Let's Play Aurora C#

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In which I decide to embark upon a let's play of Aurora C#, with the help and advice of Sufficient Velocity. Lets see where we can go
Game Introduction
Location
Ohio
Pronouns
He/Him
So! To begin with, I've been thinking about getting back into playing Aurora since its been a long while and honestly decided 'why not do a forum game with Aurora C# (which I have yet to play and see what the hell happens'.

The settings for this game (both in terms of game-based and empire-based), are below, with the relevant settings. We'll be running a conventional start in the year 1950, and so I've adjusted mineral settings upwards considering that issue (and the time it'd take to handle it as a result of it). Max systems was cut by a fifth, to 800 systems (from the normal starting 1000), and kind of felt like reducing the NPR start a bit (to 25% from 30%). Game will be uh, more difficult with the 110% difficulty rating with all of the potential hostile factions (Precursors, Swarm, Invaders, Rakhas, Raiders) on, five comets per system, Planet X in our system, and to make life a bit easier (and because I like hexagons) we'll be starting with six jump points in our system for us to be able to find. Also, I have commander political bonuses because it is something I like having a bit of roleplaying.

I do wish there were some more options such as like, overall name selection of all humans, but no dice, so just stuck with like English honestly.




It was the year 1946. The Second World War had come to a close, with devastation spread across Europe and East Asia. There were equal amounts of hope, fear, and anxiety for what lay in the future as both of the preeminent powers in the wake of the war, the United States and the Soviet Union stood eyeing each other from their former partnership during the war. It was often expressed in fear for what could come next between both of the preeminent powers, of the fears that a Third World War could spark out between both of the states and their allies, sending the world into more war. But it would not to be.

As is often called the "New Years Attacks", beings from a race in the stars came forth to attack us and so the world found itself forced to unite, not against fascism as it had previously, but against actual aliens from another world. And so humanity stood united to fight against them, as they struck and invaded multiple portions of the Earth over the next year, and then just as it happened, by April of 1947 they had left our planet and from what we could see, our solar system as well. We don't know where they went or what had happened but all we know is that we were not alone.

By New Years Day 1950, the United Nations had found itself organized as a general entity in order to help protect Earth. The Military Staff Committee, seen as moribund and dead as tensions had grown between both of the worlds superpowers, found itself revived to now act as the main
element in command of Earth's military forces and general eyes as we step out into the wider universe...



So! One of the things as well here in that I'll be doing considering it is a lets play after all, is people can offer themselves if they'd like to be characters in game, certain kinds of decisions or initial doctrines I'll leave up in here for thoughts and general votes (along with ship design), and so forth. Will be trying to do a bit of like, intermeshing from a sort of 'in-universe' aspect at certain points (as with the above), but for the most part will be doing general updates and the like over it all.

Next update will be our initial setup and the like (also yes, I am aware the invader setting was turned off, I fixed it immediately after)
 
1/1/1950; Initial Setup and Starting Moves
January 1st, 1950

And away we begin, with an overview of the inner solar system and our sensor capability via our deep space tracking systems for what can be seen as a 'bog' standard target (for what I recall of previous vb6 games, and not C#).



The next one is as can be seen the general planetary map, representing our overall workforce, general population and such just to get a basis.



Okay, lets roll into the mineral screen as for the moment, this is what is going to underline a lot of our initial aspects once we start actually rolling (once we get Trans-Newtonian Technologies and the like).



This is... not great. To breakdown for those unfamiliar, there are eleven kinds of 'Trans-Newtonian' minerals that form the main mineral basis of your economy, and are each important in their own ways. I'll quote from the Aurora wiki for a moment for what each of them does, and why they are respectively important.

Duranium. Most common mineral. Due to its abundance, duranium is the basic construction material, and is required for a large amount of installations and ship modules, ship armor, maintenance supplies (C#).
Neutronium. Very dense material used for shipyards, ship armor and railguns.
Corbomite. Used for advanced shields, stealth systems and electronic warfare systems.
Tritanium. The primary material used in many missile technologies and in the construction of ordnance factories.
Boronide. The primary material used in the construction of power systems and capacitors and also for the creation of Terraforming facilities; in C# version it is also used in missile engines.
Mercassium. Used for Research Facilities, life support systems and tractor beams.
Vendarite. Used in the construction of ground forces(C# version), fighters, fighter factories and fighter bases.
Sorium. Refined into Fuel, which is consumed by the engines to propel ships and missiles. Also used for construction of jump drives and jump gates. Sorium Harvester modules can extract Sorium from gas giants.
Uridium. Used in sensors, fire control systems and maintenance supplies (C#).
Corundium. The primary material used for constructing mines, and in almost all energy weapons. Frequently a scarcity of this develops early on leading to the aptly named "Corundium Crunch."
Gallicite. Used in the construction of engines, including missile and fighter engines, as well as maintenance supplies (C#).

Alright, so lets analyze our mineral situation for a moment. For those minerals we have with under thirty years of current mining* (note, this is prior to the shift from Conventional Industry->direct mines), we are talking from quickest to longest depletion, Vendarite, Corbomite, Mercassium, Boronide, and Gallicite, with Corundium being a bit over thirty years. That of course isn't great and will represent a bit of a priority for stuff to look for once we can actually get survey ships. :V The other significant issue re:production is neutronium considering the low accessibility of it, and will represent another thing to identify once we get moving. But, this does represent the initial impetus in terms of exploration of general minerals to hunt for. Lets move on to our scientists.



Ughhh, okay. For a primer on research for those unfamiliar w/ Aurora, a general research bonus is how much support that scientist can give any kind of project, so say a scientist with a 10% bonus can support an R&D project they are working on by 10%. But if its something that they match with in terms of specialization, it can then get boosted by a factor of four so that 10% can then become a 40%. The unfortunate case here is that we lack any kind of Construction & Production scientist, which is important in terms of initially getting some of those early technologies, and then also lacking any kind of Defensive System scientist is also an issue. For now, I'll turn two of our 0% scientists into scientists to fit the fields we need (Construction & Production, Defensive Systems), and I'll have an additional Military Academy rolling in the hopes of getting a Construction & Production scientist with actual good bonuses, and so sets up our general research below.





The matter of construction for now is going to be until we can start converting industry with trans-newtonian, going to be working on getting additional financial centers to help with increasing the amount of money we have (considering that for instance research labs take up a lot of money), and an additional military academy to be done. After that, in terms of general priority will be additional shipyards for our eventual emergence of new shipbuilding along with associated deep space tracking stations to keep an eye out with passive systems.

