Name: Shirou Emiya
Appearance
Age: 36
Occupation: Weapon Forging Professor (3rd year of Teaching), Former Vale Hunter, Former Mercenary
Combat:
Sword: C
Bow: B
Dust Manipulation: A
Dust Magic: B
Agility: C
Dueling: A
Aura Control: B
Aura Level: C
Semblance Mastery: EX
Social:
Cooking: EX
Cleaning: A+
History: D
Geography: B
Grimm Knowledge: B
Strategy: B
Psychology: B
Weapon Forging: A
Politics: E
Social Skills: D
Personal Skills:
Abnormal Fighter (Force enemies to pass an additional agility check to avoid being hit, allows attacks to hit those who have an increased agility rank): How many people do you know who use a bow at close range, and swords at long range?
Cooking Legend (So long as time is given, no dish cannot be cooked): You have a hobby.
Counter Force (Rank up in all combat skills when acting in defense of ???, constantly drains aura if in use, locks certain options): You made a promise, one you intend to keep.
Guardian Knight (Rank up in all combat skills when protecting others): You wanted to be a hero, some say that you are.
Hero of Camlann (Massive authority and Reputation increase, increased Combat prowess, ???): You are one of the eleven that held the line at Camlann. To walk out of that battlefield is an achievement that only belongs those considered the greatest heroes on Remnant.
Hero Of Justice (Massive social decrease to those from both Atlas and Mistral, massive reputation increase): Just because you're correct… It doesn't mean you're
right.
Sardonic (Rank down in social skills with those below 'Friend'): You speak your mind, most don't like hearing it though.
Silver Eyes (Capable of seeing far beyond the normal range of an average human, ???): You don't believe in fairy tales, but you can't say they haven't been useful.
Soul Master (Lessens the cost of all Aura related actions): You are among a privileged few who have discovered everything there is to know about yourself and your soul. Congratulations.
Equipment:
Nothing but the clothes on your back.
Semblance:
Structural Analysis - Tracing: Once, you only had the ability to see the components of any object you've touched. However, after years of practice, you've mastered the true power of your semblance.
Recreating any weapon you've seen, using nothing but Aura.
So long as you have aura, you can create any weapon you see, or have seen. Any special properties that come from that weapon, such as stored dust, are created as well within the copy. However, you have your limits.
To create a weapon on the level of Balmung, you must fundamentally understand the creation of the weapon. This requires both extended periods of time with the weapon, and tracing each individual part of the weapon. If these criteria are not met, you cannot trace the weapon.
The secondary effect of your semblance is turning your tracing on yourself. At an equivalent cost in aura, you can increase your strength and agility for a limited about of time.
Bladeworks: At massive aura cost, you can materialize every weapon you've ever understood into the space around you, transforming the battlefield into a sea of blades.