Let's Play Fallen Hero: Rebirth!

Voting is open
1. Opening post

GilliamYaeger

M'crazy.


Fallen Hero: Rebirth is a 380,000 word interactive novel by Malin Rydén released back in 2018 about a former superhero turning coat and becoming a brooding, angst-ridden supervillain. And at the start of this month a direct sequel, Fallen Hero: Retribution, was released that clocks in at a whopping 1.45 million words. I bought both games shortly after the release of Retribution, blew through them in a few days, and had an absolute blast doing so. Frankly, these are probably the best games in this entire genre. Even though all playthroughs will go through the same general story beats there's a frankly astonishing amount of reactivity in both of these games (especially because you're meant to port your Rebirth save over to Retribution), so after I finished Retribution with a self-hating wreck of a nominal supervillain I wanted to replay the whole thing and see if I could find some of the stuff I missed.

This is that replay.

Since my brain doesn't like it when I replay a game immediately after beating it, I've decided to kill two birds with one stone and share this playthrough with all of you. These are two absolutely phenomenal works of fiction with a very low price tag, and hopefully this'll convince a few more people to pick it up like I did. As per usual with LPs of these sorts of games, I'll be putting up choices to a vote like a Quest thread and, due to the large amount of individual choices, will attempt to post multiple times per day. So voting periods will likely be short and inconsistent. Occasionally I'll just

In regards to spoilers, I'd like them to be kept to a minimum. While I'm generally fine with people discussing the behind-the-scenes mechanics of individual choices as we get to them (ie picking X choice will increase Y stat while Z will decrease it) actual plot points are a big no-no. Especially because, y'know, I myself am unaware of a bunch of stuff, despite having completed both games. It's the sort of game that's got a lot of secrets buried within. Hell, there's an entire mechanic that my initial character was too mentally healthy to interact with.

Anyway, I'm not very good at this sort of thing so let's just begin.

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Los Diablos…

Whoever chose to rename Los Angeles after the Big One in 1980 was not far off. The quakes had ripped the entire West Coast infrastructure to shreds, destroying most of the historic districts. The San Andreas Fault had just finished rippling when the Cascadia subduction zone was triggered, and the entire coastline heaved like a shaken rug, sending tsunamis racing up and down the coast.

The seismic upheaval awoke the slumbering Mammoth Lake system, one of the continent's two dormant supervolcanos. Luckily—if such a word could be used for a disaster of that magnitude—the lava chamber under the dormant volcano had not filled completely, and the eruption was less disastrous than it could have been.

What the quakes had not destroyed, the resulting tsunami drowned. And when the ash had finally stopped falling, someone had looked at the ruins of Los Angeles and decided that this was no longer a place fit for angels.

Thus, Los Diablos was born.

At first, the government had tried to rebuild the ravaged coastline, but aftershocks and a crashing economy forced the politicians to focus on salvaging the Heartland and the East. The Midwest had been heavily affected by the falling ash, and the resulting food rationing made riots an everyday experience.

As the years passed, reclamation stalled. In 1992, the West Coast was finally declared a free economic zone in an attempt to incite the private industry to do what the government could not.

No taxes. No regulations. No federal government.

To everybody's surprise, it worked. Like the Wild West of old, the ravaged coastline attracted the adventurous and the foolhardy. Enough people wanted to live their lives without being held down by the heavy hand of big government so that the wave of refugees turned into a trickle of immigrants. Enough companies wanted to ply their trade without rules and regulations for money to flow in as well. The roads began to be repaired, and the cities, cleared of rubble.

And, right from the start, Los Diablos proved to be a haven for the Enhanced.

The so-called Hero drugs had first seen the light in the seventies—an unforeseen side-effect of an attempt to create the perfect diet pill. Corners had been cut and safety trials skipped, so the pill hit the market as a dietary supplement instead of a strictly controlled drug.

None was shocked that there were side effects, but the nature of those effects was a different story.

Many people died, but in some, the metabolic changes resulted in weird and wondrous transformations. The rumors became reality when a woman who could light fires with her mind demonstrated her talents on live television. The active compound was analyzed, purified, and modified until you had a drug strong enough to kill most people.

But the few survivors became far more than they had been.

The drug was banned, of course, declared an illegal narcotic in 1976. How many people could consider injecting something that had a roughly 95% chance of killing you or turning you into a cripple for life?

The answer was, surprisingly many.

They were the dreamers and the desperate, the thrill-seekers, the greedy, and the plain insane. Prices went through the roof.

