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It takes so very little to make a new worldline... But now that's it been done, and new paths are being carved out of stone-

Tell me, Xehanort, what are you going to do?
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0.0 Low Tides & Broken Windmills
I wonder...could darkness burrow so deep into someone's heart that they don't even know it's there?

That's a scary thought.

Could you turn your Keyblade on a being that has no idea what they've become?

I...don't know.

One day we might have to decide.


---

In a land known as departure a young man, just barely on the cusp of adulthood, has taken a detour on his journey through time.

Xehanort stumbles on the steps, pointedly ignoring the destruction as the landscape shifts around him as well as the ancient keyblade left behind on the ground below; abandoned, now that it's Master had taken his last breath. He stops, shakes the picture out of his head, and then continues upwards - past the front door and into the long hall. Pushing back the prickling in the back of his mind that recalls someone else handling the weapon; a boy, looking over fondly with a teasing grin, wearing such a familiar red scarf... And just like an ocean toppling over a sandcastle, the memory fades.

Of course that keyblade had been passed down to Eraqus, just like he knew it would, and right alongside all of the responsibilities that came with it, but-

("When the World needs a defender, they'll pick you, Eraqus.

But that doesn't mean that I can't be there for you."
)

...Did he really not keep his word?

(He can't forget who dealt the final blow in the end. Nor can he ignore the part of him that chants 'murderer, murderer, murderer' deep in the far reaches of his mind; the part that has seared the image of four graves upon his heart- each one his burden, his fault despite not being blamed.)

(Doesn't ignore the fact that now there's five graves in that image instead of four. Each one still his fault.)

Xehanort blinks, shakes free of the echo.

Somewhere in his head the thought of a red queen screaming out 'guilty' in loud, obnoxious tones, rises towards the surface; like always, he ignores it.

He can't stop feeling as though he's going to be stuck doing that a lot more nowadays.

So moving quickly, as if running could free him, Xehanort goes up another flight of stairs - not really caring where his feet might be leading him so long as his thoughts remain occupied with unwanted ghosts. The gloominess- the heavy fog of darkness that has settled into this place only served to make him feel more and more nauseous with every passing second that he stays.

It's as if a tangible despair exist in the world; one entirely aware that Xehanort was - that he would be - the cause.

Reaching the throne room, once surely magnificent in it's beauty - takes that line of thinking and expands it exponentially as he pauses to take in the scene around him. As he sees an area where Eraqus' students had most likely been trained the most; brightly decorated with complementary colors. White, teal, and gold - all which would have looked practically ripped straight out of a fairytale had sunlight still been pouring through the large glass window, placed high above the building's front doors as seen from the balcony where he stood.

He ruined this place - would do so eventually, and for what?

Xehanort slows his steps moving forward, passing a group of arches that rest to the side, showcasing the steps he climbed moments previously - all while heading towards three wooden thrones. Each one resting upon a matching platform raising them slightly off of the ground; collapsing onto the one in the middle the second he has a chance, and tossing one leg on top of the other in a futile attempt to make himself relax.

Inwardly however...inwardly there is a storm brewing, and with ease it threatens to match the one outside in it's intensity.

(His memory is stuck in a loop, constantly filling his thoughts and perfectly willing to haunt the rest of his days: a fight between Master and Apprentice, father and son, Light against Dark- where in the midst of everything his heart has framed the image; that of his future self casting off the dark flame that forever doused his brother's light.)

(And at that point Xehanort discovers, quite quickly, that he hates what destiny has in store for him.)

For a moment, and after taking a second to pull himself slightly out of his anger- his mind retraces steps of the past.

Orginally - and as so insistently reminded the hooded stranger; the one who had gotten him off of the islands in the first place- was that he was supposed to meet with his future self as soon as possible and receive instructions from there.

Except that now- now his fist clenches at the very thought of doing such a thing.

Xehanort's eyes begin to narrow, as sharp and dangerous as the dagger's edge they mimic - all while trying to get a vague idea of how that fight would play out. Especially in the mindset that he's currently in; though Xehanort holds no delusions that he'd actually win. Not when his older self is a fully fledged Master who has years of experience behind himself that the he right now actually lacks.

Doing so would be a death sentence, plain and simple. No matter how badly he wants to unleash all of that pent up frustration and rage.

