Last hope of a dead world (God Quest)

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The silence of entropy wraps the world in a frozen embrace. A final ripple in the oceans, a...
Intro
Location
England
The silence of entropy wraps the world in a frozen embrace. A final ripple in the oceans, a stunted echo of once mighty tides, is the last to submit. The land becomes still, for the creeping cold will allow no movement in its new domain. The end has come and the darkness is absolute.

At least it would be, if not for one anomaly. High above the frozen wastelands of the world a rift is torn in the fabric of reality. It possess no heat, so the cold can not steal it. It produces no sound, so silence can not smother it. It has nothing to take, so entropy can not claim it. This rift contains something that is untouchable, incorporeal. It contains Potential, minds long since gone might have even called it Hope. For on the other side of this rift is a land that defies comprehension and from it may come beings of incredible power to defy the tyranny of the coldness, the darkness and the silence, with the power to bring the universe back from its inevitable end.

Or not. Only time will tell. Until then the world will wait, for there is nothing left to do

……………………………………………………………………………………………………………………………………


Hey everyone, god quests seem to be popular right now but we never have enough for all the players who want to join, so I decided to run my own.
In this quest the first players will be the Gods, the first 'wave' of beings from beyond the rift. Later on more character types will appear, either from the Gods actions or due to rift itself.

The Gods are beings from a land that is very different to the games world. In order to enter the world they must take on Concepts to embody. These work in a similar way to the Domains of classical gods. They are the foundation on which you can interact with the world.
 
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The world
Rules and Character Types.

Gods: Gods are the first beings through the rift. They possess a Major and a Minor Concept. These Concepts represent the lens through which their understanding of and power over the world are filtered.
Gods have near unlimited power when their actions are in-line with their domain (Major or Minor). Should actions conflict an action with a Major Concept will win out over a Minor, and a Minor will win over an action with no relevant Concept.
Performing actions with no relevant Concept can have unexpected side effects.

Titans: Beings born in the physical world that both Saw a Concept, and had enough divine power to make use of it. They have a single Major Concept and as much power as the Gods.

Rules: You may perform a single Major action per turn, and any number of minor ones. Anything involving godly power is a Major action. Slight modifications of existing creations, very minor use of power from your Concepts (A Fire God creating a campfire for instance) and anything not involving godly power is a minor action.



Current status of the World

The First Land

An earth like world with two continents. Plant and animal life cover the icy lands and mostly frozen waters, illuminating the world with the soft glow of the spores. The middle seas glow with a cold eerie light from the pattern of energy in the deep sea. The skies are filled with star like objects, moving in their own strange rhythm.
It is a cold but undeniably beautiful world.

Of the two continents, one currently holds the Rift, while the other held the tower before it was destroyed in an awesome release of energy.

The second continent was reborn in the form of an icy wasteland with the tower as its center by the Goddess Kari.

Avalon

A deep blue water world. Iceburgs the size of continents float in the seas, slowing being warmed by the planets newly molten core.

The Rift: The strange tear in space that allowed the entry of the Gods. Much about it is unknown, however Rwoo discovered that it possess untainted Divine energy, the only source in the known universe.

The Great Gate: The creation of Ragadas, this fortress pretending to be a gate is built around the rift. It is protected by an equally large automaton and covered in vicious vine like creatures. It has had its materials upgraded to be even more resistant, based on the Tower.

The Ever-changing Pattern: A shifting pattern beneath the equatorial oceans of the world. Its glow provides one of two sources of light currently in reality.
The Swirling Starscape: A collection of multicoloured pinpricks of light in the sky, constantly moving to create new constellations.

The Tower: This tower is the only remnant of the world of before. Inside strange writings and an odd machine were found. It survived the explosion that destroyed a continent without a scratch. Inside strange writings were found from the people before, currently being translated. Also a strange machine sits in its base.

The City: A large sprawling city. Districts of farming, forging, learning and housing exist. It houses Ex Machina and the Ember race.

The Pylon Defense System: A series of Pylons that drain energy to provide extra power for Ex Machina and Vigil.

