Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy Tactics]

No seriously Ultima is ridiculously useful as a Junction spell, pretty sure it clocks in as best in class for most junctions. Wouldn't be surprised if min-max playthroughs screw around here for a while just to get 300 copies of Ultima and buff up the party.

Typically you blitz through some other stuff and check back at this save point constantly. You're probably going to do some tedious repetitive stuff anyways, or just clear out your side quests, and every time there's a break you go back and check it out.

While Omi skimmed over it, the Shadow Stone is near the draw point, so getting 30 from three draws sounds pretty typical, if he hit it up when he got there, when the shadow stones were needed, and when he left.

I don't think this is ever made explicit, but draw points in towns or dungeons can give as many as 15 spells Max, and draw points also have a 'full' and 'partially full' states along with 'empty' and 'never refills'. The one you can see by Rinoa during Squall's 'speech' is one of the never-refills, and you often get reminded by it from little scenes like in the update that use that section for a close-up.
 
which one can only assume is not Irish in this game's universe, but we don't get a title, so who knows

It's actually Texas jig.

…then she shoves him off the ledge.

Taking a page from Edea's playbook, I see. Too bad the target is wrong, but at least now it's clear how she's got along with Seifer.

I was wondering why Eyes On Me, the game's Iconic Theme Song, would be the 'wrong' choice for the scene, and it turns out… The Selphie band is terrible at playing it.

Lol, amazing. It was something I also wondered about, and the answer is sublime. Imagine managing to recognize the ball song in disparate scores, figuring it would be good music for a Rinoa/Squall moment and then getting this.

Commander… Bridge… Ship… Oh damn, we are in proto-Mass Effect territory here. BIOWARE INVENTED NOTHING.

Squall, mentally: (I'm Commander Squall and this is my favorite shop in the Garden?)
Squall: Whatever.

I swear to God if we come back to Garden and NORG has turned into a mascot animal that - I don't know.

Hm. We are due a mascot character by now, and the moombas are a clear replacement for moogles in this game...

And it's not like Blob-Mammon joining the party as a cute mascot would be more jarring than a Scottish animatronic blackmailing the party with death threats against a child.

The Elder would like to make us a gift to honor our coming, but Shumi tradition require that anything be earned by labour, so he asks us if we could help with the sculpting workshop so that he may present us with his gift. Sounds like a way of extracting free labour to me, but fine.

The Elder: Elder would like to give you a gift... A gift of employment.

Sometimes there is something to be said for the Bethesda Fallout 3 approach where you can randomly decide to pull a gun and murder everyone no matter how little sense it makes in-story.

It's not Bethesda Fallout, it's just Fallout, period. Killing everyone you come across (except possibly the vault dwellers) is a legitimate way to complete the first game, if not a particularly fun one other than as a novelty.
 
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a "Phoenix Pinion." A pinion (a word I learned from Elden Ring, of all things) being part of a wing, the terminal feathers on it used in flight. So you might think of it as "Phoenix Down But More." I assume this means it will do something related to but better than a Phoenix Down, like raising someone with full HP, or casting Reraise on them. There are very strong odds I forget about its existence entirely.
Don't forget about it, the Phoenix Pinion is a very strong contender for the title of the best item in the game (other contenders being the Soul of Thamasa, the Tri-Star, the Energy Crystal, the Rosetta Stone, the Status Guard and the Dark Matter, plus the impossible-to-obtain-without-pocketstation Ribbon and the "can be refined into half of the above plus other useful stuff if acquired in sufficient quantities" Cursed Spike), but only if you use it. Using it activates an important flag you'll be glad to have turned on.

Really, genuinely, use it at the first opportunity - you don't even need to save it for a boss or wait to have a character knocked out to use it, just get into battle with something and use it. You won't regret it. Note that you can acquire more than one, in which case it's fair and probably smart to hoard any copies after the first to use tactically, but you really, really should use your first copy as soon as possible. Explaining why it's a spoiler, but using it as soon as possible (and saving, so you don't accidentally erase the trigger for having used it once) is really worth it.

