Kindly Miquella (Elden Ring Quest)

Kindly Miquella (Elden Ring Quest)
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Stride forth in the wake of the Shattering and lay claim to the throne. As Miquella you must forge allies, recruit your Promised Consort and rise as a God of a new age! But be wary for enemies lurk all about and stranger threats lurk in the shadows
Character Creation
The Elden Ring has shattered; your mother, Queen Marika the Eternal, has raised her hammer against the old order and brought it down, spelling change for all.

The time that followed was tumultuous, and yet in your escape from the capital, you reached out with your sister, grasping a fragment of that brilliant old order, a Great Rune; there were many, and yet you managed to claim...

[] The Great Rune of Anchoring: The middle of the Elden Ring and what allowed such an item to exist; without this base, it would not exist. It does very little by itself, yet if you manage to lay claim to another Great Rune, you may be able to reforge part of the Elden Ring.

[] The Great Rune of Decay: The slow end of everything and the long sleep before the final gasp; without this, there would be no deathbed and no slow crawl to the end, just a sudden, violent death. It allows one to learn from the slow fall to the end, as well as control it slightly.

[] The Great Rune of Abundance: The birth of everything and the stumbling steps until adulthood; without this, there would be nothing except muck and stars. It allows one to grow what one should not be able to and learn from that growth.

[] The Great Rune of Vigor: The processes of conflict and steady burning of lifeblood; without this, the air would lay still, and no progress would ever emerge. It allows one to learn from struggle and grant impossible vigor to others.

[] The Great Rune of Understanding: The spark of knowledge, the ability to see beyond that world and into other realms of paper and bound fabric; without this, civilization would crumble, and literacy would slip through fingers. It allows one to learn faster and understand that which cannot be understood.

[] The Great Rune of Rulership: The weight of the crown, the heavy burden of leading; without this, there would be little more scrabbling crabs in a bucket too busy flailing about to rise above their nature. It allows one to command respect and claim the throne no matter how unworthy.

[] The Great Rune of Heresy: The whispered thoughts in the dark, the rejection of the Order; without this, there would be little but golden automatons moving back and forth with nary a thought in mind. It allows one to turn even the most stalwart mind away from prior convictions and reject the Golden Order even slightly.

However, despite you and your dear sister managing to claim a Great Rune, you were still alone and without allies, a death sentence in this warlike time. If you wanted a chance to do something, anything, you would need a place to hide away and survive as you gather allies. So you stole away to...

[] Limgrave: Far from the capital and most habitable location you could find. Your distant descendent has claimed land here and will likely not enjoy two demigods on his land. However there is tale he is unworthy and so supplanting him may win you favor

[] Weeping Peninsula: Even farther south, near the world's end, it is constantly raining. While no one person has lain claim to its lands, there is little of value here, and allies would be slim. You will be far from conflict and very few will attempt to pursue you this far.

[] Caelid: Your elder half-brother's land, a large region constantly patrolled by his Redmane guard. Your sister may guard you, but even she could be crushed by the stars, so discovery would mean either execution or, if your brother is kinder, imprisonment. Yet if you could turn the Starscourge towards your will, he would make a formidable ally.

[] Altus Plateau: Where the capital lies and the most dangerous. The gates have been barred, and yet the Omen King has lain his claim, pushing back all challengers; to face him would mean death, and there would be no bargaining. However, very few would dare to hide so close, so if you manage to escape his soldier's gaze, you may stay hidden for some time.

[] Mountaintops of the Giants: The top of the world where your mother chained the last of his kind to guard his dead god. Perhaps the most deadly of locations, and yet nobody will think to search here; you may even manage to find old legends and older magics here.

However, even as you and your sister huddle away, you are plotting and planning. You know that if you are to rule, you must usher in a new age, one unbound by the past. That new age would be...

[] The Age of Compassion: You want everybody to set aside their differences and join in earnest understanding. War, conflict, and more issues plague this world, and yet you hope for a kinder age. With your Consort by your side, you will forge a kinder time, untainted by war and the conflict of old ages.

[] The Age of Order: You hate to admit it, and yet nobody listens; brother kills brother keeping ears shut to the cries of the damned. You know they will not listen, and yet you can force them; with your Consort by your side, all will listen and will at last listen to each other.

[] The Age of Dusk: Your older brother Godwyn is dead, and Destined Death has been hidden away. The dead, both in body and mind, roam the land, slowly dragging even the most prosperous of kingdoms down. That doesn't mean it they must roam the world forever, with your Consort by your side, the dead will be put to rest, and life will spring anew.

[] The Age of Flame: This can't stand; this world is living terrible age after terrible age. You have to burn it to the ground and make way for new fertile soil. Burn the Erdtree and scatter its ashes far and wide for a new type of tree to grow. With your Consort by your side, a new age will spring forth, nurtured by the old one but unbound by the past.

[] The Age of Absolution: How can mortals expect to thrive if Gods refuse to leave them alone, blessing and damning in equal measure. The Rot, the Golden Order, and many more. Mortals must be allowed to grow without the meddling of Outer Gods. You know with your Consort by your side, you will push them back and usher in an age untainted by the meddling of Gods.