The artifact in question has several major features first and foremost it will record and store all the major evens of the world and any new knowledge acquired ( either by it's sensors or Vigil's input). The second will allow it to model events and creations using available information. The third is lesser "Shrines" that can be accessed in the Libray that allow all beings to access the Database and modeling capabilities. The final function is a understanding of how the God's powers work and how it can be applied by mortal races.

Afterlife for Your children for when their time is done in the Mortal world. Essentially an Entire dimensional copy of The City. Each of your Children will have a connection to this place so when they die their Souls will be pulled there and Spiritual bodies created to mimic their physical one at their prime. Extra work will be put into making the relm completely safe even if it where to come under attack from other gods

The Stone of Cold and Dark: A strange stone created by Kari when she attempted to create an indestructable material. It appears to have gained Concepts, despite not being aware.

Huge Building named The Forge of Ragadas
It's made from materials of The Gate
This huge building said to have over 1000 rooms with every kind of forge in it.
From today's modern forges to ancient Forges to Ragadas own Forge in the middle of building.
Anything build by this forge is Superior to any other forge products.Be it tools, be it weapons.
It can easily build weapons/tools for 10.000 people in a day.
But it's mainly used for creating Automaton people of Aeon's
It can create 100 Aeon a month.
It also helps Ragadas in Smithing
It has been upgraded with Tower based materials.
A Image of one of the rooms.


The Necropolis: Mors created this place to sustain the Tenebris. It produces Death energy in small amounts, enough to keep the inhabitents 'alive' but not to allow growth.

The Timeless Towers: Obelisks created by Hedon. They exist as absolute timeless entities.

The Warp Storm: A storm of lethal Change that surrounds the planet. Anything that enters is subjected to uncountable changes, with the laws of space, time and reality itself bend beyond comprehension.


The Labyrinthian: Info incoming

Realm-Weaver: a sword of unimaginable power wielded by Kyrsaelon. It embodies his concepts and is a part of him as much as it is a separate entity. Realm-Weaver is an immutable, impossibly sharp "sword" that embodies the perfection of both "sword" and "martial talent." It cuts through and destroys existences with a single cut, so metaphysically sharp it can easily separate a concept from an entity (mortals & inanimates easily, immortals must already be worn down and defeated). There is nothing it cannot sever and bind. It is Kyrsaelon's main sculpting tool and his ever-present companion.
 
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Gods and more
Name: (The name of your god)

Major Concept: (your Gods main sphere of influence)

Minor Concept: (your Gods minor sphere of influence)

Mind-set: (your goals and personality)

Description: (what form your god takes, if any)

Name: (Name of your titan)

Major Concept: (Your titans major sphere of influence) (can overlap with other players Concepts, but only if they are Minor Concepts. No doubles of Major Concepts)

Mind-set: (your goals and personality)

Description: (your titans form)



Name: Tethys

Major Concept: Change

Minor Concept: New Beginnings

Mind-set: Wants to see change, of all kinds, and be entertained by them. So long as it's entertaining Tethys will continue to change it until something else catches her attention.

Description: Most often takes the shape of a woman in white with six silver wings on her back.

Name: Ragadas

Major Concept: War
Minor Concept: Smithing
Minor Conecpt: Materials

Mind-set:
He likes all kinds of fighting.Be it fair or unfair,with or without glory.Only rules he enforces is No chid killed under his name and no backstabing.But while he is God of War.He is also Minor God of Smithing and knows how to make weapons,seige engines or walls better than any mortal.

He also likes to say ''If you are going to die in Glory then cause as much of destruction and death before dying with only children spared''

Description:

Name: Kari

Major Concept: Darkness
Minor Concept: Cold

Mind-set: She looked upon the dead world, and didn't dislike what she say. So she took on the aspects of the world as it is, vowing to protect it.

Description: Black Ice, molded into a female shape, burning with flames that produce no heat.

Name: Mors

Major Concept: Death
Minor Concept: Magic
Minor Concept: Disease

Mind-set: None can escape death, it will always take its rightful due. But the fear of death follows from the fear of life. A man who lives fully is prepared to die at any time. For death is simply another part of life. Mors understands this concept and fully embraces it. He also does not care what walk of life a person comes from, what great or evil deeds they committed in life, all must give the dead their due respect.