The industry went underground, and when it resurfaced, it was in the reclaimed ruins of the West. The world had to relearn what it meant to be human; it had to adjust to masked heroes and villains battling it out in colorful costumes, with bombastic names. At first, the masks had been a way to preserve anonymity; the bank-robber's mask turned into the villain's horned helmet. Soon, the masks had begun to represent something else. A new life. A new destiny.

It was a new America, and it deserved new heroes.

The government tried to stem the tide, but it was too late. Putting the cat back in the box is harder than letting it out, and in the end, they just had to accept this new state of affairs. The drugs were undeniably lethal, but the military had been making enhanced humans since Vietnam. And as the research companies moved west in the nineties, the lack of regulations led to new discoveries. Progress that, admittedly, was built on human suffering—but nobody could make an omelet without cracking a few eggs.

Cybernetics had been used by the military since the fifties, but now they became compact and better-integrated with biology; armored suits grew sleeker and less prone to breakdowns. Washington made the decision that though the West was nominally considered a Free Territory, the government had to have some presence there to deal with the increasingly violent Enhanced.

Thus, in 1997, the Marshal system was instituted. Appointed by the president himself, the marshals were given the powers of judge and jury and sent into the West to create some semblance of order. Some were victims of the Hero drug, quickly nicknamed Boosts by the general populace. Others were rebuilt by the government or private contractors into cybernetic "enhanciles" armed with military hardware. They were heavily modified humans, their name soon shortened to Mods in the headlines of the East.

Now the public had heroes as well as villains, and the country turned from grieving its dead to looking towards a future dragged from the comic books of the past.

America was hiding under the blanket, reading comics with a flashlight, trying to forget the terrors of the world outside. And it worked. Nothing is more precious than a dream, and this was one that could resonate with enough people so that the trickle of immigrants moving west turned into a flood.

New cities grew on the corpses of the old ones, and though the quakes persisted, people learned to live with them. They learned to live with the danger because there was always the thrill as well. The thrill of living in a brand-new age where men and women flew like birds and called down rain from the clouds to end the incessant droughts.

People had a dream, and like a fool, you shared that dream. But that was then, and this is…

Now.

The tackle is brutal enough to tear the air from your lungs as it catapults you across the street. You just about manage to bite back the curse on your lips.

When you curse, your expletive of choice is usually…

[ ] …darn.
[X] …hell.
[ ] …crap.
[ ] …Christ.
[ ] Write-in


Hell. That hurt more than you thought it would.

The safety glass of the store window breaks with a sharp crack as you smack into it. Shards surround you like a crystal snowstorm as you are sent flying into the bridal store. Alarms blare to life as mannequins topple like bowling pins around you, their dismembered plastic torsos clad in extravagant dresses, flouncing like butterflies with their legs torn off.

An all-too-familiar sight…

Remembered bodies. Real this time. Broken on the ground. Broken by the fall. As you are about to break.

Or is this now? Was that then?

The memories threaten to overwhelm you, and for a moment you are not sure exactly where or who you are.

What do you do?

[X] I take a moment to catch my breath and make sure nothing is broken.
[ ] I shake my head vigorously. This is no time for memories.
 
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Character sheet, achievements and timeline
CLASSIFIED

Physical Status

Stamina: You are rested.
Willpower: You feel exhausted.
Injuries: You are fine, with no significant wounds.

Telepathy

Strength of Mind: 50%

Subtle Manipulations: 50%

Psychological Profile

Infamy: 0% Obscurity: 100%

Arrogance: 10% Anonymity: 90%

Ruthlessness: 50% Empathy: 50%

Daring: 50% Caution: 50%


Allies and Enemies

None...yet.

You haven't unlocked any achievements yet. There are sixty-five possible achievements (including six hidden achievements), worth a total of 650 points.