And that is - almost - our entire visit to the Shumi Village.
You're actually missing the second leg of the sidequest; if you go back to talk with the Attendant, you can help him out, although it will eventually require sailing to FH to talk with the Grease Monkey. There's a tiny bit of lore and another item (nearly as valuable as the Phoenix Pinion!) for you if you can complete it. And then, coming back to the village later (you need to trigger a particular plot event first) will reward you with a small extra scene, too - no more prizes though.

I will say that there are no new cards to miss out on until you progress the plot, but a lot of previous ones you can go back to if you want.
This is false; the most important card sidequest in the game is now available, and it is entirely located inside Balamb Garden, so now is the absolutely best time to play it. It's not even that difficult to complete (it just involve playing cards with every single person in the Garden until you trigger the right flags), at least until you need to do the random and unexpected thing to finally find the last opponent. That one isn't influenced by RNG at all (well, as long as the Garden hasn't had the "random" rule activated), which is why imagine the other quest you're talking about is actually the Card Queen quest? That one does have a bit of randomness to it, but like most things Triple Triad, it can be worked around by save-scumming.

No seriously Ultima is ridiculously useful as a Junction spell, pretty sure it clocks in as best in class for most junctions. Wouldn't be surprised if min-max playthroughs screw around here for a while just to get 300 copies of Ultima and buff up the party.
As @RubberBandMan pointed out, the usual suggestion is to check back at the Shumi Village regularly. It's also not really that important to get to 100 on one character, much less the whole team, at this point in the game; 30 Stock of Ultima is plenty, and 50 would be enough to overtake every non-endgame junction into whatever stat you want to boost.

Consider that 100 Stock of Firaga boost STR and MAG by +30, which Ultima can match at 30 Stock, and Tornado, which is in the tier of power above Firaga, can boost STR by 48 and MAG by 42 at 100 Stock, both of which Ultima can beat at 49 Stock (43 for MAG). Of course, it is also the most powerful attack spell in the game; if you have a mage character and aren't casting Ultima, you're handicapping your damage potential, but to be fair most enemies don't actually need that much firepower to take down anyway.

And now, some more translation notes:

- On the date, after the greetings Rinoa stops Squall's reaction to her "you're looking down" with "Don't say you're sorry, please", instead of the "are you a teenager or not" she uses in English, which feels both like a non-sequitur from her "you're looking down" opener and also a bit more patronizing. And this references how Squall is often apologizing to people whenever they comment on him not being happy, so her anticipating him doing that here shows she's started to understand him, which I think helps in building up the romance. Squall then goes on to think "Sorry", without saying it out loud, which proves she had, in fact, anticipated him correctly; in English he just repeats that he's tired, something he'd already thought to himself before.

- Once the discussion properly starts, it follows the English version almost exactly, at least in the Good variant of the scene; there's a few differences in word choice, but it changes neither the message nor the meaning of the scene, with Rinoa telling Squall that the risk of losing people in the future is no reason not to enjoy the present, and that they all will be there for him when he needs them.

- The Shumi sidequest follows the exact same beats as the English versions, with no real changes to the dialogue.
 
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This is false; the most important card sidequest in the game is now available, and it is entirely located inside Balamb Garden, so now is the absolutely best time to play it.

I honestly thought it either unlocked later, or unlocked in stages that you could only progress so far before having to progress the plot. If it's doable then it's worth doing alongside all the other side content.

And honestly, the plot of 'I became the commander of the garden and instantly went on a vacation, and then sat around playing dozens of card games with a bunch of card nerds' is pretty hilarious.
 