Description:

Name: Hedon

Major Concept: Time

Minor Concept: Stillness

Mind-set: To come when I have access to a computer.

Description: An aged and worn stone statue of a king. His face is cracked and still, only changing when not being watched.

Name: Rwoo

Major Concept: Life
Minor Concept: Divinity
Minor Concept: Survival
Mind-set: TBA

Description:A person-shaped hole in existence.

Name: Hypermnestra

Major concept: Error.

Minor concept: Equality

Mindset: Somewhat power hungry,Rebellious, and has a strong sense of will, dreams of a world where everything is treated equal.
Major action: observe the world from the far.

Appearance:

Name: Vigil

Major Concept: Creation

Minor Concept: Civilization

Mind-set: Vigil Dreams of a world where Beings can shape the world much like gods with their own two hands. a peaceful world where people can dream of creating wonderful things along side him. he likes Building and creating new things and if he deems them worthy of it maintaining them. he dislikes Ragadas for his Violent temperament but respects his ability to create... even if it's only weapons of war. He saves his true distaste for Kari as her goals and his run at complete opposites.

Description:

(Just the armor)

Name: Kyrsaelon

Major Concept: Existence

Minor Concept: Perfection

Mind-Set: Kyrsaelon is generally content to do his own thing, converting existing things into another more perfect form (even base earth or air into ex/people, gold, whatever) or just flat out creation. Enjoys having aspects of himself reflected at least in part on this dead world, and sets to harmlessly spread his concept around the world.

Description: you literally cannot look at him, he's too perfect to be observed by anyone or anything in his true form. None know what he looks like, but assume that it is the "perfect" form of their ideal.

Name: Dialectica

Major Concept: Dialectics

Mind-set: Dialectica's immediate goals are to find truths, have them clash and then meld them. From this, it could be argued that the ultimate goal of Dialectica is the melding of all conflicting truths into one. As for the personality of Dialectica, it could be said that Dialectica has a morbid fascination for change. If Dialectica could tie itself to Tethys, it would. Alas, there does not seem to be a way for this to happen yet.

Description: A drunk Chinese space admiral who looks lazy, is an alcoholic and has dark blue hair.

Name: Vajra

Gender: female
Appearance: with mask and armor
And without mask and armor:

Personality: Ruthless,blunt,and a little arrogant, passionate,and has a great sense of humor, and a big mommas girl

Bio: she was made by mixing Rwoo 's essence abd creatures and Ragadas's creations and his essence with Hypermnesta's own power.

Name: Illeana Dana
Major Concept: Nature

Mind-set: she is wanting and willing to create a self sustaining and expanding ecosystem and works tirelessly for it. definitely a obsessive sort, but friendly and quite wiling to co-operate with every other entity..
Description: Appears as a "Green lady", a green skinned woman with plant like hair. Manifestation size can very wildly, from human to Kaiju size form can also variy a bit. The forms below are the two most often used

Name: Belfan

Major Concept: Endeavour

Mind-set: Belfan believes in striving, and attempting to do things. He doesn't particularly care what it is, or even if it succeeds, as long as it is sufficiently difficult and enough effort is put into it. He likes to see progress made through effort but it is a lesser level of enjoyment over simply seeing the effort itself. (May develop more.)

Description: He appears as a slightly weathered man, one who is no stranger to hard work.

Titan Name: Ether
Titan: The Endless One
Domain: Void
Mind-set: he finds the World....amusing and will usually stay out of others way so as to observe what the Gods do with it.
Description

:

Name: Zadkiel

Major Concept: Fire

Mind-set: Zadkiel awoke in the frozen depths and saw only the opposite as the way forward. Zadkiel has the ability to draw and shape flames and heat the world by his presence alone. He wishes to warm the world up.

Description:


Khepri, Titan of Cycles.

This giant is indestructable to any other being other than Major Gods it's self.
This Giant will be guardian of the gate and future defender of the Automaton race that will be here.
This Giant Automaton will have a small part of my power so it can even fight against Major Gods or beings like Major Gods even it's only for few minutes.
(Minor Gods/Primordials can only defeat this automaton with numbers.They can not beat 1vs1)
Also try to add these strange thing near the gate.

