Kindly Miquella (Elden Ring Quest)

Turn 2 Results
-5 Food (25)
+5 Mundane Resources (35)
+5 Magical Resources (5)
+5 Weaponry (5)
-40 Runes (160)
+5 Progress: Great Rune of Heresy (15/100)
+5 Progress: Great Rune of Decay (10/100)


Time progressed, and the workings of your new land moved along. Animals were hunted and brought back to be worked into food, trees were brought low and turned into lumber while both you and your dear sister Great Rune's burnt and curdled in your veins. While you may have wanted to enjoy the snow and watch it drift from the sky, you had things to do.

"I will be fine," you told Malenia, who looked down at you with a faint scowl on her lips. She didn't like the idea of leaving you alone to wander the mountaintop. You loved her dearly, but despite your small stature, you were a genius with magic and could scare off any animal that approached you.

"Very well, do be safe," she ordered, and your expression softened as you reached around her to envelop her in a tight hug. She was your dear sister, and you may squabble sometimes, but you would always love her, no matter what.



Defenses
39+10(Martial) = 49 > 40 Success
-10 Mundane Resources (25)
Defense bonus improved to +10


"How are the improvements coming along?" you asked Somnus, who hummed as he looked at the people setting up stakes by the main village entrances.

"Good, we don't have the best knowledge, so we're focusing on the simpler things," he replied, the fervor in his eyes not having died down even in the time you had spent here.

"So if we want to improve, we'll need to research better defenses?" you asked him, looking up at the bear of a man. He nodded as he stroked his bushy beard.

"Indeed, we're simple men, and fortifications are beyond us." He seemed to be genuinely sorrowful about that, but you merely shrugged at that. You were no expert on defenses, and while your sister had managed her knights, the fortifications were left to them.

"Very well, you have done well," was your response, causing your loyal follower to beam like a child at the praise.



The defenses had come along quite well, so now you were setting up houses. You wanted to get them done quickly, so you sent as many people as possible to the work.

It was a bit harder to manage as you were not the most skilled at this, but you were an Empyrean born of Queen Marikia the Eternal. Something as simple as getting houses built would not defeat you.

Build something: Four Houses
95+12(Stewardship) = 107 > 80 Success
-25 Mundane Resources (0)
+4 Houses (30/80 Space)




"Are you recruiting more?" Malenia asked as the two of you watched the last wall of the fourth house be put up.

"Yes, I am. We need more if we are to claim the throne. Any demigod could come up, and we would be forced to flee," you replied, and your sister nodded. She may be a peerless warrior, but not even she could fight an entire army alone, and you weren't even a quarter as good as she was, so most of your half-siblings would spell doom for you.

"Very well, do be cautious," she stated, but you could tell she was tense. So you leaned against her side, causing her to wrap an arm around you as the snow drifted down from the sky.

You were walking towards the village over; you had borrowed a child's garb even if it galled you to need that. Thankfully, your Great Rune burned in your veins, which meant the snow parted around you as it melted.

Bless nearby villages
6+38(Piety) = 44 < 60 Fail


Unfortunately, as you approached the village, you saw that nobody was outside. That was strange, but you soldiered on before arriving at the edge of the village.

Walking through it, you noticed that not a single person was around; it was as if everybody had stood up and left.

Searching
10+29(Intrigue) = 39 < 45 Failure


You couldn't find anything as you walked around the village. There were resources that you could have your people take, but that was for later. You couldn't bring them back yourself, so you departed from the empty village.



The next village over was larger and one you had only approached a handful of times. They were on the cusp of being a town proper, although they were fairly harsh; they would be thrown out if somebody didn't follow all the laws exactly. You had almost the same faint; thankfully, Melinea was by your side to scare anybody away.

This time, you didn't have anybody, so you would just have to trust your voice to see you through.

Recruit Followers
58+40(Diplomacy) = 98 > 50 Success


"Hello," you said as you looked up at a sour man who furrowed his bushy eyebrows at you. He had been working with metal before you interrupted him, so he grunted as his gaze trailed over your rich clothes, which were hiding under the poorly made child's cloak.

"Do you want to have more options? You are not happy here. I can help with that," you said to him in a soft and kind tone. You weren't bringing the true force of your charisma to bear; you could compel his affection if you wanted, but you didn't, not now. Your mundane words would suffice.

"And these options, what would they be but another yoke?" he asked, his gruff voice escaping from his beard as he turned to face you. However, you knew you had him hooked now that he had put his hammer down and was talking with you.

"It wouldn't. I do not want slaves or helpless men under my yoke; I want people who will be kinder to each other. People who are willing to stand up for what is right," you replied, and you earnestly believed that. You had first thought that if you could just make people kinder, the world would be better. You knew better now. Gods were the problem. You loved your mother, but she had wrought terror on the Lands Between, and every other God was no different. If you wanted a better word, there could be no Gods.

The blacksmith looked you up and down more a moment before sighing and tossing his hammer aside, "Very well, I'll trust you," he commented as he turned on his heel and entered his house.

You departed from the town with a little over a dozen people following you. They were the downtrodden and broken, the ones who didn't have anything better. You weren't bringing any supplies, just more people. You had spread the word of St. Trina, and whispers of her had spread among the people you were bringing back; you knew that part of you would vastly mitigate any issues.

+15 Humans (50)
-1 Morale (8/10)




You had delivered your new followers back to the growing village; you did not doubt that given time, morale would improve, and they would join the nascent religion that had sprung up. However, that wasn't your focus right now. Instead, you were searching for things atop this mountain that could help you. The Sacred Tear seemed to hold some value, but you didn't know much beyond its potential utility, so you were on the hunt.

Secret Hunting
56+29(Intrigue) = 85 > 75 Success


You were smart, and as you started searching, you picked up a trail. The snow may have covered most of the old signs, but you could see a few hints of the giants here and there. A vast majority of the ones you found headed in one direction, towards the east.

Following the trails, you snuck around the few animals and soon were in front of the trail leading down into the earth. You frowned as you looked around at what little you could see on the surface. You weren't sure, but it looked like a tomb or a catacomb. That meant this could be one of the Giant's catacombs. You smiled as you turned on your heel and started heading back. This would be a good find; you would have to mount an expedition first, of course, but you may find good things inside.

Discover Giants' Mountaintop Catacombs



The Astrologers were distantly related to the modern-day Gintstone Sorcerers. You didn't know what exactly the relation was, but you approached their ruins with an open hand.

Approach the Astrologers
62+40(Diplomacy) = 102 > 50 Success


"Halt!" a voice shouted, and peering through the snow, you saw a figure bundled up and with a stave in hand. "State your name and purpose!" the figure continued.

"I am St. Trina, and I have come to open diplomacy!" you replied; you didn't want to reveal that Miquella was here, so you went with what most of the people you had talked to knew you as.

"Very well, approaching me slowly!"

You did that, hands raised up as you shuffled through the snow, tamping down on your Great Rune to prevent any signs that you were attacking.

"By the Gods, it's a lass," the man said as he rushed forward and started hurrying you inside. Your lips twitched down at that statement, but you didn't say anything.

Soon, you were ushered inside and sat down. The vast majority of these ruins were empty and showed clear signs of feral creatures. However, a small area was inhabited by half a dozen Astrologers.

"You aren't some mere lass," the apparent leader said as he peered down at you, his Glintstone crown weighing heavy on his head. You looked him in the eyes and saw a glimpse of a massive current that threatened to sweep you up in its stream.

"I am not; I am Empyrean and here to talk," you stated, looking the man in the eyes, resisting the pull of that current in his gaze. The man looked back for a few moments before nodding solemnly.

"You hold a heavy burden. I am Galdrik, " he stated, not removing his gaze from you, "Your fate is hazy and entwined with the stars; they have been held in stasis, and until you break that hold, you will not accomplish your goal."

