In which I decide to embark upon a let's play of Aurora C#, with the help and advice of Sufficient Velocity. Lets see where we can go
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Usili 2.0 | 23 |
Duranium. Most common mineral. Due to its abundance, duranium is the basic construction material, and is required for a large amount of installations and ship modules, ship armor, maintenance supplies (C#).
Neutronium. Very dense material used for shipyards, ship armor and railguns.
Corbomite. Used for advanced shields, stealth systems and electronic warfare systems.
Tritanium. The primary material used in many missile technologies and in the construction of ordnance factories.
Boronide. The primary material used in the construction of power systems and capacitors and also for the creation of Terraforming facilities; in C# version it is also used in missile engines.
Mercassium. Used for Research Facilities, life support systems and tractor beams.
Vendarite. Used in the construction of ground forces(C# version), fighters, fighter factories and fighter bases.
Sorium. Refined into Fuel, which is consumed by the engines to propel ships and missiles. Also used for construction of jump drives and jump gates. Sorium Harvester modules can extract Sorium from gas giants.
Uridium. Used in sensors, fire control systems and maintenance supplies (C#).
Corundium. The primary material used for constructing mines, and in almost all energy weapons. Frequently a scarcity of this develops early on leading to the aptly named "Corundium Crunch."
Gallicite. Used in the construction of engines, including missile and fighter engines, as well as maintenance supplies (C#).
Edison-class said:Edison class Geosurvey Ship 2,514 tons 50 Crew 324.5 BP TCS 50 TH 80 EM 0
1591 km/s Armour 1-16 Shields 0-0 HTK 16 Sensors 5/5/0/2 DCR 1-3 PPV 0
Maint Life 3.38 Years MSP 100 AFR 40% IFR 0.6% 1YR 13 5YR 200 Max Repair 100 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 24 months Morale Check Required
Kuznetsov CNTE-80 (1952) (1) Power 80.0 Fuel Use 10.06% Signature 80.00 Explosion 5%
Fuel Capacity 150,000 Litres Range 106.7 billion km (776 days at full power)
CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5.0 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5.0 Detect Sig Strength 1000: 17.7m km
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes
Garrison Units said:
Hawk class Freighter 36,491 tons 143 Crew 518 BP TCS 730 TH 480 EM 0
657 km/s Armour 1-98 Shields 0-0 HTK 56 Sensors 5/5/0/0 DCR 7-1 PPV 0
MSP 62 Max Repair 50 MSP
Cargo 25,000 Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 24 months
Kuznetsov CNTE-80 (1952) (6) Power 480 Fuel Use 10.06% Signature 80 Explosion 5%
Fuel Capacity 800,000 Litres Range 39.2 billion km (690 days at full power)
CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Freighter for auto-assignment purposes
Whipple said:Duranium 40,280 .9
Neutronium 123,937 1
Corbomite 52,701 1
Tritanium 50,049 1
Wolf said:
Wolf-Harrington said:
Washington class Colony Ship 19,682 tons 129 Crew 802.9 BP TCS 394 TH 320 EM 0
812 km/s Armour 1-64 Shields 0-0 HTK 40 Sensors 5/5/0/0 DCR 2-1 PPV 0
MSP 50 Max Repair 100 MSP
Cryogenic Berths 50,000 Cargo Shuttle Multiplier 1
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 18 months
Kuznetsov CNTE-80 (1952) (4) Power 320 Fuel Use 10.06% Signature 80 Explosion 5%
Fuel Capacity 500,000 Litres Range 45.4 billion km (647 days at full power)
CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes
Yeah, that is something I was thinking of originally before uh, realizing some developments and stuff needed.Never heard of this game before and I can see why. Looks very, very complex with a lot of management needed. The sort of game where I like to read about people who know what they're doing playing it more than trying my hand at it myself.
And I'll throw my utterly unsupported opinion behind mainlining an FTL drive to get out there and start poking stuff.
For pure interest in RP, who was the commander of the UNSS Edison?October 22nd, 1955
We begin the training of the first of our garrison brigades with the brigade HQ finished, with it tentatively set in two years time for the first one to be ready for duty. As tentatively considered, plans will be to eventually maintain two on Earth and then one garrison brigade per general planetary settlement throughout the solar system.
December 12th, 1955
With the yard upgrade complete, we lay down the first two of our Hawk freighters. Thankfully, with numerous preassembled components, construction time as compared to the planned near year, will take a smidge over three months to assemble and complete.
