn't a problem either. This is about the level of incompetence you'd expect from green, inexperienced reservists. Which is what has had the Captain so worried, but also why they're out playing catch.

Also, this seems like a good time to discuss that "catch" in this case, involves magic artillery shooting at the Wapentake, one tube per platoon of the 4 (should be 5) platoon company. Previously I thought half a kilometre was a long way to stand apart. But it's basically nothing compared to the 20 kilometre range of the artillery. There's almost no time to react, even with the artillery shooting at the slowest, "safest" speeds they can.

Fortunately, Toby manages to recover from being virtually "killed" and sprayed with sparks from Rust stopping the artillery shot. He "grabs the platoon focus," and puts the fire out. So the standard/focus (the terms are used largely interchangeably) can provide remote viewing, remote hearing, presumably catch artillery shot, and also put out fires. That's a versatile magic item.

The Captain calmly comments that the point for that round of catch goes to the artillery.

The Captain, demonstrating a level of ruthlessness horrifying during peacetime and generally considered desirable in war, narrates their thoughts.
The March North said:
Before we marched out this morning, I pointed out that the right thing to do at this range is to pick the tubes up and beat their crews to death with them. Blossom radiated horrified just long enough for my next sentence, utterly forbidding any such thing, to sink in. This is a game of catch …
Obviously beating your opponents to death during a war game would leave you without any allies in a real war, so they're not going to do that. What's easy to miss here, is that the Captain thinks that it should be trivial for the focus to pick up a multi-ton artillery tube half a kilometer away and swing it around like a twig. That's a lot of power there, and yet another thing the focus can do.

Next up, platoon two, and their sargeant, Radish, gets to try catching a shot from tube two. I'll probably be saying some variation of this every chapter, but you really have to read between the lines with this book. Saunders never comes straight out and tells us that Radish the platoon sergeant for second platoon, but he is.
The March North said:
Radish is a small guy, for a Creek, a small guy named Radish, which is not your usual Creek name. So a good bit meaner than Toby. Radish does the simple thing and rams the platoon focus into the ground on the angle of a door wedge over twice the width of the platoon front. Tube two's gunner gives the whole thing a nice long pause and then calls the shot with hand signals while saying "black-black-black" out loud, hoping that the focus, with no resistance, will have wavered.

Wavering isn't much like Radish; the shot howls off the focus, nearly straight up, and tumbling end over end.
Curiously this is also one of the few characters whose gender is clearly established. Saunders rarely tells us someone's gender unless it is story relevant. Radish is a rare example of a gendered noun being used when it isn't critical. I didn't even notice the lack of gender pronouns until I was a few books in.

This time the point goes to the company, as Radish demonstrates another magical effect the focus can make. Shields! Or at least inclined planes of invisible force. Suddenly, catch seems a lot fairer and less a form of elaborate suicide.

Blossom catches the rebounding shot and redirects it into the river. The Captain approves entirely, and, like a good supervisor, lets Blossom know they do approve.

The March North said:
This is going well; no lasting damage but lots of bad smells and a real sense of risk.

Dove takes "catch" literally: the focus reaches out, hard, and the shot gets about twice the force it had arriving smacking it back less than fifty metres from the muzzle. Halt doesn't move or speak, but the spear of burning iron coming back at tube three vanishes a hands-breadth from the berm.
I never noticed this before, but in three shots, we've seen what the focus can do, what the artillery can do, and all three of the sorcerers have demonstrated that as powerful as the focus and artillery are - still the sorcerers are greater. Neatly economical writing to pack all that detail into just three exchanges.

Blossom notes two points to the company. Or maybe one more point added to the previous point for a total of two? It's not clear to me. Meanwhile, the gunners for tube 3 are only just realizing they're not all going to be killed with their own shot and shakily pulling themselves back together. The next few paragraphs are short. A little bit of world and character building that I'll skip over summarizing.

The March North said:
Hector gets clever with four; it feels like going for Dove's trick, only the neat, quiet version with the shot caught hanging in the air. Which misses, three or four times, with increasing force; five or six pieces of shot spray out in a witch's broom of flaming iron off the original shot track. Dove gets both chunks that would have sliced into Three, straight up, and Blossom does the slapping trick again, close sullen thunder. Hector's cuirass gets "Braver than you" hammered into it, something Hector may not notice in the midst of a larger grass fire than Toby got.

There are a couple of snickers from the colour party behind me; no one is inclined to argue with Rust's judgment of Hector.
I appreciate the colorful commentary from Rust. Both for the commentary itself and how Rust is the only one of the sorcerers who snarks like this.

Also, 4 platoons try 4 different magical ways to avoid getting shot and killed. I said it before; that's a very versatile tool. Possibly too versatile. Whatever the standard is, it's doing an impressive imitation of a battle wizard. The trouble with that is, it takes a lot more training and practice to get used to using something with that many options. In my 8-5 life I design user interfaces, and one of the things we always look for is ways to make them simpler. Simpler tools are safer because they have fewer ways to mess up. The incredible versatility of the standard is yet another reason for the Captain to want to make sure they get plenty of practice with it in circumstances as close to real as possible.

A coin flip rearranges which tubes are shooting at which companies, and the game of catch continues.

There's a bit more comedic relief from Eustace the house-sized murder sheep. Interestingly it comes in the form of the terrifying sheep eating even more horrifying weeds. This is the reason Halt gave for bringing Eustace instead of explaining what she's really doing here in the last chapter. It's a fantastic callback to a detail that's very easy to overlook.


There's some more fairly standard military commentary. Including a note on the importance of drinking water and how hard it is to remember to drink enough. This is entirely sensible but the sort of small but critical detail a lot of military fiction authors forget to include.

The March North said:
Four hours later, the score is one hundred twenty-three, artillery, seventy-eight, company, Dove's cuirass is the only sergeant's undented…
The artillery wins the game of catch, almost 2:1. Which is pretty much what you'd expect from the sort of cream-of-the-crop veterans used to field test experimental artillery tubes versus a bunch of green recruits. If anything, the recruits are doing better than expected here.

It's also worth remembering the Dove is the only platoon sergeant who didn't screw up once. Dove did the right thing in the right way, faster than you can blink, for 4 hours in a row without a single mistake. Which is probably most of the reason the score isn't more lopsided. Dove's performance here is extraordinary.

The March North said:
"Three's sergeant is unusually talented." Blossom's more quiet saying this.
 
The Commonweal series is weird. Not just in terms of world building (though there is a bit of that) but just the way its written. In another Let's Read someone described it as a glimpse into an alternate universe where the fantasy genre (and maybe the entire English literately tradition) developed differently than the real world. I enjoyed what I read but by Safely You Deliver it became too much for me and I ducked out.

But there is a lot of really cool stuff here, just these little details that you may never notice unless someone points them out. Like the no pronoun thing you mentioned. I have some theorises about that but those will need to wait for the next book.
 
Sometimes less is more.

Sometimes less is just less. Absurdly less. Utterly, horribly less.

The March North fits into the second category. I have sometimes criticized authors like Brandon Sanderson, who love providing exposition and laying out the details of a world. This is a flawed approach, but it is miles better than Saunders's refusal to explain anything. Ever.

The Eight Deadly Words are "I don't care what's happening to these people". I would argue that eight equally deadly words are "I don't know what's happening to these people." And I never, ever learn.
 
Chapter 5
Chapter 5

The March North said:
Marching back into town gets us some looks.

The artillery going first is just odd; five tonnes of sheep with blood drying in its underwool and eel-tree ichor splattered all over the rest of it is unexpected.
The chapter opens with more comic relief from everybody's favorite murder sheep Eustace.

The artillery would normally travel in the middle or near the rear of a marching column (for protection, but not the very back because you want infantry there in case of an ambush). Today the artillery is going first because it won the game of "catch" in the previous chapter.

The March North said:
Rust has found a couple of horse-favouring town kids happy to earn some money by making much of the horse-ghost's feeding and grooming. It's essential to the ghost to have contact with some technical variety of innocence Rust is unable to provide.
The next couple of paragraphs dig into the details of the "technical variety of innocence." This is something I love about this series. Magic is magical. It's wild, crazy, awesome, and terrible. At the same time, magic still follows rules. Not the normal, sensible, sane rules of our world, but internally consistent rules with enough flex to allow for interesting stories but not so rigorously pinned down as to seem like just physics in another guise. Rust's undead/ghost horse (it's not clear to me which) is sustained by contact with the innocence of children, something Rust, as a spooky sorcerer, has long since lost.

The parents of the children are understandably concerned about this. Instead of paying them off, or worse, discarding their concerns as irrelevant compared to the value Rust provides, Blossom and Halt take the time to reassure the parents and explain the details. This shows a real concern for others on their parts. Notably, Rust, who appears good, and plain, and honest, is in no way involved with reassuring the adults, even though it's his horse.

The March North said:
Eustace has no such requirements; Halt's wave sent Eustace into an inadequately fenced paddock shining clean by a mechanism no more apparently strenuous than the waving hand.
It's a subtle point, but Halt's mount is again contrasted against Rust's here. Even though Eustace, being a sheep of a kind to give billy goat gruff sheep nightmares, is less spooky than Rust's horse. Oh, and apparently Halt can clean things with a wave of her wrinkly grandma hand. Now that's useful magic.