Our general range of administrators meanwhile are alright, with us having a rather good one to assign to Earth with Mining +5%, Ground Construction (of Ground Forces) +30%, Population Growth +30%, Terraforming +5%, and Logistics +10%. The population growth will be useful as it stands for now, in terms of helping to grow Earth. The rest of them have been assigned to paper offices for a variety of potential settlement sites across the solar system in the hopes of getting improved scoring for when we actually need them.

And with that, let us set off on our adventure.
 
10/8/50; Trans-Newtonian Discovery
October 9th, 1950

It is on this grand day, that we have discovered Trans-Newtonians. It is our first step into a wider world, one in which we can set forward to the stars. Considering this, we will be rapidly moving our research towards associated Trans-Newtonian technologies, and production.





In the case of the production, we will be making our way from our pre-alien contact technological-industrial base, to a 'modern' one built upon the future, the Trans-Newtonian technologies. As part of this we will be converting one quarter of our current conventional industrial capacity towards the industrial capacity we need in the form of 40% industrial plants, 40% mining, 5% financial centers, 5% fuel refineries, 5% ordnance, and 5% fighters to help jumpstart ourselves before we continue on the path of building a new commercial and naval shipyard complex and rolling from there.

One of the big things in the case of conversion from conventional to trans-newtonian (TN) industry is the kind of significant difference. The case of a conventional industry supplies a point and a half for mining, and a single point for manufacturing, fighter production, ordnance production, etc. Upon converting it, it is then being transformed to a total of ten points per whatever you are converting it to, so while you will be seeing an initial loss of a quarter of our conventional industry, overall it will be an increase of seventy-five percent since you are overall building a total of 4000BP for a net of 3000BP.

Aside from the production, is the underlining drive for what is next. The initial goal is going to be developing an small grouping of ships to survey the solar system for additional deposits of TN minerals and see what else exists in the solar system.
 
1/29/53; The Design of Our First Survey Ship And Major Decisions
January 29th, 1953

It has been a significant time since the last update, as our industrial plant has slowly been upgraded to the future and several major new technologies have made their way forward. The most key of which was the development of the nuclear thermal engine, which has led to the development of the brand-new Kuznetsov CNTE-80 engine, which serves as the basis of the new Edison-class Geosurvey Vessel.

Edison-class said:
Edison class Geosurvey Ship 2,514 tons 50 Crew 324.5 BP TCS 50 TH 80 EM 0
1591 km/s Armour 1-16 Shields 0-0 HTK 16 Sensors 5/5/0/2 DCR 1-3 PPV 0
Maint Life 3.38 Years MSP 100 AFR 40% IFR 0.6% 1YR 13 5YR 200 Max Repair 100 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 24 months Morale Check Required

Kuznetsov CNTE-80 (1952) (1) Power 80.0 Fuel Use 10.06% Signature 80.00 Explosion 5%
Fuel Capacity 150,000 Litres Range 106.7 billion km (776 days at full power)

CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5.0 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5.0 Detect Sig Strength 1000: 17.7m km
Geological Survey Sensors (2) 2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes

As designed, its meant to be cheap and just to serve as an initial ship to survey our solar system. Part of the design plan was to entail the development of a commercial nuclear thermal engine first in order to help in the development of our commercial shipping, but its classified as a military vessel because of the matter of geological survey sensors. We did manufacture a couple of engines for it to help in prefabrication to hopefully help cut down in time, with production estimated a smidge over a year, and we'll see how long it'll take to produce... a smidge over a year (as compared to 1.1 years), so probably could be something useful for the future of having components built ready ahead of time for stuff.

In terms of other general design stuff, we're currently working through a whole bunch of variety of basic technologies, with one of the hopes in that soon being able to get a general ground ORBAT setup for some units and so forth. One of the things I have queued up for research is the pebble bed reactor, as I'm currently planning for the Nuclear Pulse Engine to be the initial mainstay of our military fleet and exploration fleet, so it'll take a bit of time. This could of course uh, change if there's not much mineral stuff in the solar system, but I am very much hoping for some good mineral stuff in the US.



Also once again if people would like some kind of thing like survey ship commander, scientist, etc, feel free to ask.
 
1954 Update
January 1st, 1955

The year 1954 was a significant year for the United Nations as Earth's first ship, the UNSS Edison set off to begin an exploration of the solar system and began to report in significant reports of minerals across the solar system.



Mars however represents the most significant discovery of minerals, solving our Mercassium and Venderate issues in one fell swoop not even mentioning the fact of the highest availability of Sorium in the system. But, despite that and other major elements in the system, Corbomite and Gallicite represent our most concerning issues present in terms of mineral availability so far. However, the initial planning is beginning to undertake and plans for the first automated mines and mass drivers are being laid out for manufacturing once our freighters begin to reach availability.

As the surveying of our solar system has been undergoing, we've also been in the process of developing our first grounds. This is a new thing in Aurora C#, in which you are now tasked with developing the variety of associated ground units to make into your own ORBAT, and as such, for initial research allocation I'll be developing the initial units for garrison battalions (to be organized into brigades) that will be used for initial defense of our planets until later on. All barring the forward fire observer, light supply, and battalion HQ will be units meant to be in the front with the rest meant to avoid combat.

Garrison Units said:

Meanwhile, the United Nation's first primary freighter design, the Hawk-type, is undergoing final design plan and merely waiting for the yard to be have capacity to build her with that projected to be complete in late 1955. Initial components of engines and other elements have been planned for order to boost production once the yard is available to do so.

Hawk class Freighter 36,491 tons 143 Crew 518 BP TCS 730 TH 480 EM 0
657 km/s Armour 1-98 Shields 0-0 HTK 56 Sensors 5/5/0/0 DCR 7-1 PPV 0
MSP 62 Max Repair 50 MSP
Cargo 25,000 Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 24 months

Kuznetsov CNTE-80 (1952) (6) Power 480 Fuel Use 10.06% Signature 80 Explosion 5%
Fuel Capacity 800,000 Litres Range 39.2 billion km (690 days at full power)

CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Freighter for auto-assignment purposes

The year 1955 looks bright for the United Nations.
 
1/16/55-5/12/55 Update
January 16th, 1955



And it is upon this day, that the Jump Point Theory is completed, which opens up a whole new way of being able to explore out from our solar system. This is a significant development, and one that research has now been allocated for to start the initial developments of designing a jump drive. It will of course take time, and work on developing the kind of sensors to be able to search for the points in space to allow us will also take time.

In addition to that, was the development of the Pebble Bed Reactor. This of course is vital for the development of the Nuclear Pulse Engines, which is tentatively planned to serve as the initial path forward our first jump survey ships and initial military ships.

February 15th, 1955

Our second survey ship, the UNSS Newton, has been completed. As of this point, just the Edison and Newton will be our sole exploration ships to scout out the solar system, considering the major resources that will be upcoming in developing our next generation of survey ships that can extend beyond the solar system.