Slight adjustments to research do tentatively suggest we will have the technologies underlining our first capable jump drive sometime in 1958, which we will pencil in 1959 to give us a bit more breathing room for development of our civilian economy and general underlying technologies.
March 2nd, 1956
Our first two Hawk freighters have been completed and accepted into service of the United Nations' fleet, and they will begin the first efforts towards establishing off-Earth mining sites before we can begin the matter of shipping infrastructure to both Mars and the Moon. The comets Whipple, Wolf, and Wolf-Harrington will be our initial mining sites, each of which will per our current plans receive an initial startup of ten automated mines and a single mass driver to send the minerals towards Earth (additional automated mines will be sent later as I get them available with plans for btwn fifty to a hundred per mine to mine them out). The three comets each possess their own mix of minerals that will be vital for Earth, as represented below with Whipple to be first, followed by Wolf-Harrington, and then Wolf.
The significant amount of Neutronium on Whipple will be a significant boon for our shipyards, considering the low accessibility present on Earth, with the Corbomite being useful in terms of helping to add to an eventual stockpile. The Corondium on both Wolf and Wolf-Harrington will significantly pay for their own investments in terms of mining operations, with a total of nearly 80k tons between the two of them.
A second pair of Hawk freighters have been laid down on the slips with elements already pre-built, but after completion will be left unused until our native construction capacity catches up in terms of what we will need for shipping elsewhere in the solar system.
July 24th, 1956
With completion of cryogenic transports, our first colony ship design, the Washington-class Colony Ship has been drafted out and the first one has been laid down for construction with initial plans for settlement of Mars once complete. With some components already pre-built for the Hawks, we expect completion to take eighteen months for the first vessel as compared to the expected twenty-four months. This will give us time for providing the initial setup of Mars for our eventual colonists.
September 18th, 1956
Research has completed on our Nuclear Thermal Engines, however plans for a prototype have been put on hold until further research on jump drives and other projects is done considering the higher priority of projects and not wanting to waste resources for right now and to focus on other programs first. Depending upon research for the follow-on engines, we may hold off on developing the Nuclear Thermal Engines until we reach the next engine technology, but we will see what specifically happens.
(Also as a sidenote, I totally didn't discover I left something paused for probably... two years on the production queue that was an issue, no sirree >.>)
October 2nd, 1957
With much of the initial solar system complete on geological surveys, both the UNSS Edison and Newton have been put into dockyard for plans to be decomissioned, with the Edison to be placed as a museum ship and the Newton to be scrapped at a later date. The general design philosophies were sound, but they do not represent the general way forward as we step beyond our solar system.
October 17th, 1957
Development has been completed of the gaseous core reactor, and considering the development timeline of the Nuclear Gas-Core Engine, the decision has been reached to skip development entirely of the Nuclear Thermal Engine and to drive towards the Nuclear Gas-Core Engine for our next grouping of ships.
December 31st, 1957
The year closes out with major progress having been undertaken over the past two and a half years with our first major off-world mining settlements being up and running, the most recent delivery of our first colony ship to settle Mars, and plans for the rest of 1958 and 1959 being outlined in terms of development, and it is hoped by 1960 that mankind's first vessels capable of exploring beyond our solar system will set out.
Overall, not necessarily much happened beyond slowly building up and the like, ergo lack of real detail here. Hopefully once we get rolling our first colonies in the solar system and first jump capable ships, stuff will start rolling out a bit more in terms of details.
Commander Zachary Walters.For pure interest in RP, who was the commander of the UNSS Edison?
Sure, Captain West sounds like it could actually be someone's name.Yeah, that is something I was thinking of originally before uh, realizing some developments and stuff needed.
Also if you'd like to sign up to be some kind of character in game, where it be ship captain, ground force commander, researcher, administrator, etc, feel free to ask.
I'll put you in command of our first jump survey vessel then once it is built and completed.Sure, Captain West sounds like it could actually be someone's name.
