Vote tally - Knight of Wessex (A Written World Quest)

Scheduled vote count started by Alectai on Feb 17, 2025 at 8:20 PM, finished with 125 posts and 19 votes.

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Alectai
Knight of Wessex (A Written World Quest)
Post #2135
Post #2259

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  • [X] Plan THE FINAL COUNTDOWN
    -[X] Stance: Prayer for Perseverance (5/turn), Vanguards Prayer (6/turn), Litany of Resolve, Clever Deflection, Slip Free, Darting Strike, Black Scratch, Faulty Ground
    -[X] Expenditures: 3 Zeal on Black Scratch, 34 Fervour, 2 Zeal for an emergency Armor Restore if needed
    -[X] Tactics: Close in with Margh with Hardfall Stance and force him to expend all his focus on Audrey. It's clear that he's got talent in close combat in spades, thus focusing on tarpitting by expending Black Scratches to force his attention and Faulty Ground to hold him in place whenever possible, to keep him from being able to extend his focus towards Mildred, who's revealed herself to be capable of extreme damage in situations where she isn't overwhelmed in close quarters. Let her have as many openings as necessary to expend her gem related insight as often as possible, even if it means taking damage that otherwise might not be necessary.
    [X] Back to Basics, Stab Him v2, Slip in a Nuke Where Possible
    [X] Plan: Dodgeroll and then Strike
    -[X] Stance: Slip Free, Vanguard's Prayer, Darting Strike, Faulty Ground, Giant Killing Blow, Clever Deflection, Pulling the Web, Litany of Resolve
    -[X] Expenditures: 5 Fervour per Turn, 8/8 Capcity Used, 5 Zeal on Giant Killing Blow
    -[X] Tactics: Engage Margh in melee and drag his attention from Mildred, right before engaging him in a clash have Audrey throw her sword past him while tripping him with Faulty Ground and have Audrey roll past him and his attack using Clever Deflection then use Pulling the Web to obtain her Sword and launch a Zeal infused GKB towards him while he is faced away.
    [X] Harassment
    -[X] Stance: Prayer for Perseverance (5/turn), Vanguards Prayer (6/turn), Through Their Eyes, Clever Deflection, Francisca Toss, Giant Killing Blow, Faulty Ground, Pulling the Web
    -[X] Expenditures: 11 Fervour per Turn, 8/8 Capacity Used, No Zeal used yet as idk where to use it
    -[X] Tactics: First switch into Hard-Fall Style & open with a Francisca Toss infused with 1 Zeal for +20 Damage, than run straight to the forest only stopping to "sneaky" throw our Ring to our Cousin. Using Through Their Eyes we keep tabs on Margh & swing around to his backside if he does not follow us for another Zeal infused Francisca Toss. If he does follow us we wait till he starts novaing to start leading him on a chase into the darker portions of the forest, hitting him with a Francisca Toss & retrieving the Francisca either with Pulling the Web or with Crowley when Margh is further enough away. Once he is far enough in the forest & seems to be out of novas we lie in wait to deliver a Giant Killing Blow. During this time Pulling the Web is used as a way to create noise, obstacles, &/or distract him when ever he gets to close & to create an opening for Giant Killing Blow.
    [X] Back to Basics, Stab Him v2, Slip in a Nuke Where Possible
    -[X] Stance: Prayer for Perseverance (5/turn), Vanguards Prayer (6/turn), Clever Deflection, Perfect Footing, Darting Strike, Black Scratch, Giant Killing Blow, Faulty Ground
    -[X] Expenditures: 11 Fervour per Turn, 8/8 Capacity Used, 5 Zeal on GKB
    -[X] Tactics: Hard-Fall Style. Open with Darting Strike to close the distance. Clever Deflection every attack from him, Attack using Black Scratch and Faulty Ground as seen fit, always keeping 15 Fervour in reserve for GKB. If at any point he won't be able to block it or will have difficulty blocking, for example he turns to block a major attack from Mildred, hit him with a 5 Zeal GKB and pray it takes him out. If he is still up and doesn't look like a normal GKB will kill him, use GKB when he's just launched off a big attack as he should have to move over to his next "Chalice" of Fervour-Equivalent and therefore shouldn't be able to throw a major defence in the way, or if a good opening where it should get through opens up.
    [X] Plan THE FINAL COUNTDOWN GKB version.
    -[X] Stance: Giant Killing Blow, Vanguards Prayer (6/turn), Litany of Resolve, Clever Deflection, Slip Free, Darting Strike, Black Scratch, Faulty Ground
    -[X] Expenditures: 5 Zeal for an emergency Armor Restore if needed
    -[X] Tactics: Close in with Margh with Hardfall Stance and force him to expend all his focus on Audrey. It's clear that he's got talent in close combat in spades, thus focusing on tarpitting by expending Black Scratches to force his attention and a GKB when he gives an opening or seems to try to attak Mildred, to keep him from being able to extend his focus towards Mildred, who's revealed herself to be capable of extreme damage in situations where she isn't overwhelmed in close quarters. Let her have as many openings as necessary to expend her gem related insight as often as possible, even if it means taking damage that otherwise might not be necessary.
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