You blinked as you listened to his blunt words but held your tongue, knowing he had more to say.

"I am willing to help. However, I would request you to take me and my men in. Put me on your council," he stated; you could compel him, or you could agree to his demands. You wanted mages anyway, but looking around, all of these folk were old, which could cause complications or, at the very least, friction.

What do you do?
[] [Mages] Agree to his terms (Gain a Hero and 6 Astrologers; Galdrik will expect that you listen to his counsel)
[] [Mages] Refuse him (Recruiting Astrologers in the future will be very hard)
[] [Mages] Use your charm, compel their affection (Gain a Hero and 6 Astrologers; their Morale will always be at 10)



You had a bar of Unalloyed Gold sitting across your lap as you set your scattered notes next to you. You wanted to study your creation and get a better understanding of it. You knew it warded away Outer Gods, but something was missing, something that would ensure its warding was absolute. You were also going to simplify the recipe; that would be harder, but you had the time.

Simplify the recipe for Unalloyed Gold
17+25(Learning) = 42 < 80 Failure

Study Something: Unalloyed Gold
18+25(Learning) = 43 < 50 Failure


You hurled the bar at the wall as you snarled. The stupid bar wasn't working. You felt so close to understanding it, to figuring out how to help your sister, but it just wasn't working!

You try to calm down and breathe through your nose to relax. It worked somewhat as you emerged from your room and sat down in the snow. You ignored how your clothes got wet from it; your Great Rune would dry them later. You just wanted to calm down now.

Lying down, you ignored the glances from your subjects as the fire in your veins melted the snow around you and cooled your head, both literally and metaphorically.



Spread the word of St. Trina
69+38(Piety) = 107 < 70 Success


The name of St. Trina was becoming whispered on the lips of many now. You had approached a nearby village and had been invited inside and plied with food and drink.

It seemed the people surrounding your own were only holding off from joining because they were still a bit wary. It should be easy enough to push them over the edge once you had the time.

Morale of recruited humans will be higher



"Sit down," you told your dear sister, who had the gall to look down at you, annoyed, "I know you don't like it, but I want to see if this is a new avenue of study."

"Fine," Malenia said as she sat down. Unlike before, when you had studied, you were not in your room. This time, you were in one of the workshops, and you doubted any of their tools could hurt your sister, but they had other implements that may be useful for studying.

Great Rune Understanding: Decay
63+25(Learning) = 88 < 110 Failure


"I'm sorry," you said to your sister, who stroked your hair as you clutched her side. She didn't say anything, but you knew she wasn't upset; this wasn't something new to her, just another in a long line of disappointments.

"That is fine; you will try again," she replied gently, in that firm but loving tone of hers. You let go and leaned back, looking at your dear sister with slightly teary eyes.

"Of course, I will; I promised you, did I not?" you asked, grasping her much larger metal hand in your own.

"That you did," she replied, placing her hand on top of your own as the two of you sat and enjoyed each other's presence for a time.



Focus on Great Rune of Decay
61+24(Piety) = 85/5 = 17
+17 Progress (27/100)


As the two of you spent what little time together as days drifted by, you could feel her Great Rune curdling in her veins. You couldn't sense all that much; you had tried and been reduced to frustrated tears. However, you could tell she was growing more attuned, which was what you had asked her to do.

She may be the best, but if Radhan assaulted her, the might of his own Great Rune may cause her to lose, so she cultivated its strength.



You approached the Fire Giant like before. Just as before, you sat down, far away from the ancient being, and merely watched it. Your tongue was fire and silver, and you spoke words it could not understand. That didn't matter, for Heresy burnt away at its chains, and your charm compelled its affection.

Continue approaching the Fire Giant [HERESY] and [CHARM]
80+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) = 159 > 110 Success


Nothing happened as you sat there; the Fire Giant merely watched you, wary as usual. However, you didn't do anything except watch it, so the giant eventually sat down with a thud that may have caused an avalanche if it wasn't clearly used to being careful by now.

You heard noises escape its throat as its mouth opened, and you did the same, spitting silver and fire as it replied in a language you didn't understand.

You eventually stood up to leave, bidding the massive creature goodbye.

The Last Fire Giant has grown more comfortable with Miquella's presence



Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia can be assigned to both a Personal Action and a Nation Action, using her stats for the latter
You have an Astrologer Vote


[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)

[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.

[] Approach the Fire Monks: They guard much as the giant does. They will not appreciate your approach, but you may be able to at least get your foot in the door. That is the first step to gaining their aid.

[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)

[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.

[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.

[] Write-in (Something else, must be approved by QM)

[] Mount an Expedition: You have something you want to explore, a place that you can plunder for loot and goods. You may not have an army but Malenia will serve as one.
-[] Where do you go? ()

[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]

[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]

[] Write-in (Something else, must be approved by QM)

[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]

[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]

[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]

[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources )

[] Write-in (Something else, must be approved by QM)

Set up an information network: You met a Wandering Merchant; you could pay him to gather rumors and ferry them up here. It would be pricey but it would be worth it to learn what goes on down below [Costs 50/Runes a turn. Unlocks the Rumour Mill]

[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]

[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]

[] Write-in (Something else, must be approved by QM)

[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear)

[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]

[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]

[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)

[] Write-in (Something else, must be approved by QM)

[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]

[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]

[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]

[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]

[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)

[] Write-in (Something else, must be approved by QM)


Personal Actions

[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)

[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)

[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)

[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]

[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]

[] Cast a spell: You have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?

[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]

[] Maintain Miquella's Gift: The prosthetic is a hardy thing, but it is also delicate, needing proper mince to ensure it is unmarred. Your sister will sit down with her tools and do just that. [Learning]

[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]

[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]

[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
 
24 Hour Notice
The Vote will be closing in around 24 hours
Adhoc vote count started by Witherbrine26 on Jul 29, 2024 at 12:01 PM, finished with 23 posts and 9 votes.

  • [X] Plan: Strengthening positions.
    -[X] Approach the Fire Monks: They guard much as the giant does. They will not appreciate your approach, but you may be able to at least get your foot in the door. That is the first step to gaining their aid.
    -[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
    -[X] Convince the Wandering Merchant to join you by promising liberation from madness. (1 measure of Unalloyed Gold)
    -[X]Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
    --[X] Woodcutter: 5 Mundane Resources
    -[X] Look for a secret place where you can plant a Sapling
    -[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
    --[X] Unalloyed Gold
    -[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
    -[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)
    -[X]Train a stat: You must be better if you want to claim the throne. This is merely the first step.
    --[X] Piety
    -[X] Ask Malenia to Explore Giants' Mountaintop Catacombs [DECAY]
    [X] [Mages] Agree to his terms (Gain a Hero and 6 Astrologers; Galdrik will expect that you listen to his counsel)
    [X] [Mages] Use your charm, compel their affection (Gain a Hero and 6 Astrologers; their Morale will always be at 10)
 
Vote Closed

Scheduled vote count started by Witherbrine26 on Jul 25, 2024 at 7:46 PM, finished with 26 posts and 11 votes.

  • [X] Plan: Strengthening positions.
    -[X] Approach the Fire Monks: They guard much as the giant does. They will not appreciate your approach, but you may be able to at least get your foot in the door. That is the first step to gaining their aid.
    -[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
    -[X] Convince the Wandering Merchant to join you by promising liberation from madness. (1 measure of Unalloyed Gold)
    -[X]Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
    --[X] Woodcutter: 5 Mundane Resources
    -[X] Look for a secret place where you can plant a Sapling
    -[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
    --[X] Unalloyed Gold
    -[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
    -[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)
    -[X]Train a stat: You must be better if you want to claim the throne. This is merely the first step.
    --[X] Piety
    -[X] Ask Malenia to Explore Giants' Mountaintop Catacombs [DECAY]
    [X] [Mages] Agree to his terms (Gain a Hero and 6 Astrologers; Galdrik will expect that you listen to his counsel)
    [X] [Mages] Use your charm, compel their affection (Gain a Hero and 6 Astrologers; their Morale will always be at 10)
 
Turn 3.1 Results
-20 Food (5)
+5 Mundane Resources (5)
+5 Progress: Great Rune of Heresy (22/100)
+5 Progress: Great Rune of Decay (32/100)
+6 Astrologers
+Galdrik the Starseer


Time marched on. You had agreed to Galdrick's term, so he had moved his men in with yours. It was only half a dozen, but you were happy they had packed a bit of their own food; your own was running low.

