[X] Prospective Combat Plan
-[x] Stance: Prayer For Perseverance (5/turn), Vanguard's Prayer (6/turn), Perfect Footing, Strandsense, Black Scratch, Faulty Ground, Francisca Toss, Clever Deflection
-[x] Expenditures: 11 Fervour per turn on passives, no Zeal, 8/8 Capacity used
-[x] Tactics: Lob an axe at him hoping to break his shield, pop all our buffs (unless we can buff before the toss and still get Toss's +1 initiative), then rush him in melee and spam Clever Deflection against every attack from him, and spam Black Scratch as our main attack with a Faulty Ground every turn or two to keep him from being able to predict it.
[X] Set up then crush him
-[X] Stance: Prayer For Perseverance (5/turn), Vanguard's Prayer (6/turn), Perfect Footing, Strandsense, Giant-Killing Blow, Faulty Ground, Francisca Toss, Clever Deflection
-[x] Expenditures: 11 Fervour per turn on passives, no Zeal, 8/8 Capacity used
-[X] Tactics: Open with Francisca Toss to damage/break his shield, then use Clever Deflection to set up a Giant-Killing Blow. After this connects, alternate Faulty Ground and basic attacks to finish him off, using Clever Deflection for defense. Strandsense to warn us if someone else tries to interrupt.
[X] Prospective Combat Plan v2, Lead With A Nuke
-[X] Stance: Prayer For Perseverance (5/turn), Vanguard's Prayer (6/turn), Perfect Footing, Giant-Killing Blow, Black Scratch, Faulty Ground, Francisca Toss, Clever Deflection
-[x] Expenditures: 11 Fervour per turn on passives, no Zeal, 8/8 Capacity used
-[X] Tactics: Lob an axe at him hoping to break his shield, then rush him in melee with a GKB to start. Spam Black Scratch and Clever Deflection as our attack and defence, mix a Faulty Ground in every turn after the first and make one Basic attack a turn instead of a Black Scratch if we are going to hit 0 Fervour.
[X] Subduing though Deception
-[X] Stance: Prayer For Perseverance (5/turn), Vanguard's Prayer (6/turn), Perfect Footing, Black Scratch, Faulty Ground, Stunning Blow, Clever Deflection, Pulling the Web
-[x] Expenditures: 11 Fervour per turn on passives, no Zeal, 8/8 Capacity used
-[X] Tactics: Begin with Giant-Killing Blow for heavy attacks, slowly leaving off into a more defensive posture with Clever Deflection & basic attacks in order to feign exhaustion. Once Jory moves in & revels an opening we rush him by switching to Faulty Ground to bring him to the ground & using Stunning Blow to keep him their. Pulling the Web is encase the attempt at grappling fails, either for picking up our weapon or steal his.