5000-ton Jump Drive (Efficiency 4) said:Max Ship Size 100 HS (5,000 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 16.7 HS (836 tons) HTK 4
Cost 125 Crew 33
Modified Efficiency 6
Development Cost 790 RP
Materials Required
Duranium 25
Sorium 100
7500-ton Jump Drive (Efficiency 4) said:Max Ship Size 150 HS (7,500 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 22.7 HS (1,133 tons) HTK 4
Cost 187.5 Crew 45
Modified Efficiency 6.6
Development Cost 968 RP
Materials Required
Duranium 37.5
Sorium 150
5000-ton Jump Drive (Efficiency 5) said:Max Ship Size 100 HS (5,000 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 13.4 HS (669 tons) HTK 3
Cost 100 Crew 27
Modified Efficiency 7.5
Development Cost 707 RP
Materials Required
Duranium 20
Sorium 80
7500-ton Jump Drive (Efficiency 5) said:Max Ship Size 150 HS (7,500 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 18.1 HS (906 tons) HTK 4
Cost 150 Crew 36
Modified Efficiency 8.3
Development Cost 866 RP
Materials Required
Duranium 30
Sorium 120
General Electric NGC-200A said:Engine Power 200.00 Fuel Use Per Hour 113.14 Litres
Fuel Consumption per Engine Power Hour 0.566 Litres
Size 20 HS (1,000 tons) HTK 4
Thermal Signature 100.0 Explosion Chance 10% Max Explosion Size 50
Cost 150.000 Crew 20
Military Engine
Development Cost 866 RP
Materials Required
Gallicite 150.000
Soyuz Military JD-500A said:Max Ship Size 100 HS (5,000 tons) Max Squadron Size 3 Max Jump Radius 50
Jump Engine Size 13.4 HS (669 tons) HTK 3
Cost 100 Crew 27
Modified Efficiency 7.5
Development Cost 707 RP
Materials Required
Duranium 20
Sorium 80
Beagle class Survey Ship (P) 4,996 tons 118 Crew 879 BP TCS 100 TH 100 EM 0
2001 km/s JR 3-50 Armour 1-26 Shields 0-0 HTK 32 Sensors 5/5/2/2 DCR 2-4 PPV 0
Maint Life 2.05 Years MSP 219 AFR 100% IFR 1.4% 1YR 69 5YR 1,042 Max Repair 150 MSP
Commander Control Rating 2 BRG SCI
Intended Deployment Time: 18 months Morale Check Required
Soyuz Military JD-500A Max Ship Size 5000 tons Distance 50k km Squadron Size 3
General Electric NGC-200A (1) Power 200.0 Fuel Use 56.57% Signature 100.000 Explosion 10%
Fuel Capacity 1,400,000 Litres Range 89.1 billion km (515 days at full power)
CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Geological Survey Sensors (2) 2 Survey Points Per Hour
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes
I loved Peanuts as a kid. It's nice to see that love getting shared in video games. (Darwin who?)
He sounds handsome.
Alpha Centauri said:Alpha Centauri-A G2-V Diameter: 1.39m Mass: 1.02 Luminosity: 1.53
Alpha Centauri-B K1-V Diameter: 1.25m Mass: .79 Luminosity: .39
Alpha Centauri-A I: Colony Cost: 9.46, Temperature: 1,174, Gravity: .54, Orbit: 9m
Alpha Centauri-A II: Colony Cost: 3.75, Temperature: 488, Gravity: .69, Orbit: 27m
Alpha Centauri-A III Colony Cost: 2.00, Temperature: 52, Gravity: .313, Orbit: 68m
Alpha Centauri-A IV Colony Cost: 2.00, Temperature: 107, Gravity: .44, Orbit: 98m
Alpha Centauri-A V Colony Cost: 2.00, Temperature: -33.3, Gravity: .272, Orbit: 197m
System is still being surveyed, no real mineral deposits on the planets; so far only one jump point
Eta Monocerotis said:Eta Monocerotis T9-VII Diameter: .167m Mass: .014 Luminosity: .0001
Significant mineral deposits exist on the comet surveyed so far, with significant amounts (in high grade) on:
Comet 1 said:Duranium 668,472 .70
Neutronium 409,626 .70
Tritanium 101,591 .90Three jump points exist, of which one leads to Sol.Comet 3 said:
EZ Aquarii said:EZ Aquarii-A M5-V Diameter: .417m Mass: .21 Luminosity: .008
EZ Aquarii-B M7-V Diameter: .278m Mass: .12 Luminosity: .0021
EZ Aquarii-C M9-V Diameter: .153m Mass: .08 Luminosity: .0003
EZ Aquarii-B I: Colony Cost: 2.00, Temperature: 273, Gravity: .297, Orbit: 1m
EZ Aquarii-B II: Colony Cost: 2.00, Temperature: -86, Gravity: 1.62, Orbit: 18m
No real mineral deposits on planets; primary mineral deposits exist in comets and are still being surveyed in full.
Two jump points exist, of which one leads to Sol.
Lalande 21185 said:Lalande 21185 M2-V Diameter: .7m Mass: .39 Luminosity: .03
Lalande 21185 I: Colony Cost: 18.18, Temperature: 730, Gravity: 1.08, Orbit: 10m
System is still being surveyed, Lalande presents average grade of Neutronium in significant amount as only major thing of note on the planet; comets surveyed present decent mixture of minerals.