Animals were brought back and turned into food; trees were felled and churned so they could be burnt, turned into logs, or half a dozen other things that would help your small village grow and prosper.

Once again, your dear sister walked behind you as you introduced Galdrik and his men to the village.

"This is where you will be staying," you told him, gesturing to one of the newly built houses. It wasn't amazing, not by a long shot. Even the most run-down houses in the capital would be like palaces here. However, they knew how to build them sturdy, and that was all you were asking.

"Very well," Galdrik replied as he slowly walked into the house, followed by his men. You knew the old man was somewhat surly and have been wavering between charming him or note, but you decided not to. If needed, you could do it later; perhaps his advice might be good.

You sighed as you left them to their own business. It would take them time to get set up and properly incorporated into the village, but there was no use in pushing them. It wouldn't do anything but annoy them.



Recruit Alafair
40+40(Diplomacy)+40(Unalloyed Gold) = 120 > 70 Success


"Hello, Alafair," you said as you approached the merchant. He grinned up at you. You could see the fire sparkling in his eyes, and it wasn't a reflection of the flame in front of him.

"I would request that you join us," you stated, causing the Wandering Merchant to squint as he stopped playing his instrument. He waited a moment before speaking.

"I wouldn't be all that good; I'm just a wandering merchant," he replied with a wry smile on his lips, but you saw the flames in his eyes flare at your request. You retrieved a small ingot of Unalloyed Gold and placed it down in front of him.

"Pick it up," you said with a kind smile. Alafair hesitated a moment before picking the ingot up. When the pure gold touched his skin, he shuddered as the flame receded from his eyes. He reached up and gently touched his skin, looking up at you with awe.

-1 Unalloyed Gold (9)

"Is this how it is?" he whispered, to which you nodded. The Wandering Merchant tucked the bar into his vest, so it touched his skin. He coughed slightly as he rubbed his eyes.

"How can I help you?" he asked with a soft smile. Now that the Freinzed Flame had faded, he was much more willing to help.

"I can try to buy a few things or set up an information network. I will need some Runes to get started," he said, explaining his skills. He did seem a bit awkward about asking for money from his newest lord.

You merely hummed as you thought over what you wanted him to do.

What do you have him do?
[] [Alafair] Set up a rumor mill in Leyndell
-[] How many runes do you give him?

[] [Alafair] Have him purchase rare items
-[] What do you want him to buy, and how many runes do you give him?

[] [Alafair] Something else? (It cannot be combat-related)



Secure Food-Hunting
74+10(Martial) = 84 > 65 Success


Hunting was a simple task, one that you now had people who could help you with. You were running low on supplies while Desitned Death was not here, sealed away as it was. Starvation would drive your men to madness. It didn't matter that they couldn't die; starvation would render all but the most devout hollowed out of anything resembling sanity in time.

"We need extra food. I am putting this trust on your shoulders," you told a handful of men you had rounded up to do this. They nodded as they went off, with poor weaponry and knowledge to aid them.

+10 Food (15)

They returned with deer and other animals hauled over their shoulders. Not a single one of them was wounded beyond a bit of cold fingers or scrapes from a fall. It wasn't enough to stave off starvation, but it was enough that the vast majority wouldn't suffer.

"You did good," you told the new hunters. They smiled in glee as you, St. Trina, told them that they had done well. Their devotion was reassuring; it was a strong foundation that even here at the top of the world, people could find a common cause to work together.



Build Woodcutter
33+12(Stwerdship) = 45 > 20 Success


"How is the woodcutter coming along?" you asked Somnus, who smiled broadly as he looked at the people moving back and forth as lumber was brought in.

"It's going wonderfully; we haven't had this much progress and building in years," he said before turning and looking down to face you, that zealous look in your eyes that many here shared, "It's all thanks to your St. Trina, you've empowered us to build a real home here. Not just a place where we cower in fear of whatever beast or tyrant looms nearby."

"I wish for a place free from that, one where people can live in compassion," you replied. You didn't mention your actual goal, an age free from gods. You were a god in their eyes, and it would only confuse them to talk of things that dwelled in rot, blood, or the vastness beyond the Lands Between, so you kept it simple.

"Your people have helped me on that first step," you said with a pleasant smile as you looked up at Somnus, "This woodcutter, while small, is one of many steps."

"Of course, St. Trina," the man said with a deep bow as he bustled off towards the woodcutter. You knew he would make sure all the pieces fit together, and you trusted him on that.

-5 Mundane Resources (0)
+1 Woodcutter (2)




Look for a Secret Place
76+29(Intrigue) = 105 > 100 Success


You were searching. The sapling you had brought had slaked its thirst on your blood, but you could tell it wanted to grow. It couldn't be a sapling forever, and while so long as you fed it, the tree could wait inside the pot, you wanted something new, a blossoming counterpart to the Erdtree that would shelter all.

So you were on the hunt for a secret place to shelter the sapling. Once planted, it would grow quickly, but that would attract others. You had no doubt this Veiled Monarch would come to destroy it or that Rykard would attempt to burn it. You needed to shelter it just as you were sheltering your people.

It took time, but you managed to find a spot; it was tucked away under the base of the minor Erdtree. It would be an excellent spot to grow; none would even notice the difference at first, except that the old minor Erdtree would wilt for some time before regaining its strength. However, you could see the avatar guarding the towering tree; you would have to slay it before you could plant the sapling.

Content you returned to your village, that ember of Heresy burning through your veins.

Learned a location to plant your sapling; the Erdtree Avatar must be slain first



Study Unalloyed Gold
99+25(Learning) = 124 > 50 Success


You turned the bar over in your hand. Some time ago, you had talked to Alafair and gifted him a bar of pure gold. The Frienzed Flame in his eyes had receded, pushed back by the gold.

You wanted to figure out more about how this metal did that. You had created it originally to stave off your dear sister's Rot. The process had been long and hard, but you had managed to melt away the impurities of gold, smoothing away what would tarnish the metal, and what was left was pure.

As you looked down at it, you understood it was removing the parties that gave it the properties it did. It was a gleaming bar of metal that shone free of anything that would embed it. It pushed back Scarlet Rot, Freinzed Flame, and any other Outer God because, by its nature, it couldn't be anything else.

You smiled as you held the bar close to you. This was only the first step to truly understanding what you had made, guided along by instincts and half formed thoughts as you had beem, but you had improved.

Gain Basic Understanding: Unalloyed Gold



Simplify the recipe for Unalloyed Gold
66+25(Learning) = 101 > 80 Success


From there, it had been easy to continue simplifying the recipe. You worked in your room on what little paper your village provided for this project. You knew more and, as such, could make massive strides. You nearly doubled how quickly you got your work out of your mind and on paper.

It would take more time, large amounts of it, even with what you know now. However, you were attempting to make something you had made in the forges of Leyndell simple enough to be created anywhere so long as they had the supplies.

Slow and steady progress was enough.

+2 Progress (3/10)



Bless nearby villages
29+38(Piety) = 67 < 60 Success

Spread the word of St. Trina
65+38(Piety) = 103 > 70 Success


Once again, you approached the villages. They could still use your help, and you needed them to be used to you. This time, you walked into a struggling village, and you could see the people were sickly and their fingers frostbitten. You could solve all of their problems with a wave of your hands, and despite how you wanted to bring your men in and help them, they would refuse. These mountain folk were reclusive; if you brought your people in to help, they would shun it.