May 12th, 1955



The primary elements to make up the garrison battalion have been completed, and work is planning to begin on the first series of garrison battalions. Considering the base carry capacity of troop bays are sized at 5000tons, the general makeup of every battalion is planned to be set at 5000, so with an eventual brigade headquarters, every brigade will make up 25000tons, with four battalions at 5000tons, and a brigade HQ and whatever additional support elements to make up the remaining 5000tons.

I'll have some thoughts tomorrow on mining and the like, since I'm toying with a couple concepts and I'll want to write them out before proceeding with anything.
 
Okay, so to begin with for a second, but I did a bit of a screwup re:battalion HQ of setting it at 1000 and not 5000 >.> I decided to correct this via Spacemaster mode (now distinguished as Battalion HQ 1955), rather than for the time it'd take to research the all-new unit.



On the matter of mining, I double checked through our technologies and general mineral standpoint first before breaking stuff down, because I forgot some things (I always forget how many wheels are spinning in a conventional empire start, especially for the first time playing in years and with C#).

So to begin with, the issue we face is two-fold. First, in the coming years we will be faced with a mineral shortage if we do not begin the process of settling the solar system to supply the kind of Trans-Newtonian mineral resources that we need. In addition to that issue of a mineral shortage, we also face the lack of capacity to necessarily exploit it at this time in terms of overall commercial shipbuilding capability. The total amount of our commercial shipbuilding capability is split between two yards, one with two slipways at 30k tons (currently being expanded to 40k tons) with the plans for that to be the primary construction site for the Hawk-type freighter, with the second yard having a single slipway at 20k tons that is being expanded to 30k tons. The second yard is envisioned in the future as being the eventual yard for manufacturing of our first colony ships, but that is still a time away as development of the kind of technologies required for that are underway.

Considering the kind of issues present here (and the forgetting of some technologies because of the number of wheels spinning), I am thinking that the current priority should be the initial stabilization of the civilian economy in terms of minerals, and to tentatively hedge (if things go well) for the development of our first jump capable survey ships in 1961 to set forth beyond our solar system. Or if there should be a bit of priority towards mainlining getting a jump capable survey ships as soon as we can to start exploring.

If there isn't much comment here, I'll be going ahead to do the former this evening (focus on the civilian economy and defer jump capable survey ships until 1961).
 
Never heard of this game before and I can see why. Looks very, very complex with a lot of management needed. The sort of game where I like to read about people who know what they're doing playing it more than trying my hand at it myself.

And I'll throw my utterly unsupported opinion behind mainlining an FTL drive to get out there and start poking stuff.
 
1955-1957 In Review
October 22nd, 1955




We begin the training of the first of our garrison brigades with the brigade HQ finished, with it tentatively set in two years time for the first one to be ready for duty. As tentatively considered, plans will be to eventually maintain two on Earth and then one garrison brigade per general planetary settlement throughout the solar system.

December 12th, 1955

With the yard upgrade complete, we lay down the first two of our Hawk freighters. Thankfully, with numerous preassembled components, construction time as compared to the planned near year, will take a smidge over three months to assemble and complete.

Slight adjustments to research do tentatively suggest we will have the technologies underlining our first capable jump drive sometime in 1958, which we will pencil in 1959 to give us a bit more breathing room for development of our civilian economy and general underlying technologies.

March 2nd, 1956

Our first two Hawk freighters have been completed and accepted into service of the United Nations' fleet, and they will begin the first efforts towards establishing off-Earth mining sites before we can begin the matter of shipping infrastructure to both Mars and the Moon. The comets Whipple, Wolf, and Wolf-Harrington will be our initial mining sites, each of which will per our current plans receive an initial startup of ten automated mines and a single mass driver to send the minerals towards Earth (additional automated mines will be sent later as I get them available with plans for btwn fifty to a hundred per mine to mine them out). The three comets each possess their own mix of minerals that will be vital for Earth, as represented below with Whipple to be first, followed by Wolf-Harrington, and then Wolf.

Whipple said:
Duranium 40,280 .9
Neutronium 123,937 1
Corbomite 52,701 1
Tritanium 50,049 1
Wolf said:
Duranium 26,292 .7
Uridium 23,030 .9
Corundium 21,210 .7
Wolf-Harrington said:
Duranium 13,489 .7
Vendarite 107,115 1
Corundium 58,905 .9

The significant amount of Neutronium on Whipple will be a significant boon for our shipyards, considering the low accessibility present on Earth, with the Corbomite being useful in terms of helping to add to an eventual stockpile. The Corondium on both Wolf and Wolf-Harrington will significantly pay for their own investments in terms of mining operations, with a total of nearly 80k tons between the two of them.

A second pair of Hawk freighters have been laid down on the slips with elements already pre-built, but after completion will be left unused until our native construction capacity catches up in terms of what we will need for shipping elsewhere in the solar system.

July 24th, 1956

With completion of cryogenic transports, our first colony ship design, the Washington-class Colony Ship has been drafted out and the first one has been laid down for construction with initial plans for settlement of Mars once complete. With some components already pre-built for the Hawks, we expect completion to take eighteen months for the first vessel as compared to the expected twenty-four months. This will give us time for providing the initial setup of Mars for our eventual colonists.

Washington class Colony Ship 19,682 tons 129 Crew 802.9 BP TCS 394 TH 320 EM 0
812 km/s Armour 1-64 Shields 0-0 HTK 40 Sensors 5/5/0/0 DCR 2-1 PPV 0
MSP 50 Max Repair 100 MSP
Cryogenic Berths 50,000 Cargo Shuttle Multiplier 1
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 18 months

Kuznetsov CNTE-80 (1952) (4) Power 320 Fuel Use 10.06% Signature 80 Explosion 5%
Fuel Capacity 500,000 Litres Range 45.4 billion km (647 days at full power)

CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes

September 18th, 1956

Research has completed on our Nuclear Thermal Engines, however plans for a prototype have been put on hold until further research on jump drives and other projects is done considering the higher priority of projects and not wanting to waste resources for right now and to focus on other programs first. Depending upon research for the follow-on engines, we may hold off on developing the Nuclear Thermal Engines until we reach the next engine technology, but we will see what specifically happens.

(Also as a sidenote, I totally didn't discover I left something paused for probably... two years on the production queue that was an issue, no sirree >.>)

October 2nd, 1957

With much of the initial solar system complete on geological surveys, both the UNSS Edison and Newton have been put into dockyard for plans to be decomissioned, with the Edison to be placed as a museum ship and the Newton to be scrapped at a later date. The general design philosophies were sound, but they do not represent the general way forward as we step beyond our solar system.