I mean it's good, it's good writing, but goddamn is it a painful punishment for fucking up the music selection minigame. At least you can reload as many times as necessary to get the music right?
It's funny the thread spent a page talking about missable content only for the game to turn around and pull this. As you say, you can reload and retry the music but between this and the missable cutscene and tour if you don't take Rinoa to Balamb, combine with the number of times the game gives you the option to tell her to piss off it's starting to feel like FF8 is a little at war with itself. This game was very much sold on the idea of the Squall/Rinoa relationship and I'm starting to wonder how much of the backlash - to the game as a whole and Rinoa as a character - was because people missed plot beats like this.

I am starting to think maybe these guys deserve to turn into Moombas.

Specialist: "Specialist heard about what happened to NORG. Specialist is not surprised. Many Shumis have left in search of something, perhaps hope, because life here is so destitute. Sad thing is, there's nothing out there, either. They haven't found anything. Instead, they've lost touch with themselves, with who they are. Yeah, we live in different worlds. You are free to determine your fate. We live in the confines of this remote village. That's our fate. But after you make a breakthrough in life, what you see is pretty much the same, out there or in there, Specialist thinks."
BUNCH-OF-HICKS. TILL-THE-SOIL. BANG-ON-STATUE-TWENTY-YEARS. TURN-INTO-PLUSHIE. I-WILL-BE-OUT-HERE-LOSING-TOUCH. WITH-MY-ESPRESSOS-AND-PIZZA-DELIVERY. TELL-ELDER. TALK-TO-THE-HAND. BUJURURURURU!
 
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BUNCH-OF-HICKS. TILL-THE-SOIL. BANG-ON-STATUE-TWENTY-YEARS-THEN-TURN-INTO-PLUSHIE. I-WILL-BE-OUT-HERE-LOSING-TOUCH. WITH-MY-ESPRESSOS-AND-PIZZA-DELIVERY. TELL-ELDER. TALK-TO-THE-HAND. BUJURURURURU!

NORG as that one guy who's made it out of a tiny village into the big city and now refuses to have anything to do with them (up to and including hiding his accent, apparently) is a fun characterization.

I wonder if Laguna is to blame for this with his talks of faraway lands and speech lessons.
 
Also God, the whole Moomba thing just… Creeps me out. Let's not think about it.
Yeah... even when I played the game all those years ago this didn't sit right with me. Having grown older now, and having witnessed for myself the decline of my grandparents health, this sits even less comfortably.

It feels a lot like romanticising what is functionally their equivalent of age related issues. Good for them I suppose, but it definitely doesn't sit right with me.
This game was very much sold on the idea of the Squall/Rinoa relationship and I'm starting to wonder how much of the backlash - to the game as a whole and Rinoa as a character - was because people missed plot beats like this.
I recall seeing a lot of complaints about people thinking the relationship was forced, and I myself didn't really think too highly of it either. So I strongly suspect you're right, because I didn't get a lot of these scenes.

In fact I think Squall's last significiant character action on my play through with Rinoa was him chewing her out after the train heist. Which kind makes the concert come out of nowhere really.
 
I suppose this is the other side of that kind of high school drama. The messy, petty way meaningful and important communication breaks down. I was wondering why Eyes On Me, the game's Iconic Theme Song, would be the 'wrong' choice for the scene, and it turns out… The Selphie band is terrible at playing it. And that ends up distracting Rinoa in the middle of an important conversation, so she can't deliver her big, heartfelt speech, and worse than that, Squall at first think she's annoyed with him.

Says Rinoa.

Whose deceased mother, the woman whose last name she chooses to present as her own, wrote the song.
 

New Galbadian mech just dropped, btw. You know, it's funny - it's the second time I've seen a direct reference to the M61 Vulcan rotary cannon in a Japanese game of that era, the other being MGS1's Vulcan Raven. And funnily enough, while Scan tells us it is using a Vulcan cannon… The name of its attack using its central mouth-mounted gun is Gatling.
Actually, if you mug/steal from this mech, you can teach Quistis the Gatling Gun blue magic move.

Once the soldiers are dispatched, however, something comes to us from the railway/highway/bridge above the plaza… A familiar sight.