So instead, you raised your hands above your hand and drew on that well of energy inside you. Golden light spilled forth, and wounds healed as energy poured from you. Mortal mages who attempted the same would have been drained dry in mere moments, but you weren't mortal; you weren't even a demigod. You were Empyrean, heir to your mother's throne, and as such, you were simply better.

Minutes later, the people who had been waiting for death roused themself. Fingers that were about to fall off were now unharmed and healthy pink, wounds from wild animals or mere scrabbling as they attempted to harvest wood healed as one man approached you.

"Who are you?" he asked in a hushed whisper. You merely smiled as you replied.

"I am St. Trina," you said, and as you spoke, a comforting noise emerged from your lips. The villagers wavered as slumber overtook them; it wasn't a spell you were casting. It was deeper than that, more primal. You used your nature as St. Trina, the goddess of sleep and small mercies, to send them to sleep. They would awake in a few minutes, fully rested and ready to restart their lives.

You turned and left. You had other villages to sway to and couldn't stay here all day.

DC for nearby villages lowered
Morale for recruited villagers will be higher




Godhood is a strange thing. You have a claim to your mother's throne; you have aims to claim it alongside your consort, even if your mind whispered that beautiful brilliant Ranni had perished, and your dream of her at your side would remain unfulfilled.

You ignored that and instead ruminated on godhood. You knew that among even demigods, you held great knowledge of Incantations. You developed some for your father and yet spurred the Golden Order when it wouldn't save your sister.

If you wanted to ascend to new heights and kindle that spark of godhood in your breast, you would need to focus on an aspect of yourself. You already had two, St. Trina and Miquella the Kind. The former had a small domain; she was a minor goddess, and people knew her. It would be easier to form a ladder with her. Yet she wasn't you, not in truth. She was only part of you, and a small one at that, born of your desire to stave off Outer Gods.

The other part was much larger, Miquella the Kind. You didn't have a true domain or even any worshippers that you could use to build a ladder. However, this part of you was bigger, and as such, despite the initial path being more arduous, it may be easier to remain fully you.

There was a third path; you had already formed St. Trina, so what was another side of you? It would be the hardest, but it would be purposeful, not like the accident that was St. Trina or the lived-in sense of Miquella. It would not be easy, and your followers would have a hard time, but perhaps you should kindle something new. In time, it might be best to cast aside the nascent portions of you to become a proper god.

You ruminated on those thoughts and eventually decided just what to do.

What aspect do you focus on?
[] [Piety] St Trina, goddess of sleep and small mercies
[] [Piety] Miquella the Kind, nascent god
[] [Piety] Some new side (Write in a name and domain)
[] [Piety] None; you will not kindle a specific part of you



Approach the Fire Monks
50+40(Diplomacy) = 90 > 90 Success


You approached one of the last free groups atop the mountain. You had talked to most of the others, and yet these monks resembled the Fire Giant you wanted to know. The Fire Monks seemed content to hold up in their fort, and you approached them to talk. You didn't know how they would react, so you were cautious.

"Greetings!" you shouted as you approached the castle. It had seen better years, yet the gates were pushed open for you. As you walked through the castle to the upper floors, you noticed the man kept a wary eye on you.

"Welcome to our fort," a man servilely said as he bowed deeply. Judging by the blood-red thorns pushed into his eyes, he was Guilty, yet he walked around this fort with the ease of somebody who had spent countless years here.

Noticing Something
11+29 = 40 < 60 Failure


You noticed the Fire Monks kept their distance, yet like the Guilty before them, something about you caused them to keep an eye on you. However, they turned away when you looked at them, returning to their work as you were led to the top of the castle.

There, you saw a taller man. Resting next to him was a massive shield—one made in the image of the Fire Giant. You knew they were connected, but you doubted the last of the Giants would be willing to talk with these people even if he was able. That means this man may be old, possibly older than you, surviving on through his devotion and the lack of Destined Death.

"Greetings, godling!" he boomed as he turned and faced you. You saw a gleam of the Fell God lurking with his eyes. It wasn't even close to the overwhelming presence of a nearly dead God that the fire Giant held. But enough exposure would warp all that touched even the barest embers of a God.

"Greetings, I am St. Trina," you replied. You didn't give him a curtsy even though your disguise may have required it. He may be a priest to a God, but you were a demigod. You would not show respect to another God's priest, and going by his grin, he knew that.

"I am Arghanthy, and I would request why I the blessing of Marika on you?" he asked; his voice softened slightly, but there was tension in it.

Hide what you know
1+29(Intrigue) = 30 < 70 Critical Failure!


You couldn't hold back the frown at that. You had hoped nobody up here would have been able to see that. As her child, you carried her blood in your veins, and to the discerning, they would be able to notice that—your name of St. Trina suppressed that to an extent, but this priest could clearly tell you were of her lineage.

"Very well," he stated as your mind raced. He then rose to his feet as he cleared his throat, "Seize her!" he shouted, his voice carrying the barest motes of the Fell God's power. You then noticed that Fire Monks had been slowly surrounding you, and the Guilty were raising staves topped with bloody red Glintstone.

"Perhaps you will have more to say when you are flensed by our God," Arghanthy stated as you refocused your attention on him, still keeping a wary eye on the others who were moving to attack

What do you do?
[] Attempt to flee (Intrigue check, Prowess if you fail)

[] Stand and fight (Prowess, easier than other Prowess checks)

[] Subdue them with St. Trina's Blessing (Piety check, Prowess if you fail)
-[] Slay them (Prowess check for how many you kill before they awaken)
-[] Flee (You will succeed; intrigue check to see how well you get away)

[] Charm them, compel their affection (Diplomacy, gain the effects of Charisma of Miquella for this check, Prowess if you fail)
-[] Recruit them (Gain 50 Fire Monks, 15 Guilty, and Arghanthy)
-[] Have them stay here (You can recruit them at any point)
--[] Do you tell them to do anything while they stay (Write in, if not told to do anything they will stockpile supplies)

[] Something else? (Write in, Arghanthy is not willing to talk)
 
24 Hour Notice
The Vote will be closing in around 24 hours
Adhoc vote count started by Witherbrine26 on Aug 4, 2024 at 11:17 AM, finished with 12 posts and 8 votes.

  • [X] [Alafair] Set up a rumor mill in Leyndell
    -[X] 60 Runes
    [X] Subdue them with St. Trina's Blessing (Piety check, Prowess if you fail)
    -[X] Flee (You will succeed; intrigue check to see how well you get away)
    [X] Charm them, compel their affection (Diplomacy, gain the effects of Charisma of Miquella for this check, Prowess if you fail)
    -[X] Have them stay here (You can recruit them at any point)
    --[X] Do you tell them to do anything while they stay (50 Mundane Resources)
    [X] [Piety] None; you will not kindle a specific part of you
    [X] [Piety] Miquella the Kind, nascent god
    [X] [Piety] Some new side (Write in a name and domain)
    -[X] Zeno, god of Yearning and Curiosity, Primary Color: White
 
Vote Closed

Scheduled vote count started by Witherbrine26 on Aug 1, 2024 at 9:56 PM, finished with 16 posts and 11 votes.
 
Turn 3.2 Results
"You will set up a network in Leyndell," you told Alafair. The man nodded as he tucked away his instrument, keeping the ingot you had given him close to his chest at all times,

"Here are the funds I am able to spare," you said as you gestured, and the barest fragments of the Elden Ring spun out of your chest with a faint glimmer. Your newest recruit accepted with a faint frown and nod.

-60 Runes (80)

"I do apologize, but this will not get me far, not in the capital. I will do what I can," Alafair replied with a faint bow. You could tell he wasn't used to the formalities he likely excited you to demand. However, you didn't care; you would rather he serve you as he could and not be bothered by formalities.