(Something that sounds so distinctly like, and unlike himself, says he already faced a similar challenge when it came to fighting Masters four times in a row.

Xehanort promptly takes that voice and shoves it to the side, ignoring the indignant squawk it lets out when he does so.)

And at that particular moment he could have missed it - with how deep in thought he was and how lost it had felt in them. Having been alone in a world that appeared to scorn his presence Xehanort found himself honestly surprised later on that it hadn't thrown something up as a distraction, especially if the place was as alive as it felt...

Yet none of the chaos outside did, instead it had left the window open just enough for Xehanort to make out the sound.

Such a familiar noise...

(Impossible to mistake as well, for he had heard it so often before.)

(A slight part of him had even missed it... A larger part of him wanted to pretend it still belonged to someone else.)

That of a keyblade glider breaking through a world's natural barriers.

Immediately his body sprang into action, reaching out an arm to summon a dark corridor to take him near the training grounds outside, where he knew the area's destruction wasn't entirely visible at first look. Fortunately it vanished straight as a young woman in almost full blue - Master Aqua if what he overheard in Radiant Garden was correct, the only one of Eraqus' apprentices to actually pass the Mastery Exam - dropped off to the ground below, not yet paying him any mind.

Though with what he planned to do next, well, the option to ignore him was going to be pretty much off the table. And a part of him; the section still in awe over being in the future, is curious...just what could his brother's student pull off when forced to the extreme?

It had been a dream...an old one, for him and Eraqus to train apprentices together as a team after they completed their quest for Mastery. If they had done so, in an alternate future, because it's so obvious now that they hadn't - he thinks Aqua would have been his favorite. Her use of magic so far had been beautiful to watch, and reminded him a bit of- something else...

An older time, a fragmented memory.

(And then a part of him recalls Vor and her love for magic - watching her practice tended to give him a similar feeling. Of course it's remembering that that makes the warm feeling wilt away.)

He's curious about the skills of the other two as well, however dwelling on those thoughts brings up a different part of the looping memory, the part he'd personally prefer to remain in denial over. Not that his mind would let him, Xehanort knew his thoughts better than that, but really...

What kind of Master had his brother become, that not only would he try to kill a student - a young boy, somehow without darkness - and his oldest student who struggled with it's pull, yet who he still clearly loved as a son?

Eraqus, what happened...?

Xehanort gets so trapped by where those worries lead, he nearly misses his chance.

But then he takes one deep breath, and another and another until his thoughts have become clear again.

Finally he fades into Master Aqua's view, the previous memory popping back up- like it had been formed into a record that his emotions could shove to the forefront of his mind, letting it play so anger could regain control. Fear and hesitation falling to the wayside; down into turbulent waters to drift until he was interested enough to fish them back up to the surface.

Now, with the urge to fight growing stronger and stronger- it's easy to catch her off guard.

Anger mixes with excitement and for the first time in long while Xehanort let's loose, going all out in each attack and really having fun - he turns invisible on multiple occasions, practically dancing across the air; the ethereal blades only add to the experience.

Perhaps he should have thought of what the consequences were using magic like he was, it tends to take up a large amount of mana, which...tends to have some side effects. A fact he has a habit of forgetting about during fights like this.

So after the battle is over and he's used a corridor to get off world, teleporting a safe distance away in case it doesn't immediately close- still feeling bruised, tired, and completely depleted -

Xehanort immediately passes out.




Hello, and welcome to the Quest!

This is 'technically' a remake of my very first quest, which I'm somehow both excited and nervous to redo. (I was simply listening to the music of Animal Crossing when the urge to work on this suddenly hit me over the head- like, music, what? I wasn't planning on making another Kingdom Hearts Quest.)

So to start with, you'll be playing as three different characters; Young Xehanort, Sora, and one other who will arrive later. Have fun guessing!

Also in terms of my updating schedule, I'll likely be getting them out in either one week, or two. If it's more than that I'll let you guys know, but if inspiration hits I might post sooner than that. The Mechanics for this quest, because voting won't be the only aspect to this- will be posted soon after this goes up.

Choose a game mode to begin, and I hope you all have a great day!