We get another reminder that the Wapentake are part-time soldiers:
The March North said:
It's only two days in ten for drill.
The soldiers all go home after the game of catch in the previous chapter. Meanwhile, the Captain sets about trying " to figure out how to use the next four days." I don't think it is ever relevant again, but it is interesting that even here Saunders includes a bit of world-building, specifying, indirectly as usual, that 2 days in 10 is actually 1 day on, 4 days off. The Commonweal apparently subscribes to the Weekend Wednesday school of thought.

This also seems like a good time to explain that weeks in the Commonweal are 10 days long. The books frequently talk about "décades." A "décade" is just the Commonweal word for the 10 day long week. It drove me crazy trying to figure out how long a time period that was when I was first reading these.

The Captain asks about the supply situation. Saunders talks about logistics a lot, something other military fiction writers tend to ignore to the detriment of their stories, I feel. During the supply discussion, we learn
The March North said:
… the Creeks have no canal or Hard Road connection to the rest of the Commonweal, there's an inescapable slow haul with waggons for a hundred-odd straight-line kilometres and four days of decent but very twisty road over the Folded Hills, that were towering mountains once and are still tall enough for mountains now.
This is immediately relevant for two reasons. First, it means there's no quick way to replace all the ammo they just spent playing catch. The Creeks don't have an artillery foundry or even enough raw metal production. Secondly, it further emphasizes just how remote the Creeks are.

The next several pages are a great discussion of logistics options that I don't think I can usefully summarize further. There's also good dialogue and character building sprinkled throughout to keep it interesting. Blossom really likes making artillery ammo that goes boom or does other horrifying things.

Eventually the wizards suggest what may be the scariest method of getting iron I've ever read. It's so off the wall I have to include it in its entirety.
The March North said:
"You do have a river of blood." Rust's tones can be good and plain and honest, too. Can be.

Blossom's eyes light up. "Half a gram per litre, two tonnes of blood per kilo, twelve thousand tonnes of blood, that's only a third of a kilometre out of the middle of the river. And it's right there."

Twitch twitches, hard and sudden. … "It'll be venom and fire before it's blood again."
Yeah, not only does Split Creek run blood; it also runs venom and fire. Nice little callback to the earlier mention of the kind of blood that catches fire. Remember that Split Creek is about 60 metres wide. That's a lot of blood. Or Venom. Or flaming blood.

There's a wonderfully colorful discussion of how long until it is regular blood again. As good as that is, I'm going to skip ahead to the even more interesting discussion of the flaming blood.

The March North said:
"You have a river of dragon's blood?" Blossom takes a careful breath,

"It keeps burning in a bucket", Twitch says. "Better be a glass bucket." Which is why the stuff doesn't get used for outdoor lighting; too easy to break the bucket and then things get exciting. Which is the explanation for certain facts concerning the pathway paving in the back garden of the Captain's House.
Of course someone tried to use everburning dragon's blood for a night light. Of course it escaped. They're just lucky they didn't burn the whole town down. The world is astonishingly magical, but the people, especially the Creeks, react to it in much the same way anyone would. By trying to use it to make life easier. I love it.

The March North said:
"I have five days to get ready to mine dragon's blood for iron to make into short shot … " Blossom trails off. There's this three-beat pause while the pleasant young officer — Blossom looks maybe nineteen — act falters a little, and you can see the sorcerer much more clearly.
The rest of the page is a discussion of what Blossom needs to pull iron out of a river of dragon's blood. It's entirely practical. Halt, and the Captain, both provide the guidance you'd expect of any more experienced specialist guiding a young and excitable newbie. It's kind of sweet.

Twitch ruins the mood by asking:
The March North said:
"How do we get the iron back from the creek?"
This leads into a discussion of how the Wapentake has wagons, but nothing to pull the wagons. The Wapentake are part time soldiers. They're not expected to go anywhere, much less a long ways away. This is obviously a problem, and it bothers all the permanent staff.

The March North said:
"So we're nailed to Westcreek Town?" A bit of appalled leaks into Blossom's tone.

"Yes, we are. I want that fixed.
The Captain explains his reasoning. Mostly the same reasoning we've heard several times already. Someone sent Halt and Rust and Blossom here. Obviously they think something is going to happen. The Captain would like to be prepared when whatever it is shows up. Seems pretty reasonable to me, if somewhat pessimistic. The Captain explains his reasoning emphatically enough that even Halt and Rust take note.

The March North said:
Twitch looks croggled…

"We might do real well, yeah. But if the Captain's right, where's the regular battalion? Fire, where's the brigade being moved up to Headwaters, just in case?"
By way of an answer, we get an explanation of what the Captain, a clearly veteran officer, is doing in charge of a bunch of part-time soldiers nobody expects to accomplish much of anything. It turns out that the Captain is one of 11 survivors of an entire brigade, the Eighth brigade, apparently.
The March North said:
"Captain in command of the Second Company of the Third Heavy of the Eighth on the day the bridge went down." If I get a tombstone, that's going to be the first thing on it.
The Captain's sense of humor is grim. Assuming we think that's a joke.

The Captain was sent to the Creeks to rest and recover precisely because the Creeks are a peaceful place where nothing ever happens.

The March North said:
"So you believe in the Bad Old Days." Rust's smile is honest, I'll say that for it.



"The Bad Old Days" that killed the Captain's brigade were eventually pushed back by the combined effort of three more brigades. But that enemy is still present and fighting. All available troops have been diverted to deal with that invasion. Which means there's nobody to send to the Creeks. Nobody but Halt, Rust, and Blossom. That terrifying trio of sorcerers.

The Captain adds:
The March North said:
"It might tell me some cynical general figured that whatever it might be, they'd get a report back from at least one of Halt or Rust, or there wasn't much point in worrying because we'd never stop it anyway."
Halt and Rust are scary, scary dudes. But the Captain isn't at all sure they're scary enough. Just in case this isn't enough to worry about, he shares a theory that several redundant wizards are scattered up and down the one decent road between the Creeks and the rest of the Commonwealth. Just in case. Just in case something nasty enough to beat Halt and Rust and Blossom attacks and they have to abandon the Creeks.

The March North said:
"You always been this cheerful, sir?"

"You want cheerful, Master Gunner, just think — either nothing happens, we're all dead, or it gets written up and studied. Taught to young officers for as long as the Commonweal endures."

That gets me an appropriately grim smile, and the mood shifting a bit
The Captain, possibly realizing he's gone overboard, redirects the conversation back to productive topics. Logistics, of course.

Happily there's a solution to the lack of animals to pull waggons. Blossom can make magical golems called Bronze Bulls to pull the wagons.

The March North said:
"And you'd need, besides copper?"

Blossom shrugs. "A bit of glass, a bit of iron, something to do engraving with, and an ox per. Preferably a nice steady old one."
With that ingredient list I feel like they should really be called Copper Cows or maybe Optimized Oxen. I don't see any tin or zinc to make bronze with, but the book calls them Bronze Bulls so that's what I'll be sticking with.

The reason it takes a live ox is interesting. Blossom explains
The March North said:
"You cast the thing, and then you put the oxness in it so it moves; the meat ox drops dead when you do it, but anybody who worked with that ox'll recognise it in the bronze one."
Again, I love the magic in this book. The best and easiest way to make a magic bronze golem is to take an ox and copy its oxness into the new bronze golem body. Effectively making it immortal. Awesome.

The Captain figures out that most ox-drovers would probably be willing to let "the Line" upgrade their currently live ox into a magic ox golem. Especially if the drover gets to keep the meat from the now dead ox, after the oxness is transferred to the golem. And it is an upgrade. Bronze Bulls never get tired, never need to eat, and last for a lot longer than oxen do. A Bronze Bull can't reproduce, but then neither can oxen - go look up the definition of ox if you want to know why they can't reproduce.

The Captain summarizes the previous chapter in about 2/3rds of a page of orders. This isn't him being a bossy jerk. He's making it clear what actions are expected of everyone at the end of the meeting - something all good leaders do. It provides an opportunity for last minute questions and clarifications and provides clear instructions.

Having discussed the logistical value of blood and dragon blood, the death of armies, and the making of magical golems, the chapter ends with a PSA about drinking enough water.
The March North said:
Sergeant-Major, put out the Word with respect to drinking water under field conditions.
 
Last edited:
Chapter 6
Chapter 6

The March North said:
Blossom's iron-mining was spectacular. There was a ground-shaking roar and a pillar of fire high enough and bright enough to give everyone in Westcreek Town a faint green second shadow for most of the day.
This is awesome. And Metal.

It's also worth remembering that Blossom is the weakest and least of the sorcerers present. Halt and Rust outclass the sorcerer who made a pillar of fire as a side effect.

Blossom's copper mining is described specifically as "less spectacular," but the description is still pretty impressive if you ask me. Plus, this is a wizard getting tons and tons of copper from tailings - i.e. the stuff most people think doesn't have any useable copper in it. The next paragraph indicates that the, or at least, the nearest, Creek copper mine is 35km away from the town.