"Do what you can," you told him. He nodded as he kept packing his goods away. You then left, trusting him to set something up.

+Leyndell Rumor Mill



You ignored the idea of cultivating a part of yourself. You were not just Miquella or St. Trina; you were both. If you were to kindle only part of that, wouldn't it stifle the other parts of you?

You didn't know enough to say for certain, so you would take the harder route and kindle your entire being—not Miquella or St. Trina but your entire self, every scrap and mote that made you.

Training Piety
94 > 90 Success
+1 Piety (39)


It took time and quite a lot of effort, but you managed. You could feel your soul creak open as you breathed divinity. You wondered if this was how your sister felt; you ignored that feeling.

You rose to your feet and departed from your house; you had taken another of your long steps toward divinity. There were many more, but you were making progress.

You were not going to be flensed by this man's God. You knew it was the same one that lurked in the chest of the Fire Giant, but you would not be sacrificed to it. To be a sacrifice was to be held in the power of another, and the blood of Empyrean may just be enough to allow this God to return from the body of its only worshipper.

You would not abide by that. Your new Age had no room for Outer Gods. There would be no meddling; you would not accept it. So you drew on that part of you that presided over sleep and swung a hand.



Subdue them with St. Trina's Blessing
48+39(Piety)+30(St. Trina's Blessing) = 117


Purple mist exploded over the entire fortress, a product of your divine will. You had commanded them to sleep, and so your godhead enacted that change on the world. You were not a true good; you were just kindling to your mother's bonfire. Yet even kindling could burn, and so your mist tugged at eyes and whispered in ears.

Fire Monks Resist
9+10(Piety)+10(Touch of the Fell God) = 29 < 117 Fail


The lesser Monks succumbed quickly to the faint touch of their God, not enough to protect them. You heard thuds as they collapsed; fires they had been tending to spill out across the open stone.

Arghanthy Resist
3+17(Piety)+20(Touch of the Fell God) = 40 < 117 Fail


Arghanthy resisted longer than his Monks. He rose to his feet, the shield fashioned in the face of the Fire Giant held tall. You observed him as he strode forth through your purple mists that swept around his ankles.

"I will not succumb to such lowly tricks!" he shouted, but you could tell the vigor burning in his chest was fading quickly. You were proven correct as he staggered and fell to the ground fast asleep, and a feminine voice whispered dreams of sleep into his ears.

Guilty Resist
93+15(Learning)+10(Blood Star) = 118 > 117 Success


The Guilty did not succumb; a few wavered on their feet, but the vast majority stood strong. Blood leaked from empty eye sockets as they drew power from whatever bloody idol they worshipped; it was enough for them to stay awake and alert.

You started at that. You did not expect anybody to remain awake after you exerted your power. You could not flee as they blocked your path, so you called on St. Trina's Blessing and Golden Fundamentalism as you prepared to fight.

Miquella Combat
24+10(Prowess)-20(In Enemy Territory) = 14

Guilty Combat
12+15(Prowess) = 37 > 14 Success


You ran down the hallway, your feet slapping against the stone. You knew that the Guilty were still awake. The others would not wake for some time, enspelled by your magic as they were. However, you were not a fighter, so you would do your best to flee.

As you turned the corner, you saw two Guilty. The first raised his staff and sent a whip of bloody thorns snapping against the ground. You darted to the side and swung your hand out, sending a scattershot of golden light at them.

The Guilty stumbled back as you charged past them; however, the other one slammed his staff on the ground, and thorns exploded from the ground surrounding the hallway.

"Stay here!" he shouted, and you could hear the hunger in his voice. You ignored it and pushed through the bloody thorns, ignoring how they opened lines on your arms. You had very rarely been hurt before, and the pain was like a cold splash of water down your back.

The Rune of Heresy burned in your veins, and your soul was spinning like an infernal engine, so you kept moving.

Miquella Combat
14+10(Prowess)-20(In Enemy Territory)-5(Injured) = -1

Guilty Combat
73+15(Prowess) = 88 > -1 Success


Even with your soul burning, powerful magic, and beck and call, you were still the size of a child. It galled you, but you couldn't cover all that much distance, so it was easy for you to be sandwiched between two groups of Guilty.

Bloody thorns surrounded you as the Guilty slowly approached. They were attempting to box you in, and it was working. Your eyes darted around as you reached out and slung a disc of golden light. It sheered the thorns to shreds as you started running again, your breathing spreading the mists of whispers of St. Trina.

The Guilty sagged, and the one hit by your disc fell back, cut in twain. However, more thrones caught your body with the crack of a whip. You screamed, and whatever magic they were using sent your nerves alight as you fled.

You wanted to stumble and fall, collapse to the ground, and succumb to the pain, but you didn't. You wouldn't just lay down; you had your dear sister to look after. You knew what would happen if you vanished one day; she would sit down and wait, wait for you to return. Depression would claim her, as it nearly did so many years ago. You couldn't stay here and let that happen.

Miquella Combat
52+10(Prowess)-20(In Enemy Territory)-10(Injured) = 32

Guilty Combat
8+15(Prowess) = 23 < 32 Fail


Your soul burned anew as faint sparks were kicked up from your running. You seized a solid rod of light and hurled it at the brick of the castle wall. It shattered in an explosion of gold and regression. You jumped out, landing in the courtyard surrounded by sleeping Fire Monks as more Guilty attempted to approach.

"Stay! Please, oh please, stay!" one of them shouted, his briar face warped into a pleading expression. They wanted you to stay, and you knew why. The blood of an Empyrean was potent, and to the blood-drunk scholars, you had no doubt they would find it a delicacy.

You ignored that as you kept running, this time heading for the gate.

Miquella Escape
69+29(Intrigue)-20(In Enemy Territory-10(Injured) = 68

Guilty Pursuit
41+8(Intrigue) = 49 < 68 Fail


The Guilty scrambled to keep up, bloody thorns flying past you and what few were by the gates attempting to stop you with whips and summoned briars. You dodged what you could and subdued the others with purple mist and blasting gold.

You emerged from the castle and kept running, this time through a layer of thick snow. The Guilty purposed for some time, but when it was clear they could not stop you, they returned to the castle.

You had no doubt they would be planning to hunt you down, so you kept moving even as your back screamed in pain and blood trickled down into the snow.

Covering your Tracks
92+29(Intrigue) = 121


You did your best to cover your tracks. You moved back and forth, spreading your blood in areas to make it look like you rested before struggling on. You also managed to find a cave that, with a bit of effort, you filled with signs of habitation.

It was the best act of deception you could manage, and frankly, your wounds were getting worse, so you started to head back to your people.



You arrived back, and your wounds were healed. It may be hard to do in the thick of combat, but you are a master of Golden Fundamentalism. Give you a moment, and you can ensure that anything that is not death is cured. Now that Destined Death is sealed, you can cure everything.

That is a bit hyperbolic, but there is always a faint giddiness that comes with using Golden Fundamentalism; when that warm light fills you, you are drawn back to your father. His red hair and you learning at his feet, you gifted him spells of your own and can't help but remember that time fondly. You may have distanced yourself from the Golden Order, but you would never regret that time you spent with your father.

"You Holiness, are you okay?" a hunter shouted as he ran over. You frowned as you looked down; your wounds were healed, so why was he concerned? It was only as the man was ushering you towards your home, careful not to touch you and always with a certain reverence, that you realized your clothes were still damaged. Heresy was burning, and it had kept you warm enough that you had forgotten.

"What happened?" Somnus asked as you sat in front of the fire. You enjoyed the warmth even if it paled compared to the magma in your veins.

"The Fire Monks did not appreciate a rival goddess," you explained. It was technically true, and you would not reveal you were a scion of the Golden Order. You had no doubt the people here harbored no love for them, which was why you had ran with the name St. Trina.