He looks like this



The Statues of Hedon: A collection of beings trapped in time in order to let them live forever. Not truly their own race, but rather a collection of beings that accepted Hedons offer to escape death

The Hogosha: Guardians-turned monsters-turned guardians once more. With the corruption of Error purged from them by Kari, the Hogosha turn back to their original purpose. They now guard the First World from damage by the mortal races, preventing over-exploitation.

The warp-god: Not a true God, but something Divine nonetheless. Not much is known yet.

The filaments: These lifeforms live in the melting middle oceans. They resemble long chains of green rope and live in large colonies. They live off the light and heat given off by Tethys shifting patterns, following in their wake. From above it almost seems like the patterns have a green after-image.

The Gate-Dwellers: Once there were sessile cell like creatures, but after harvesting the energy of the rift they have evolved into terrifingly strong vine like creatures. There are only 2 known colonies; one present on the gate and the other on the guardian.

The Star Seekers: Winged creature resembling transparent birds. Adapted for life in space.

The Seraphim: A fusion between the star seekers and the aeons. They possess the Concept of Change.

Elementals: Inanimate objects and elements Rwoo gave life to. Comes in many forms and appears all over the world. Forests of stone, living currents and wisps made of light are the most common forms.

Automaton race thats crafts themself and their children.
First of this race will be my own creation.And all automatons will have very very very small part of my power.
Also use: The Gate-Dwellers
They will use Gate(Fortress) of Rift as their home/command centre.
They will defend Gate(Fortress) of Rift with Ares(The First Automaton)
They will look like this.



Trait's of this race:

Positive:
Construct Life Form:
Their bodies are constructs and their minds are very different from normal life forms.They are Immune to all corruptions that's not made especially for them.Their strenght and durability increased with Material Quality
(Corruptions in this case: Poisons,Insanity/Madness,Mind Magic that's not made by Elder Gods or made especially for them)

Durable Bodies:
They are very durable.Blows that kills human's only dents them.This can increase with Material Quality

Strong:
They are strong as 2 Humans.This can increase with Material Quality

Repairable Bodies:
As long as they are repaired they are Ageless
(Ageless:They do not die from old age)

Negative:
Constructs:
They are slow to repruduce.Triple of a Human

Need's Repair:
They do not regenerate like normal life forms.They need repairs or healing magic.

2 Void-Whales (I'll call them Leviathans). Formed from the empty space above the dead realm, the Leviathans do not "live" in a traditional sense. They exist as an intrinsic part of the world, woven into the very fabric of reality by Kyrsaelon and then pushed passed it, the Leviathans are an immutable corporeal facet of Kyrsaelon himself.
Traits:
Omni-locked, Avatar-Channeling Capable (w/o exploding), intuitive aptitude, physically powerful and imposing, "swim" through air/space, extremely chill in demeanor unless purposely ticked off. Probably the coolest things you've ever seen.
Negatives:
Mythic-ly slow Reproductive Cycle, slow to enter conflict, they are kinda like flying manatees (in demeanor), do not have at set realm--they are nomads. They might be...a bit too passive: you could probably build a city on them and they would not care. Why did I make these things again...?

Tenebris: The race of spirit like beings created by Mors. They live of a diet of death and interact with the world via magic. They recently gained knowledge of the Concept of Magic. Their leader is the personifilcation of their race, wielding weapons of Magic and Death.

Race Name: Aberrant

Appearance:

Behavior:

These creatures exist in a void between life and death, illusion and reality, and time and space. And these beings reproduced similar to the Aeons but they produce more spawn and while they are not as durable as the aeons but they two times as stronger.
these beings are fiercely loyal to you and your children but they are not completely united as a race. They form main three clans: Reaver
(blue) fierce and feral barbarians who love to fight but not that intelligent and strong physical combatants,but strangely enough they're most sociable of the three clans.Disruptor (yellow) very intelligent,a little greedy,and resourceful makers,builders,that are strong long range combatants, but they are weak short range ombatants And the shroud
(red): good at both ranges but their speed is unmatched. They're mysterious and mission driven assassins and scouts who are the most anti social towards the other clans and races


