Join Rhymes on his merry and foolhardy adventure through the entirety of FromSoftware's super-hard mecha game catalog.
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Rhymes | 19 |
Article: The last war waged among nations, known as the Great Destruction ended with mankind vanishing from the surface of the Earth. The echo of humanity that survived left the howling winds and radioactive dust to make their home underground.
Half a century later, the concept of the nation is no more. Instead, Corporations lead and rule the populace. Though the world is making a rapid recovery through ruthless corporate competition, social disorder resurfaces as disparities in wealth, terrorist outbreaks, and racism refuse to go away. The ruling Corporations, seeking ever-greater power and wealth, refuse to let the strife end.
It is a New World Order, where lives are bought and sold in a twisted free market economy.
But there are always exceptions to every rule. . .
The Ravens' mercenaries, who take on any mission for a price, pledge allegiance to nothing and no one and exist beyond the control of the Corporations. Hired to take out the competition, the Ravens take no sides and fight without regard for good or evil.
Article: Ravens' Nest
For a price, this mercenary organization will take on any mission, be it legal or otherwise. The Ravens' Nest has no discretion with regard to the content of the mission or the requesters, and no details at all are known with respect to who runs it or how it came to be.
Ravens
These are the mercenaries affiliated with the Ravens' Nest. Once one registers as a Raven with the Ravens' Nest, their private computer network is used to dispatch missions, buy or sell AC parts and the like. However, this affiliation to the Nest places no restrictions on the Ravens.
Oh. Right. Although the Dual Analog controller (the inferior and much less popular predecessor to the DualShock) was released in April of 1997, four months before this game came out, that wouldn't have been enough time to incorporate analog controls, even with the faster dev cycle of the era. The DualShock itself wouldn't even be a thing until November. Armored Core has to be a third-person 3D action game without analog sticks. God help me.
Article: In addition to relaying missions, we mainly provide AC repair services, supply ammo, sell new AC parts, etc . . . We also occasionally use e-mail to relay information regarding the missions that you have accepted. The Nest never interferes with the mission requesters or with the individual Ravens. Even if you have trouble with the mission requesters, the Nest cannot get involved. Be aware of this.
Oh, by the way, call me "R." I will be your contact at the Nest. Whether our association will be long or short depends entirely on your skill.
I'll be in touch.
Article: You are to eliminate a group of illegal squatters at an abandoned factory on the east side of the City. They profess to be radicals opposed to area redevelopment. However, the planners have already reached an agreement with the citizens in question, so these are merely outlaws who want an excuse to run amuck. But they are still citizens, so from the standpoint of the Guard, we cannot use force. If they are left as is, there is a risk of affecting the progress of the plan. There is no need for restraint. We want you to firmly teach them the rules of society.
Article: Workers in the Avalon Valley development area, demonstrating for better working conditions, have taken over the "Doan Bridge". They have erected a barricade on the bridge and completely halted traffic. There is no sign of their giving in to the Guards. They persist in demanding to see the HQ. We told them that we have no time to deal with such trifling matters, but they don't seem to understand. Anyway, we can't leave this as is. In a drawn-out battle, collateral damage would become a problem, so forcibly eliminate them now. Several Worker MTs are on the bridge, but this should be no problem at all for you Ravens. Our armored division is also deployed. Should be an easy job, so go to it.
I normally love crunchy PS1 graphics, but it's hard to make out much of anything with the art in this game.
...yeah, I've played some AC1 myself and seen a couple of retrospective in the lead-up to the AC6 release so I already knew about it, but "here are your first two missions: go murder a bunch of strikers who want better condition and go murder a bunch of strikers who are being pushed out of their homes because we want the plausible deniability of not having to do it with our own cops" is genuinely an incredibly bleak start.
Also, good luck with this project, I'll be keeping an eye on it! Just the thought of going through an entire PS1 game with pre-analog tank controls is giving me an allergic reaction, I feel like I definitely got the better end with FF7's static camera graphics here.
Armored Core: Where it is literally impossible to not be the baddies!
As an aside, I can't help but feel like I'm the only person in the world who actually likes the classic Armored Controls. They genuinely feel like something you'd use to control a giant robot, and I've found them a lot more usable than they look (which really isn't as much of a surprise when you realize Fromsoft originally made enterprise software—this sort of clunky-looking yet effective when mastered stuff is very much what I'd expect from that particular field).
Also worth noting is that the control scheme we consider standard these days wasn't invented until Alien Resurrection in 2000, and was mocked as unplayably bad when that game came out. So turns out it's not as much of a no-brainer as we sometimes think.