(No easy mode in this ^-^)
[] Standard Mode {Sora will be a boy, original route. Heartless and enemies will attack as normal.}
[] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[x] Standard Mode {Sora will be a boy, original route. Heartless and enemies will attack as normal.}
 
Game Mechanics
Apart from voting, the gameplay to this quest borrows elements from the actual Kingdom Hearts games; for example-

COMMAND DECK

Now if you've played either Birth by Sleep, Re:coded, or Dream Drop Distance then I'm sure your already aware of what this entails, and if not then let me explain.

A command deck is what tells you how many deck commands (things like Items, Magic, and Attacks) can be used in a fight. Meaning you're won't be able use every attack and skill you have just stored away in your arsenal.

The maximum amount of open slots one can have for their command deck is eight. However for the very start of this quest, you'll begin with three open slots.

If you can't fill all of your slots on the command deck then that's fine, your character can always attack with their level of strength.

Also Action Commands- things like High Jump, Glide, Teleport and whatnot, will be added automatically after you've learned the skill.

Onto the next mechanic-

BATTLES

First thing you should know about entering a battle is that at the start - assuming you have some items, magic, and attacks to use - you'll need to pick out which of them you want to use in the battle. The amount depending on just how many slots you have to use. Things like Potions and other items however, are stackable.

If your deck is filled with nothing, or if there happens to be an enemy that can be one-shot with no issues and maybe you even a encounter a battle that wouldn't be too interesting despite not immediately ending it in one go, then it won't turn into a battle - it will become a fight. Something mentioned, though you won't get any Lux or Munny out of it.

The amount of slots you have on your command deck is actually what determines the amount of turns you have before it's the enemy's turn. Similar to how the attack system is in Union Cross, except without using medals.

You also have the option to run away from a battle, if you believe there's a chance that it can't be beaten (losing is an option that makes your character injured; taking away much of their health). Although running away from a Boss Battle...is far less likely. Good-luck with those things by the way~ (you're going to need it).

Before a battle begins you'll almost always be told what your fighting, and just how many you'll be fighting. However- unless you have some type of spell or attack that hits multiple enemies, then more often then not you're going to be left open to attacks from the others. Which is why having more than one person in your party can help keep you covered by offering up support - they'll be attacking enemies right alongside you, and might help you out if you start getting low on health.

---

For an example, facing down an enemy might look a little like this:

On your way to Cid's a group of Shadows and Soldiers have gotten you in a surprise attack. (You took five damage being caught off guard, the heartless are all Level 3: Health 60)

Pick out your Deck Commands! A battle is commencing- and there are five of them! You better watch out, Sora.

(There are three slots available, choose wisely.)

---

And if you do happen to lose a battle, or even a Boss Fight the there's a certain Item in the Moogle Shop that's called a Charm; using it by equipping it into one of your empty slots can make the battle start over. Just know that such useful items are rather pricy...

Next mechanic is-

LUX AND MUNNY

Acting as experience points, Lux is what's used to level up yourself, the keyblade, or Magic in order to reach new heights. Both Lux and Munny is earned after winning a battle.

Munny is currency, use it to buy helpful Items in stores or save up to buy something even better.

Just as an example when it comes to leveling Magic:

[Fire 0/500] [Fira 0/2,000] [Firaga 0/9,000] [Firaza]

STATS

And finally to nearly finish off, here's a quick rundown on what your stats mean-

Level: increasing this means I roll a d5 to decide how much your strength, defense, or mana will increase. You also can get a new inventory slot or command deck slot.

Health Points: your health bar.

Strength: your power in terms of physical prowess, also the amount of damage done when lacking a deck command.

Defense: affects the amount of damage sustained from attacks and in turn determines how much damage is taken away from the character's HP bar.

Mana: Using up magic requires a certain amount of this, however the maximum amount you can have is 20.

Inventory: How many items you can hold, which the maximum amount is nine- you'll start off with two.

FANART AND OMAKES

Both are welcomed with open arms! Should an Omake be made canon, then it can possibly influence the story in a way, but even if it doesn't I'll still reward contributors with Lux, Munny, or a Charm.

---

Have fun playing!
 
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[X] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[X] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[X] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[x] Standard Mode {Sora will be a boy, original route. Heartless and enemies will attack as normal.}
 
[X] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[X] Standard Mode {Sora will be a boy, original route. Heartless and enemies will attack as normal.}

No offense to girls, but prefer to play as my own gender
 
[X] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[X] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[X] Proud Mode {Sora will be a girl; easily mistaken for having a heart of pure light - which can, and will, cause a multitude of problems for you in the future. Heartless and enemies will be far more vicious in there attacks, so be prepared for a challenge.}
 
[X] Standard Mode {Sora will be a boy, original route. Heartless and enemies will attack as normal.}

Sora is awesome just the way he is.
 