Somnus scowled, but you raised your hand as you noticed your dear sister was not around. You would have expected that she would be here the moment you returned.

"Put that out of your mind. Where is my sister?" you ordered. Somnus nodded as he replied.

"Your sister has left to cleanse the catacombs you discovered, your holiness," he told you in a deep bow. The stiffness of his jaw told you he wanted to say something. He wanted you to hunt down the Fire Monks for daring to harm you, but he would submit to your will.

"Very well, we must make preparations before she returns," you told your loyal follower, who looked up confused.

"She will not be happy that I was hurt."



Preparation
54+35(Martial)+12(Great Rune of Decay) = 101

Clearing the Catacombs
61+65(Prowess)+12(Great Rune of Decay) = 138 > 60 Success

Searching for Loot
79+22(Intrigue)+12(Great Rune of Decay) = 113


You had taken the time to ensure your clothing was repaired and were hearty. The people here could not replicate the skills and fabrics of the capital, but you hoped that your sister wouldn't notice. It was a vain hope, but she would have wanted to march to war if she had learned you were injured. That may be your plan, but you wanted to think first, even if you wanted to kill them all for trying to kill you, of course, but denying you. The two of you could have built something great, but Arghanthy had ruined it.

You cast those thoughts aside as Malenia returned. She strode through the snow, a small satchel tucked in her clothes. You had requested that she retrieve things of interest, and it seems she had done so.

"How was your expedition?" you asked her as she settled in the chair across from you. Worry had gnawed at you as the time for her return came closer and closer. You knew she was the strongest, but you couldn't help but worry.

"There was no problem; the preparation was simple, and the only thing that could challenge me was a massive spirit. The most time-consuming part was searching for resources," she told you, a faint, satisfied smile on her face. She was your blade, but that didn't mean she had no other hobbies. She enjoyed improving herself, and up her, she hadn't much cause to fight, so shaking off the rust was something she must have enjoyed.

+1 Golden Seed (1)
+2 Semi-Ethereal Grave Gloveworts (2)
+2 Semi-Vitrified Smithing Stones (2)
+1 ??? Spirit Ashes (1)
+1,500 Runes (1,580)
+3 Great Rune of Decay Progress (35/100)


You felt the Runes she had gathered surge into a faint glow of light. For a moment, you felt greater as the shattered fragments of the Elden Ring suffused your being. You shook aside the thought as you opened the satchel.

It was an eclectic mix of items: a single brilliant gold seed, plants that seemed slightly out of phase with reality, small bits of stone that you recognized for blacksmiths, and a tiny box that, when opened, revealed ashes.

You picked up one of the smithing stones and looked it over. You were not a blacksmith, but you knew these held power; they could empower weapons. You didn't know the process and had no doubt they would go unused until you could entice a skilled blacksmith to your nation. You had blacksmiths, but they were the mundane sort, not the kind to use them.

You would have to store the rest until you knew what you wanted to do with them.



Continue approaching the Fire Giant [HERESY] and [CHARM]
15+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) = 94 < 120 Fail


You approached the Fire Giant once again, your tongue dipped in silver and your veins burning with heresy. However as you settled yourself into where you normally met you noticed the last of his kind was not looking at you.

As you opened your senses and peered into the Fire Giant you noticed something, the God that dwelled within smoldered. It had taken umbrage at your assault of it's followers few as they were. You understood why, as weak as it was what little remained of it's cults would be a preciouses resources.

You didn't agree, they had tried to claim you and sacrifice you. However so long as this God's anger dwelt in the Fire Giant it would be harder to approach it. Your charm and Great Rune had been working though so you weren't back to square one.

So you rose to your feet and departed, there was no reason in sitting around if the Fire Giant was only going to stew in anger.



Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia can be assigned to both a Personal Action and a Nation Action, using her stats for the latter
You have an Astrologer Vote


[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)

[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.

[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)

[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.

[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.

[] Write-in (Something else, must be approved by QM)

[] Mount an Expedition: You have something you want to explore, a place that you can plunder for loot and goods. You may not have an army but Malenia will serve as one.
-[] Where do you go? ()

[] Assault the Fire Monks: They attempted to murder you and offer your blood to the Fire Giant's God. This will not stand, and they may attempt to assault you, strike out, and ensure they make no trouble.
-[] Who do you bring? (Write in)

[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]

[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]

[] Write-in (Something else, must be approved by QM)

[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]

[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]

[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]

[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources
Research Lab: 7 Mundane Resources, 3 Magical Resources
Observatory: 3 Mundane Resources, 1 Magical Resources
Glintstone Woodworker: 5 Mundane Resources, 1 Magical Resources
Blacksmith: 4 Mundane Resources
Mine: 5 Mundane Resources, Requires a Mine
)

[] Write-in (Something else, must be approved by QM)

[] Loot the Catacombs: Your dear sister slew everybody in and brought back what she could. You can send your own men down there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Take whatever Malenia missed]

[] Search for Magical Resources: Now that you have Astrolgers working with you you can start searching for Glintstone mines. It will take some time but a steady supply of it will be required for bigger projects [Gain access to a Glintstone Mine]

[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]

[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]

[] Write-in (Something else, must be approved by QM)

[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear, Grave Glovewort, Smithing Stone, Spirit Ashes)

[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]

[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]

[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)

[] Write-in (Something else, must be approved by QM)

[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]

[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]

[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]

[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]

[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)

[] Write-in (Something else, must be approved by QM)


Personal Actions

[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)

[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)

[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (3/10 Progress)

[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]

[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]

[] Cast a spell: You have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?

[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]

[] Maintain Miquella's Gift: The prosthetic is a hardy thing, but it is also delicate, needing proper mince to ensure it is unmarred. Your sister will sit down with her tools and do just that. [Learning]

[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]

[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]

[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Develop a spell: If you want to solve problems, the simplest thing is magic. He has great knowledge of sorcciers so why not figure out a solution from that? [Learning]
-[] What field and what do you want it to do? (Glintstone Sorcery)

[] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
-[] What extra Action do you apply Starseer to?

[] Rest: Galdrik is ancient, he has lived much longer than any non-demigod should, or even could. However he still is alive, and yet his soul and mind are flaking away. Given time to rest he'll restore his mind and soul even slightly.

[] Train a stat: He must be better if you want to stand behind you. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
 
Last edited:
24 Hour Notice
The vote will be closing in around 24 hours
Adhoc vote count started by Witherbrine26 on Aug 11, 2024 at 11:48 AM, finished with 19 posts and 4 votes.

  • [X] Plan: A dream full of fire
    -[X] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.
    -[X] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.
    -[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
    -[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
    --[X] Woodcutter: 5 Mundane Resources X2
    -[X] Search for Magical Resources: Now that you have Astrolgers working with you you can start searching for Glintstone mines. It will take some time but a steady supply of it will be required for bigger projects [Gain access to a Glintstone Mine]
    -[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
    --[X] Sapling
    -[X] Create a sleep spell that will ease Galdrik's rest by helping to take the load off his mind and soul.
    -[X] Teach Astrologers the basics of St. Trina's Blessing so that they can maintain Galdrik's condition on their own.
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (3/10 Progress)
    -[X] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
    --[X] Piety
    -[X] Send Malenia to destroy the Fire Monks. [DECAY]
    -[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
    --[X] Simplify the recipe for Unalloyed Gold
 
Vote Closed

Scheduled vote count started by Witherbrine26 on Aug 7, 2024 at 3:09 PM, finished with 22 posts and 5 votes.