October 17th, 1957

Development has been completed of the gaseous core reactor, and considering the development timeline of the Nuclear Gas-Core Engine, the decision has been reached to skip development entirely of the Nuclear Thermal Engine and to drive towards the Nuclear Gas-Core Engine for our next grouping of ships.

December 31st, 1957

The year closes out with major progress having been undertaken over the past two and a half years with our first major off-world mining settlements being up and running, the most recent delivery of our first colony ship to settle Mars, and plans for the rest of 1958 and 1959 being outlined in terms of development, and it is hoped by 1960 that mankind's first vessels capable of exploring beyond our solar system will set out.


Overall, not necessarily much happened beyond slowly building up and the like, ergo lack of real detail here. Hopefully once we get rolling our first colonies in the solar system and first jump capable ships, stuff will start rolling out a bit more in terms of details.
 
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Never heard of this game before and I can see why. Looks very, very complex with a lot of management needed. The sort of game where I like to read about people who know what they're doing playing it more than trying my hand at it myself.

And I'll throw my utterly unsupported opinion behind mainlining an FTL drive to get out there and start poking stuff.
Yeah, that is something I was thinking of originally before uh, realizing some developments and stuff needed.

Also if you'd like to sign up to be some kind of character in game, where it be ship captain, ground force commander, researcher, administrator, etc, feel free to ask.
 
October 22nd, 1955




We begin the training of the first of our garrison brigades with the brigade HQ finished, with it tentatively set in two years time for the first one to be ready for duty. As tentatively considered, plans will be to eventually maintain two on Earth and then one garrison brigade per general planetary settlement throughout the solar system.

December 12th, 1955

With the yard upgrade complete, we lay down the first two of our Hawk freighters. Thankfully, with numerous preassembled components, construction time as compared to the planned near year, will take a smidge over three months to assemble and complete.

Slight adjustments to research do tentatively suggest we will have the technologies underlining our first capable jump drive sometime in 1958, which we will pencil in 1959 to give us a bit more breathing room for development of our civilian economy and general underlying technologies.

March 2nd, 1956

Our first two Hawk freighters have been completed and accepted into service of the United Nations' fleet, and they will begin the first efforts towards establishing off-Earth mining sites before we can begin the matter of shipping infrastructure to both Mars and the Moon. The comets Whipple, Wolf, and Wolf-Harrington will be our initial mining sites, each of which will per our current plans receive an initial startup of ten automated mines and a single mass driver to send the minerals towards Earth (additional automated mines will be sent later as I get them available with plans for btwn fifty to a hundred per mine to mine them out). The three comets each possess their own mix of minerals that will be vital for Earth, as represented below with Whipple to be first, followed by Wolf-Harrington, and then Wolf.





The significant amount of Neutronium on Whipple will be a significant boon for our shipyards, considering the low accessibility present on Earth, with the Corbomite being useful in terms of helping to add to an eventual stockpile. The Corondium on both Wolf and Wolf-Harrington will significantly pay for their own investments in terms of mining operations, with a total of nearly 80k tons between the two of them.

A second pair of Hawk freighters have been laid down on the slips with elements already pre-built, but after completion will be left unused until our native construction capacity catches up in terms of what we will need for shipping elsewhere in the solar system.

July 24th, 1956

With completion of cryogenic transports, our first colony ship design, the Washington-class Colony Ship has been drafted out and the first one has been laid down for construction with initial plans for settlement of Mars once complete. With some components already pre-built for the Hawks, we expect completion to take eighteen months for the first vessel as compared to the expected twenty-four months. This will give us time for providing the initial setup of Mars for our eventual colonists.



September 18th, 1956

Research has completed on our Nuclear Thermal Engines, however plans for a prototype have been put on hold until further research on jump drives and other projects is done considering the higher priority of projects and not wanting to waste resources for right now and to focus on other programs first. Depending upon research for the follow-on engines, we may hold off on developing the Nuclear Thermal Engines until we reach the next engine technology, but we will see what specifically happens.

(Also as a sidenote, I totally didn't discover I left something paused for probably... two years on the production queue that was an issue, no sirree >.>)

October 2nd, 1957

With much of the initial solar system complete on geological surveys, both the UNSS Edison and Newton have been put into dockyard for plans to be decomissioned, with the Edison to be placed as a museum ship and the Newton to be scrapped at a later date. The general design philosophies were sound, but they do not represent the general way forward as we step beyond our solar system.

October 17th, 1957

Development has been completed of the gaseous core reactor, and considering the development timeline of the Nuclear Gas-Core Engine, the decision has been reached to skip development entirely of the Nuclear Thermal Engine and to drive towards the Nuclear Gas-Core Engine for our next grouping of ships.

December 31st, 1957

The year closes out with major progress having been undertaken over the past two and a half years with our first major off-world mining settlements being up and running, the most recent delivery of our first colony ship to settle Mars, and plans for the rest of 1958 and 1959 being outlined in terms of development, and it is hoped by 1960 that mankind's first vessels capable of exploring beyond our solar system will set out.


Overall, not necessarily much happened beyond slowly building up and the like, ergo lack of real detail here. Hopefully once we get rolling our first colonies in the solar system and first jump capable ships, stuff will start rolling out a bit more in terms of details.
For pure interest in RP, who was the commander of the UNSS Edison?
 
Yeah, that is something I was thinking of originally before uh, realizing some developments and stuff needed.

Also if you'd like to sign up to be some kind of character in game, where it be ship captain, ground force commander, researcher, administrator, etc, feel free to ask.
Sure, Captain West sounds like it could actually be someone's name.
 
1958-1960; An Overview and Our First Jump-Capable Survey Ships Laid Down
January 14th, 1958

And it is upon this day, that the first off-world settlement on Mars has begun with the arrival of 50,000 people. It is expected to be followed by more as time goes on, with the initial plans for infrastructure to support a total of two million both the Mars and Moon respectively. Terraforming installations are also under construction in order to begin terraforming the Mars biosphere to one more capable of supporting human life.

April 11th, 1958



With the completion of the jump drive squadron tech, we will be able to design our first jump drives. However, the kind of weight for either a 5000-ton or 7500-ton survey ship impose significant demands in terms of overall weight of the vessel, at around 15% of overall size. Researchers led by Joseph Connolly are undertaking efforts to improve the efficiency which should be able to bring it down to around 12.5% of overall size of the vessel. We expect these developments to be ready once work on the nuclear-gas core engines are complete.