Step One: Obtain the first part of your armor. (10 points)
Step Two: Obtain the second part of your armor. (10 points)
Step Three: Make some hard choices. (10 points)
Step Four: Reveal the fruits of your labors. (10 points)
Step Five: Make sure they get it right. (10 points)
Step Six: Sit back and enjoy the headlines. (10 points)
Anonymous: What you do is more important than who you are. (10 points)
Ripples on the Water: Drop a pebble in a pond. (10 points)
Friends in High Places: When you want to be alone, two is a crowd. (10 points)
Public Menace: Why not leave your mark on the city? (10 points)
Friendless: Going through the motions. (10 points)
Still Got It: Will knowing your enemy be enough? (10 points)
Casanova: You're playing the field. (10 points)
Puppetmaster: You learned from the best. (10 points)
A Blow to Their Pride: Look good to make others look bad. (10 points)
A New Recruit: A good start. (10 points)
Joined at the Hip: You'd rather forget about your past. (10 points)
Can't Touch This: You're in a league of your own. (10 points)
From the Shadows: Worked outside the system. (10 points)
A Doctor's Appointment: Come up for a coffee? (10 points)
Past Glory: It still feels fake. (10 points)
I'm Getting Too Old for This: Maybe you should have worked harder on keeping in shape. (10 points)
Like It's Hard: Everything went according to plan. (10 points)
Dive Too Deep: Helping out a friend for old times' sake. (10 points)
It's Complicated: Do you even want a relationship? (10 points)
Mirror Images: You've found a way to stand looking at yourself in the mirror. (10 points)
Piece of Cake: Tastes just as sweet. (10 points)
Eyes Open: Don't be squeamish. (10 points)
Shades of Gray: No need to take this thing too far. (10 points)
One More Day: Sometimes, that's all you can focus on. (10 points)
Scaring the Baby: It might not be the right thing to do, but it sure feels good. (10 points)
A Thin, Red Line: Will you cross it? (10 points)
A True Villain: What's the use of holding your tongue? (10 points)
After Work: Winding down is never a bad idea, right? (10 points)
Collateral Damage: It's something you've come to expect. (10 points)
Days of Our Lives: How did you even get into this situation? (10 points)
Three's Company: A sitcom-worthy love life. (10 points)
Cinderella: In a different life, perhaps… (10 points)
Argumentative: A good argument clears the air, but sometimes it makes things worse. (10 points)
Outsider: It just gets worse. (10 points)
As Close as You Dare: Wearing masks makes everything easier. (10 points)
A Newfound Focus: Apparently, you're good at motivating people. (10 points)
And I Walk Away: Sometimes it's the easier choice. (10 points)
On the Couch: What on earth were you thinking? (10 points)
Taste the Metal: You wish you could forget. (10 points)
How It Should Be: You've learned from your mistakes, right? (10 points)
Business or Pleasure: How close is too close? (10 points)
In the Name of Science: How can something so fragile-looking be so tough? (10 points)
It's Payback Time: It's been years; you've waited long enough. (10 points)
A Close Shave: Just like the good old days. (10 points)
Unbreakable: Is there a way to beat Lady Argent in a fair fight? (10 points)
Scarface: You messed up. Badly. (10 points)
Voyeur: Privacy is relative. (10 points)
Unscrupulous: If people won't change their minds, you'll give them a nudge. (10 points)
Running for It: Sometimes the smarter choice to make. (10 points)
Spoils of War: Taking trophies from your enemy is a time-honored tradition. (10 points)
Nemesis: You've made a deadly enemy. (10 points)
Bullseye: The single hardest shot you've ever taken. (10 points)
I Want It All: And I want it now. (10 points)

History of the Fallen Hero World

1945: World War II ends, but the technological arms race continues. The United States and the Soviet Union both 'recruit' available German and Japanese scientists, taking full advantage of what they learned from the more unconscionable experiments during the war.

1951: The Korean War very nearly turns nuclear when the first Chinese Type 52 bipedal tanks help push the UN forces out of the mountains, and nearly out of the country. Though clumsy and slow, they prove to be useful in the mountainous terrain, leading to an upswing in the power armor industry.

1955: The Soviet Union announces that it has successfully created the first functional cybernetic limb replacement. This is widely considered the start of the Cyber Race.

1957: The Soviet Union manages to successfully interface man and machine, leading to a quantum leap in power armor technology as bipedal movement patterns become a lot more organic.

1960s: The US repeatedly releases new versions of its power armor suits as the Vietnam war rages; the lighter, more maneuverable armors are more suitable for the terrain. Various upgrades for soldiers are becoming more and more common, and the nickname 'Mods' is coined for those changed by the cybernetic implants.

1968: The first so-called 'Masked Heroes' appear in public: Modded veterans from the Vietnam war angered by their treatment at the hands of the government and the public. Very soon afterwards, new villains also take the stage. The police find it increasingly difficult to deal with disturbed people who have military training and equipment.

1971: A metabolic diet pill launched without proper product testing turns out to have uncommon and dangerous side effects. Though most users die or are crippled, a certain lucky few develop powers hitherto unseen in humans. The pill is quickly nicknamed the 'Hero Drug,' and though it is pulled off the market, use and research continue. People who have gained powers are nicknamed 'Boosts' in the media.

1976: The Hero Drug is declared an illegal narcotic, banned after causing the deaths of untold thousands of people. Still, the lure is too strong; research moves underground and behind securely locked corporate doors.