However, an age can't be wrought by you alone; you need somebody by your side. Somebody who you can form a legacy, a dynasty, a new family to rule for the ages so your age does not gutter out upon your death as those in the past have. This Promised Consort, one you have admired for so long, will be...

[] Rykard: He has holed himself up in his volcano manor and has committed heresy. You will need heresy if you want to shatter the old order and bring about a new age.

[] Ranni: She has perished, yet there is talk about her return and role in the Night of Black Knives. You will need such cunning to survive the coming storm and bring about a new age.

[] Radahn: He has strode forth, claiming land and space for his men while arresting the stars in the sky. You will need his strength of arms if you are to slay all foes and bring about a new age.

[] Mohg: He has fled deep underground. However, rumors speak of his desire for a dynasty. You will need his eagerness if you are to cement a legacy and bring about a new age.

[] Godwyn: His soul was slain in that horrible night, and yet his flesh lives one. It may be impossible, but you will need his compassion and resilience to forge stalwart allies and bring about a new age.

[] Malenia: Your dear sister and the one who has been at your side this entire time, if you trust nobody else who could be trusted but her? You will need her devotion and skill with blade if you are to free her from the Rot and bring about a new age.

In your rush to leave the capitol, you had brought a few things along with you—a few items to ease your flight and buy you precious time to set up. Looking in your pack, what three things did you stock up on?

[] Food: Empyrean, you may, and yet you still require food, lessened that need may by your curse. Without this, you will have to gather your own foodstuffs, and raising an army will be harder.

[] Valuables: Shiny bits and baubles, enough to outright buy many things. They may have lost some value in the Shattering, but mortals ever enjoy shiny things. Without this, securing the services or even encouraging blind eyes will be much harder.

[] Runes: Fragments of the Elden Ring, in enough number to empower those blessed by grace or slake your Great Rune. Without this, more eclectic servants will refuse to serve you, and the path to empowering your Great Rune will be harder.

[] Weaponry: You may not be a fighter, and your sister has all the weaponry she needs. However, if you are to raise an army, you need weapons. Without this, your soldiers will wield what they can find, and supplying those who can't scavenge will be harder.

[] Seals and staves: You know Golden Fundamentalism, and while you may not need to use such tools, mortals will, and so you had brought them. Without this, your mages will scramble for the most basic of tools, and setting up proper magical help will be much harder.

[] A sapling: You have heard tales about the Erdtree, how it was once a small sapling before growing into the towering heights it is today. You have brought one of your own that will be watered with your blood and grace. Without this, you may never be able to truly shelter all who deserve it.

[] Unalloyed Gold: You may have set your sister's Rot at bay for now, but that means little in the face of a God. You have brought what Unalloyed Gold you could and, more importantly, the recipe to make more. Without this, your sister may slowly succumb to Rot, and devising bulwarks against Gods will be harder.

[] Golden Order Seal: You may have distaste for the Golden Order for failing to help your sister, yet you have fond memories of learning at the feet of your father. You have brought the most potent seal you could to enhance your magic. Without this, you will only be able to bring the full might of your magic to bear and nothing more.

With your Great Rune, what you managed to scavenge, tenuous plans for the future, and, of course, your dear sister, you might just have a chance, a chance to step forth and forge a new age. To rise up as a God with your Promised Consort, to mend what has been broken and set right what is wrong. It will be hard and you may fail, but you wouldn't be able to live with yourself if you didn't at least try.


Author's Note: So, an Elden Ring quest. I've always found Miquella fascinating, and in light of the new DLC, I decided to start a quest. This takes place shortly after the Shattering, and as you can likely guess, your goal is to ascend as a God and make a new Age. What that Age is, who your Consort will be, and what type of God you'll ascend is to be seen. I will warn you I am not a lore master, so I may get things wrong. If you have any questions, just ask.

Vote by plan
[] Example Plan
-[] The Great Rune of Anchoring
-[] Limgrave
-[] The Age of Compassion
-[] Rykard
-[] Food
-[] Valuables
-[] Runes
 
Character Sheet
Miquella the Kind

Stats
Diplomacy: 20+10(Empyrean)+10(Charisma of Miquella) = 40
Martial: 5+10(Empyrean)-5(Childe's Curse) = 10
Stewardship: 7+10(Empyrean)-5(Childe's Curse) = 12
Intrigue: 14+10(Empyrean)+5(Great Rune of Heresy) = 29
Learning: 15+10(Empyrean) = 25
Piety: 18+10(Empyrean)+5(St. Trina)+5(Great Rune of Heresy)+1(Training) = 39
Prowess: 4+10(Empyrean)+7(Magic)/2(Childe's Curse) = 10

Traits

Empyrean:
Born of the union between Queen Marikia the Eternal and Radagon of the Golden Order. You are among the few eligible to ascend after her and claim the throne.
+10 to all stats

Childe's Curse: Like your sister, you came out wrong. Something in the womb of your mother curdled, affecting your birth. You will never grow beyond a child's age in both body and mind
-5 to Martial
-5 to Stewardship
Variable opinion modifier among people
Halve Prowess