The March North said:
A thirty-five kilometre hastened-march with the whole company, and thirty-five kilometres hastened-march back, was no problem…
Apparently in addition to everything else the standard focus lets the Wapentake do, it can also allow them to "hastened-march." 35km there and back again. Recall that the Wapentake practices one day in five, so they went both directions in one day, while still leaving enough time for Blossom to do whatever sorcerous things needed to gather tons of copper from the next worst thing to raw stone. Typical road-march speed for an army is 13 kilometres. A day. That's a lot slower than any one of them could go, but there's a lot of setup and tear down to keep any group together and organized (New Acquisitions: How Fast Do Armies Move?). Famously fast armies march at 65km a day, but a few days of that will wear out even the healthiest, fittest, disciplined forces. Even that kind of record making pace is still less than the 70km the Wapentake managed while still leaving enough time for Blossom to extract tons and tons of copper and make it home in time for dinner. Whatever the focus is doing, it's letting 300 odd part-time soldiers out for a day trip move 5km a day faster than the best in history, without pushing themselves. This is every bit as impressive as what Blossom is doing.

The Captain, of course, spends less time on how fast the Wapentake move than the Captain spends on Rust providing a cure for foot blisters. Terrible and mighty the independent sorcerers of the Commonweal surely are, but also useful and productive.

In addition to discussing foot sores, the next few paragraphs also cover other logistic issues. I really appreciate the March North's continued attention to detail.

The March North said:
We almost didn't get Blossom because it was taking so long for another Independent, any other Independent, to learn this specific ritual.
The ritual being referenced is the one used to make bronze bulls. Blossom did the same ritual 150+ times to make all the bronze bulls needed to pull the artillery tubes and their ammo around. It's much better than the old ritual. So much so that Blossom makes all the new bronze bulls for the Wapentake, with no assistance from Halt or Rust because they haven't (can't) learn the new ritual. Blossom is both literally and figuratively a wizard when it comes to making magic stuff.

The March North said:
The Foundry-Master really wants Blossom back, not because of the expense or the cold blue shine of the new tubes, but because the usual iron artillery tube, for the last couple hundred-odd years since some Independent figured out how to shove momentum into shot directly instead of using a spring, is a five-layer thing. Blossom's expensive alternative has nine…

…the strength of the momentum transfer is a function of the square of the number of layers. Those four experimental nine-layer tubes are better, in terms of throw, than two full regular batteries of fives.
A regular battery has six tubes. For 4 tubes to be better than the 12 tubes of 2 full batteries, means the new tubes are at least 3 times as good (9 squared divided by 5 squared is 3.24, so Saunders did a good job with the math here).

Blossom is the only person in the Commonweal who can make the new experimental artillery tubes that Blossom brought to the Creeks. Whatever is coming, someone thinks it is bad enough that risking losing Blossom and the new super artillery is worth it. Either they're really bad at risk analysis or whatever is coming would be a disaster left unchecked. I imagine the more the Captain learns about Blossom, the more bleak his threat assessment gets. Considering the Captain's threat assessment started with "we're all going to die and probably all million+ people in the Creeks will die after us," that's saying a lot.

The March North said:
The first step in not losing is being able to move, and between the Part-Captain and the copper mine, we're getting there.
The March North is sprinkled with military aphorisms from the Captain like this. I couldn't think of a way to make this one fit in with the flow here, it fits better in the full text, but it's cool enough to be worth sharing anyways.

You may be wondering why there are only 4 tubes with Blossom. It's not because they're experimental. Or not just because they're experimental. It's because the tubes require a macguffin to make. Samarium, which is a real thing that might realistically be used in making an iron alloy, but yeah, still a macguffin.
The March North said:
The one known source is out of anything to send until they mine and refine more, and they do that in kilo lots. Which is why Rust is off prospecting.

The Captain gives Rust orders to go prospecting. Really loose orders. This is necessary because of a long standing tradition that wants Independents, which is the polite word for spooky sorcerers who work for the Commonweal, to be non-combatants. Giant pillars of fire not-withstanding, the Commonweal government prefers to depend on its soldiers for violence rather than lone sorcerers; when violence is necessary. The Captain violates this tradition by giving Rust orders to "employ the least sufficient means necessary to return with useful warning to Westcreek Town." This sounds fine and reasonable. Until you notice that there's no limitation on "the least sufficient means." If Rust thinks it necessary to turn an entire invading army into cannibal daisies, his orders allow him to.

Everyone except Rust is freaked out by this.
The March North said:
Rust sketches a gesture that might have heard of a salute toward the plain and honest hat brim, and goes out.
This is the first acknowledgement of military courtesy Rust has made. Reading between the lines, Rust is thrilled to be given orders that let him kill bad guys if can just manage to arrange things so it's "necessary." Either that or he really likes prospecting.

Meanwhile, Halt has been
The March North said:
… giving the harsh-with-a-kind-heart grandma act a real workout, training Creeks with a decent slice of talent into glassmakers.
This may not seem like the most important detail, but I think it's interesting how often Halt and Rust are contrasted against each other. The March North almost never mentions one without also including the other. This is a great example of that. The discussion of Halt's side project teaching people how to make glass canning jars is a complete non-sequitur, aside from continuing to ensure both wizards get described whenever one is mentioned. I'm not really sure why Saunders does it, I didn't even notice it until I started writing this Let's Read.

The chapter wraps up with some light logistics notes, a comment that the Wapentake company is starting to pull together, and some more discussion of how spooky the Captain looks in the focus.
The March North said:
Could wish to tell if the company's getting to trust me or if it's just a belief that I'm dangerously crazy.
 
Chapter 7
Chapter 7

The March North said:
Our Independent Part-Captain has explained three or four times now to various groups of worried drovers that the cud-chewing motion doesn't mean the bronze bull wants to eat, or is hungry; eating isn't a source of contentment to a cow. Cud-chewing, being certain to have eaten enough today, is, and that's what was kept in the enchantment. It doesn't do to have bronze bulls that aren't content with their lot.
The newly made "bronze bulls," in addition to being spooky sorcerous creations, also make terrifying chewing motions. This makes the people who have to work with them nervous. Which, fair. They're giant metal monstrosities strong enough to pull a wagon all day without tiring and their mouths are now solid metal, like the jaws of a trap.

Fortunately, they're also very cute and want to get scratched between the eyes just like the live ox they used to be, did. Unfortunately, it's hot out, which means the bronze bulls get hot. Being made of metal, the bronze bulls get too hot to touch, much like seatbelts and playground equipment. The drovers are forced to improvise, but at least there haven't been any incidents.

While the drovers are adjusting to their new and improved ox, the Wapentake and the artillery are exercising.

The March North said:
Twitch is a typical Creek, which means two decimeters taller than the tall gunner and weighing, in armour, twice what I do in my socks. Creeks tend strong, too; bending horseshoes straight with your bare hands isn't a party trick in the Creeks because it's something you're embarrassed if you can't do, not proud if you can.
Creeks are large, heavily muscled people. It's easy to forget because most characters are Creeks, but they're huge and hugely strong. Similarly, it's easy to forget that the Captain is shorter and thinner than most people, not just all the Creeks. Meanwhile the gunners, and Blossom, average closer to the average of the Commonweal.

The March North said:
The Part-Captain has single-handedly advanced artillery in the Commonweal some immense amount, and hasn't figured out why there's been so much trouble getting Creeks to really listen.

Blossom looks, to pretty much every adult Creek, like their kid sister.
Creeks are so big, that everybody keeps mistaking the terrifying sorcerer, one of the 12 most powerful people in the entire country, for their kid sister. It's thoroughly amusing. Especially since Blossom is 80+ years old, making her older than almost everybody who is looking down on her.

Several paragraphs of what passes for military humor later, we're reminded the Captain has a different but similar problem.

The March North said:
"Why wouldn't the company hold?"

"Half of them think the Captain's dead, Blossom dear, and the other half think demonic."

The Captain takes it in stride.
The March North said:
Blossom looks so totally flummoxed for a moment I hope someone's watching. We can pick one of the rumoured explanations and make a drill out of it, on the theory that you should always train for what you're afraid of.
Not only is the Captain not personally offended, the Captain wants to make training out of it. One thing to keep in mind is that whatever the Creeks see when they look at the Captain, it's enough to make them afraid even though they're one and all strong enough to bend horseshoes and weigh twice what he does, pretty much all muscle in both cases. This discussion is interrupted by an arrival.

The March North said:
"Rust."

I am getting to dread Halt's benevolent smiles.
I have no idea who said Rust's name here. I could see arguments for any of the characters in the previous scene. Which also means I've got more theories than confidence about why Halt is smiling here. If anyone has a good theory I'd love to hear it.

Rust, who was out prospecting/scouting does not give a report on what he found. Instead, the first thing he does is ask a question.
The March North said:
"Is there a watch kept on the dry Westcreek?" Rust is dry of voice …

It's Twitch's turn to look flummoxed. "Not much point; it's not natural dry, it's made dry. Anybody goes down into it's got maybe five minutes before they're fatally mummified."

Rust nods. "These have some considerable sorcerous protection against that effect."
It seems like the unwelcome company the Captain has been worried about has arrived. Or at least that's the Captain's assumption. His next question isn't about who it is or why Rust left them there to die if their "sorcerous protection" fails.