[X] Proud Mode

While I have read many stories of Kingdom Hearts there is not that many of Sora as a girl as the main lead.

Evil Grin
If Sora dresses like canon. Then Let's see how long it takes people to realize Sora's true gender.
 
Voting has ended.
Adhoc vote count started by Pleiades on Jun 19, 2021 at 2:51 PM, finished with 16 posts and 14 votes.

[Player has selected New Game...Proud Mode has been activated...pending next chapter...
Release date: 4-5 days.]

[...Good luck, Player.]
 
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0.1 Faded Times & Deep Dives
Daybreak Town belongs to the Era of Fairytales; a place keyblade wielders learns about in history books, and generally understood to be Scala ad Caelum's original form that got destroyed after an event referred to as 'the Break' by historians. Xehanort knows this...he's aware it doesn't exist anymore, but-

When he goes to open his eyes, he's there. Greeted with bright purple rooftops and gazing up towards a large, cloudless sky, with a clocktower risen above everything else, all while laying down on familiar star-pattern roads.

Out of all the spots for Xehanort to show up in, it's the one that ends up feeling the most nostalgic: a fountain square, seen before in the many dreams had while living on the islands. Either here because this was another dream he was having, or maybe constructed from a memory buried deep below. Though he doubts it completely matters...just being here right now, that's enough - even despite how erratically his heart has begun to beat since waking up, he can't help but feel an odd sense of calm.

(Something inside mutters 'you've been here before' and he hums in agreement. Didn't the Master always say to let their hearts be their guiding key?)

The problem begins when Xehanort fails to notice the darkness building up behind him. Ignorant to how his shadow stretches, lifting itself from the ground with gangly limbs and in a clumsy fashion that shows just how unused to them it truly is. Continuing to grow in height until it's towering over rooftops...

Xehanort has a split second to blink - then he's smashed against the wall.

At the moment the claws retract from above instinct takes over; derived from years of practise and previous battles. He dodge rolls repeatedly, gaining a large amount of distance until he considers himself far out of attack range. And high above, standing in all of its glory, does a Darkside rest before him.

Yellow eyes gaze back into silver, unblinking and unfazed by its own surprise arrival. Even with the sky beginning to darken in response, and the air starting to thin...

Xehanort gathers all of the energy he can into his keyblade, summoning it forward with a flick of the wrist - and leaps.

Black mist leaks out as the weapon's edge strikes out against it's arm, the same one that swiped him only moments prior. And then he uses it to climb upwards, lashing out in broad strokes at the Heartless' face; ensuring to smack aside the tentacles on there that float closer in attempts to drive him off. Basking in the screams of inhuman rage he receives in return, and jumping back towards the ground as it starts violently shaking it's head around in retaliation.

Barely does he manage to nick one of the monster's feet when he hits stone, dodging backwards for a moments relapse. It's a low damage attack, certainly, but without healing items even the slightest bit helps.

(Already he tried to reach out inwardly to see if his magic was there, but...nothing; either he's out of mana even in this place or he's been blocked from it.)

Xehanort gets two more hits on the Darkside's weak spots, before it collapses to its knees. Which might sound good at first, at least till one remembers it's second favorite attack.

He doesn't get a chance to block - or to dodge, he just stuck standing still as his body erupts into a roar of pain while dark orbs rain down on him. Xehanort doesn't need to use scan to tell how low his health must be at this point... Defeat is merely moments away, but the most he can do now is try one last time to take this thing down.

Swaying on unsteady legs he rises to stand (when had he fallen?), and aims the top of his blade towards the Darkside's empty heart which erupts forth a beam of light.

The Darkside screams as Xehanort grins. Perhaps he'll lose anyhow, yet no one can say he didn't give it his all.

Each shot he has to strike Xehanort throws his power into at every possible opportunity he's given, even as the adrenaline rush starts to fade. And maybe if he had more energy left, or his magic unlocked, he would've won, but as it is-

Xehanort falls into the darkness pooling beneath his body, brought out by the Heartless watching motionless above. Not showing any joy nor hunger for its victory. With sleepiness beckoning him closer the longer he tries to resist it's pull...