The Iron Clad, the same machine we fought in the Galbadian missile base, looking wrecked to shit, has somehow made its way to us. This is explicitly the same vehicle Selphie's team fought, now 'out of control after being destroyed.' Did it… Did it literally drive all the way from the ruins of the missile base to here on a rampage? Damn, I have to respect the hater energy.

Anyway, we hit it with lightning magic and buffed punches until it explodes. It's not a hard fight. In the cutscene that follows, the Iron Clad slowly slides back away on a stretch of broken plaza… And falls into the water below.
Stealing from Iron Clad gets you a piece of Adamantine, which will come in handy for the future.

Maybe we will find out more about this when we finally visit Trabia. Speaking of which, we know the Shumi Village is on the Trabia continent, so before we head to Balamb, how about we quickly check out Trabia Garden?
Make sure you check out the woods just north of Trabia Garden for a familiar yellow friend.
 
Eh, both of those steals can be obtained in other, easily accessible ways (card refines and drops from specific random encounters). If Omicron didn't reset to get the "stat UP" items from NORG, which are actually rare, there's hardly any reason to reset for those lesser items.
 
This is a return to classic "wacky Final Fantasy" hours and it feels unusually jarring considering how grounded the game's aesthetic and tone have been for the most part.
Something that's been on my mind for a while; starting in 6 and continuing in 7 and this one, but it felt like the games were moving away from the fantasy part of Final Fantasy.

Like, magic is dying in 6, and in 7 and 8, despite the Mako/Paramagic and Monsters it has a feeling of being rather mundane. Like the game developers are trying to lean the series away from fantasy or something.

I don't know, that's just my feelings on the matter.
 
Something that's been on my mind for a while; starting in 6 and continuing in 7 and this one, but it felt like the games were moving away from the fantasy part of Final Fantasy.

Like, magic is dying in 6, and in 7 and 8, despite the Mako/Paramagic and Monsters it has a feeling of being rather mundane. Like the game developers are trying to lean the series away from fantasy or something.

I don't know, that's just my feelings on the matter.

Given that the plot of FFVIII centers around the sorceress doing all kinds of crazy stuff (with her hair) and the plot of FFVII culminated in a prayer reaching the heart of the world and washing the whole planet in a purifying light, I don't think it's exactly that.

It's more that the games want to downplay the mundane functional "I cast Cure on my knee scratch" kind of magic in favor of big mysterious important magical phenomena that couldn't be confined to neat mechanical simplicity, but are held back by the franchise traditions and gameplay considerations.

I don't think there is a world where FFVIII could've been a solidly grounded story of geopolitics and mercenaries, but I do think there is a world in which Squall is just a gunblade-wielding mercenary (perfectly mundane profession) going up against a resurrected myth.
 
Speaking of verbose manuals, lots of this existed in pc games as copy protection, but the craziest version I personally experienced was 'murders in space'. That adventure game happened to come with 'objects' on it. Most puzzles in the game required you to look up those objects. IRL because they were not at all represented in the game. A normal game of the era would have done this once to thrice, this game did it, like, 10 times. Probably they were very proud of their objects 😂. It had a little aluminium(probably fake) plated bag that was supposed to be a Ready to eat space soup, memorable stuff.

PS1 games tended to have smaller manuals, in order to fit in the jackets of cd cases.
 
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Speaking of verbose manuals, lots of this existed in pc games as copy protection, but the craziest version I personally experienced was 'murders in space'. That adventure game happened to come with 'objects' on it. Most puzzles in the game required you to look up those objects. IRL because they were not at all represented in the game. A normal game of the era would have done this once to thrice, this game did it, like, 10 times. Probably they were very proud of their objects 😂. It had a little aluminium(probably fake) plated bag that was supposed to be a Ready to eat space soup, memorable stuff.

PS1 games tended to have smaller manuals, in order to fit in the jackets of cd cases.





... although I can still do it from memory, at least for the North American ones. The one in that picture, for example, is the Ten-Wheeler.
 