St. Trina: A small part of yourself kindled by tales of frenzied merchants soothed by a comely girl's song. This part of you has grown as she has gained a following until you are St. Trina, in truth.
+5 to Piety
You have an affinity for sleep-based magic
Cults based on St. Trina exist and will happily join you if found
This part of you may grow in time

Great Rune of Heresy: The whispered thoughts in the dark, the rejection of the Order; without this, there would be little but golden automatons moving back and forth with nary a thought in mind. It allows one to turn even the most stalwart mind away from prior convictions and reject the Golden Order even slightly.
+5 to Intrigue
+5 to Piety
You can add [HERESY] to the end of a single Action each turn. You will subvert other orders and convince those you meet to do the same thing for that Action. You add half your Piety(+19) to that Action and crit when rolling 90+
Each Turn, the Great Rune gains 5 Progress; upon reaching 100, you gain the next stage. Acting in concert with your Great Rune will cause you to gain Progress. You can spend Runes at a 10:1 ratio to gain Progress
[10/200 Progress]

Vicissitude: A change in the soul.
-First Stage: You are now immune to nearly all fire and heat. You are much harder to affect with time magic. Time warps and changes slightly around you; this is enhanced when using [HERESY]

Basic Understanding: You know how it works, the very basics of something you have intuited. Time and effort may allow for greater understanding but you have started on the long road. [Unalloyed Gold] [Sapling] [Great Rune of Decay]
Miscellaneous benefits when using this knowledge
Actions Unlocked

Magic/Skills

Charisma of Miquella:
Beset by physical fragility and a form that never grows, you turned your attention elsewhere. You have honed your charisma to a knife's edge, allowing you to bend some of the most powerful to your will.
+10 to Diplomacy
You can add [CHARM] to the end of a single Action each turn. Most people you interact with will gain a fervorous desire to aid you. You add half your Diplomacy(+20) to that Action and crit when rolling unmodified 90+

Golden Fundamentalism: You have a deep knowledge of the Golden Order and its related magics
+20 to using Golden Fundamentalism
+20 to crafting or researching Golden Fundamentalism spells
+5 to Prowess, take the higher of magic when applying to Prowess
-Known Utility Spells
--Order Healing: Heal damage and alleviate Death Blight
--Law of Regression: Remove nearly all negative effects and dispel any active magic
--Immutable Shield: Enhance a target's defenses against non-physical damage and effects

St. Trina's Blessing: You have an innate understanding of her sleepy incantations and use them easily
+30 to using St. Trina's Blessing
+30 to crafting or researching St. Trina's Blessing spells
+7 to Prowess, take the higher of magic when applying to Prowess
-Known Utility Spells
--Kind Slumber: Mitigate Frenzied Flame and madness, causing most to fall into a stupor
--Room of Slumber: Anybody who enters the location this spell was cast in will fall into a deep slumber until they are removed. Upon casting this spell designate people, they will not trigger it
--Slumber of the Ages: Reduce the chance of dying from old age by 75% as well as halving all personal bonuses to rolls

Personal Items

A Sapling:
A small cutting from the Erdtree cradled in a pot and slaked on your blood. Once planted, it will steadily grow until it rivals even the Erdtree in size
Once planted, it will gain 5 Progress each turn as you water it with your blood. This can be increased in various ways
[0/200 Progress]

Sacred Tear: A strange sap like substance, it reminds of you of home and the Erdtree

Golden Seed: A strange seed that glows a faint gold, it reminds of you of home and the Erdtree

??? Spirit Ashes: Can be used to summon the remnants of long dead people. Requires specialized tools

??? Crystal Tear: A strange white liquid surrounded by blue crystal. Collected from the corpse of an Erdtree Avatar

??? Bubbletear: A strange red liquid surrounded by a deeper crimson crystal. Collected from the corpse of an Erdtree Avatar

Shield of the Fire Giant: A shield larger than you are tall, resembles the head of the Fire Giant
 
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Heroes
Malenia, Blade of Miquella

Stats
Diplomacy: 14+10(Empyrean) = 24
Martial: 20+10(Empyrean)+5(Scarlet Aeonia) = 35
Stewardship: 7+10(Empyrean) = 17
Intrigue: 12+10(Empyrean) = 22
Learning: 10+10(Empyrean)+5(Great Rune of Decay) = 25
Piety: 9+10(Empyrean)+5(Scarlet Aeonia) = 24
Prowess: 20+10(Empyrean)+5(Scarlet Aeonia)+5(Great Rune of Decay)+15(Waterfowl Dance)+10(Miquella's Gift) = 65

Traits

Empyrean:
Born of the union between Queen Marikia the Eternal and Radagon of the Golden Order. she is among the few eligible to ascend after her and claim the throne.
+10 to all stats

Scarlet Aeonia: Like her brother she came out wrong, her flesh curdled and rotted. No matter what she did the Scarlet Rot spoiled her from within and yet this is only the first bloom, by the third she shall be a goddess.
+5 to Martial
+5 to Piety
+5 to Prowess
First Bloom [1/3]