1979: Wei Chen, who will later be known to the public as Marshal Steel, is born.

1980: The Year of Hell. The Big One hits the West Coast, and the San Andreas fault causes a massive earthquake to strike Los Angeles. This triggers the Cascadia subduction zone a few days later. The massive earthquake and resulting tsunami throw the whole West Coast into disarray, with more than 150,000 estimated dead and missing. As if this were not enough, three months later, the Mammoth Lake volcanic system reawakens. The resulting eruption destroys any hope of quickly salvaging the West.

1981: The US government is nearly paralyzed by refugees, as well as the rain of ash covering most of the Midwest. President Clark declares martial law.

1982: Ortega, also known as Charge, is born.

1980s: Aftershocks ravage the West Coast, halting any rebuilding efforts. Little by little, rebuilding turns to evacuation; all efforts are being put into getting the Midwest back on its feet to regain a stable food supply. Food riots are common, and several armed uprisings against the increasingly authoritarian government are struck down by the military.

1984: Los Angeles is renamed 'Los Diablos' in 'The Angels of Los Diablos,' a famous documentary about the rescue efforts.

1986: The GeniTech corporation patents the creation of lab-grown stem cell organs, revolutionizing the transplant industry.

Late 80s: Estimated birth of Redacted, later known as Sidestep.

Early 90s: Fed up with the suffocating yoke of the federal government, more and more people start moving back into the ruins of the West, starting the recolonization. A disproportionate amount of these people are Enhanced heroes and villains, both Mods and Boosts, fleeing government control.

1992: In an effort to increase private industry investments, the West Coast is declared a free economic zone where there will only be the bare minimum of federal government oversight. No taxes. No regulations.

1992: The GeniTech Corporation patents whole-body stem cell clones, allowing for large-scale harvesting of replacement organs. Following a tumultuous debate about the ethics involved, GeniTech is one of the first companies to move their corporate headquarters to Los Diablos to escape regulation.

1993: The Re-Gene project is first revealed in a New York Times article that claims it dates back to the seventies, with the goal of making androids for use in war. The author, Tim Mazetti, was killed in a traffic accident soon afterwards. The future Ranger Lady Argent is born.

1996: Los Diablos is up and running: its first mayor is elected, and it is starting to look more and more like a functional city. With the huge changes to the coastline, large tracts of the South Bay are abandoned and the city shuffles inland. The future Ranger Herald is born.

1997: Appalled at the lack of law and order in the Free Economic Zone, or the FEZ as people call it, the newly elected President Ross creates the Marshal system. Recruiting some of the most famous masked heroes of the region, he funds the 'Rangers' initiative in order to stem the worst excesses of the Enhanced populace.

1999: A breakthrough in energy technology leads to the first plasma reactors, leading to ever-more-compact cybernetics. Hollow Ground self-declares as the kingpin of Los Diablos.

2000: Intent on regaining lost influence, the US flexes its muscles in the Middle East. This leads to a series of proxy wars with the ailing Soviet Union. The first known sighting of a Re-Gene on the battlefield. Ortega debuts as Charge.

2002: Ortega joins the Rangers.

2004: A huge scandal rocks the Re-Gene project after its operatives are suspected of human rights abuses in another proxy war in Panama. It is never brought to court, as the Re-Genes themselves are androids with artificial minds. But the scandal moves the project back underground, where it has remained ever since.

2005: The Special Directive is formed, rumored to be a black-ops strike team of Re-Genes deployed against anyone deemed sufficiently dangerous by the government.

2007: Ortega is promoted to marshal after the death of Marshal Hood at the hands of Hollow Ground.

2008: Sidestep debuts as a vigilante.

2011: Los Diablos is hit by the Nanosurge, a runaway nano weapon devouring all flesh before it is contained by an alliance of heroes led by the Rangers. Sidestep plays a vital part in its defeat.

2013: The Heartbreak incident. Sidestep and Anathema are believed to be killed in action. Ortega retires as marshal and hero, replaced by Steel.

2014: Ortega returns from retirement, joining the Rangers once more as Charge.

2017: Redacted returns to Los Diablos under an assumed identity.

2020: Now.
 
[X] …hell.

[X] I take a moment to catch my breath and make sure nothing is broken.

Interesting way to find out the sequel just came out! This one's super ultra good.
 
Hey, the game where I got so into my characters skin I started disassociating when she did! That's how you know it's good!

Seriously though, I didn't know Retribution got its full release this month. I'll have to pick that up.
 