Traits:
Time Locked: The Ananke are stuck in time, constantly frozen so as to prevent their continuation to an inevitable death. Their time locked bodies are nearly indestructible, due to them not reaction to anything that is flowing naturally through time.
Don't Blink: The Ananke, like their father Hedon,can only move when they are not being watched. Luckily they are incredibly fast, able to cross vast distances in very short periods of time.
Time Thief: In order to keep their bodies locked, they must go forth and steal away the time of other beings and objects. When they do this the stolen being fades away onto dust, almost as if it aged several thousand years in seconds.

-[X] the first generation of Embers will bear the Title of Archron and each will be personal crafted with extra detale given to their Souls so they may give future generations their souls.
Appearance (Female)

Height:5-6 feet in height
Lifespan:100-120 years (Archons Live about 4 times that)

Culture : at the moment of they first achieve sentience each of the Archrons was given a Focus in their lives. these include Building, Creating, Warfare,Art, logistics, Magic and more. second generation and later Embers tend to feel a affinity to a certain Focus though in the end it's their choice. they tend to be a peaceful race more inclined to build, farm and SCIENCE!!! than cause harm to others. though they do tend to be ... Destructive when researching ( Explosions are a perfectly viable forum of the scientific method).

Among the Population of Embers are those capable of using their Souls to "Create" effects similar to magic the most common of these creation abilities is the ability to create fire hence the name (this is not do to an affinity to fire, rather the fact that fire is very simple to make) . those whose focus is the mastering and use of this ability are called Shapers.

Comparative to the Other races of the world Embers tend to reproduce quicker. though there is a time frame of a year where the parents must "rest" their souls before they can conceive a new child. Shapers who conceive a child lose much of their strength but recover far faster.

all Embers have a natural affinity with Ex Machina so they interact with it and learn from it faster. Most Embers carry around Lesser artifacts known as Mini machina's on their wrists that allow them to remotely access some of Ex Machina's functions as well as mimic some of the lesser effects.

Religion: Vigil created them so they venerate him the most but they spare time and effort to worship the other gods of creation as his peers and sharpers of the world that they live in. though they do have a natural aversion to Kari as her domain is the opposite of Vigil's dream for them. they Deem the City where they where created as holy ground and seek to expand and maintain it

Endeavour Spirits: Beings without much of a true form. Hazy and indistinct, they are loyal to Belfan and drawn to beings that are striving as hard as they can towards a goal. When they find these beings, they will attempt to merge with them for a time, offering a boost to their area of focus until they are successful.

The Star-Moss: Created my Illeana from the filaments, this moss is adapted to survive on the faint light of the star patterns of Tethys. It stores its light and seeds together, eventually releasing glowing spore-balls that help light the world even more.

Illith: Sea dwelling intelligent creatures, still mostly unknown by the world. They have the potential to become something more.
 
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Name: Tethys

Major Concept: Change

Minor Concept: New Beginnings

Mind-set: Wants to see change, of all kinds, and be entertained by them. So long as it's entertaining Tethys will continue to change it until something else catches her attention.

Description: Most often takes the shape of a woman in white with six silver wings on her back.

This okay? I've kept missing joining these in time before so I'll just chuck this out to get a spot and change it later if it's not. :)
 
Name: Ragadas

Major Concept: War
Minor Concept: Smithing

Mind-set:
He likes all kinds of fighting.Be it fair or unfair,with or without glory.Only rules he enforces is No chid killed under his name and no backstabing.But while he is God of War.He is also Minor God of Smithing and knows how to make weapons,seige engines or walls better than any mortal.

He also likes to say ''If you are going to die in Glory then cause as much of destruction and death before dying with only children spared''

Description:
 
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@Kyrina Looks good, accepted.

@Maragas Only one Major concept I'm afraid. Other than that it looks good. You can still perform other actions and have a personality based on the other things though. Its just they wont be quite as powerful or sustained.
 
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Also.Can you tell about actions and other things ? Do we have something like DP or do we have action slots ?
 