5000-ton Jump Drive (Efficiency 4) said:
Max Ship Size 100 HS (5,000 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 16.7 HS (836 tons) HTK 4
Cost 125 Crew 33
Modified Efficiency 6
Development Cost 790 RP

Materials Required
Duranium 25
Sorium 100
7500-ton Jump Drive (Efficiency 4) said:
Max Ship Size 150 HS (7,500 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 22.7 HS (1,133 tons) HTK 4
Cost 187.5 Crew 45
Modified Efficiency 6.6
Development Cost 968 RP

Materials Required
Duranium 37.5
Sorium 150
5000-ton Jump Drive (Efficiency 5) said:
Max Ship Size 100 HS (5,000 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 13.4 HS (669 tons) HTK 3
Cost 100 Crew 27
Modified Efficiency 7.5
Development Cost 707 RP

Materials Required
Duranium 20
Sorium 80
7500-ton Jump Drive (Efficiency 5) said:
Max Ship Size 150 HS (7,500 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 18.1 HS (906 tons) HTK 4
Cost 150 Crew 36
Modified Efficiency 8.3
Development Cost 866 RP

Materials Required
Duranium 30
Sorium 120

June 15th, 1958

The first human settlers have arrived on Luna, after the initial wave and arrival on Mars of nearly half a million on the planet. For now, the focus will be to bring up the moon's population to a million and a half before heading back to continue efforts on Mars after the arrival of the first terraforming installations to begin bringing the atmosphere to more habitable human conditions. This will be a major process with the first steps to building up Mars atmosphere with oxygen before bringing in greenhouse gases.

Overall however, the general plans for our inner colonies will have Mars being a mining site and fuel refining site (considering the significant amount of sorium on the planet) while Luna will have numerous financial installations on the planet (considering they don't take up any resources in being used).

December 8th, 1958



The civilian shipping has launched their first ship, a small freighter of Bond Lines. The civilian lines can do their own business in moving goods and people between colonies and also for when you have specific requests for moving of infrastructure, they can do it for you rather than leaving only for the government owned freighters. With the first launch of a commercial freighter, we'll be setting an initial task of moving some small number of mines and a mass driver to Mars. Things are looking up for the United Nations.

Also jesus christ, how do we keep having so many power and propulsion scientists. Really need some additional scientists (that I am not requalifying from 0% scientists to other fields) to the stuff I need like Construction & Production and the like.

April 19th, 1959



And joining the development of the civilian shipping is the establishment of the first civilian mining operation on the comet Reinmuth. Civilian mining complexes in this game can be handled either as taxing the minerals that get used 'somehow' by the civilian economy or choosing to purchase them yourself (at their own prices). In the case of the comet Reinmuth, it has setup on a major duranium spot and for now there isn't necessarily a need considering our own sizable duranium deposits we have presetup on.

April 24th, 1959

Work on the nuclear gas-core engine is complete, with the initial design out for the first engines utilizing these for our first interstellar survey ships.

General Electric NGC-200A said:
Engine Power 200.00 Fuel Use Per Hour 113.14 Litres
Fuel Consumption per Engine Power Hour 0.566 Litres
Size 20 HS (1,000 tons) HTK 4
Thermal Signature 100.0 Explosion Chance 10% Max Explosion Size 50
Cost 150.000 Crew 20
Military Engine
Development Cost 866 RP

Materials Required
Gallicite 150.000

June 24th, 1959

Design work has been let out for mankind's first jump drive, with expectations for it to take until later this year for completion of the jump drive. It is a significant occasion, with it expected to take until fourth quarter of this year for completion of the jump drive. With the design parameters of it laid out, we have also been able to finalize our first interstellar survey ship capable of traveling beyond the stars, the Beagle-class.

Soyuz Military JD-500A said:
Max Ship Size 100 HS (5,000 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 13.4 HS (669 tons) HTK 3
Cost 100 Crew 27
Modified Efficiency 7.5
Development Cost 707 RP

Materials Required
Duranium 20
Sorium 80
Beagle class Survey Ship (P) 4,996 tons 118 Crew 879 BP TCS 100 TH 100 EM 0
2001 km/s JR 3-50 Armour 1-26 Shields 0-0 HTK 32 Sensors 5/5/2/2 DCR 2-4 PPV 0
Maint Life 2.05 Years MSP 219 AFR 100% IFR 1.4% 1YR 69 5YR 1,042 Max Repair 150 MSP
Commander Control Rating 2 BRG SCI
Intended Deployment Time: 18 months Morale Check Required

Soyuz Military JD-500A Max Ship Size 5000 tons Distance 50k km Squadron Size 3

General Electric NGC-200A (1) Power 200.0 Fuel Use 56.57% Signature 100.000 Explosion 10%
Fuel Capacity 1,400,000 Litres Range 89.1 billion km (515 days at full power)

CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Geological Survey Sensors (2) 2 Survey Points Per Hour
Gravitational Survey Sensors (2) 2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes

The design considerations on this were many, with the desire to include a science department aboard to help aid in the surveying of both gravitational points and geological bodies, but came at the cost of other measures with a reduction of a deployment from twenty-four months with the Edison-class to a total of eighteen months within the available space frame. Despite the fuel range being lower then what it is rated for on deployment, we expect a significant amount of time spent surveying bodies to more then make up for it.

Orders have been placed from industrial firms across Earth to begin producing the initial components we will be needing for production of the Beagle-class in order to boost production time considering the two-year wait otherwise without those components.

October 13th, 1959

The Soyuz JD-500A has completed development, and the Beagle-class has been assigned for tooling at the assigned yard for it. It will still take around eight months after completion for tooling at our largest naval yard to begin producing these, with an estimated time of July 1st, 1960 for completion. By then, we should have all the components that we need for the Beagle-class and assembly should hopefully be quick for getting them done.

June 15th, 1960




In news today, the general climate of Mars has shifted from Barren to a Tundra planet with ten terraforming facilities roaring away, and the atmosphere is slowly being improved bit by bit with an actual atmosphere being formed from the oxygen being put into the air.

July 2nd, 1960

The Brooklyn Fleet Yards tasked with the Beagle-class has completed, and the first two of the class, the UNS Beagle and the UNS Vostok have been laid down for completion expected in October 1960. The follow-on ships should be expected to be completed faster as pre-built jump drives will be available for integration once the orders are placed. Six Beagle-class Survey Ships are planned to be built for the United Nations Fleet to begin ourselves stepping out into the wider universe.



And this is it for now, when I play later tonight, I imagine we should be able to hit the arrival of the first Beagle-class and setting sail into the first solar systems that connect to ours. Apologies for not necessarily much detail, there really hasn't been much to talk about here initially as I'm still setting stuff up and getting ready to set off. Once we do, stuff will be coming in a more detailed place rather than like two or three years and not much happening.
 
