Labyrinth of Colombia: A Spectrum of Issues (DC Dungeon Core Quest)

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A Dungeon Core has landed in the DC Universe, let's see what shenanigans this core gets up to in this world where a man flies and where heroes fight villains.
OP

WilyMachineKing1

Executive Manager of Limbus Company
Location
Reno Nevada
It was nighttime in Washington, DC. The lights given by the cars and buildings shined on the ground as the stars twinkled high above, hanging on the black sky, with the moon shining its light down on the Earth. Even with the conflicts of Heroes and Villains, the rise of Metahumans and the existence of other forms of life like aliens, the world can be peaceful. So peaceful, that nobody noticed what was happening in the sky.

If someone were to look up, which some did they would notice what look like a falling star streaking across the sky. It kept going until it erupted into a flash of light.

If one were to look closer they would notice a shape in the sky, faint, but still visible if one had the means to look closely. The shape itself was strange as it was a keyhole.

And there was something on the other side of this keyhole....

An entity lived there, settings up for purposes only it knows....

=================​
Wow! Your first day on the job! This is going to be awesome!

You hummed as you looked over your tree, selected for you to your surprise! Wow! These will be so cool! You thought to yourself with a smile. You, a Labyrinth Core, similar to a Dungeon Core. Right now, you are trying to grow right now, ready to fulfill your purpose, whatever that may be! Hmmm, Unversed, eh? These guys seem like they can be fun to use! Oh, you are definitely excited as you looked at the way you have formatted yourself based on the Unversed Tree if you have to guess.

If you have to describe it, it was a pseudo-organic mechanical environment. Like, attempting to appear like plant life or something, that or the inside of a person with cables and chains all over the place like veins.

Yeah, it's probably the latter. Cool! Also, the place you were in was some sort of castle were all the chains seem to come from, wrapping around or emerging from the castle to go everywhere, all of it painting the image of a lock mechanism of some kind in your mind. There are even locks around here too, some are even hanging on the chains too! Along with a bunch strange shape weapons in the form of keys as well, stabbed in the ground and everywhere.

How awesome!

Then there are the doors that were everywhere. From attached to chains in lines to everywhere by themselves. There was even an omnious factory as well!

How cool!

This is going to be good, you can tell.

==============​
Welcome, welcome to my new Labyrinth quest. Hopefully this one goes on longer than the last one. Anyways, here is a quick rundown of how the mechanics will go. First is how the Dungeon Mechanics is going to work. First up is Units, the basics of all Dungeons, the monsters, the grunts, etc. These guys costs MP, aka Magic Points. They come in two versions. First is regular monsters, which are basically common enemies and such, and Greater Units which can be considered the Hero Units in RTS Terms.

You can also spend MP for things like Perks, special abilities for the Labyrinth, Spells, Flora and Fauna, plants and animals that can provide effects and are neutral, but can be used against Delvers, those who enter the Dungeon for Rewards and Glory. Along with research, upgrades, Traps, and Loot can be used with MP.

Next up is the Structures, the constructions, buildings and whatever that grant abilities and more. They cost Dungeon Points, also known as DP. They are spilt into three categories, Maze, the outer part of the Labyrinth, Anchor, refers to a plane that is host to the Tree it belongs too, and Cradle, the area where the Core, aka YOU, reside in.

For now, let us focus on the Units first. You have 100 MP to use, please take your time, and if you have any questions. I will do my best to answer. And I would like to thank @Kalibrius for his help as usual. Couldn't have done it without you. Let the fun begin!