2
Hard skin. Tough muscles.

So very different from what you are used to.

Could this body even break? Will you find out?

Hopefully not.

The important thing is staying in control; you have not spent the last two years preparing yourself for this just to blow it all by letting your past mistakes get the better of you. This is far too important to allow for even the possibility of failure. At least you haven't lost your grip on the small black box you stole just minutes ago.

Priorities.

Right now, that should be getting to your feet and getting out of here.

Up. Good. You are still in one piece.

Unfortunately, so is Herald.

You catch a flash of his indigo suit as he flies through the already broken window. He tackles you straight through the back of the store, further into the mall.

Hell. Not again.

[X] I focus on protecting the box with my own body.
[ ] I try to keep myself safe.
 
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[X] I focus on protecting the box with my own body.
 
3
You keep the box cradled to your chest, even if it means crashing through the wall back-first. You're not sure whether Herald would try to grab it from you rather than knock you out, but you're not willing to take that chance. You can handle the pain.

You hope….

Hell!

You had no idea how much it would actually hurt to be tackled through a wall. They make it look so easy on television, wooden beams splintering like cheap movie props.

The truth is far different.

First, the initial impact slams the air from your lungs, something not even your near-impervious skin protects you from. Then, for the briefest of moments, your body is a battleground between the momentum you have built up and the structural integrity of the wall itself.

Compressed flesh, bone-deep bruises blossoming under tough, silver skin—and then the metal supports bend, and the pulverized concrete turns into a cloud of dust. The dust clings briefly to you before you smack into another wall and collapse there, velocity depleted.

You never really knew, did you?

After all, this is not even your body.

Unfortunately.

You always thought Lady Argent was invincible, her silver body shedding bullets like rain, slender muscles still strong enough to punch through walls.

You saw her fight on illegal video feeds and officially sanctioned propaganda. Always cocky. Always direct. Always with a predatory smile on her face. She was the perfect woman of silvery steel, and none of you ever caught a hint of how much it actually hurt, doing the things she did.

Not until now, when you are hiding inside her skin, when you feel every single bruise, do you realize that this was what she always hid from the cameras.

Her invulnerability came at a price.

She could still feel everything because you certainly can now. The pale blue skinsuit glued to her form protects and supports, but does little to dampen. You can feel broken masonry digging into your back, and you have to get up.

You have to get up now before you lose control of her.

[ ] My will is strong enough to control her; I will not allow myself to fail.
[ ] I am cleverer than she; I run her body, but trap her mind.
 
[X] I am cleverer than she; I run her body, but trap her mind.

Run mental laps. literally.
 
4
It only takes a moment to shift her emerging thoughts into another nightmare loop. As long as you can keep her mind asleep, her sleepwalking body is yours to control. She is not like a normal puppet; you don't dare let her mind get even close to waking.

You've caught a tiger by the tail; now you just have to keep her from realizing that.

Easier said than done.

You can't tap into her memories or her true skills, and so you are left a stumbling marionette: a bungler hijacking the brain of one of the most powerful women on the West Coast.

It's true that you were a good hand-to-hand fighter back when you played the hero game, but never like her.

You wish. Things would have been very different.

When you were on the side of angels, you didn't use your telepathic powers to possess people; instead, you read surface thoughts and mapped intentions. You knew when somebody would take a shot, and you would just choose to be elsewhere. If someone thought about punching you, you made sure to dodge. You wove illusions and distractions to keep up with the best; you used guns and technological toys, everything you could, to hide the fact that you were physically just a normal, well-trained human. You always had to have a back-up plan….

You Don't Have One Now

It takes every ounce of your power and skill to keep her mind in check, to piggyback her nightmares, to keep her unaware that this is really happening. That she really is fighting a fellow Ranger.

Or rather, that you are.

Everything had gone so perfectly right up until Herald showed up. Lady Argent was one of the Rangers, so she had clearance to remove things from their vault. And with the fake replacement in place, nobody would know that anything had been stolen unless they specifically looked in that particular container.

And then Herald had spotted her on the way out, and you panicked, hit him, and made a run for it. Not your best moment.

Five blocks later, here you are.

"What has gotten into you, Argent?" Herald asks, as you wobble unsteadily. He sounds worried.

He should be.

[ ] I smile threateningly; he should be afraid of me.
[ ] I try for my best Argent impersonation.
[ ] I just punch the asshole.
 
[X] I try for my best Argent impersonation.

Cunning!
 
[x] I just punch the asshole.

Silent, efficient, and no showboating please. The protag has a tragic history comparable to Alma.
 
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