10/21/60-12/6/60; First Steps Beyond Sol
October 21st, 1960

It had been years of training, but finally we're setting off into the stars on the United Nations' brand new survey ship, the UNS Beagle. She's the lead ship and by god, we are going to do her proud. We're the first of mankind's explorers out beyond our solar system and it does just make me wonder what is out there... anyway, before I get too further off, we saw two of our sister ships, the Endurance and Vega slowly starting to be put together, and hopes are by the end of November for the pair of them to join us in heading out into the cosmos.

I do hope though that for the tour or two I take out to surveying that we'll have finally started building one of those combat ships... that is honestly my hopes and dreams to be on one of those to help protect Earth from any kind of attack like before...


November 24th, 1960



The cheers came across the ship from the announcement that a jump location had been localized, deep in the inner solar system by Venus's orbit. That deep though? That was a surprise, even though the continuing thought had been on where might they be? Per the orders from higher-up in the Survey Branch, we're heading back to Earth to refuel and restock before going through. No one knows what we'll encounter on the other side, and one of the biggest lingering concerns is the matter of First Contact on the other side...

Our sister ships
Vostok, Endurance, and Vega are continuing their search through the solar system for other potential jump points as both Challenger and Advance are being assembled and should be ready come start of the new year. Honestly, does look bright with us finally stepping out from the solar system to try and figure out where they might be and what else is out there...

December 6th, 1960



It was a sudden feeling, and then like that, we had suddenly jumped from our solar system, to an altogether new one. It was astonishing, just like that as we double checked our systems and got everything secured down. The system was classified as Lalande 21185, and a single star, an M2-V type hung brilliantly. In terms of other celestial objects, not much else was there with a single Venusian-like planet hanging tidal locked and a smattering of comets. That was it.

It was not really much for our first step beyond our solar system, but still to have stepped beyond the solar system...
 
12/21/60-1/24/62; The First Ring of Systems
December 21st, 1960

The last two of our Beagle-class ships have been completed and are being held on Earth to follow-on in recently discovered jump points. The Beagle is being expected to take nearly her full deployment surveying the entirety of the Lalande 21185 system.

December 31st, 1960



As New Years Eve is celebrated, news from comes the Vega that a second jump point has been discovered in our solar system in the asteroid belt. The Advance has been designated to head out to this jump point.

January 4th, 1961



The Beagle has completed the surveying of the primary planet and there isn't that much to necessarily be excited. Best case scenario is the Neutronium, but that is of a middling grade but will be paid attention to.



In addition, the Advance has arrived in the system of Luhman 16, a binary star system. Planetary objects have been determined for two planets, one of which is a gas giant, while the rocky planet possesses two moons. The geological surveying is to begin followed by the gravitational survey.

January 12th, 1961

The Vostok discovers the solar system's third jump point in between the orbits of Saturn and Uranus. The Challenger has been tasked to investigate it.

January 25th, 1961




The Challenger has arrived in the EZ-Aquarii, and the system like the others has very few planets. However, of particular interest is the discovery that both of the planets within the solar system do seem to be of a 'low cost' colony development aspect, and the Challenger sets out to explore those two planets before continuing with the rest of the solar system.

February 3rd, 1961



The Endurance achieved a two for one, discovering a pair of jump points close to each other. She'll be designated to return to Earth for refueling, repairs, and a brief shore leave before heading out to explore one of the two jump points as the fourth ship to set out beyond the stars.

April 7th, 1961

The Endurance arrives in the Proxima Centauri system, and only a single planet lies in the system, the rest of it barren.

June 6th, 1961

The first of the non-Sol jump points has been discovered by the Endurance in the Proxima Centauri system. The exploration of the first 'ring' of solar systems that surround Earth will continue before continuing further on.

July 6th, 1961

The Vostok discovers a sixth jump point by the orbit of Neptune. The gravitational survey of Sol continues.

August 27th, 1961

The gravitational survey of Sol is complete with six jump points. The Vega and Vostok will return to Earth for overhaul and shore leave before setting out to the last two jump points. Lets hope there's something better in those systems.

October 11th, 1961

A second jump point has been discovered in the Proxima Centauri system by Endurance.

December 10th, 1961



The Vega arrives in the Alpha Centauri system, a binary star system where the outer star orbits the inner star. Of particular interest are the five planets in the system that orbit the inner star, of which three are considered as potentials for colonization, of which all three lack an atmosphere and two are tidal locked. The Vega will commence her geological survey of the system before undertaking the gravitational survey.

December 11th, 1961

The Endurance has discovered a third jump point in the Proxima Centauri system leaving it so far of all the systems explored a significant crossroads towards future exploration.

December 30th, 1961

The Advance after time bickering has set forth once again in exploration and has discovered a pair of jump points in Luhman 16.

January 3rd, 1962

The Advance follows up with a third jump point discovered in Luhman 16.

January 22nd, 1962

The Challenger has discovered a jump point in the EZ Aquarii system.

January 24th, 1962

The Vostok arrives into the Eta Monocerotis system, which is inhabited by a sole star and a single comet.

The overall first round of star systems that border Earth are somewhat of disappointments, with not much in terms of general minerals. Luhman 16 and Lalande 21185 have decent, but the rest are so-so.



Gonna call it for the night here pretty much. Slowly doing more details, and honestly surprised by how disappointing the initial ring of systems was. Wonder if there was some kind of change in C#.
 
2/2/62-7/1/62; General Update on Initial Ring of Systems Surveyed
February 2nd, 1962

The gravitational survey of the EZ Aquarii system has completed, with only a single other jump point leading out of the system. Once Challenger is complete with the survey, she'll return to Earth for overhaul before exploring out of EZ Aquarii's jump point.

February 18th, 1962

A fourth jump point was discovered by Endurance in Proxima Centauri, which is so far really setting it up as a potential interstellar crossroads.

April 21st, 1962

With the completion of the Proxima Centauri gravitational survey, it has set it up as a major crossroads with a total of four other jump points leading out from the solar system in addition to that of the one leading towards Sol. Pending upon results from the other solar system surveying, we'll begin an initial plan of action in terms of our next steps of exploration.

April 24th, 1962

And just when I was thinking that Lalande was to be a deadend, Beagle finds one jump point leading out from the system.

May 23rd, 1962

The Vostok has discovered a second jump point in the Eta Monocerotis system.

In addition, the Beagle has completed the full gravitational survey of the Lalande system with a single jump point leading home. With her deployment going longer then planned, Beagle is set to return home for refueling, repair, and overhaul and to give her crew a nice time of shore leave before setting out again.

June 1st, 1962

The Vostok has completed her gravitational survey of the Eta Monocerotis system, with discovering a third jump point present in the system and after completing the last of the geological surveys will be on her way home.

June 17th, 1962

The Advance has completed her gravitational survey of the Luhman 16 system, with a total of three jump points (counting the Sol system) present in the system. Like her sisters, she'll be returning home for refuel, repair, and overhaul.