MP: 100/100

Regular Units

[ ] Flood: Small Unversed that like to dart around the place to strike, along with their ability to seep into the ground to become invisible for a time. Cost 1 MP.
[ ] Scrapper: These Unversed are always looking to start a fight. Waiting for an opening when their enemies, striking with their claws. Though their habit of running in straight lines can be their downfall. Cost 5 MP.
[ ] Bruiser: These large Unversed are proof of the saying, size does matter. These guys use high-octane attacks to send shockwaves that sends foes flying at all kinds of ranges. Though their weight can leave them tired after a while. Cost 5 MP.
[ ] Red Hot Chili: A red pot-shaped Unversed that jumps around the place, firing off fireballs and ramming into the enemy while on fire. Ice and Water spells can douse out their fire, however. Cost 5 MP.
[ ] Monotrucker: Unversed that are road warriors, that uses its speed to strike quickly with its pickaxes. Cost 5 MP.
[ ] Thornbite: A flower Unversed that smack around foes with its vine arms that can reach further than you expected. Physical attacks can get them to start glowing and gaining a speed boost. Cost 5 MP.
[ ] Shoegazer: Unversed that take the term foot soldiers literally, and like foot soldiers, are more dangerous when they are together. They can also tuck their head in to get a force field to protect themselves. Cost 5 MP.
[ ] Spiderchest: An Unversed that is set in the form of a chest, that is also a spider. Disguising themselves as regular chests to get the drop on enemies by giving them a small problem in the form of poison. They can also burrow underground to get the drop on foes. Cost 5 MP.
[ ] Archraven: Unversed in the form of Ravens, keeping to the skies. When they glow red, that means they are about to drop an attack. They will also make off with any loot they see as well. Cost 5 MP.
[ ] Hareraiser: A cute Unversed that resemble a rabbit. Though it is not very cuddly. as it will hit foes with its ears, firing lasers, and spinning around. Cost 5 MP.
[ ] Jellyshade: These floating Unversed likes to be in groups for attacks and occasionally entire colonies. Each Jellyshade comes in a different color to represent a element to make it more difficult to take them all out. Cost 1 MP.
[ ] Tank Toppler: An Unversed that is with gas. As in inside them. Being hit head on will cause them to bloat up, being invincible for a while before blowing up in an explosion that will damage any enemy caught up in it. Though they do have a shut off valve on their back, being hit there will stop the explosion. Cost 10 MP.
[ ] Vile Phial: These vial-shaped Unversed focus on healing their buddies. Hitting it will cause all allied Units to attack the enemy. If confused, will heal enemies instead of allies. Cost 10 MP.
[ ] Sonic Blaster: This troubling making UFO-shaped Unversed comes in two forms. Seek and Attack Modes. In Seek Mode, the Sonic Blaster will shine a searchlight on an enemy, locking on multiple times before switching to Attack mode. Cost 10 MP.
[ ] Triple Wrecker: Three Unversed combined as one in a totem pole-style formation. Each head fires off a different spell, with the middle head calling all the shots, with it being shuffled between the three. Cost 10 MP.
[ ] Wild Bruiser: A simple-minded simian Unversed that packs a punch benefitting its appearance, slamming into the ground to cause the earth to rise up or cause mini shockwaves. It can even deliver a charge to deal a rush of damage. However, its brain is slower than its body, letting it be taken advantage by more cunning foes. Cost 10 MP.
[ ] Blue Sea Salt: These chilly Unversed won't stay still, going all over the place to use ice attacks. Using their most powerful attack, Deep Freeze, when they are in peril. Cost 5 MP.
[ ] Yellow Mustard: A yellow condiment shape Unversed that uses Lighting attacks as they bounce all over the place, especially when ramming into foes. They don't want to explain that to their friends. Cost 5 MP.
[ ] Mandrake: Plant-like Unversed that prefer to hide in the ground and attack from afar with their leaf cutters, when they are feeling nice. If an enemy gets too close for their comfort, they pop out of the ground to either poison the enemy or confuse them with their pollen. COst 5 MP.
[ ] Buckle Brusier: Bruisers that have taken on using buckles, which keeps their sturdy armor strapped on, making head on attacks useless. Though magic is a weakness of theirs, they are still dangerous. Cost 10 MP.
[ ] Chrono Twister: Even Unversed, wild as they, needs someone to boss them, and the Chrono Twister is happy to oblige. Masters of Time, when grouped with other strong Unversed, they cast Stopga when all of the sand is in the other side of the hourglass they are in. Cost 10 MP.
[ ] Axe Flapper: These bat-like Unversed will launch razor-sharp gusts of wind faster than you can say its name. It will also counter any enemy that tries to get close with a Rising Slash. Cost 5 MP.
[ ] Prize Pod: Rare Unversed that drops valuable and rare loot called "delicious prizes." Tasty! They won't attack, as they will run away. But they are quite the fast ones. Cost 15 MP.
[ ] Blobmob: These jelly-like Unversed have a variety of attacks, be it spikes, shooting liquid, growing legs to attack, and the unique ability to clone itself when attack. A dangerous Unversed indeed. Cost 15 MP.
[ ] Glidewinder: These speed demons of the Unversed prefer to slam into their foes with their sharp lances. They come in three colors, red, blue and yellow, and apparently have a thing for racing. Cost 5 MP.
[ ] Flame Box: Unversed similar to Spiderboxes but with the ability to spew fire. Cost 10 MP.
[ ] Lone Runner: A Unversed like the Shoegazer, but rather than attacking, it is more concerned of running away. Cost 10 MP.
[ ] Vitality Vial: A Unversed that releases copious amount of healing gases that heals friend and foe when attacked. Cost 10 MP.
[ ] Belly Balloon: It is the same as a Tank Toppler but more stronger. Cost 15 MP.
[ ] Ringer: A pod shaped Unversed that calls forth a horde of similar Unversed to it, the first Ringer is the one that has to be taken down. Cost 10 MP.
[ ] Gluttonous Goo: A Blobmob that cares greatly for the orbs inside it, so much so that will attack at breakneck speed to protect them from anyone and will use that speed to get them back if they are out of it. Cost 15 MP.
[ ] Element Cluster: A trio of Unversed like the Triple Wrecker but stronger. Cost 15 MP.
[ ] Floating Flora: A Mandrake Unversed that loves to float in the air, and with the aide of enemies can stay longer. Cost 5 MP.
[ ] Flowersnake: These Unversed are a pest, preferring to poles and pipes to wrap around so they can spread poison and with a supersonic scream, they can knock foes back. And that is just in Snake Mode. They can go into Flower Mode when absorb into a certain type of Unversed where they spit Poison. Cost 5 MP.
[ ] Spiked Turtletoad: When these toad-like Unversed puffed up, they will rough up their enemies as it jumps and slams down onto the ground with its belly, crushing any foe. The shell is pretty invulnerable as well, and it can suck up Flowersnakes to obtain range attacks and can swallow foes. Cost 10 MP.
[ ] Turtletoad: While lacking in size, invulnerability, and the ability to swallow things makes it less dangerous, it is still dangerous as its cousins. Cost 10 MP.