The March North said:
"Where are they?" Westcreek is the dry bed of what would be a navigable river. Rust wears too much dust to gauge, the dry Westcreek's not that far away.
This is an abruptly hostile question. At the same time, the Captain is implying he can tell how far someone traveled by how much dust they have on them. Which would be quite a trick since I can't imagine getting much more precise than near vs far.

The March North said:
"They're lost." Rust looks very oddly chagrined, saying this. "From Reems, and most extremely lost until I should permit them to be otherwise."
That's not an answer, Rust.

Rust continues:
The March North said:
"It would appear that the Archonate did not take the intended message from our last meeting."

Two of the gunners look like they'd like to roll their eyes at that. The other two know enough about Rust to be with Twitch, looking worried. Twitch has been reading some extra history lately, and if you put Rust up against a substantial kingdom the historical good odds aren't with the kingdom
Rust is crazy powerful. I love all the little reminders about how powerful sorcerers are. It makes the story more exciting. The only reason Rust didn't kill them all is the Captain's earlier order to "use least sufficient means." Since Rust could stop them without killing, he had to. That didn't mean he couldn't leave them in a situation to die if the least little thing went wrong with the magic protecting them.

The Captain asks where the lost people are, again. Rust makes an awesome magic map, and it turns out they're about 2 days away. The Captain gives some sharp, but paranoid orders. I do appreciate it when characters who are supposed to be competent actually act competent. So far, the Captain lives up to his billing.

The March North said:
"Plan is to make these guys vanish, but we need to know what they think they're doing, so we can't just leave them lost until the dry gets them."
The Captain figures out how to best leverage Rust to help capture the invaders from Reems. Rust is going to make the Reems scouts "selectively less lost" so that they walk right to where the Captain is deploying the Wapentake and Blossom. In the meantime, the Captain has something to take care of, and it can't be delayed.

I do enjoy the last sentence here.
The March North said:
"Colour party, Halt, we're going to Headwaters to sound the general alarm. I'm going so the Gerefan can't commit paperwork."
 
Chapter 8
Chapter 8

The March North said:
The Gerefan, and the Clerk of the Meeting, that diligent soul, would very much have liked to commit paperwork.

The chapter starts with an awesome call-back to the end of the previous chapter, which you may remember was:
The March North said:
"Colour party, Halt, we're going to Headwaters to sound the general alarm. I'm going so the Gerefan can't commit paperwork."

This is the Commonweal, so people are actually trying to do a good job. The Gerefan doesn't want to declare an invasion alert because it would be very expensive. Expensive in the sense of pulling people away from growing food and risking starvation.

There's a pretty grimdark description of the Line Officer School which is where Commonweal trains people, like the Captain, to lead their battalions. Even though that school is far away, it's sort of relevant to the current scene because it is also a grimdark description of the price of failure. It also segues into the Captain's memory of when all of their friends, and everyone else in the whole brigade, nobly sacrificed themselves trying, and failing, to preserve the peace behind them.

The March North said:
We got a lot of people out; maybe we even got most of the people out. Sure as death we didn't get all the people out, especially right at the start when it was just the Third Heavy trying to save them.

Some of this about had to show in my face; nobody so much as glanced at Halt.
Pretty grim stuff.

Happily Saunders immediately breaks the tension with an explanation that the formal way for a line officer to report is by having their standard march into the middle of the government building and then the line officer appears out of thin air. Much like a carnival magician. This being the formal method of arrival because then "they can't possibly argue that you're not" a line officer. The Captain's identity formally proven, the local government, legally, has no choice but to accept the report of an invasion and begin mobilizing.

If the line officer, like the Captain, is wrong, the government might hang them, but their report has to be accepted at the moment. No quibbling. Pretty hardcore.
The March North said:
… because if you're right, not doing that goes beyond expensive and gets into other words starting with "e" like "extirpated" and "enslaved".

Despite all of that, one of the members of the local government, referred to collectively as the "Gerefan," still tries to argue it's not that serious. The Captain is so surprised by this that it takes him some time to come up with an adequate response. It's interesting that the first thing we see stun, or even noticeably slow the Captain is someone not doing their duty. After some back and forth the Captain asks a seemingly simple question; basically, "what would a tree from the top of where the bad guys are coming from cost." He gets back this action-movie explanation:
The March North said:
"You couldn't, you'd never get anybody back alive without years of road-making … " and the honourable Gerefan subsides. Subsides, and then the confused look, the confused looks of the other other eight, all firm up together. Anybody at all from Reems, come by stealth over the Northern Hills, is an invasion.

Between this and the earlier explanations, I feel like Saunders has both quickly and thoroughly established the stakes and reasonableness of those stakes.

After very little more, the Captain disappears back into thin air, because he thinks that's the polite way to leave, given how he showed up.

Despite being incorporeal at this point, the Captain still manages to wrangle a barge containing two days of food for the Wapentake and direct it to meet that tiny force of volunteers that are all that stands between some million+ Creek civilians and at least one invading Reems army. We could assume that the Captain did the sensible thing and "condensed" back out of the standard to organize food and other logistics, but isn't it more fun to imagine the Captain doing it all as a disembodied voice calling from inside a standard?

There's some more fun lines about how smart and powerful Halt is. Seriously, go read it.

The Captain also does his best to make and discuss his plans, but as he thinks to himself
The March North said:
Good plans are simple plans, I'll give it that much. Plans made in a complete absence of facts are another kind entirely. This is almost pure guess.
 
Chapter 9
Chapter 9

The chapter starts with a short but significant time skip. All of the characters are back together in one place now. The Wapentake, following orders from the Captain and Twitch, are capturing the Reems soldiers which Rust has, presumably, allowed to become sufficiently unlost to walk right to them. A rather technical sense of not lost. This part of the plan has gone smoothly. The presumed Reemish sorcerer(s) have not interfered with Rust's magic. Possibly because nobody in Reems cares all that much about a bunch of scouts.

The March North said:
One Platoon's file of sheep-shearers shucks them out of their armour, a thing of clanging and pops as the straps part. A couple of high ping sounds as buckles shear, and it's done. Their armour is in a pile to the side before you can see the staggering exhaustion in their faces change to a more specific despair.

Interestingly, the Reems guys seem to be less worried about being captured and disarmed something their culture tells them is basically a death sentence, than they are worried about seeing Rust. A nice sideways reminder that Rust is a scary dude.

Rust does something to the enchantments the Reems soldiers were wearing to make it less obvious where they were captured. I'm not sure this helps a whole lot. If any sorceror was watching the soldiers get captured, there's not going to be much doubt about where that happened. On the other hand, any sorcerer watching that closely risks being spotted by Rust in return, so maybe it does help a little. In any case, it isn't likely to make the situation worse.

Rust does all of that in a fashion that makes Halt call him a "show-off" so maybe Halt also thinks this wasn't a very useful thing to do. Or Halt might just think the method is unnecessarily fancy.

We don't yet have a clear explanation of what the focus is, but this next passage gives some hints that it allows fine enough control to be more than just a fancy war wand or battle staff.
The March North said:
One and then two of the guys from Reems start to buckle; profanity from the file-closer of the sheep-shearers slithers through the standard's disapproval of intemperate anger, and both guys' jaws open and their tongues get pulled back out of their throats where they swallowed them. Trying to die sparkles through, just as angry, and Toby's quiet rings across the whole of One Platoon. The Reems guys'd be sore, but not dead, which is an amazing fineness of control. Didn't chip any teeth, never mind break any jaws.
Holding someone's tongue in such a way to keep them from swallowing it, biting it, or otherwise hurting themself, is very fine control. Not the sort of thing you'd usually expect from either a magic gun or soldiers, which is why the Captain is impressed and "wouldn't trust a Regular Line unit to do this."

The Wapentake control and precision through the focus is good enough to let them give the prisoner's water to drink, while still stopping them from swallowing anything else. Like their tongues.

It's not entirely clear to me why they bothered, since Rust executes all 10 of the Reems soldiers a few minutes later. Seems like it would have been quicker and kinder to just kill them to start with.

And that's the chapter. Short one today.
 
Chapter 10
Chapter 10

The March North said:
I wind up leaving the logistics operation — getting supplies piled up at the roadhead, from as close as we can get them by barge — to a Creek with no previous connection to the Line who goes by the unfortunate appellation of "Tankard".
Tankard is over two meters tall and is so muscular they look like they can unbend horseshoes with two toes. Which is definitely an idiom the Captain coins. The usual quartermaster is occupied sending supplies up from Westcreek town.

The Wapentake heads out, and the paragraph starts with an easily skimmed over reminder that the Wapentake are not full time professionals but more like a national guard type part time volunteer force. I really appreciate how well Saunders fits these reminders into his writing.
The March North said:
As a movement, it's a lot more like someone trying to move resupply than meet an invasion. Give me a regular battalion and I'll follow doctrine.

I also appreciate his note that they've got food and water for 12 days. Logistics is so important to real world military operations and so rarely mentioned in books. Also, Dove, on point with the third platoon, is apparently building a road and has to be reminded they don't need a permanent one because that's what they'd started to build while still maintaining a marching pace.