Great Rune of Decay: The slow end of everything and the long sleep before the final gasp; without this, there would be no deathbed and no slow crawl to the end, just a sudden, violent death. It allows one to learn from the slow fall to the end, as well as control it slightly.
+5 to Learning
+5 to Prowess
She can add [DECAY] to the end of a single Action each turn. She will rot and cause anything she interacts with to decay for that Action. She adds half your Piety(+12) to that Action and crit when rolling 90+
Each Turn, the Great Rune gains 5 Progress; upon reaching 100, she will gain the next stage. Acting in concert with her Great Rune will cause her to gain Progress. she can spend Runes at a 10:1 ratio to gain Progress
[15/200 Progress]

Skills/Magic

Waterfowl Dance: A peerless sword skill taught to the most skilled of the Empyrean. None alive can match her when she dances in truth.
+15 to Prowess

Personal Items

Miquella's Gift:
An arm forged from Unalloyed Gold by her dearest brother and gifted to her. It holds a peerless blade inside of the metal
+10 to Prowess

Galdrik the Starseer
Stats
Diplomacy: 10
Martial: 7
Stewardship: 13
Intrigue: 11
Learning: 15
Piety: 12
Prowess: 6+2(Glintstone Sorcery)+3(Glintstone Staff)/2(Elder) = 5

Traits

Elder:
An old man, not just old in body but in mind and soul. He will not weaken any further, but there is always a chance he may go to bed and, amidst his dreams of never waking up again, perish.
Halve Prowess
5% chance of dying each turn

Starseer: The stars may be locked in stasis and yet Galdrik can see how they could move. He cannot chart fate as he did in his youth, he will never live up to his title not so long as the stars are held in stasis but he still can see glimpses.
If taking his advised Action reroll it upon failure and take the new roll even if it is lower, otherwise he will reroll his Personal and Assigned Action
This trait will be upgraded should the stars be freed from stasis

Magic/Skills

Glintstone Sorcery:
Sorcery that calls upon the Primeval Current for it's power, Galdrik has good knowledge of this field
+15 to using Glintstone Sorcery
+15 to crafting or researching Glintstone Sorcery spells
+2 to Prowess
-Known Utility Spells
--Starsight: Casts his gaze to the stars, seeing a short time in the future

Personal Items

Gintstone Staff:
A simple staff topped with Glintstone to enhance and allow for more potent magic
+3 to Prowess, +5 to Glintstone magic
 
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Nation: The Domain of the Dreamers
The Domain of the Dreamers

Population: 71 People
Humans: 60 [No bonus or malus]
-Free Humans: 5
-Morale: 8/10 [Happy]
Astrologers: 6 [+50% towards magical work, -50% towards physical work]
-Free Astrologers: 4
-Morale: 6/10 [Content]
Guilty: 5 [+50% towards bloody work, -50% towards sterile work]
-Free Guilty: 0
-Morale: 5/10 [Content]

Buildings:
Houses: Supports 10 Humanlike Pops (5 Mundane Resources)
Hunting Lodge: Reserves 10 people to create 15 Food (5 Mundane Resources)
Woodcutter: Reserves 10 people to create 5 Resources (5 Mundane Resources)
Research Lab: Reserves 5 people to grant a +10 to researching Actions. Opens up new technology options (7 Mundane Resources, 3 Magical Resources)
Observatory: +15 to astrology actions. Opens up new options (3 Mundane Resources, 1 Magical Resources)
Glintstone Woodworker: Reserves 5 people and 3 Magical Resources to create 1 Magical Weaponry (5 Mundane Resources, 1 Magical Resources)
Blacksmith: Reserves 5 people and 3 Resources to create 1 Weaponry (4 Mundane Resources)
Mine: Reserves 10 people to exploit a mining site (5 Mundane Resources, Requires a Mine)
Simple Meditation Room: +10 to training Piety (1 Mundane Resources)
Lasher's Post: Reserves 3 Guilty and 1 Prisoner Population to create 5 Bloodstones. (1 Mundane Resources)
Blood Brewer: Reserves 5 Guilty and 1 Bloodstone to create 10 Food(5 Mundane Resources, 1 Magical Resources)

Houses: 8 (Can support 10 Humanlike Pops each) [71/80]
Hunting Lodge: 2 (Reserves 10 people to create 15 Food) [20/20 Pops, +32 Food/Turn]
Woodcutter: 4 (Reserves 10 people to create 5 Resources) [40/40 Pops, +20 Resources/Turn]
Defenses (+10 to Defensive Actions)

Sapling: A sapling under the Minor Erdtree
-Defenses: Room of Slumber (Anything that can sleep must pass a DC 136 check to not fall asleep upon entering this room. Certain people and beings are immune)

Jobs
Galdrik's Minders: 2 (Reserve 2 Astrologers to help Galdrik. Cast Slumber of the Ages on him every Turn and will help him in combat)

Resources
Food: 28+3/Turn (Pops need this to live, humanlikes consume 1/Turn)

Mundane Resources: 25+16/Turn (Can be used to build non magical buildings and items)

Magical Resources: 5 (Can be used to build magical buildings and items)

Semi-Ethereal Grave Glovewort: 2 (???)