Also.Can you tell about actions and other things ? Do we have something like DP or do we have action slots ?

Knew i was forgetting something important. You get 1 Major action a turn (anything involving Godly power) and any number of minor actions. Its a similar to the older Game of Gods quest. Added the info to the first post. Thanks for pointing that out.
 
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Well then.My turn actions
Major: (Smithing)
I want to turn Rift into a Gate thats Indestructible to mortals and nature with only Gods and Divine beings can use/damage it.
Like this
Minor:
1-Look at other Gods to see what they are doing
2-Begin to desing a Guardian for the Gate.
 
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Major Action: Draw patterns in the frozen seas, infuse the patterns with power and make them flow around the world to keep making new, interesting patterns to watch from above.

Minor: Check out what the other gods are doing.

Actions :3 Let's make a World that's alive and not frozen! Or maybe a World that's alive and everything's made of Ice, that'd be cool too.
 
Name: Kari

Major Concept: Darkness
Minor Concept: Cold

Mind-set: She looked upon the dead world, and didn't dislike what she say. So she took on the aspects of the world as it is, vowing to protect it.

Description: Black Ice, molded into a female shape, burning with flames that produce no heat.

So many god quests.
 
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Name: Kari

Major Concept: Darkness
Minor Concept: Cold

Mind-set: She looked upon the dead world, and didn't dislike what she say. So she took on the aspects of the world as it is, vowing to protect it.

Description: Black Ice, molded into a female shape, burning with flames that produce no heat.

So many god quests.
Come on.It's like 4 or 5 of them at best :D
 
Name: Hedon

Major Concept: Time

Minor Concept: Stillness

Mind-set: Patient and inquisitive, Hedon constantly seeks information about the past and the future. He understands the need to wait and watch until the events that he seeks come to be. He despises chaos and will still any major storms or issues that he comes upon.

Description: An aged and worn stone statue of a king. His face is cracked and still, only changing when not being watched.
 
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Going with cold
Want a secret? As the Gods get used to their new world, they may discover things that will change the rules, as it were. :)
More of a hint then a secret, but okay. I call dibs on silence, if we can gain another concept.

Major Action: Keep the upper most and lower most seas of the world frozen, leaving the middle seas to be moved by Tethys.

Minor Action: Watch the other gods. Talk to Tethys.


"I would rather keep some of the seas frozen, the ice is so beautiful, is it not? The middle seas can be yours, but not all."
 
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If you're still accepting submissions, here is mine.

Name: Mors

Major Concept: Death
Minor Concept: Magic

Mind-set: None can escape death, it will always take its rightful due. But the fear of death follows from the fear of life. A man who lives fully is prepared to die at any time. For death is simply another part of life. Mors understands this concept and fully embraces it. He also does not care what walk of life a person comes from, what great or evil deeds they committed in life, all must give the dead their due respect.

Description:
 
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"I would rather keep some of the seas frozen, the ice is so beautiful, is it not? The middle seas can be yours, but not all."
"If that is what you wish, I will agree. It may be prudent to start small when so much is unknown. I look forwards to seeing what you make of your ice."

Major Action Alteration: Draw patterns only in the frozen middle seas, infuse the patterns with power and make them flow around the middle seas to keep making new, interesting patterns to watch from above.
 
If you're still accepting submissions, here is mine.

Name: Mors

Major Concept: Death
Minor Concept: Magic

Mind-set: None can escape death, it will always take its rightful due. But the fear of death follows from the fear of life. A man who lives fully is prepared to die at any time. For death is simply another part of life. Mors understands this concept and fully embraces it. He also does not care what walk of life a person comes from, what great or evil deeds they committed in life, all must give the dead their due respect.

Description:

Good job, your in. Feel free to make a starting action
 
Name: Hestoas (HESS-tuhs)

Major concept: Knowledge

Minor concept: Patterns

Mindset: He is a scientist, first and foremost. Like Tethys, he enjoys seeing new things; unlike her, he then tests them, bending them in ways they weren't meant to bend to see how much they can take, exposing them to fire of varying temperatures, etc.

Description: Ehh, take a random statue of Prometheus.
 
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