We get some more hints about how the focus works:
The March North said:
Rust's right up front, between One and Three; can't latch to the standard, can't participate in the focus, can talk to it, and listen well enough. Same with Halt. It's like a smell of smoke and having spiders on your eyelids, respectively.
So the focus gives some sort of extra sense. Or senses, maybe? Since the sense of Rust is interpreted as a smell but Halt is an extra creepy spider touch. Blossom isn't included with the sorcerers who can't latch, because, nearly uniquely, Blossom can latch to the standard and focus like non-wizards can, despite being a wizard.
The March North said:
Blossom's battery isn't officially a unit; they don't have a battery banner, and they don't have even a theoretical artillery battalion standard of their own. So the crews are latching to the tubes, and those are latching to Blossom, and Blossom's latching to the standard. That shouldn't work, but I'm giving up on "shouldn't" this summer. The individual artillery teams can latch directly to the standard if they want to, we tested that, they're just happier treating their commander idolatrously.

This next hint to what all the focus can do I missed my first read through.
The March North said:
The drovers have no real idea what's going on; there's a blur going past and the world has filled up with the sound of marching boots and steel tires.
Whatever the standard is, it's letting them march so fast the surrounding terrain is a blur to anyone not latched to the standard. This is doubly impressive because Dove's one platoon is up front and building a temporary road for everyone to travel on at this speed. This is triply impressive because the bronze bulls and drovers and wagons can't latch to the standard - so they must be being carried along. Somehow. That's a lot of magic. Several different kinds all at once even.

Possibly the same thing that let the Wapentake do 70km in a day and mine copper in the earlier chapters is what they're doing now. Possibly something slightly different since they have to carry the bronze bulls and wagons and drovers along with them this time.

Eustace is breathing fire trying to keep up. Succeeding too, which is mighty impressive for a sheep, if no less than the Captain expects from anything Halt chooses to ride.
The March North said:
The thing Blossom insists is a horse has sparks coming up a metre high from where its cloven hooves hit the road. Whatever it is, it thinks this pace isn't worth hitting a trot.

Blossom looks "nearly gleeful" and the Captain thinks it is because Blossom didn't get to practice traveling this fast while building a road often. Which makes sense, as a new road isn't the sort of thing anyone usually wants soldiers randomly making through their property.

The Captain takes time to explain the situation to all the Wapentake members while they are marching. More or less the same information we already got during the discussion with the gerefan a few chapters back.

It turns out there was a reason to oh-so-briefly capture the Reems scouts last chapter. Rust read their fears (not their minds). This is a far from exact process but it gave a rough idea of where the pass is. The Captain plans to march straight for it and destroy it. Destroying a pass would normally be asking a lot, but these particular hills are magical, so any permanent pass must also be magical. The Captain is planning on destroying not the pass, but whatever enchantment is holding the pass open and in one place.

We get another reminder the Wapentake aren't regular soldiers in this set of dialogue. This is a good example of how the main plot points get repeated often enough they're relatively easy to pick up on and understand.

Somebody asks what happened the last time the Commonweal fought Reems. Luckily the Captain was present for that conflict and shares it through the focus. All while marching.
The March North said:
The meadow-flowers of that mountain valley chewed the armour off them.

Rustling grasses ate the flags, and the banners, and broke the banner-poles into dust. The great copper bowls of the kettle-drums crumbled into green flakes wrapped in columbine. The ashwood spears of the Iron Guard took root, and swirled into a nothingness of dry golden ash leaves, while the spearheads flew up singing words for death on steel wings where every feather had the edges of a razor.

When we got up to maybe a hundred meters, the Iron Guard, mostly naked, was pressed into a tight ring only maybe sixty metres across by grass rustling all the dark names of famine, and starting to flinch, no matter what their pride could do, away from the pure light of angry shining out of the edges of the stems and the faces of meadow flowers.

Rust was standing there, in field boots and a surveyor's hat and a sensible brown denim coat with some years of service on it.
Rust beat an army of 10,000 of Reems' best. On his own. It wasn't even particularly hard for him.

This seems like a good time to remember that Rust is ranked 4th in power in the Commonweal, behind little-old-grandma Halt who is ranked first.

Not included in the Captain's memory are the sorcerers who fought for Reems, or their Archon, who was mightiest among them. Because whatever Rust did to them, wiped all memory of their existence from every other living creature. The Captain remembers the Archon surrendering, and nothing else. Not even a description or a memory of the surrender itself, just a bare factual note that he did.

Rust is terrifying. And the Commonweal thought it needed to send Rust and Halt and Blossom here.

Blossom, acting as junior officer, asks privately about reinforcement, providing an opportunity to explain to the readers as well. The Captain replies:
The March North said:
Not in time. Best case is a brigade relieves us where we've plugged the one pass.

Blossom doesn't think that's very likely, because if there'd been a free brigade to send, the Commonweal would have sent it instead of the two mighty and terrible "staff thaumaturgists" they did send. The Captain agrees.

The Captain settles the Wapentake into camp on top of a hill. Starting from where they captured the Reem scouts, they've still marched 71km so far.
In less than a day.
In hill country.
 
Chapter 11
Chapter 11

The March North said:
Feed everybody, break camp, keeping a platoon up on guard the whole time. That's tricky; you have to have a guard looking out and everybody else moving rocks looking in. Mess it up, and you demonstrate how not much benefits from being pelted with rocks.

The night must have been uneventful, because this chapter starts with the Wapentake packing up and generally getting ready to resume marching. More magically, when they break camp, they really break it. What does this mean exactly? Who knows! I don't think it ever comes up again, so your guess is as good as mine. I promise your guess isn't going to be any stranger than some of mine. It is worth noting as another way in which the Wapentake uses a lot of magic without calling on a sorcerer.

We also learn that "proceeding in haste means the Line eats like famished wolverines in a pile of bacon." Sounds messy. It also implies that something about using the standard for a long time makes them hungry.

The Captain thinks another few days of marching and camping like this would be good for improving unit cohesion. Help them work together and fight together better. He thinks they'll run into trouble before then. At the rate they're moving, I agree. Just two more days of moving 71km a day like the first and they'll have traveled far enough to cross the entire country of Portugal.

A paragraph is spent reminding us that the Wapentake is traveling with Eustace, a house-sized murder sheep. Among other things, Eustace also eats barrels, including the metal hoops holding the barrels together.

The March North said:
Blossom's alleged horse gets by on hardtack and a handful of nails. The nails are apparently a treat; lunging after the keg gets it biffed on the nose and a compensatory and apparently entirely acceptable carrot.

No mention on what Rust's horse eats. I guess ghost horses don't need much food. Or, at least don't need to be fed often since we did get told in an earlier chapter it needed regular contact with kids, and there aren't any of those around now.

The Master Gunner, Blossom, and Twitch all use the standard to double and triple check to make sure everyone is ready to march before they head out. That is one flexible tool.

The chapter is rounded out with a few other details. Honestly not much happening though.

Being back in an active military unit has the Captain feeling maudlin. Or maybe nostalgic?
The March North said:
Dying's pretty easy.

Try going last.
 
I'm going to be traveling until next Tuesday.

I already prepped all the chapters for this, but finding the time to post them won't be easy. Please be patient with me, and I apologize if my commentary quality drops, I'm not likely to be able to do a final pass before posting like I have been.

Also feel free to chime in with your own comments :)
 
Rust beat an army of 10,000 of Reems' best. On his own. It wasn't even particularly hard for him.

I think the sorcerers were a narrative mistake.

I can enjoy fun, overpowered heroes. I love Sherlock Holmes, who is obviously going to defeat (with one exception we ever see) any criminal he faces. But the problem with the story here is that we keep hearing is that this is a terrible emergency, with only a raw militia force against an invading army...but the author keeps showing us that Reems are a bunch of chumps who get beaten by one of the Commonwealth's sorcerers.

Halt and Rust should be on the other side. Terrible, monstrous wizards, but there are only two of them, and they don't get along. The Commonwealth would need to be clever and brave, and they would still bleed to have a chance of defeating the wizard-lords.

When the wizard-lords are on the side of the protagonists, they kill dramatic tension deader than the Reems soldiers unlucky enough to encounter Rust.
 
I think the sorcerers were a narrative mistake.

I can enjoy fun, overpowered heroes. I love Sherlock Holmes, who is obviously going to defeat (with one exception we ever see) any criminal he faces. But the problem with the story here is that we keep hearing is that this is a terrible emergency, with only a raw militia force against an invading army...but the author keeps showing us that Reems are a bunch of chumps who get beaten by one of the Commonwealth's sorcerers.

Halt and Rust should be on the other side. Terrible, monstrous wizards, but there are only two of them, and they don't get along. The Commonwealth would need to be clever and brave, and they would still bleed to have a chance of defeating the wizard-lords.

When the wizard-lords are on the side of the protagonists, they kill dramatic tension deader than the Reems soldiers unlucky enough to encounter Rust.
I do have a theory that much of the series can be described as 'Halt pulling a soft coup on the Commonweal's magical ethics boards'. But I do get your point. In a very real sense, the Line and the focuses are metaphors for the Commonweal itself. And yet, super wizards seem to take up most of the narrative time both in this novel and going forward. Yes there are reasons why the next batch of superwizards are more Commonwealian than most (won't go into it due to spoilers - though the first hints of it appeared in the last few chapters) but it did miss the chance to really build into the metaphor.
 