Two jump points exist, of which one leads to Sol.
Luhman 16 said:Luhman 16-A L8-VII Diameter: .153m Mass: .046 Luminosity: .0001
Luhman 16-B T1-VII Diameter: .167m Mass: .037 Luminosity: .0001
Luhman 16-B I: Colony Cost: N/A, Temperature: -199, Gravity: 2.74, Orbit: 15m
Luhman 16-B II: Colony Cost: 9.56, Temperature: -239, Gravity: .69, Orbit: 43m
Moon B-II 1 Colony Cost: 8.93LG, Temperature: -224, Gravity: .00313, Orbit: 32k
Moon B-II 2 Colony Cost: 8.95LG, Temperature: -225, Gravity: .00172, Orbit: 39k
Sorium exists in average grade on Luhman 16-B I, which is a gas giant; significant mineral amount exists among comets
Four jump points exist, of which one leads to Sol.
Proxima Centauri said:Proxima Centauri M5-V Diameter: .417m Mass: .21 Luminosity: .008
Proxima Centauri I: Colony Cost: 4.78, Temperature: -125, Gravity: .74, Orbit: 22k
Significant amount of minerals exist in cometary system, none really on Proxima Centauri I.
Five jump points exist, of which one leads to Sol.
If they get within rock range, we can throw rocks out the airlock.Well, there's a pickle. Does Earth have actual weapons yet or just harsh language?
RIM-1A Spartan said:Missile Size: 1.00 MSP (2.500 Tons) Warhead: 0.6 Radiation Damage: 0.6
Speed: 27,600 km/s Fuel: 25 Flight Time: 51.1 seconds Range: 1,410,360 km
Cost Per Missile: 0.84 Development Cost: 144
Chance to Hit: 1k km/s 276% 3k km/s 92% 5k km/s 55.2% 10k km/s 27.6%
Materials Required
Tritanium 0.15
Boronide 0.345
Gallicite 0.345
Fuel: 25
RGM-2A Lance said:Missile Size: 6.00 MSP (15.000 Tons) Warhead: 9 Radiation Damage: 9
Speed: 11,667 km/s Fuel: 1,875 Flight Time: 40 minutes Range: 28.05m km
ATG: 20%
Cost Per Missile: 4.20 Development Cost: 324
Chance to Hit: 1k km/s 140% 3k km/s 46.7% 5k km/s 28% 10k km/s 14%
Materials Required
Tritanium 2.25
Boronide 0.875
Uridium 0.2
Gallicite 0.875
Fuel: 1875
Kuznetsov CNGC-200 said:Engine Power 200.0 Fuel Use Per Hour 12.37 Litres
Fuel Consumption per Engine Power Hour 0.062 Litres
Size 40 HS (2,000 tons) HTK 6
Thermal Signature 200.0 Explosion Chance 5% Max Explosion Size 50
Cost 50.00 Crew 20
Commercial Engine
Development Cost 500 RP
Materials Required
Gallicite 50.00
Le Havre class Troop Transport 39,976 tons 207 Crew 933.1 BP TCS 800 TH 1,200 EM 0
1500 km/s Armour 1-104 Shields 0-0 HTK 75 Sensors 5/5/0/0 DCR 2-0 PPV 0
MSP 529 Max Repair 320 MSP
Troop Capacity 25,000 tons Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 12 months
Kuznetsov CNGC-200 (1963) (6) Power 1200.0 Fuel Use 6.19% Signature 200.0 Explosion 5%
Fuel Capacity 500,000 Litres Range 36.4 billion km (280 days at full power)
CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
Hawk Flight II class Freighter 39,987 tons 161 Crew 646 BP TCS 800 TH 1,200 EM 0
1500 km/s Armour 1-104 Shields 0-0 HTK 57 Sensors 5/5/0/0 DCR 1-0 PPV 0
MSP 110 Max Repair 50 MSP
Cargo 25,000 Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 18 months
Kuznetsov CNGC-200 (1963) (6) Power 1200.0 Fuel Use 6.19% Signature 200.0 Explosion 5%
Fuel Capacity 650,000 Litres Range 47.3 billion km (364 days at full power)
CIV Active Search Sensor AS18-R100 1952 (1) GPS 1000 Range 18.5m km Resolution 100
CIV EM Sensor EM1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
CIV Thermal Sensor TH1.0-5.0 1952 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Freighter for auto-assignment purposes