July 1st, 1962

I'm going to give a bit of an overview of the six planetary systems we have discovered:



Alpha Centauri said:
Alpha Centauri-A G2-V Diameter: 1.39m Mass: 1.02 Luminosity: 1.53
Alpha Centauri-B K1-V Diameter: 1.25m Mass: .79 Luminosity: .39

Alpha Centauri-A I: Colony Cost: 9.46, Temperature: 1,174, Gravity: .54, Orbit: 9m
Alpha Centauri-A II: Colony Cost: 3.75, Temperature: 488, Gravity: .69, Orbit: 27m
Alpha Centauri-A III Colony Cost: 2.00, Temperature: 52, Gravity: .313, Orbit: 68m
Alpha Centauri-A IV Colony Cost: 2.00, Temperature: 107, Gravity: .44, Orbit: 98m
Alpha Centauri-A V Colony Cost: 2.00, Temperature: -33.3, Gravity: .272, Orbit: 197m

System is still being surveyed, no real mineral deposits on the planets; so far only one jump point

Eta Monocerotis said:
Eta Monocerotis T9-VII Diameter: .167m Mass: .014 Luminosity: .0001

Significant mineral deposits exist on the comet surveyed so far, with significant amounts (in high grade) on:
Comet 1 said:
Duranium 668,472 .70
Neutronium 409,626 .70
Tritanium 101,591 .90
Comet 3 said:
Tritanium 69,378 .70
Gallicite 261,593 .70
Three jump points exist, of which one leads to Sol.

EZ Aquarii said:
EZ Aquarii-A M5-V Diameter: .417m Mass: .21 Luminosity: .008
EZ Aquarii-B M7-V Diameter: .278m Mass: .12 Luminosity: .0021
EZ Aquarii-C M9-V Diameter: .153m Mass: .08 Luminosity: .0003

EZ Aquarii-B I: Colony Cost: 2.00, Temperature: 273, Gravity: .297, Orbit: 1m
EZ Aquarii-B II: Colony Cost: 2.00, Temperature: -86, Gravity: 1.62, Orbit: 18m

No real mineral deposits on planets; primary mineral deposits exist in comets and are still being surveyed in full.

Two jump points exist, of which one leads to Sol.

Lalande 21185 said:
Lalande 21185 M2-V Diameter: .7m Mass: .39 Luminosity: .03

Lalande 21185 I: Colony Cost: 18.18, Temperature: 730, Gravity: 1.08, Orbit: 10m

System is still being surveyed, Lalande presents average grade of Neutronium in significant amount as only major thing of note on the planet; comets surveyed present decent mixture of minerals.

Two jump points exist, of which one leads to Sol.

Luhman 16 said:
Luhman 16-A L8-VII Diameter: .153m Mass: .046 Luminosity: .0001
Luhman 16-B T1-VII Diameter: .167m Mass: .037 Luminosity: .0001

Luhman 16-B I: Colony Cost: N/A, Temperature: -199, Gravity: 2.74, Orbit: 15m
Luhman 16-B II: Colony Cost: 9.56, Temperature: -239, Gravity: .69, Orbit: 43m
Moon B-II 1 Colony Cost: 8.93LG, Temperature: -224, Gravity: .00313, Orbit: 32k
Moon B-II 2 Colony Cost: 8.95LG, Temperature: -225, Gravity: .00172, Orbit: 39k

Sorium exists in average grade on Luhman 16-B I, which is a gas giant; significant mineral amount exists among comets

Four jump points exist, of which one leads to Sol.

Proxima Centauri said:
Proxima Centauri M5-V Diameter: .417m Mass: .21 Luminosity: .008

Proxima Centauri I: Colony Cost: 4.78, Temperature: -125, Gravity: .74, Orbit: 22k


Significant amount of minerals exist in cometary system, none really on Proxima Centauri I.

Five jump points exist, of which one leads to Sol.

As it stands, current thinking will be to survey out from Luhman 16 first followed by Proxima Centauri due to the closer distance in terms of the jump point to Sol (3.86AU vs 17.13AU), and there is significant debate on following on with additional Beagle-class survey ships.
 
7/24/62-11/15/62; First Contact
July 24th, 1962

The decision is made to follow on with procurement of an additional two Beagle-class ships. These however will take longer on the magnitude of nearly two years for completions with components not ready for assembly.

September 17th, 1962





The Vostok fresh out of overall, departs from Luhman 16 into the 61 Cygni system, which is identified as a massive solar system, and per initial telescope observations the outer star possesses a habitable planet with a nitrogen-oxygen atmosphere, but one with a much lower atmospheric pressure, and a temperature just out of limits. Vostok will undertake a survey of the 61 Cygni-A system and gravitational survey points before proceeding to 61 Cygni-B.

November 7th, 1962





The Challenger has arrived in the system of Groombridge 34 from Luhman 16, and like 61 Cygni is a massive star system. The third planet in the first star represents a significant potential with it being the lowest colony cost, the only issue being the temperature. As it stands, the focus of Challenger will be for the inner solar system and the gravitational points. Once the inner solar system is complete, either Challenger or another ship will follow for the outer solar system. Fifty-one moons exist in the 61 Cygni-A and sixteen moons exist in 61 Cygni-B.

November 15th, 1962

Flash. Flash. Flash.



The Challenger under command of Captain Liam Greenwood while proceeding into the Groombridge 34-A system has detected active sensor emissions from the second planet of the solar system. We have achieved first contact. Challenger will continue her survey plan in the inner solar system but bypass the second planet. She will be engaging her active sensors.



As Challenger continued, her active sensors detected a speed of 8,172km/s from the two vessels identified over the second planet, before multiple missiles were detected on thermal sensors, before in a span of thirty seconds, twenty-seven missiles traveling at nearly 50k km/s struck and destroyed the Challenger.



We have achieved first contact with another alien race, and they have destroyed our survey ship.
 
Well, there's a pickle. Does Earth have actual weapons yet or just harsh language?
If they get within rock range, we can throw rocks out the airlock. :V

So at this point, no, uh, we don't have anything physically in terms of actual weapons. That has been the one thing I have been uh, lacking as I've been trying to focus a bit more on associated systems (while having some general planning going on)
 
11/16/62-8/2/63; Overview of Weapon Plans+Continuing Buildup
November 16th, 1962

The design of the defense system for the United Nations Navy, long under debate, has finally been settled on the matter of doing a 'defense in depth' system. This is built upon the recognition of the primary threat for navy vessels being the matter of missiles which were identified at being able to travel nearly 50k km/s, which is a significant danger for the defense of any ship irregardless of armor. The primary and outer to medium ring of defense will be made up of anti-missile missiles (AMM), that will if circumstances permit be intended to be able to start engaging missiles at a distance of two and a half million kilometers from our vessels. The second ring of defense will be made up of a series of laser turrets employed on escort vessels (that will also be capable of serving a dual-purpose role of anti-ship). A third ring of defense will be made up of initially railguns before we can upgrade to high-firing gauss weapons for close in defense.