Greater Units
[ ] Wheel Master: Danger looms close with this Unversed roll up. Wheel Master uses... well, surprise... wheels to attack. But it also uses thread as well to wrap up its foes to squeeze them. Cost 15 MP.
[ ] Symphony Master: An Unversed with an act of three instruments that it conducts with the expertise of a maestro. Using these instruments of doom to bring destruction to its foes. Cost 15 MP.
[ ] Cursed Coach: This ride of an Unversed likes to employ all sorts of tricks. From generating thornbites from its vines, inhaling foes in to bite down on them and firing out pumpkin bombs as well! Cost 15 MP.
[ ] Mad Treant: This tree-like Unversed like to launch poisonous fruits, employ vicious attacks and spooking anybody by pretending to be a tree. Cost 15 MP.
[ ] Trinity Armor: A giant armored Unversed that is actually three in one, Alpha, Beta and Gamma. They are capable of dissembling and reassembling themselves to confuse and frustrate foes in any way they can. Cost 20 MP.
[ ] Metamorphosis: This giant, floating, jellyfish-like Unversed that uses its blubbery body and electrical powers to confuse and strike down its foes. Cost 15 MP.
[ ] Mimic Master: This smarty pants of an Unversed uses the book its carries to unleash a wide variety of attacks and can absorb information about its foes to create identical copies. Cost 20 MP.
[ ] Iron Imprisoner: A powerful Unversed that contains itself in chains. Every time one of its chains comes unleash, its power grows as well. Cost 20 MP.
[ ] Lump of Horror: A hideous mass of black goop with a container that has a blue sphere and, on the sides, and back of the Horror are canisters filled with negative emotions, primarly screams of fear. This nasty fellow can use its gunk that makes up its body to spread around and summon hands made of tar to grab its foes. Cost 15 MP.
[ ] Vanitas Remnant: The physical manifestation of the creator of the Unversed's powerful thoughts and feelings. It is a blank slate. Cost 30 MP.


AN: If there any questions or anything that needs to be pointed out, don't be afraid to say it and have fun voting! Also in case you are wondering, the mature tag is for stuff like Vertigo elements, John Constantine and well, this and that stuff. Some of the NSFW stuff and some of the really dark stuff, like Gotham Dark.
 