Semi-Vitrified Smithing Stone: 2 (Can be used to enhance soldiers and weaponry)

Weaponry: 8 (Is used to arm your soldiers)

Magical Weaponry: 2 (Is used to arm your magic users)

Unalloyed Gold: 9 (Can be used to create potent items that ward away Gods)

Bloodstone: 3 (Can be used by the Guilty for a vast array of things)

Runes: 4,665-100/Turn (Can be used to pay people and buy things)

Miscellaneous
Rumor Mill: A network set up to gain information, it requires a constant input of Runes to remain functional
-Leyndell: -150 Runes/Turn, +10 to rolls and focused on [VOTING]

Trade Route: A path back and forth to give and take goods
-Unnamed Village: -5 Mundane Resources/Turn, +10 Food/Turn
-Unnamed Village: +3 Food/Turn, +1 Mundane Resources/Turn
 
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Church of Golden Dawn
Church of the Golden Down
Figure of Worship: St. Trina, Goddess of Dreams and the Downtrodden

Doctrines
A Promised Future: Now the world is imperfect and cruel, it is dominated by unjust rulers and forces that play with people like toys. But soon the moment of Golden Dawn will come, as revealed by our guide, St. Trina, when the world will be healed and its people brought into embrace of peace, safety and freedom. Awaiting this day, we strive to follow St. Trina's guidance in making the world better and bringing the Golden Dawn closer.
Compassion For The Meek: Thus spoke St. Trina: "There are tyrants in this world, those who abuse power they have to enslave the weak and hunt those they find different. When you have power, be not like the tyrants. Instead to those who are weak, extend the hand of help; to those who are scorned, lend your heart and ear. For in aiding one another we find strength to heal the world."
Heed The Warnings In Dreams: Sleep was the first gift of St. Trina, a momet of rest and succor to better bear the pain of living in this broken world. In thanks for this blessing, we recognize that St. Trina is master of dreams and slumber and swear to be open to her guidance as revealed in our dreaming.

Fervor: 1/10 [Mild]
 
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Vote Closed

Scheduled vote count started by Witherbrine26 on Jul 16, 2024 at 1:14 PM, finished with 25 posts and 16 votes.

  • [X] plan Ranni Simp
    -[X] The Great Rune of Heresy
    -[x] Mountaintops of the Giants
    -[X] The Age of Absolution
    -[X] Ranni
    -[X] Runes
    -[X] Unalloyed Gold
    -[X] A sapling
    [X] Plan: Great Age of Compassion
    -[X] The Great Rune of Understanding
    -[X] Caelid
    - [X] The Age of Compassion
    - [X] Radahn
    -[X] Food
    -[X] Unalloyed Gold
    [X] Plan: Great Age of Compassion, Altered for the Beasts
    -[X] The Great Rune of Understanding
    -[X] Weeping Peninsula
    - [X] The Age of Compassion
    - [X] Radahn
    -[X] Food
    -[X] Unalloyed Gold
    - [X] Weaponry
    [X] Plan: Deny Death and War
    -[X] The Great Rune of Abundance
    -[X] Limgrave
    - [X] The Age of Compassion
    -[X] Godwyn
    -[X] Unalloyed Gold
    -[X] Runes
    -[X] Sapling
    [X] plan blue wife
    -[X] The Great Rune of Decay
    -[X] Weeping Peninsula
    -[X] The Age of Flame
    -[X] Ranni
    -[X] Food
    -[X] Unalloyed Gold
    -[X] A sapling
    [X] Plan: Quiet Takeover
    -[X] The Great Rune of Decay
    -[X] Altus Plateau
    - [X] The Age of Compassion
    -[X] Mohg
    -[X] Unalloyed Gold
    -[X] Valuables
    -[X] Golden Order Seal
 
Turn 1
[X] plan Ranni Simp
-[X] The Great Rune of Heresy
-[x] Mountaintops of the Giants
-[X] The Age of Absolution
-[X] Ranni
-[X] Runes
-[X] Unalloyed Gold
-[X] A sapling



Heresy burns.

That was the only thought that consumed your fevered mind as you lay in the arms of your sister. You should have expected that this Great Rune of Heresy would melt in your veins like molten rock. Your mind, hazy as it is, returns to a conversation you had with your half-brother years ago.

"What is heresy?" you asked Preater Rykard, your older half-brother and head of the Inquisition. He frowned as he set down the tome he had been reading, the dim red lightly flickering as he turned to face you.

You knew this was risky, but Rykard could be relied on to help family. You may only be a half-brother, but you shared fathers. That meant you were close enough that he would let some things slide, like asking about heresy. It did help that you brought your charm to bear, putting on the act of a curious child.

"Very well," he replied before reaching out a hand. Fire kindled in the palm of his hand; you drew closer, the flickering fire reflecting in your eyes. You reached out, something about them entrancing before Rykard crushed his hand around them, snuffing the flame out.

"That is what they are, a fire that brings you close with whispered promises and claims that they can make it all better. Then it burns you to ash," he stated, his tone accepting no challenge. However, you weren't going to accept that you were here to learn how to cure your sister, the Golden Order having failed you.