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Eh. Another old PC thing was scratch and sniff material on the game boxes or cards inside (infocom and imitators). 2 ps1 games had that on the discs apparently. FIFA 2001 smelled like grass and Grand Turismo 2 like tires.

The wisdom of encouraging people to scratch their game discs or what scent would be appropriate for FFVIII is left as a exercise to the reader.
 
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Then there was Metal Gear Solid's "You can find the codec frequency on the back of the box" the box being the game case.
 
Those kind of 4th wall puzzles get a worse reaction whenever devs try it in games "4th wall" (usually user interface elements that don't interact with gameplay doing it for A single puzzle) as opposed to irl objects. But imo that's still better than a physical object, especially before the internet was widely available. My aunt literally threw out my box of Ultima 7 pt2 (she had a phobia of snakes, and the cover is a king cobra).

Ironically, a famous example of a copy protection object puzzle isn't actually protecting anything because the same information is given in a confusing manner in game (in quest for glory 2 to buy the in game map, you need to exchange money, and to get to the moneychanger you need directions or a lot of luck. The game came with a map... But asking directions from the seller in the second screen works too, in the most awkward italian taxi directions way possible, if you take notes, and remember to reverse to get to the map seller again - the in game map is fast travel to discovered locations but the locations are obvious in the alleys of the in-game map).
 
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Rinoa: "That's it! Just let out anything! Anything… We want you to talk to us a little more. That's all."
Rinoa: "Y'know, if there's anything you want to tell us, or anything we can do, don't hesitate to let us know. I know it's not easy but I wish you would trust us more and rely on us a little more."
Squall, mentally: "(Am I that untrusting…? Maybe I'm this way because I'm scared. Nothing lasts in this world. It feels great to have friends who believe in you, and adults you can rely on. That's why it's so dangerous, even if you get used to it. Someday you're bound to lose everything. Everybody around you will be gone. Then what are you left with? Nothing. Nobody… It's so miserable. And it's inevitable. It's hard to recover from something like that. I never ever want to deal with that again. I can't. Even if it means being alone…)"
Squall, mentally: "(...for the rest of my life.)"



Squall asks him if they raise Moombas in the village, and the Sculptor acts offended. Raise? They become Moombas.

Sculptor: "Excluding the ones qualified to become Elders, all Shumis evolve at a certain stage of our lives. We become what is in our heart. Often, those who fail to become honorable Elders turn into Moombas. The passionate ingenuity in their hearts gives rise to the red hair. It's common knowledge. Sculptor is surprised you didn't know."
Rinoa: "But isn't it inconvenient if you become a beast?"
Sculptor: "B-B-BEASTS!!!? H-H-HOW DARE YOU CALL THEM BEASTS!!!?"
Sculptor: "Yes, the ones who become Elders are remarkable people! But what did you call them again? BEASTS!"

look, who among us has not been struck with the urge to go scrimblo mode now and then

Anyway, the reason they're building a statue is because they believe Laguna had something special, "the power to attract people," and they're trying to understand it better by building a statue of him.

Squall, mentally: "(...That bumbling clown…? I better not say anything.)"

hell of a thing to say about YOUR DAD, SQUALL

ride or die until the game disproves that

Maybe we will find out more about this when we finally visit Trabia. Speaking of which, we know the Shumi Village is on the Trabia continent, so before we head to Balamb, how about we quickly check out Trabia Garden?


…hm.

Cut to a colossal thousand-ton flying building making tire-screeching noises as it fishtails out of the parking lot and drifts out of Trabia before Selphie can get up and drink her apply juice.
 
Cut to a colossal thousand-ton flying building making tire-screeching noises as it fishtails out of the parking lot and drifts out of Trabia before Selphie can get up and drink her apply juice.
There's probably like one traumatized survivor pinned beneath the rubble who just saw Balamb Garden crest the horizon, pause, then turn around and peace out.

"Oh thank God, I'm saved!"

"Guys? Where are you going? …Guys?"
 
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