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First Units
[X] Plan Combined Arms
-[X] Mimic Master x1 15MP
-[X] Red Hot Chili x3 15MP
-[X] Spiked Turtletoad x2 20MP
-[X] Chrono Twister x1 10MP
-[X] Spiderchest x1 5MP
-[X] Hareraiser x3 15MP
-[X] Flood x10 10MP
-[X] Ringer x1 10MP

You went to work on getting the Unversed out. First up was Mimic Master and.... Huh, why do you have a feeling of inferiority? Is it because you anything you have done seems to only be a pale imitation no matter how much work you put in.

.....

That was weird. How did that happen? Was it because of the Unversed you thought as Mimic Master arouse from your will. If you had to describe it, it had to be some sort of monster that is about to graduate from school. It held a book, which it started to read after finding a spot to do.

Well, next up was the Red Hot Chilis and... OW! This one hurt! And you are very angry because of it! And now you are feeling fear when he Spiked Turtletoads came out, followed by stress due to how long or quick that some of these Unversed are coming as the Chrono Twister came popping out, with your high expectations going quickly bitterly sour as the Spiderchest came scuttling out, going to a corner and reverting to its chest mode.

Now the Hareraisers are coming, and you feel stressed and overwhelming sad as you swore you were crying, before the Ringer arrived, replacing your sorrow with a whole lot of stress. Which all ended in annoyance at what happened to you as the Flood came out.

Seriously, what the heck was that all about? You just went through an emotional rollercoaster of possibly the literal kind, which left you annoyed and mentally exhausted from all of that nonsense. Well, you looked to your new Units who have taken to exploring the place. The Floods were zipping everywhere as the Red Hot Chilis just floated around aimlessly, with the Ringer floating around, exploring the place with the Flood as the Spiked Turtletoad just.... napped. You guessed. It looked like it was taking a nap anyways, as the Chrono Twister just, stayed where it was as the Hareraiser was spinning around the place.

Hmm, maybe.... You should do some research on the Unversed latter. Once you get the hang of the basics of being a Labyrinth. For now, though, onto the next part, the Structures that will help you out!

==========================​
Tally-Ho lads! It's time to put your dungeon points to use in the art of using Structures. I know I talked about them before, but this time, I will be clearer in what they are and such.

All Labyrinths are spilt into three sections. Maze, Anchor Layer and the Cradle. The Maze, also known as The Dark Tumbler for this Labyrinth, is considering the outside of the Labyrinth so to speak. Its through it that serves as the starting level or tutorial level for all Delvers, aka Adventurers/Intruders, will enter in.

Anchor Layers are sections of the Labyrinth that is populated by the Tree of which it belongs to, like one belong to Unversed and can only be inhabited by Unversed.

Finally, there is the Cradle. The center of the Labyrinth, where you, the Core, reside in. If you are killed when any Delver makes their way into the center, its game over if you don't have the right stuff to handle them. So, with that, let the plan for what Structures to have. Let's begin!

DP: 100/100

[ ] The Dead Woods: A forest with dead trees and a dark atmosphere that seems to go on for ever. Units will be able to hide themsleves in the dark along with being strengthen, especially if they are fueled by Negativity emotion. Delvers will also be beset by the whispers as well as the dark and creepy atmosphere, gaining a chance to be inflicted by Fear or Paranoia. Cost 5 DP.

[ ] The Greedy Mines: Mines filled with treasures of diamonds, gold and perhaps more. Not only will Delvers have a chance to be distracted by it, gaining Greed, but it can also have loot and resources that you can utilize as well. Cost 10 DP.

[ ] The Dark Mountain: A dark foreboding mountain that is filled with immense negative emotions and a great aura of dark magic. There is a chance to afflict Fear on Delvers when they attempt to climb and traverse this dangerous rocky mountain. Cost 10 DP.

[ ] The Chateau de Jalousie: The home to a wicked mother and sisters that were filled with jealously to their stepchild. Their jealously continues to fester in this Chateau, giving it a chance to inflict Envy on Delvers, as well as potentially over effects as well. Cost 10 DP.

[ ] United Galactic Federation Spaceship: A giant spaceship that can function as a transportation vehicle as well as a location. It can be used to bring in Delvers for capture and maybe more later on. Cost 20 DP.

[ ] Write in (Must fit in with the tree, can be original creation or a location from or based on the media where the tree is from.)