"Can it do that, make things better?" you asked, pouring on the charm. Rykard's posture softened as you looked up at him with wide, pleading eyes. He sighed before rubbing the bridge of his nose.

"It can; however, the cost is never worth it. Just look at the Wandering Merchants. They attempted to use the Flame of Frenzy, and it cursed them," he said before slamming his jaw shut as if he wasn't supposed to say that. Your half-brother pulled himself up to his full height as he looked down at you, a harsh gleam in his eyes.

"You didn't hear me say that, understood?" he asked. You knew that being family wouldn't save you right now, not when you only shared fathers and not mothers. You had stumbled on something he wanted to keep hidden.

"Of course, I won't say a word," you said with a broad, guileless smile that had him relaxing as he sat back down.

"Good, if that is all go. I have work to do," he said, to which you nodded your head and made your way out of the manor. You had learned the basics of heresy and perhaps a path forward to curing your sister.


You chuckled at the memory as fire was spat from your lips and curled into the warm gold of your dear sister's arm. That was the first step in a long line of heresy; you were lucky that Rykard didn't rat you out and that what you did next didn't damn you.

The tale of Wandering Merchants intrujed you, they who were cursed by the Frienzed Flame. You didn't know what it was, but perhaps it could be used to help them; you needed to test your gold out anyway.

The Wandering Merchants were easy to find. They wore clear garb, and a look at their eyes revealed an explosion of yellow flame that drew the eye. You wore separate clothing so as not to appear as Miquella but as a mere helpful figure.

"Greetings," you said, settling beside him at the fire. He startled back, swearing in surprise.

"Sweet Marika's tits!" he shouted before seeming to bite his tongue. Now he got a better look at you, "What's a comely girl like this doing out here?" he asked, worry bleeding into his tone that he wasn't surprised.

"I am here to offer an accord," you stated plainly, subtly, and guile had its use but not now. You could tell he wasn't content; he wanted some change, and you would be able to offer it.

"Well then, color me interested," the Freinzed Flame-tainted man stated as he leaned forward, his teeth glinting in the firelight as he smiled.

"I may be able to allative your curse," you told him, gesturing up at his eyes. Brushing past his shock as his hands darted up to them, you continued, "I would require your consent."

You knew this was merely a formality. He would agree, and a few moments later, the man nodded.

"Very well, work your magic," he stated, still wary but with a deep curiosity. You breathed in and started to sing, purple mist escaping your throat.

He didn't have more than a moment to react before your mist enveloped him, and he succumbed to its potent properties. As he slumped forward, he rolled him on his back and gently pricked him with a small needle of gold. Peeling open an eye, the brilliant flame that had spread around it faded, and it was soon held in the pupil's deepest part.

Removing the needle, you allowed the mist to disperse before rising to your feet. The man woke quickly as you departed.

"What's your name!" he shouted at your back, still somewhat groggy. You thought quickly for a name before settling on one.

"Trina!" you responded as you kept leaving. You didn't want to be here when he fully woke up. He would start asking questions, and you were just here to figure out a few things.

"Then, on my name as Bají, I shall spread the word of you far and wide, Saint Trina!" he shouted, his voice smoother. When you looked back, his eyes no longer pierced the gloom with a fiery glow.

It seemed your testing had a bit of a side effect.


You chuckled as you were lowered into the snow, it melting around you as the Great Rune in your soul burned. You cracked open an eye, seeing the powerful Malenia looking down at you with a worried expression on her face. You could have laughed; she was known as your blade, and this was a side never seen of her, but you could understand. Reaching up, you cupped her cheek and pulled her down with your pathetic strength, her head following your arm as if you had managed to move her yourself.

"I'll be fine; it already abates," you croaked to your dear sister, and immediately, you could see the worry on her face fade away. She trusted you implicitly, you who had promised to free her from her curse.

Your dear sister then sat on the stump of a nearby tree as snow drifted down from the sky, bringing you to another memory as your mind and body burned.

"Backeth again?" Ranni asked as she looked up from the slim tome she was reading. You nodded as you hopped up on the chair opposite her. You met her years ago when searching for another way to cure your sister, so you entered The Academy of Raya Lucaria. It had been a trial for Rennala to accept you, but you managed.

"I would like to ask once again about the stars," you asked her, causing the fellow Empyrean to sigh. You were no adept with Glintstone, the magic holding no future for curing either you or your sister. However, the talk of stars and fate may hold the key, so you kept talking to her.

"The stars holdeth our fate; thence is naught else to say," she replied, returning to her book. You hopped down from the chair and dragged it over to her before sitting back in it.

You would never admit it, but you admired her. She was stubborn and wouldn't back down on something she thought. You had talked long and often, and despite your charisma, she had a great many beliefs that were nigh unshakeable.

Her thoughts on the Golden Order, the love both faint and strong for her family, and her thoughts on her mother. You hadn't brought the full force of her charm to those talks, but somebody strong-willed and intelligent was always a delight to talk to.

"V'ry well," she replied as she acquiesced to your will. As much as she didn't admit it, she was an excellent teacher and seemed to enjoy the long hours spent with you, something that you also enjoyed.