Then every part of him relaxes as he sinks into the void down below.


Darkside approaches...

Level 1: HP 320

Magic has been blocked by incoming Heartless. Xehanort must fight with strength alone. He has five turns before it's the Darkside's turn.

Xehanort's Stats: Strength 40, HP 120, Defense 15.

Becore each attack he does I'll roll first to get either-
1/Miss
2/Poor- roll a d10
3/Good- roll a d20
4/Great- roll a d30
5/Critical- roll a d40 (getting a Critical let's you roll twice for extra damage)

---

Darkside has attacked first and caught Xehanort off guard! d100=57

Rolling a d15 for Xehanort's defense...11 saved!

(Xehanort's HP: 74/120) Xehanort retaliated!

Rolled:
Great/d30 = 25
Critical/2d40 = 4+10
Poor/d10 = 8
Good/d20 = 18
Great/d30 = 14

Damage caused in total: 79

(Darkside's HP: 241/320) Darkside attacks! d100=87....

Well, that was unexpected. Then again you guys did pick Proud Mode... Let's see where this goes.

Rolling d15 for Xehanort's defense...? 14 HP saved.

(Xehanort's HP: 1/120) Wow.

Xehanort lashes out!

Critical/2d40 = 31+25
Great/d30 = 24
Poor/d10 = 2
Great/d30 = 23
Poor/d10 = 2

Damage caused in total: 107!

(Darkside's HP: 134/320) Darkside attacks...d100=54

It's an automatic victory.

---

Darkside has won the battle, Xehanort has been defeated.
---

Awareness, when Xehanort manages to grasp a hold of it, brings clarity.

This experience is a dive - specifically, he's having a 'Dive to The Heart'. Not really something many wielders go through, but it is one of the subjects he sought to learn more about in his spare time, when he wasn't playing chess against Eraqus.

Surrounding him now isn't the world of Daybreak Town, but a dark and vast space, filled with nothing except the platforms of stain glass his heart has created. The one below him now showcases himself, asleep and curled up on the shores of Destiny Islands...with Scala, strangely enough, situated on the bottomhalf of the image.

And suddenly, as soon as Xehanort walks out towards the center, there speaks an unfamiliar voice causing him to halt mid-step.

Before you lies an endless sea.

Stain glass cracks and the ground begins to shake; out of the platform three pillars start to arise.

Free for you to roam-

A keyblade appears - made with a purple handle and the weapon's teeth taking on the shape of a star. Staring at it causes a weird feeling to start bubbling up in Xehanort's chest... The type that hurts without really knowing why.

Free for you to dive into-

The next is longer, with bandages wrapped around brownish metal. Though it definitely appears like it could pack a pretty good punch, which is something that could've been quite useful moments earlier.

Or to drown, fighting against the waves.

Xehanort freezes, looking upwards with a frown at those last words as the final keyblade appears, sporting an ice-type of design.

So tell me, Xehanort, what is it that you're going to choose? Take your time. And pick wisely.

[] Starlight {A weapon from a bygone era. Medium sized in length, and balanced in terms of magic and strength.}
[] Fenrir {A long keyblade that is more focused on pure strength, helpful when fighting multiple enemies.}
[] Diamond Dust {A keyblade more focused on magic, and strong in ice-based attacks. Shorter though when it comes to reach.}
 
[X] Diamond Dust {A keyblade more focused on magic, and strong in ice-based attacks. Shorter though when it comes to reach.}
 
[X] Starlight {A weapon from a bygone era. Medium sized in length, and balanced in terms of magic and strength.}
 
[X] Starlight {A weapon from a bygone era. Medium sized in length, and balanced in terms of magic and strength.}

Mostly for the nostalgia factor. As well as if it's the maxed upgraded one. If not, then it's a classic keyblade to start with.
 
[X] Starlight {A weapon from a bygone era. Medium sized in length, and balanced in terms of magic and strength.}
 
[X] Diamond Dust {A keyblade more focused on magic, and strong in ice-based attacks. Shorter though when it comes to reach.}
 
[X] Starlight {A weapon from a bygone era. Medium sized in length, and balanced in terms of magic and strength.}
 
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