Last edited:
Chapter 12
Chapter 12

The chapter opens with the Captain criticizing Rust's pathfinding (Rust is supposed to be finding good paths for the Wapentake and keeping them headed towards the enemy. It's very hard to tell from the text, but I think he's upset that Rust led them into a valley by a scree slope. Which seems unfair because the deal with the hills where they are is that the terrain keeps changing so this might have been a perfectly reasonable path while Rust was scouting and turned into this nightmare by the time the Wapentake got there.

If you're not familiar with what this is, think of one of those lawns that has pebbles on it instead of grass. Now imagine the pebbles are between an inch and a couple feet deep. Got it? Now put it on a 15 or 30 degree slope. That's scree.

Normally they'd probably have gone around, but there's signs of Reems in this valley. More specifically:
The March North said:
A couple thousand guys in the armour of Reems, in four blocks around a fire-priest central standard
For reasons as yet unknown, they're standing around on the near side of a big wall. Instead of, you know, planning to defend it like sane people. Making matters worse, Rust informs everyone the wall is heavily warded, and the ward seems to stretch all the way to the far side of the valley.

In front of the wall, they can see an unfinished road, but lots of indications that Reems was working on until they spotted the Wapentake making their careful way down the scree slope. No explanation is given for why Reems, or at least Reems' fire priests (sorcerers) didn't try to kill the Wapentake while they were on the slope. In their place I'd have given it a try.

As for why they're on this side of the wall, the Captain is feeling uncharacteristically optimistic. He thinks that they're either idiots, or about to be dead and it doesn't matter much.

Because the Captain isn't a complete idiot, he doesn't put anyone on top of the road. He does position the Wapentake off to one side of it, though. Which is pretty interesting choice given that he specifically thinks the fire priests might be able to use it to attack magically.

Reems is polite enough to sit in place and lets the Captain deploy the Wapentake as he pleases. They're only one or two kilometers away at this point. So the Captain puts half the Wapentake infantry out in front (2 and 4 platoons) with the first platoon and the platoon sergeant, Twitch just behind them to reinforce them if they need it. Twitch, who gets calmer the worse the situation is, "is positively laconic." Behind them he deploys Blossom's artillery and has them target the enemy spellcasters, the fire priests. Behind the artillery he parks all the supply wagons and stuff with Dove's third platoon to protect them. Dove also has the joyous job of protecting the artillery and artillery crews in addition to the basically civilians driving the supply wagons.

The Captain chose to have the artillery tubes pretend to be the old-style 5 layer tubes for the first shots, and the enemy wizards don't have any more trouble stopping them than Halt or Rust did when the Wapentake was playing catch.

The enemy infantry finally does something, and half of them, some two thousand or so, start advancing. The book only says "two closest blocks" so I'm just guessing they're grouped by thousands.

Blossom switches up the artillery "throwing plan" a bit and this time:
The March North said:
Half a dozen fire-priests managed to survive. Most of the acolytes have splashed, not just died, there's a bunch of holes in the road, and shattered road surface and blazing iron flew backwards and forwards through the blocks of troops.

I think it's messed with their timing; fire-priests work in groups, and chewing the acolytes off ought to have slowed them down.

The infantry are starting to charge. They're still too far away for a traditional charge - running in armor is exhausting, but they want to close before the Commonweal side can do that again, and to them this time. The Captain has a similar thought and switches half the tubes to targeting the oncoming infantry.

The artillery is using mildly magic ammo on the infantry. But not the normal stuff, a Blossom special:
The March North said:
his stuff turns into a great flailing transparent mass, and spins. From the look of the results, all of it is sharp. It rips strips four files wide clean through the charging blocks of heavy infantry. Maybe a third of them are going to make into the dead ground, anyway, but they're not going to be in good order when they get there.
Nasty.

The Captain didn't think the two remaining tubes on the wizards isn't enough to kill any of them. The most the Captain hoped for was that it would keep them too busy to interfere with the infantry fight. Blossom mixes in another special round that the Captain didn't see well enough to describe. Whatever it was killed all but one of Reems' fire priests.

You may wonder why the Commonweal sorcerers aren't doing anything at this point. The book doesn't explain, but I think the main reason is that Commonweal law forbids killing. The only time sorcerers are allowed to kill is in self-defense* or under orders from the military. Military tradition says sorcerers shouldn't be used to fight, that's the job of soldiers, so the Captain hasn't given the sorcerers permission to fight. Rust is sufficiently frustrated by this that he turns the armor of all the dead into butterflies, but absent orders, is forced to leave the living alone.
Reems isn't without surprises of their own; even with almost all the enemy wizards down. The Captain expected the standard focus to be able to stop the enemy infantry from being able to close to melee range - presumably some magic trick similar to how the platoons could "catch" incoming artillery rounds. Instead of that happening:
The March North said:
The charging heavies pile into the north corner, half of them into the ditch and half set to go round Two's flank. Toby piles One Platoon into their flank

Reems started their charge outnumbering the two forward platoons about 15:1 I think. If I remember right, platoons have about 64 people in them (eight files of 8). The artillery kills about two thirds, leaving 666 Reems heavy infantry. The Wapentake has non-standard magic javelins that kills another third of that third, leaving about 444 to charge. The focus is, surprisingly, doing basically nothing, so they all make it into melee range. In theory at the point of contact, the Reems heavy infantry, in plate mail, still outnumber the non-professional Wapentake 3.5:1. First platoon is hanging back and throwing rocks so they don't count. In practice, the guys from Reems formation is in tatters, so they're trickling in a handful at a time and getting slaughtered. Even so, this is a heroic showing by the Wapentake. Injuries for the Wapentake are still pretty heavy, somewhere around 10% depending on how you count, but not many Wapentake deaths. This is a lot when you consider that historically most armies rout after 10-15% casualties. I don't feel like the Captain gives the Wapentake enough credit here. Hand-to-hand is not a style of fighting they do much training for and they still did amazing. They really exceeded any reasonable expectations for even seasoned troops, both in performance and by not running away; and this is the first real combat experience the Wapentake has in living memory.

Somewhere in there, the artillery finished off the last fire priest. There's still more than a thousand heavy infantry huddled over by the wall though. Sensibly, given what just happened to most of the people outside, the people inside aren't opening the gates.

Despite wiping out a force that outnumbered him roughly 15:1, the Captain thinks:
The March North said:
That was way too easy.
 
You may wonder why the Commonweal sorcerers aren't doing anything at this point. The book doesn't explain, but I think the main reason is that Commonweal law forbids killing. The only time sorcerers are allowed to kill is in self-defense* or under orders from the military. Military tradition says sorcerers shouldn't be used to fight, that's the job of soldiers, so the Captain hasn't given the sorcerers permission to fight. Rust is sufficiently frustrated by this that he turns the armor of all the dead into butterflies, but absent orders, is forced to leave the living alone.

???

What is the point of having two walking nukes if you're not going to use them?

This chapter is rather odd to me. The Commonwealth has Rust, who routed the last army Reems sent by himself. They have Halt, who is explicitly described as even more terrifying than Rust. And even without deploying either of their magical WMDs, a unit of militia manages to take out an enemy army that outnumbers them 15 to 1.

Yeah, the Commonwealth has special artillery the other side doesn't know about. But the special artillery exists because of Blossom, who is a baby magical WMD. It feels like one side here is fairly well equipped with magical nukes, while the other side is mostly reliant on, uh, prayer? The fire priests may be some kind of sorcerer, but it's clear they can't stand up to Rust or Halt. The wizard gap here is very real and very obvious.

The tactics employed by Reems are as weird as their strategic planning. They send half their soldiers to attack the Wapentake, which is absolutely the worst thing they can do. If you want to test the enemy's strength, then you would send skirmishers. If you think that you can overrun them, you need to attack with absolutely everything.

As things stand, Reems injured a substantial portion of the Wapentake in exchange for losing their entire force. If they had twice as many soldiers, they might have gotten enough people to close quarters to cripple the militia. If they'd just withdrawn behind the wall, they wouldn't have lost half their army. Their strategy wasn't bold enough to really hurt the enemy, and it wasn't careful enough to preserve their own forces. Truly the worst of both worlds.

Still better than the Captain, who took heavy losses because ???. He could have avoided all of those losses by pressing the giant red "I Win" button named Rust. He didn't because ???.

This battle feels like an undertrained National Guard battalion unloading howitzers into an army of spearmen. I'm not sure why Reems is here at all, given the mistmatch in their abilities. Maybe this isn't the good stuff? But why would the vanguard of their invasion be made up of third-tier forces? Are they just throwing away cannon fodder as a means of revealing the enemy's hidden weapons? Because that would be pretty unpleasant, but at least it would make some kind of sense.

Absolutely top marks to Reems for their morale, by the way. Two-thirds of them went down before they got through the artillery, and they lost another two hundred or so to magic hand weapons, leaving only about twenty percent of their original force to make contact. Their cohesion is completely broken, but they keep charging in little groups until all of them are dead. That's some Imperial Japan levels of fanatic devotion.

With all due respect to the strength of Reems's death cult, I don't think this is likely to work. Unless they're planning on demoralizing the militia by making them wade through giant piles of corpses? Even then, Rust and Halt don't care.
 