Tears burnt away before they could drop from your eyes. You couldn't believe she had been slain that night; you had hoped that you could have figured out all the solutions to problems the Golden Order faced. You couldn't understand why anybody would kill her; she was of a fierce mind and fiercer will, but she held no reason to be slain.

As the tears dried, you emerged from the snow back, the burning in your veins having slowed to a mere molten dripping. Your dear sister was resting on a log, the wood under her having long rotten away.

"Dear sister," you whispered gently, touching her. Malenia opened her eyes only for them to brightness seeing you alive and coherent. The blade in her prosthetic snapped out as she looked around the clearing.

"There is no danger here. However, we must prepare."

Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking


[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)

[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.

[] The Fire Gaint Problem-Peaceful: This is foolhardy in the extreme. That giant is likely driven to madness, and you have no doubt it will attempt to slay you if possible, but if you manage to at least calm its temper, it will serve as a potent guard.

[] Approach the Fire Monks: They guard much as the giant does. They will not appreciate your approach, but you may be able to at least get your foot in the door. That is the first step to gaining their aid.

[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.

[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.

[] Approach the Astrologers: Achingly familiar to Raya Lucaria, sorcerers of all sorts are potent force multipliers. If you get on good terms with them, you may be able to start getting proper magical support.

[] Defenses: You need to set up a proper defensible location if you are to survive. Malenia is currently ensuring nothing is capable of harming you, but she won't be around the entire time; a simple cave would be enough.

[] The Fire Giant Problem-Violent: You cannot stand to have such a creature in your way. It will not back down, driven mad and enslaved as it is. You must push forth and slay the beast.

[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies.

[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard.

[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it.

[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some.

[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower.

[] The Fire Giant Problem-Subtle: You don't think you can talk to him or fight him, which means you have a third solution. You'll need to cast some potent magics and set up a system, but you should be able to bypass him without ever needing to interact with him if he discovers the deception, though you'll have his wrath.

[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them.

[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights.

[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough
-[] What? (Runes, Unalloyed Gold, the Sapling)

[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow.

[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper.

[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead.

[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you.

[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings.

[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages,


Personal Actions

[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)

[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)

[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning]

[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]

[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]

[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]

[] Maintain Miquella's Gift: The prosthetic is a hardy thing, but it is also delicate, needing proper mince to ensure it is unmarred. Your sister will sit down with her tools and do just that. [Learning]

[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]

[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]

[] Go Hunting: She can go and gathring what little you need to survive, however it will be just that and no more. She's not a hunter by trade

[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
 
Last edited:
Vote Closed
Scheduled vote count started by Witherbrine26 on Jul 18, 2024 at 6:54 PM, finished with 26 posts and 8 votes.

  • [X] Plan: Deliberate mercy w/out Planting
    -[X] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
    --[X] Small Villages
    -[X] The Fire Gaint Problem-Peaceful: This is foolhardy in the extreme. That giant is likely driven to madness, and you have no doubt it will attempt to slay you if possible, but if you manage to at least calm its temper, it will serve as a potent guard. [HERESY] and [CHARM]
    -[X] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
    -[X] Defenses: You need to set up a proper defensible location if you are to survive. Malenia is currently ensuring nothing is capable of harming you, but she won't be around the entire time; a simple cave would be enough.
    -[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower.
    -[X] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them.
    -[X] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper.
    -[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead.
    -[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning]
    -[X] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
    --[X] Create a spell that will put everyone who approaches or sees Sapling to sleep (St. Trina's Blessing)
    -[X] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]
    [X] Plan: Deliberate mercy
    -[X] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
    --[X] Small Villages
    -[X] The Fire Gaint Problem-Peaceful: This is foolhardy in the extreme. That giant is likely driven to madness, and you have no doubt it will attempt to slay you if possible, but if you manage to at least calm its temper, it will serve as a potent guard. [HERESY] and [CHARM]
    -[X] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
    -[X] Defenses: You need to set up a proper defensible location if you are to survive. Malenia is currently ensuring nothing is capable of harming you, but she won't be around the entire time; a simple cave would be enough.
    -[X] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower.
    -[X] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them.
    -[X] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow.
    -[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead.
    -[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning]
    -[X] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
    --[X] Create a spell that will put everyone who approaches or sees Sapling to sleep (St. Trina's Blessing)
    -[X] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]
 
Turn 1 Results
As you are bundling up to head out, the first thing you notice is your dear sister. She has refused to move from your side ever since you woke up a few days ago. Turning to face her, you decide just to ask.

"Why are you staying so close? I can handle myself," you tell her. She frowns under the helm you made from her. You've known her from birth and, as such, can tell what she is feeling.

"I will be fine," you gently reassure her. You have a few more dangerous things planned that will accept her help, but that doesn't mean you want her to stick to your side the entire time.

"No, I will not budge," she replies, and you hold back a sigh. She was in one of her stubborn phases, and it would be nearly impossible to kick her out of it. Well, that wasn't quite true. You did have a simple trick to do it, but you wouldn't when she just wanted to see you safe.

"Very well, follow me," you told your Blade and so she followed behind you. Her prosthetic strapped on tight, just in case.

