Number 1: The QM is a trickster, she will not reveal all her secrets outright. She wants you people to have fun trying to figure out where the story is going, even if that means the occasional bit of fuckery and lying outright. If you feel she has crossed a line, please bring it up with her via DM, and she will attempt to rectify her mistake.
Number 2: For Jumps without a CP limit for Drawbacks, I will ban some of them that seem like they could result in gaining overkill perks. A few perks may also be veto'd for optimal experience. Likewise, some Gauntlets and Jumps will have mandatory drawbacks, which must be taken if they're chosen.
------Number 2b: I will be deciding most of the details of the worlds for Generic Jumps (Generic Xianxia, Generic Fantasy RPG, etc) and ones that are Generic Jumps in all but name (like Heist and Great Detective). You will not be informed of those details until the Jump begins.
Number 3: I will be attempting a combat system once we get to a Jump where it is relevant. It may be abandoned soon after, so this is more a warning than anything.