  • [X] Plan: A dream full of fire
    -[X] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.
    -[X] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.
    -[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
    -[X] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
    -[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
    --[X] Woodcutter: 5 Mundane Resources X2
    -[X] Search for Magical Resources: Now that you have Astrolgers working with you you can start searching for Glintstone mines. It will take some time but a steady supply of it will be required for bigger projects [Gain access to a Glintstone Mine]
    -[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
    --[X] Sapling
    -[X] Create a sleep spell that will ease Galdrik's rest by helping to take the load off his mind and soul.
    -[X] Teach Astrologers the basics of St. Trina's Blessing so that they can maintain Galdrik's condition on their own.
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (3/10 Progress)
    -[X] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
    --[X] Piety
    -[X] Send Malenia to destroy the Fire Monks. [DECAY]
    -[X] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
    --[X] Simplify the recipe for Unalloyed Gold
 
Turn 4 Results
-26 Food (0)
+10 Mundane Resources (10)
-100 Runes (1,480)
+5 Progress: Great Rune of Heresy (30/100)
+5 Progress: Great Rune of Decay (40/100)
8 > 5 Galdrik does not die


The sun rose, and the moon sunk as it always did. Progress moved along; resources were turned into supplies, and Runes were spent to keep the rumor mill churning. However, you didn't have enough food to support everybody. Nobody could die, but that did not mean they couldn't succumb to despair. You had seen it in your flight: people simply lying down as their mind and soul crumbled yet never able to die.

Starvation Check
31+65(Morale) = 96
-1 Human Morale (7/10)
-1 Astrologer Morale (4/10)


There was a faint gloom that hung over your village. Food was scarce, and the rations had been stretched as far as possible. You were given the largest portions, and while your stomach rumbled, you weren't as bad as the others.

Yet nobody succumbed. They all kept working and kept walking despite empty stomachs and sunken cheeks. Life was hard up here, and with an influx of new people, they knew food would be stretched thin. They trusted you, so they kept at it.

As you slept, you could hear voices faint as they prayed to you for a good sleep. That purple poison that clung to your soul grew as you rested and dreamt, prayers sent and a hope that things would get better.



Seek Sapient Allies
99+40 = 139 > 80 Success


You knew food was tight, but you needed more people. If you were to grow, every person on this mountain would have to work with you; it didn't matter what they were, you would need their aid to claim the throne.

You weren't seeking out villages; you were seeking out the lost and desperate, the ones huddled in caves, The sort of people you could ensnare with a handful of words, and as you saw a faint string of smoke rising above a small rock formation, a smile graced your face.

"Who's there?" a voice snapped out as you stepped into the firelight. The flickering flame sheltered fifteen people. They were gaunt and had sallow cheeks; you could tell they were on the brink of despair.

"I am St. Trina," you said as you kept your hands raised. The man who had shouted had a shoddy spear clutched in his hands. Seeing you, he untensed slightly, but you noticed the Guilty, huddled together, turned their heads to face you.

"I have a place where you can join; what you have done in the past can be forgotten," you tell them, and while you were not using any of your charm, you could tell they were hooked. The humans because you likely had food and housing, and the Guilty because you didn't care about their prior crimes.

Morale would drop when you brought back more mouths to feed. However, you needed all the hands you could get, so when they took your hand, you led them back to your village.

+10 Humans (66/80)
-1 Morale (6/10)
+5 Guilty (71/80)




Approach the Zamor
35+40 = 75 < 90 Failure


The empty village was free of anything. You would have thought it would have been peeled apart years ago, but it still stood. You trudged through the snow, your thick cloak shielding you from the snow that drifted down from the sky.

However, as you approached the settlement, you saw a flicker, snow scattered by unseen movement. Despite the magma in your veins, you felt a trickle of cold down your spine; you could tell you weren't welcome.

You didn't know why, but the old ghosts of this once proud race did not want you, and you knew they who had fought the Giants could easily slay you alone as you were. So you turned on your heel and departed; you would return and recruit them someday. That day was not today.



Secure Food-Hunting
70+10(Martial) = 80 > 65 Success


"Thank you," you said to each and every person who had gone out to hunt the beasts and monsters on top of this mountain. Nothing had happened yet there was no troll or other creature to attack your novice hunters, but you still gave them good words.

+10 Food (10)

However, good words and a feeling of pride would not fill stomachs, and as you did the math on how much food was here, you came up short. You wouldn't have enough to feed everybody, people would continue to starve, and morale would plummet.

You knew how fickle people were; if you didn't find some way to stretch your food, they may start to leave or, even worse, rise up against you. You hadn't established a proper religion, and your people were scattered; you didn't have the control the Golden Order had, and so you had to keep an ear to the streets and listen to demands.

How do you stretch your food?
[] [Rations] Thin soup (Food upkeep is halved, Morale will slowly drop until you can supply everybody with proper meals)
[] [Rations] Supplement with whatever can be found (Each turn, there is a small chance for people to die. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Tighten your belts (Starvation checks will be harder. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Something else (Write in)



Build 2 Woodcutters
83+12(Stewardship) = 95 > 40


"You have done good work," you said, shaking the hand of one of the men you had recruited. He nodded gruffly; he wasn't one of the original people who had joined you. He wasn't a follower of St. Trina, so he was skeptical of what he saw to be a young girl leading his men. However, you provided him with a warm home and a small bit to eat.

"Course, let me know what else you need to be built," he replied before turning on his heel and trudging through the snow towards the workplaces. The foreman started to whip his men back in order, shouting down any mistakes as the woodcutters continued to rise.

-10 Mundane Resources (0)
+2 Woodcutters (4)




Search for Magical Resources
65+29(Intrigue) = 94 > 75 Success


"Here is the mine," you told the Astrologers as you gestured at a poorly made map you had brought with you while searching for the mine you had been told about. It was some way away, but it would be invaluable now that you had people who could work Glintstone into weapons.

"You can extract this?" you asked the second in command, who scoffed.

"Of course, I can; we made these staves ourselves," he spat, seemingly annoyed by you questioning him. However you didn't back down as you stared him in the eyes, magma burning in your veins.

"Yes, we can. We do need a mine set up first," another Astrologer said as he pulled the second in command back from your small spat. You did notice that the second in command looked away from your golden eyes, seemingly unable to keep eye contact.

"Wonderful," you said with a gentle smile that seemed to cause the Astrologers to untense slightly. You knew they would still be a problem, not helped by your lack of food, but if it came to it, you could simply charm them.

Discover Average Glintstone Mine (+5 Magical Resources/Turn once exploited)



Train Piety
70 < 95 Failure


Your meditation on yourself, your kindling of godhood, failed. Your stomach rumbled with hunger, and you worried about your sister being away. You just couldn't find the time and peace of mind to settle down and think on your selves.

If you wanted to improve your nascent godhood, you'd need some sort of room to train in. It would be very basic, but you already have a few ideas swirling around your mind.

Unlock Simple Meditation Room



Study Something: Sapling
51+25 = 76 > 75


You observed the sapling you had brought here. You didn't have a name for it or even a name for what it could be. However, you had been watering it, not with water, as you had quickly learned it did not take well to that. Your blood seemed to be the thing that slaked its thirst.

That spoke to something, not of the Golden Order. For all its fault, the Golden Order did not draw blood. That was more the domain of the Guilty and older, more primordial powers.

You stopped as that idea flashed in your mind. Most of your research had covered the Golden Order. However, when that failed, you briefly looked into other methods to cure your dear sister. You had found a few mentions of a power called the Crucible.

You didn't know much about it; it was from before the Golden Order and related to primordial life.

Perhaps your sapling and, by extension, the Erdtree, were related to this Crucible and its primordial life. You didn't know, but you had made the first step to truly understanding your sapling and, by extension, the Erdtree.

Gain Basic Understanding: Sapling



Simplify the recipe for Unalloyed Gold - Learning
58+25(Learning) = 83 > 80 Success


Unalloyed was not a term that could be used for gold. Gold was not an alloyed metal, and yet you named your metal such. You had done it at first because you had stripped any impurities away, then done it again and again until nothing remained but a small nugget of pure metal.