Really my opinion on that would probably be different if they expected you to look up and down more often. As it stands my opinion is that using L2 and R2 like that is acceptable because they know they're not gonna throw enough situations where rapidly changing your vertical view is needed or even a good idea at you for it to be worth putting on a more easily accessible button.My dislike of tank controls is more of a personal choice than anything else, but having vertical look on triggers is absolutely inexcusable in a game that immediately demands 3D combat awareness. There is no logical association there.
Really my opinion on that would probably be different if they expected you to look up and down more often. As it stands my opinion is that using L2 and R2 like that is acceptable because they know they're not gonna throw enough situations where rapidly changing your vertical view is needed or even a good idea at you for it to be worth putting on a more easily accessible button.
I always liked vertical look on the triggers, myself; in my experience, a lot of 'immediate demands' for vertical changes could be alleviated by ground maneuvering and controlling the AC's altitude, and it kept my thumbs free for doing things like actually piloting the AC. I actually have a hard time playing games that demand constantly looking around using the thumbstick, especially if there are commonly-used controls that are also mapped to the face buttons.My dislike of tank controls is more of a personal choice than anything else, but having vertical look on triggers is absolutely inexcusable in a game that immediately demands 3D combat awareness. There is no logical association there.
Like, strafe on shoulder buttons? Makes sense. Tank controls? Make sense, even if I don't like them. Vertical look on triggers? No way.
Look, it's not my fault they made the AC1 tutorial worse than the damn [spoiler redacted, sorry]!The training arena alone has mechs that love to boost up and over your head. There's a mission that I'll be covering soon (either in the next installment or the one after) that pits you against flying enemies. Seems like they expect the player to look up and down a lot.
As for flying enemies my read is that the intended solutions are a) installing a vertical lock FCS, and b) flying up there yourself and dueling them at their level (with the latter also having the benefit of you missing a lot less when you're not firing upward). But more than that the intent with vertical looking appears to be that you set your vertical angle to what you need, leave it there, and only change it when you need it to be different. You're not meant or expected to be constantly changing your view like in an FPS.
Article: Requester: Isaac City Guard
Advance: 0
Upon success: 12,000c
We just now discovered several unidentified MTs in the sewers. The MTs overwhelmed the Guards going to investigate and fled. I don't think they are ordinary citizens. Our reputation will be ruined if we let them go. We'll begin our search of the sewers at once, and drive them to you like cattle. You wait there and pound them.
Article: Requester: Fortgarden Guard
Advance: 0
Upon success: 17,000c
The city security system that we monitor has been destroyed and security MTs from various areas are running amuck. The true perpetrator is as yet unknown. All of the Guards are trying to control the situation, but the scope of damage is too wide, so we cannot completely handle it. We are asking the Ravens for help. Destroy all of the security MTs in the business district of the city. We have already evacuated the citizens. No need for restraint.
Article: Requester: Chrome
Advance: 0
Upon success: 18,000c
We want you to attack the terrorist group "Struggle" that is occupying the oil extraction facility "Tide". Although this facility is now completely abandoned, we were at the point of initiating a retrofit plan. Their purpose can be none other than to sabotage our company. We cannot let this delay construction, that would only play into their hands.
The Tide facility may have some old tanks that still contain oil. They might explode if hit, so be very careful in your operations.
Article: You're pretty handy with an AC, but that alone is not enough for you to survive. Not skill alone.
Remember this well.
Article: Despite the small scale of its activities, the armed group "Struggle" (sworn to fight against Chrome) is famous among the militaristic factions for being well-armed, exceeding even "Imminent Storm".
In other words, they must have some powerful backing behind them. The only corporation that has the power to resist Chrome is none other than Murakumo Millennium. Murakumo must be giving some sort of organizational support to Struggle in order to whittle away at the power of Chrome; a very likely situation as you must see.
I'll be in touch.
Article: Requester: Chrome
Advance: 0
Upon success: 20,000c
We lost communications with one of our transport trucks heading for Avalon Valley, somewhere near the Nassau Tunnel. We strongly believe that this was an act of a terrorist group targeting the advanced chemical weapons loaded on the truck. If this is true, we cannot leave this up to the Guards.
Go to the site ASAP and search for the truck. Eliminate anyone who interferes. The safety of the vehicle is of utmost priority. Do not forget this.
One more thing. Innocent civilian vehicles may be traveling by the site. If you destroy any vehicles, compensation for the damages will be deducted from your pay. Good luck.
I'm pretty sure rockets don't force you to crouch to fire them—and I believe that's meant to be part of their selling point, giving you a relatively cheap, light, and easy to use source of big damage if you can work around the whole manual aiming thing—but I only know that for sure with respect to the first generation with small rockets. Not that it changes the general assessment of them being something you mostly want to use at point blank range or against really big and/or slow-moving targets unless you're really good with them.