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Before the beginning of our Quest, allow me to explain why I'm rebooting this.

I feel like...
Prelude(???): 1
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Before the beginning of our Quest, allow me to explain why I'm rebooting this.

I feel like it would just be awkward to pop back into a Quest I have abandoned for over three months. And honestly? I feel like the rather power-gamey, extensive version you all chose for the Ib Gauntlet kind of... ruined it for me? I mean, I personally view Jumpchain as a way to choose creative options and create stories, with the power-accumulation coming secondary. I've actually decided to implement some ground rules to make the experience a little more challenging, and a little more fun.


Number 1: The QM is a trickster, she will not reveal all her secrets outright. She wants you people to have fun trying to figure out where the story is going, even if that means the occasional bit of fuckery and lying outright. If you feel she has crossed a line, please bring it up with her via DM, and she will attempt to rectify her mistake.

Number 2: For Jumps without a CP limit for Drawbacks, I will ban some of them that seem like they could result in gaining overkill perks. A few perks may also be veto'd for optimal experience. Likewise, some Gauntlets and Jumps will have mandatory drawbacks, which must be taken if they're chosen.
------Number 2b: I will be deciding most of the details of the worlds for Generic Jumps (Generic Xianxia, Generic Fantasy RPG, etc) and ones that are Generic Jumps in all but name (like Heist and Great Detective). You will not be informed of those details until the Jump begins.

Number 3: I will be attempting a combat system once we get to a Jump where it is relevant. It may be abandoned soon after, so this is more a warning than anything.

Besides that, however, a lot of what was previously established for our viewpoint jumper (or, Jumper to be) is the same:

She's still Dusty Klye, a red-headed 16-year-old who feels alone in a crowd in her home world. She doesn't trust easily, and would prefer to not get tied down to much. She does still crave companionship, she's just... good at denying it.

During the pre-reboot version of this, I offered her the choice of 3 Gauntlets, since I wanted to give her something to really stimulate her, maybe get her to open up a little. Now, I think that perhaps there are a few better options for her. However, she has limited experience with all the media reflections of these Jumps, so I think perhaps our audience could help keep things more simple by choosing which one I'll give her. Would you mind?

[] Ghost Trick [Doc]

+Free Alt Form. With bitching ghost powers, too!
+The QM has great experience with the game the jump is based off.
=This jump will likely shape the way Dusty views the multiverse, since it is a very plot-heavy one, with many different, distinct people.
-It's a Gauntlet and you have no in-character clue about the plot.
-You're gonna be either dealing with nigh-untouchable plot armor or attempting to make sure the protagonists do what they have to. Or you'll end up being one of those protagonists/a close enough equivalent. None of these are easy tasks.

Mandatory Drawbacks: Memories of the Dead (+500 CP version, though it can be boosted to the +600 version if you so wish)

Banned Drawbacks: The Ghostly Turnabout (due to not knowing Ace Attorney as a franchise very well), Guardian of the Park, Not So Smooth


[] Neopets (Yes, really! I have nostalgia for it.) [Doc]
+A rather cute Alt Form is most likely obtained here.
+The QM knows more than she should about this setting, and she isn't afraid to mess around with it.
=The pure freedom this world offers will likely allow Dusty to find something that will change how she views the multiverse.
-For a cute, cuddly online game there's a lot of death traps here. You'll probably be dealing with something completely unexpected and very dangerous at least once.
-There will be a lot of getting used to being a bipedal technicolor fantasy creature.

Banned Drawbacks: Vital Imagery Abandoned - Current Obstruction Maddening, Spot The Constellation

[] Persona 5 [Doc]
+This one is most likely to have real "action", if that's what you're looking for. Not to mention the fact that Dusty will get a Persona and some good fighting ability out of this.
+A new cast of characters for you and Dusty to meet and interact with.
=Dusty will make bonds here, and those bonds will affect how she makes the multiverse out to be.
-Your adventures are your own. You are more likely to just hear of the Phantom Thieves of Hearts or run into their everyday selves coincidentally than meet them in Mementos or at a Palace. So if that's part of the reason you'd consider this… sorry, mate.
-You'll have to do faaaaar more stat and time management than either of the other two options.
-You all have to decide what Dusty's Arcana and Persona line are amongst yourselves before the Jump starts.

Banned Drawbacks: Slice of Life, Butterfly Effect, Jumper Kurusu (Due to things in above spoiler)


I am also using a little bit of Authorial Power to relinquish the need for rolling for Dusty's Age in any of these jumps. Her starting age is gonna be 16 no matter what.

Oh, yeah! Almost forgot to mention that any of these jumps can be taken at later points in the story. So just go with what feels most fun or best for Dusty.
 
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