As you looked over your metal, you realized that you had the right idea. You had to strip it bare of anything that would be impure, rot, other metal, fire, and even the supposedly gold of the Golden Order.

If you stripped all that away and burned the ingot down to its base, you would have Unalloyed Gold.

However, you knew that, so your refreshed mind was turned to writing all of this down in a manner that could be understood.

+2 Progress (5/10)



Sleep Spell to ease Old Age - Piety
30+39(Piety)+30(St. Trina's Blessing) = 99


Galdrik was old; you didn't know his age, but he could faintly remember tales of Giants clashing with the Golden Order. However, his memory was not the best, so you were not sure if this was his memory falling him.

That didn't matter; his soul had been stretched thin over his many years of life. He required much more sleep than normal, and the Astrologers had confided in you that he likely wouldn't wake up one day. You required his services, so you sought a way to ease his burden.

It wasn't that hard; you just had to draw forth that cloying purple that dwelled in your soul and temper it. It was not the purple mist that most of St. Trina's spells came out as; it was instead a single vivid purple drop.

You let it roll from your finger and hit the snow, where it vanished—however, St. Trina was you, so you did not need any further tests. This single drop of liquid would send somebody into a deep slumber. It would also keep them partially asleep even during waking hours, but that was fine.

You had your method to keep him alive; now, you just needed people to cast this spell on him.

Slumber of the Ages ( Reduce the chance of dying from old age by 75% as well as halving all personal bonuses to rolls)



Teach St. Trina's blessing to Astrologers
12+39(Piety)+30(St. Trina's Blessing) = 81 > 60 Success


"To channel this, you have to call upon me," you told the handful of Astrologers who had been willing to listen to you. As you talked to them, there was an undercurrent of suspicion, but they did listen.

It took time, and the second in command clearly was not trying, but eventually, a small bit of mist escaped one of the more junior Astrolgers' hands.

"Wonderful!" you cried as you walked over, and the man's eyes opened slowly. You had heard his prayer for power, and it had been granted; you didn't have conscious control over it. At this point, they were more asking the idea of St. Trina for power than you. However, it still worked.

"What is your name?" you asked the man who looked up at you with a hint of something like faith in his eyes.

"Alaion," he replied, to which you smiled that charming smile, not holding the full weight of your charm but the simple charm of a young girl. One that could melt the crystal hearts of these Astrologers, if only slightly.

"Good, you learn quickly'" you said, complimenting him, to which he preened. You then turned to face the other Astrologers so you could continue their lessons.

Job Created (Galdrik's Minders: Reserve 2 Astrologers to help Galdrik. Cast Slumber of the Ages on him every Turn and will help him in combat)



Continue approaching the Fire Giant [CHARM] and [HERESY]
33+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) 112 > 110 Success


You approached the Fire Gaint and the God that dwelled in it once again. Your veins burned with magma, and your tongue was gilded in silver. The God was upset you had assaulted its worshippers, and you could tell that, so you were going to sit and let your presence do the rest.

So you sat in the snow, your mere presence tugging at heartstrings and that fire in your veins ever so slowly burning away ancient spells. The Fire Giant would be free one day, so long as you kept sitting here and ensorcelling its heart. The only reason your smile had not caused it to succumb to your charm was because of the fiery God burning in its chest, and yet not even the power of a God was enough to stop the motions of the heart.

The Fell God's anger is soothed slightly. DCs relating to both the Fire Giant and Fell God are back to normal



Melania Combat
29+65(Prowess)+19(Great Rune of Decay)-30(Enemy Fortifcatons) = 83

Fire Monk Combat
39+15(Prowess) = 54 < 83 Fail

Guilty Combat
37+15(Prowess) = 52 < 83 Fail

Arghanthy
64+20(Prowess) = 84 > 83 Success

Melania Combat
1+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-5(Injured) = 69 Critical Fail

Fire Monk Combat
28+15(Prowess)-5(Decay) = 38 < 69 Fail

Guilty Combat
64+15(Prowess)-5(Decay) = 74 > 69 Success

Arghanthy
2+20(Prowess)-5(Decay) = 17 < 69 Fail

Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 108

Fire Monk Combat
28+15(Prowess)-10(Decay)-5(Injured) = 98 < 108 Fail

Guilty Combat
64+15(Prowess)-10(Decay) = 86 < 69 Fail

Arghanthy
9+20(Prowess)-10(Decay)-5(Injured) = 14 < 108 Fail

Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 102

Fire Monk Combat
52+15(Prowess)-15(Decay)-15(Injured) = 37 < 102 Fail

Guilty Combat
64+15(Prowess)-15(Decay)-5(Injured) = 51 < 102 Fail

"You are hurt!" you cried out, your expression resembling that of the comely girl you portrayed at times. You ran up to your dear sister, who had slightly bloody wounds and called on the power of the Golden Order to mend them.

Under your gaze, the burns and faint bloody lashes shrank, her body regressing to a time before she had been injured. She untensed slightly, and you did so as well; your arms snuck around her torso as you hugged her. Your dear sister was your blade, and you would send her out to do things you could not, but that didn't mean you enjoyed watching her go out and fight. She was good at it, so you sent her out.

"Are they dead?" you asked, and a small, satisfied smile grew on her face.

"They are all dead; I ensured every single one perished, and the fort is slowly crumbling," she stated, and you could tell this was personal. Her job as your blade was to defend you, and so when you had returned with wounds, it didn't matter that they were healed. You had been hurt, and so she went forth, rot and decay spilling from her soul as she reaped a bloody toll.

"Good," you told her as you led her inside your hours, satisfaction curling your toes. With them dead, you had more you could do, and with your dear sister back here, you could plan with her.



Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia and Galdrik can be assigned to both a Personal Action and a Nation Action, using their stats for the latter
Galdrik Advised Action: Secure Food-Hunting


[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)

[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.

[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)
-[] Charm them (Gain 30 Guilty. Their Morale will always be 10)

[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.

[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.

[] Write-in (Something else, must be approved by QM)

[] Mount an Expedition: You have something you want to explore, a place that you can plunder for loot and goods. You may not have an army but Malenia will serve as one.
-[] Where do you go? ()

[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]

[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]

[] Write-in (Something else, must be approved by QM)

[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]

[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]

[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]

[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources
Research Lab: 7 Mundane Resources, 3 Magical Resources
Observatory: 3 Mundane Resources, 1 Magical Resources
Glintstone Woodworker: 5 Mundane Resources, 1 Magical Resources
Blacksmith: 4 Mundane Resources
Mine: 5 Mundane Resources, Requires a Mine
Simple Meditation Room: 1 Mundane Resources)

[] Write-in (Something else, must be approved by QM)

[] Loot the Catacombs: Your dear sister slew everybody in and brought back what she could. You can send your own men down there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Take whatever Malenia missed]

[] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]

[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]

[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]

[] Write-in (Something else, must be approved by QM)

[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear, Grave Glovewort, Smithing Stone, Spirit Ashes)

[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]

[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]

[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)

[] Write-in (Something else, must be approved by QM)

[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]

[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]

[] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]

[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]

[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]

[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)

[] Write-in (Something else, must be approved by QM)


Personal Actions

[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)

[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)

[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)

[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]

[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]

[] Cast a spell: You have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?

[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]

[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]

[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]

[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Develop a spell: If you want to solve problems, the simplest thing is magic. He has great knowledge of sorcciers so why not figure out a solution from that? [Learning]
-[] What field and what do you want it to do? (Glintstone Sorcery)

[] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
-[] What extra Action do you apply Starseer to?

[] Rest: Galdrik is ancient, he has lived much longer than any non-demigod should, or even could. However he still is alive, and yet his soul and mind are flaking away. Given time to rest he'll restore his mind and soul even slightly.

[] Train a stat: He must be better if you want to stand behind you. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
 
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