Some puzzling choices all around. Unfortunately the Captain can't know what the people from Reems were thinking when they made their many mistakes. Similarly, the Captain doesn't share his full thought process with us. So all we can do is guess and discuss.

I think the primary cause in both cases was cultural. But there are other possibilities.

It's possible that Reems ward isn't good enough to attack out of - and it took them just as long to get everyone organized and out in front of the wall as it did for the Captain to position the Commonweal forces. Reems certainly starts the fight, and does still have, an enormous numerical advantage. There's every reason for them to believe they could simply roll over the Wapentake. Wapentake forces are so outnumbered that a larger portion of Reems forces may not have had room, physically, to contribute to the attack and so were held back in reserve. With most of their leadership dead by artillery, Reems doesn't have anybody with both the wits and authority to commit the reserves.

Most likely, I think Reems problem is the same all empires have, a successful and competent general is a threat to the central government because the same army and competence used to expand can be turned on the government. If the government's main justification for rule is being the strongest there's not much preventing this, so they tend to view military success with suspicion and basic competence is actively discouraged in favor of loyalty. Stupid, types, but there are plenty of historical examples of this pattern that can explain basically all of Reems screwups.

On the other side, it's possible that the fact the Wapentake are green reservists is why the Captain didn't commit Halt or Rust. If Reems hadn't had the previously unknown ability to ignore the focus, this would have been a great way to give the Wapentake some reasonably safe experience before he harder battles the Captain expects. He might have just been holding Rust in reserve in case the enemy was smart enough to hold a wizard in reserve the same way Halt is being held in reserve. There are other possibilities that could reasonably have led to this outcome.
 
Some puzzling choices all around. Unfortunately the Captain can't know what the people from Reems were thinking when they made their many mistakes. Similarly, the Captain doesn't share his full thought process with us. So all we can do is guess and discuss.

I think the primary cause in both cases was cultural. But there are other possibilities.

It's possible that Reems ward isn't good enough to attack out of - and it took them just as long to get everyone organized and out in front of the wall as it did for the Captain to position the Commonweal forces. Reems certainly starts the fight, and does still have, an enormous numerical advantage. There's every reason for them to believe they could simply roll over the Wapentake. Wapentake forces are so outnumbered that a larger portion of Reems forces may not have had room, physically, to contribute to the attack and so were held back in reserve. With most of their leadership dead by artillery, Reems doesn't have anybody with both the wits and authority to commit the reserves.

Most likely, I think Reems problem is the same all empires have, a successful and competent general is a threat to the central government because the same army and competence used to expand can be turned on the government. If the government's main justification for rule is being the strongest there's not much preventing this, so they tend to view military success with suspicion and basic competence is actively discouraged in favor of loyalty. Stupid, types, but there are plenty of historical examples of this pattern that can explain basically all of Reems screwups.

On the other side, it's possible that the fact the Wapentake are green reservists is why the Captain didn't commit Halt or Rust. If Reems hadn't had the previously unknown ability to ignore the focus, this would have been a great way to give the Wapentake some reasonably safe experience before he harder battles the Captain expects. He might have just been holding Rust in reserve in case the enemy was smart enough to hold a wizard in reserve the same way Halt is being held in reserve. There are other possibilities that could reasonably have led to this outcome.

You're right, some weird choices make sense once you consider the larger context.

There are many many historical examples of "coup-proof" armies that were an absolute dumpster fire. And in this case, since they've seen that the Wapentake's artillery doesn't work, why not march out to slaughter the stupid foreigners? A smart general might wonder why the Wapentake is sticking around once they've seen that their artillery doesn't work, but this army is under the command of the ruler's dumbest second cousin. The smart one was too dangerous to get a command.

I'd like to get a little more detail about Reems. Even after the fire priests die, their troops seem to commit absolutely to the attack. This is quite unusual; when all the officers die and you're getting shot to pieces before you can fire back, the usual response is to run away or surrender. Is this mind control? Are the common soldiers willing to die rather than suffering the penalty for unauthorized retreat? Are they some kind of IJA death cult?

I am being too critical of the Captain. Reems didn't know that he brought the special artillery; he didn't know that they could break through the focus. Without that ability, they would have just held them at a distance and cut them to pieces.

Both sides have lost their first surprises. Reems is now aware that the usual methods won't work on the Commonwealth artillery, while the Commonwealth has lost the false security of the invulnerable focus. In a way, it's very lucky that this happened now, because if they'd realized that Reems could break through the focus when there were ten thousand enemy soldiers instead of two...
 
Chapter 13
Chapter 13:

The March North said:
That's a good start. Hold in place. Food's coming.

The chapter starts with getting the Wapentake fed. While still staring down more than 10 times their number of Reems heavy infantry and a wall and a ward and an unknown number of spellslingers.

The March North said:
You start taking casualties quick when you don't feed them and keep doing heavy lifting with the focus. Missing lunch for a battle won't help with that.
Graydon Saunderson puts a heavy emphasis on logistics. That makes it easy to attribute this section to this (good) tendency of his. But I think, and this is just my opinion, I think this is actually a hint at how the focus, or possibly magic more generally works. Something about using the focus to do stuff has a high caloric requirement. High enough that skipping even a single meal can be fatal. Soldiers in our world have high calorie requirements (even a few minutes of combat is exhausting), but the army handbook for my country still says they can keep fighting for up to two days without food if they have to. Graydon does a really good job of getting logistics details right, so I think this is a subtle indication of how the focus works.

Notably, the gunners, who were doing more magic than the Wapentake, are "sagging." Fortunately, Blossom has a solution.
The March North said:
[Blossom] "twenty-five scruples in the second mug of water".

[Captain] What is that?

Vigour and cranberries.

Dilution does seem wise.

If you take it straight, it spoils your judgment. The lift feels a lot bigger than it is, it's just replacement, not enhancement.

I send Good, carry on back. Enhancement is something you're going to pay for later, usually just when your contribution to the focus is important. How Blossom got vitality in a can can wait for another, less busy, day.
I added the notes on who is speaking because keeping track of that is something I've struggled with in this series. Blossom is handing out stamina potions, basically. Which is apparently unique to Blossom. It's a nice way to remind us that while Blossom may not have demonstrated the same terrifying raw power as Rust; Blossom is still one of the 12 most dangerous sorcerers in the Commonweal.

Not to be outdone by the much younger Blossom,
The March North said:
Halt drifts through where the medics have the hurt lying down. Most of them get up.
Halt can't cure the dead, but not much else seems to be outside of Halt's power. The three injured with head wounds do get to ride on a supply wagon, but it is not clear if that's necessary or just unreasonable caution on the part of the medics.

The Captain's paranoia is in full force. He's keeping Rust a good distance away from everyone else. That way if Reems has something nasty in reserve, it can't get both Rust and the Wapentake at the same time. The Captain worries they might have something nasty and broad enough to get everyone anyways, but notes he can't do anything about it, if so. Pretty paranoid.

All the same, the Captain does have some Wapentake carry over some of Reems' gear for Rust to inspect. Rust determines that the Reems soldiers were wearing magic amulets.
The March North said:
The amulets are a simple avoidance of the Power; use of the focus slides off the wearer.

Blossom immediately provides a complete explanation, including diagrams, of how to crush someone wearing an amulet like that anyways. Literally crush, "the Reems infanteer isn't survived by so much as sandal nails." Which Rust points out is why he called the amulets simple.

The Captain thinks instead of crushing the Reems soldiers, it would be simpler to just suck all the oxygen out of an area and let them suffocate trying to charge the Wapentake through the suddenly unbreathable air. Pretty darn clever for a soldier as opposed to a sorcerer.

Among the other things the focus can do, the Wapentake also uses it to bury their dead in " Individual fused-scree sarcophagi." The focus is also used to do field repairs on the armor. The focus is astonishingly flexible. More and more, it seems like the focus turns a group of otherwise normalish people into an impressively flexible sorcerer.

Everyone fed and watered; the Captain puts together a plan to deal with the other half of Reems's soldiers here, and their wall at the same time. Seems overly complicated to me. We don't have to wait long to see how it turns out, just until next chapter.

The March North said:
The Line will advance.
 
Chapter 14
Chapter 14:

This chapter starts with the Captain switching to a completely different plan with no mention of the plan from the previous chapter. Which is a good thing because the last plan was not great.

First the Captain tries to get cute.
The March North said:
Captain, Battery. Two rounds, maximise flash. Let's see if the heat pulse gets through that ward. A surprising number of outlander wards are protections against fire, rather than heat. There's some sorcerous difference.

This kind of, but not really works. Blossom's pretty sure it would work eventually, but the Captain doesn't want to use all their artillery rounds here. So the Captain tries something else. He starts by pointing out a "little dimple in the grass fire," but then, as far as I can tell, completely ignores it.

Now on his fourth plan, or sixth if you count the two plans it took to finish the first half of the fight in this valley, the Captain does something similar to, but not really much like his plan from last chapter.
The March North said:
One big push into the focus, and I grab a mass of gravel and scree that starts about two metres down and has an oval shape a metre thick and maybe four metres deep by forty wide and send it down and back towards the wall. You want a real wave, you need displacement.