The Anchor takes form of a great rocky wasteland where various keyblades are embedded, showing signs of a great battle that resulted in so many lives being claimed in the end. Perhaps, no victor was in sight of all, only the Keyblades can tell, but they don't seem keen to share yet.

[ ] Graveyard of Broken Keys: A hill of broken dead keyblades, ownerless and hollow... yet that which is broken can be made anew. Increased chance of Greater Unit awakening. Trait: Bonded Weapon: Keyblade obtained and generates a Heart. Cost 15 DP.

[ ] The Empty Badlands: A wide rocky field located on a cliff, can serve as the first location for Delvers to arrive, and have little to no cover, making them easy to spot. Cost 10 DP.

[ ] The Lookout Plateau: A small outcropping of rock overlooking the land below. It can be used by Units to find Delvers more effectively. Cost 10 DP.

[ ] Tornado Ditch: A grand trench where storms of literal emotions are formed. These giant tornados move across the trench, waiting to suck anything inside them. Unlocks Eye if the Storm Trap. Cost 10 DP.

[ ] The Safe Place: A small ravine that can serve as both as a resting spot for anyone, and also a way to spy on Delvers who make it to it. Cost 5 DP.

[ ] Write in DP Cost varies depending on how powerful it is (Must fit in with the Tree. Preferably based on the Keyblade Graveyard but not picky.)

The Black Light is the Cradle the contains the Core of this Labyrinth. It is set in a wasteland with numerous Keyblades embedded on the ground acting as grave markers just like Port of Shattered Hearts, as great pillars made from stained glass showing the unversed, acting as platforms.

At the center lies a mechanical castle that is a mixture of two castles from the worlds known as the Land of Departure, where the castle is connected with four towers connected to the middle tower and to the great mountainous spires via large black chains. Mixed with it are great towers that are entwin the castle main body like a snake, reaching to the sky.

The castle is covered by a large Unversed insignia and despite being mechanical, it also appears to be organic as well. Perhaps a reflection of the Originator of the Unversed.

[ ] The Dark Witch's Castle: A replica of a dark castle with an overgrowth and the passge of time affecting it heavily. It once belonged to a witch that command great power over the forces of darkness, both in her world and beyond. Dark magic and the negativity are abundant here, so much so that it practically feels alive. Unversed and other units, both Emotion, Dark and Magic based are strengthened and Unlocks Dark Magic Research. Cost 20 Dp.

[ ] The Chamber of the Mirror: A grand antechamber where a large mirror lies. The mirror itself is special, for within it lies a spirit ready to obey its master. Unlocks new Research. Cost 15 DP.

[ ] The Dream Castle: A beautiful castle where dreams can come true. Unlike the original, this castle will grant dreams by inflicting Sloth. Unlocks Research into Dreams. Cost 20 Dp.

[ ] Biome: Castle Town: A quaint little town with a castle as well. A cozy atmosphere and beautiful constructions, it can charm Delvers and can inflict Sloth if it has successfully charmed Delvers. Cost 20 DP.

[ ] Power Reactor: Like the name implies a reactor that can power the entire Labyrinth. Can be used to increase MP. Cost 50 DP.

[ ] Emotion Factory: A factory made by monsters to harvest screams, but soon replaced it with laughter. Now, you have modify it to harvest emotions from Units and Delvers. Provides Bonus on Research for Emotions. Cost 50 DP.

[ ] Everywhere Doors: These doors that are appearing everywhere are special as they can take your units anywhere in the Labyrinth, and perhaps even beyond it. Cost 20 DP.

[ ] The Tower of Mysteries: A tower that was once home to a great and powerful magician beyond compare. And now it belongs to you, where magic using units are now strengthened by it and the secrets it has. Grants Bonus to Research for Magic and subjects related to Magic. Cost 20 DP.

[ ] Skull Island: An island shaped in a skull. it has a cavern in a form of a maze that can beguile and confuse Delevers inside. It also can be filled with loot to give Greed to Delvers. Cost 15 DP.

[ ] The Maze of Seperation: A grand labyrinth you can create where it can be used to disorient, displace and separate a group of Delvers throughout where they can deal with your units that you place. Cost 20 DP. Can unlock additional structures.

[ ] Write in DP Cost varies depending on how powerful it is (Must fit in with the tree)

As usual, if you guys have questions or need anything, don't be afraid to ask me anything and I will do my best to help you guys out. Sorry if the votes are confusing you, so willing to clear them up if you are confused by them as well
 
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