Our offense will rely primarily on our main two defense systems, missiles and laswer weapons. Lasers will serve as a short to medium range weapon, with the overall philosophy being to utilize ASMs for primary defeat of enemy combatants at long range, with lasers serving for closer distance engagement of anti-ship.

A crash program of additional research labs (within our budget) and a shift to associated military research programs are being undertaken. The only non-military research programs are the developments to be able to build a jump gate, capable of allowing ships with non-jump drives to transition through them. At this point, we are expecting 1963 or worst-case, 1964, to start initial production of our first AMMs and ASMs. Design work on lasers we expect to start in 1963 (as there is a lot of juggling going on right now).



November 21st, 1962




Advance arrives into the Kruger 60 system, a binary star system where two habitable worlds are identified in the second star system orbiting the primary. Despite concerns, Advance proceeds towards a geological survey of the Kruger 60-B solar system.

December 4th, 1962

Beagle after completing overhaul is to proceed to one of the two unexplored jump points in the Eta Monocerotis system.

January 5th, 1963



Beagle arrives in the 52 Capricorni system, all that is present is an M4-V star and eleven comets. She begins the survey.

January 17th, 1963



Endurance arrives in the Chi Gruis system, where two potential colonizable worlds, a Super Jovian, and two gas giants exist, not to mention the full plentiful of moons. The geological survey of the system begins.

June 11th, 1963

With development of new engine improvements, the two new missile programs, the RIM-1A Spartan and RGM-2A Lance. The key aspect for the RIM-1A Spartan was speed, with the decision chosen to reduce overall range for the matter of speed for shootdown of missiles. One of the key considerations on the design of the RGM-2 was the matter of being able to engage the reported top speed of the 8,172km/s and be able to head beyond it if in the case of a tail chase. Among the decisions heavily debated were speed, warhead size, total range, and so forth. After consideration, the preferred option was at least a speed above 10k km/s, a warhead capable of punching through three layers of armor (warhead size 9), and being able to retarget if it misses in the first pass. It unfortunately did come with the tradeoffs of not as high of a speed and range. It is hoped future developments in warheads and engines will be able to improve both of those conditions.

RIM-1A Spartan said:
Missile Size: 1.00 MSP (2.500 Tons) Warhead: 0.6 Radiation Damage: 0.6
Speed: 27,600 km/s Fuel: 25 Flight Time: 51.1 seconds Range: 1,410,360 km
Cost Per Missile: 0.84 Development Cost: 144
Chance to Hit: 1k km/s 276% 3k km/s 92% 5k km/s 55.2% 10k km/s 27.6%

Materials Required
Tritanium 0.15
Boronide 0.345
Gallicite 0.345
Fuel: 25

RGM-2A Lance said:
Missile Size: 6.00 MSP (15.000 Tons) Warhead: 9 Radiation Damage: 9
Speed: 11,667 km/s Fuel: 1,875 Flight Time: 40 minutes Range: 28.05m km
ATG: 20%
Cost Per Missile: 4.20 Development Cost: 324
Chance to Hit: 1k km/s 140% 3k km/s 46.7% 5k km/s 28% 10k km/s 14%

Materials Required
Tritanium 2.25
Boronide 0.875
Uridium 0.2
Gallicite 0.875
Fuel: 1875

The overall missiles are set to be employed by the Mk. I Guided Missile Launching System for the RIM-1As, the Mk. II Vertical Launch System and Mk. III Guided Missile Launching System for the RGM-2A Lance. The Mk. II VLS is as it stands meant to be used on corvettes for system patrols/defense to engage enemy shipping that enter our home systems.

August 2nd, 1963

The completion of the brand-new Kuznetsov commercial nuclear gas core engine will be a significant boon to the commercial sector, with approval given for the all-new Le Havre-class Troop Transport which is designed to be able to ship an entire brigade in one go, and a new Hawk type Flight II freighter.

Kuznetsov CNGC-200 said:
Engine Power 200.0 Fuel Use Per Hour 12.37 Litres
Fuel Consumption per Engine Power Hour 0.062 Litres
Size 40 HS (2,000 tons) HTK 6
Thermal Signature 200.0 Explosion Chance 5% Max Explosion Size 50
Cost 50.00 Crew 20
Commercial Engine
Development Cost 500 RP

Materials Required
Gallicite 50.00

Le Havre class Troop Transport 39,976 tons 207 Crew 933.1 BP TCS 800 TH 1,200 EM 0
1500 km/s Armour 1-104 Shields 0-0 HTK 75 Sensors 5/5/0/0 DCR 2-0 PPV 0
MSP 529 Max Repair 320 MSP
Troop Capacity 25,000 tons Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 12 months

Kuznetsov CNGC-200 (1963) (6) Power 1200.0 Fuel Use 6.19% Signature 200.0 Explosion 5%
Fuel Capacity 500,000 Litres Range 36.4 billion km (280 days at full power)

CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes

Hawk Flight II class Freighter 39,987 tons 161 Crew 646 BP TCS 800 TH 1,200 EM 0
1500 km/s Armour 1-104 Shields 0-0 HTK 57 Sensors 5/5/0/0 DCR 1-0 PPV 0
MSP 110 Max Repair 50 MSP
Cargo 25,000 Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 18 months

Kuznetsov CNGC-200 (1963) (6) Power 1200.0 Fuel Use 6.19% Signature 200.0 Explosion 5%
Fuel Capacity 650,000 Litres Range 47.3 billion km (364 days at full power)

CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Freighter for auto-assignment purposes

Current plans call for Furness Shipbuilding Company (30k ton capacity, 3 slipways) which is currently tooled for the Washington-class Colony Ship to be retooled for the Le Havre-class Troop Transport, with current plans calling for a total of four Le Havre-class Troop Transports to be built. Sparrows Point Shipyard (60k ton capacity, 3 slipways), which is tooled for the Hawk Flight I freighters is to be retooled for the Hawk Flight II freighters, with overall plans calling for all five existing to be modernized with up to an additional ten freighters planned to be built as it stands right now. A primary duty of the Hawk Flight IIs as identified in the near-future will be shipping stuff to and from solar systems beyond Earth back to Earth, most significantly being the shipping of minerals.



And this is it, should have some more tomorrow; been working out some sensor stuff which has taken some stuff trying to figure stuff out.
 
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