To me, I read that as if he's trying to start a landslide. Or at least, he should have gotten a landslide if he'd scooped a big chunk of scree out of the slope and caused everything above it to be insufficiently supported now.

The consequences make no mention of shifting, sliding rocks though. Just big waves. I think Graydon Saunderson was imagining something like the land waves you see in earthquake disaster movies, but didn't really think about how that kind of motion in the middle of an unstable slope would have side-effects.

The wall is down, but the Reems soldiers sure don't seem to have any trouble getting back on their feet and charging. Even though they should be charging through the ruins of the wall which were described as "toppling right and forward," which would put it pretty much on top of the Reems soldiers.

The March North said:
The Reems guys, the most of them who got clear of the wall, come up running right at us. They're foaming at the mouth.

The entire road also goes up in dust, from where they're standing and 12 kilometers back, all the way across the valley.

The entire time the Reems guys are charging, the Wapentake and artillery are pelting them with a variety of spears loaded with enchantments that make them something not too different from magic grenades - in addition to being pointy.

I'm going to rearrange some snippets from the chapter to hopefully make what happens next, clearer.
The March North said:
The light goes out of the world, dust and worse than dust.


The focus staggers, staggers again, and collapses, all of Three Platoon drops out, then tube four, then Four Platoon and tube three. Concentrated oxygen spills across dull burnt grass, waking brief flames.
The dust from the road did something to mess up the focus. As a result, the Captain's "efficient" plan to pull all the oxygen out of the air and suffocate the Reems attackers, doesn't work.

The March North said:
You can hear the Reems guys howling.

I've been here before.

HOLD.

HOLD.

Flickers, the beginnings of latches to the standard. It's not going to be in time.
Unlike the Wapentake, the Captain is a veteran professional soldier. He's seen some bad things, mostly that one time when he was the sole surviving officer of an entire brigade. This still sends him back to a bad place, but he's hanging on, mostly by sheer willpower.

Despite all of that, the Captain grabs a pair of swords from his dead soldiers (he didn't have one because he's an officer), and starts killing the surprisingly berserk Reems soldiers.

The March North said:
It's a complete mess, but they're coming back. Even some of the dead.
Wait, what? Yeah, you read that right. Even some of the dead are coming back, and that's a good thing. The next couple of chapters will explain why and a bit of the how, and I don't want to ruin it.

The March North said:
Dove's been here, Dove's will is writing never stop fixed and certain across Three. Three's in good order and fighting.
Dove is the only platoon sergeant who won every round of catch with the artillery. Dove is also the sergeant who kept trying to make permanent roads and had to be reminded that quick was more important than perfect right now. Dove is pretty awesome. Unfortunately, while the other sergeants are also heroic, they're not quite as effective as Dove.

The March North said:
Good order's not a good situation runs through my mind, memory, as I feel Twitch go, fighting, not a part of Three but managing pretty well for the odds. Hector goes, stabbing spectacularly with a short-gripped pointy stick, a pile of Four is going, there's not a lot of cohesion left there.
Go here means dead. So Twitch, the senior-most non-commissioned officer, is dead. Hector, another of the platoon sergeants, is dead. Just as heroically and ultimately futilely dead as Hector's namesake in the Trojan war. Most of one of the platoons is dead.

Blossom manages to fire two of the artillery tubes, solo. Something that usually takes at least two files (16+ people). The effort staggers even Blossom, but Blossom's horse can apparently bite through helmets and heads alike so Blossom doesn't die, but everyone who tries to get close to Blossom does.

The March North said:
Halt, very calm, is standing under Eustace's head. Eustace has a spear through one ear and a snarl that's stopped a howling block of Reems guys, paused at the apparent reach of the flames. Halt's right hand moves with a knitting needle in it, the way you'd tap printed flowers on the tablecloth because you were bored.

I've never seen someone who has had a fencepost rammed through their skull, but that's what comes to mind, watching that block of Reems guys go down.
Halt, despite looking like somebody's little old grandma, is terrifying.

Radish pulls 2 platoon back together. Impressive, but less impressive than Dove who kept 3 platoon together in the first place.

Half of the soldiers around the Captain are dead, but so are all the Reems people nearby. The Captain sends the Wapentake towards one problem and heads, by himself, to go deal with another.

One platoon is basically all dead, but Rust fills the gap:
The March North said:
The Reems guys mobbing tube one turn, screaming, into an awful red mist under the molten wings and implausible jaws of a vast steel cloud of butterflies.
Neither as fast nor as certain as Halt's contribution, but much scarier.

Blossom and Halt do, something. The Captain isn't clear on what, and most of the dust from the road goes away. This lets the focus start working again.
The March North said:
Everything firms up, in fits and starts and staggery bits as the last of the Reems guys need killing. None of them run, none of them even look like they're thinking in words any more as anybody still standing tries to fend them off and the butterflies flow over them like phase change.
 
Chapter 15
Chapter 15

The chapter opens with the Captain providing an explanation of what went horribly wrong. The chapter doesn't point out, but I will, that if the Captain had just stood off and crushed Reems with either the artillery or the focus, like he did at the start of the fight, this wouldn't have turned into such a disaster. This is the first time we've seen one of the Captain's plans go wrong, and it went really wrong. Anyways, here's the Captain's explanation.

The March North said:
The dust was some kind of cogitoxin. Most of those are slow, they sneak up on you. This was more like stepping on a rake. Really don't want to start talking out loud, I'll be making blood-gargling noises getting my mouth clear.
So the dust stopped people from thinking. Not being able to think apparently stops you from contributing to the focus, even though being dead doesn't.

Also, nice job of showing-not-telling how many, many of the Reems soldiers the Captained killed. He's gargling blood from having killed so many people and getting sprayed with their blood after cutting them with a sword. That's a lot of kills.

The Wapentake status update is next. Got to know just how bad a screw up it was before you can get to fixing it.
The March North said:
Dead, sir. Toby sounds abashed. One has nine up, twenty down, and fifty two dead, sir.

Thirty five up, eleven down, six and twenty nine dead, sir. Radish's grip's getting firmer.

Sixty seven up, five down, eight dead, sir. Dove's take on calm might be real.
Toby is one platoon. Hector and 4 platoon are so dead they don't even answer.

Meanwhile, Dove is down a single file. Everyone else has as many or more dead as walking. Dove is pretty awesome.

Anyone know why Radish reported the dead as "six and twenty nine dead?" instead of adding them together to get 35?

The battery is in slightly better shape. Unlike the Wapentake, they only lost about a third of their soldiers.

Shockingly, nobody ran away. Losses like these are usually only seen in the losing army, and mostly inflicted while they're running away. I think this is probably the weakest part of this book. Graydon does consider moral, but the Commonweal force never even looks like it might run away. Even under the effect of a magical "cogitoxin" that makes them unable to contribute to the focus. Almost all books overstate how many casualties a unit can take before running away, so I can forgive them, but it is notable in contrast to how many other details are reasonably accurate.

With Dove's platoon the only reasonably combat-effective force left on the field, the Captain sends them up the valley to screen the survivors and pick out a camp site. I'm not sure sending off your only group who can still fight is a good choice (Especially since he's sending Rust with them), but they will need somewhere to sleep. We'll see how it works out for them later.

Halt sends a couple of the drovers over to the Captain carrying multiple buckets. Even that much water isn't enough to get all the blood off the Captain, but at least he can talk again without gargling dead-men's blood. I guess that counts as an improvement. The drovers still look scared, the book doesn't specify, but I assume it's because of how scary/bloody the Captain looks right now.

Some light comic relief from Eustace among all the counting the dead and other cleanup.

Turning back to the grimly awesome.
The March North said:
Two files from Two show up, look at the waist-high stack and the above shoulder-high stack — over my head is doing well to get over shoulder-high on Creeks — and have a very visible "why move that?" reaction.

It's not hard to check. "There are four of our dead and seven of our down under the main pile."
In another great show-don't-tell moment, we learn that the Captain killed enough Reems soldiers to make not one pile but two of dead enemies. Later in the chapter we get a count of how many the Captain killed with just swords - 204. Sorry, that's 204 in the big pile. Figure at least half that again for the smaller pile and call it 300+. I think that's more than Blossom or Halt killed.

The Wapentake all decide the Captain must be a demon, since he's not in the Standard with the other dead and therefor can't be dead, the other leading theory to explain how he could kill so many people with swords and no magic. The living and dead Wapentake alike seem to be ready to panic, but Rust spoils everyone's fun by finally explaining that the Captain is a graul. A magic supersoldier made by a wizard called Laurel. Who apparently did a very good job.

Leaving the Wapentake to cleanup, the Captain walks aside to talk with Halt and Blossom. The Captain, despite having explained exactly what happened earlier in this very chapter, still asks the sorcerers what happened. They give essentially the same explanation the Captain did.
The March North said:
"The foundation of the road was despair."

Halt looks troubled. "It was not synthetic despair."

"How many people?" Even the amount of road we broke would be an implausible number.

"Millions."

"Reems is under such external pressure they're turning their collective despair into the enchantment binding together the road they're driving forward in the hope of escaping their doom?"

Halt looks up from knitting. Didn't hear the needles clicking, don't hear the needles clicking. "Can't prove they're not."
 
Last edited:
Back
Top