Guard Miquella
56+65(Prowess) = 121




The first step to getting the people's approval was blessing them. You didn't want to be known as Miquella up here; that sort of information could easily trickle back down, and soon, one of your many siblings would knock on your door, demanding your Great Rune. It may burn in your veins and cause you to spit fire at times, but it was yours, and you weren't going to give it up.

So instead, you would approach in the guise of St. Trina, your lesser half. Your sister following close behind lessened the effect, but you'd just have to deal with it.

Spread the word of St. Trina
5+38(Piety) = 43 < 80 Failure


Approaching the nearest village, you see a human garbed in thick clothes trudging through the snow. He seemed wary, eyes darting between the two of you as he raised a torch.

"Who are you?" he shouted, clearly wary; you cleared your throat as you approached. You were using religion to try and win them over, so you had to be careful; who knew if they worshipped somebody else?

"Greetings! I come to speak in the name of St. Trina—" you started to say before being cut off.

"No, we have enough religions. You can leave; you got here just fine!" he shouts, his voice tinged with anger. You heard the metal on your dear sister's arm creak as she prepared to fight, but you placed a hand on her arm.

"It is fine. If they do not want our help, then forcing it will do no good," you told her, causing her to stand down. You then turned on your heel and started trudging through the snow the way you came.

You had other plans, and this was only the first; you could return later.



Catalog the surroundings
82+25(Learning) = 107 > 80 Success


You had been resting after your failed attempt at spreading the word of St. Trina. This was an excellent time to learn more, and you think you have discovered something. Trudging through the snow with your dear sister at your back, you saw a large, run-down building.

As you entered, you thought it might make a good place to rest, only to be struck dumb by the iconography on the walls. A statue of your mother was up there; arms spread wide as she looked down with a kind smile.

"I didn't think she had churches this far north," you commented, to which Malenia nodded.

"I agree; such structures like this show an intent to settle down," she replied. That made sense, which, of course, conflicted with the utter lack of people beyond heretics and those forced here. However, as you looked around the church, you could feel something else, a faint presence that reminded you of your time under the golden leaves of the Erdtree.

Searching
46+29(Intrigue) = 75 > 60


"There is something else here," you told Malenia as you started to look around for whatever was giving you that faint feeling. Your sister kept guard, her helmeted gaze peering out past the walls of the church to ensure nobody could sneak up on the two of you.

It took quite a while, but you managed to find a small goblet. A shimmering sap was held on top. You sniffed the liquid and were hit by a wave of nostalgia. A faint memory of your father showing you the base of the Erdtree. Swallowing a lump in your throat, you tucked it away; you didn't know what it was, but you could figure that out later.

Gain Sacred Tear



You decided the best option was to approach another village. The last one had shunned you, but this time, you weren't spreading religion but seeking people you could recruit. You doubted many would be willing to join. However, even a handful of disgraced would be enough to start, which was all you needed.

Recruit Followers
100+40(Diplomacy) = 140 > 60 Critical Success


Approaching this town, you were surprised by the crowd of people waiting for you. They wore thick clothes, just like everybody else except you and your sister, but you could see strands of hair coiled around the colors of the clothes.

"Hail St. Trinia! Bringing of sleep and calm!" the largest man bellowed out, followed by many of the others bowing deeply. You blinked, astonished you didn't expect your other half to spread this far. However, it seemed that this village was a small cult of your own and one who knew you well enough to see that you were St. Trina.

"Greetings," you said, your voice thick with honey and tongue silvered as you approached the leader. He dropped to his knees with a broad smile and fervor in his eyes.

"Come inside, let us get warm," you told him, and he rapidly nodded and stood up. The other villagers followed behind, all clamoring to reach out and merely touch a scrap of you. Malenia stood by your side as your stalwart shield and ensured they were kept back with sharp glares and the presence of a demigod.

As you settled into one of the few houses, a warm bowl was placed in front of you. Holding back, you waited despite your hunger; you had a few questions first.

"How do you know who I am?" you asked the leader, who smiled broadly as he ran a finger over the lock of hair around his neck.

"A Wandering Merchant stopped by once. He spoke of the fair St. Trina, a comely girl who could tame madness with a song. You are the spitting image of who he spoke; you are clearly St. Trina," he said, and the few people who had managed to squeeze inside this room nodded along, all of them watching you with something approaching awe in their eyes.

You didn't expect this, but it was better than you had hoped.

Gain 30 Humans
Gain 4 Houses (Can support 10 Humanlike Pops)
Gain 2 Hunting Lodges (Reserves 10 people to create 15 Food)
Gain 1 Woodcutter (Reserves 10 people to create 5 Resources)




The people here were small in number, barely more than two dozen, but they were hardy folk. They were self-sufficient even if they would not expand. However, they had told tales of wolves and other such creatures decimating people when they attacked. You wouldn't abide by such things, not when these humans were yours.

Defenses
81+10(Martial) = 91 > 30 Success


"What do you have in spare?" you asked Somnus, the tall man who had greeted you and the leader of this small village. He wasn't anything special, but he was their leader and, as such, the person you spent the most time with.

"Not much your holiness," he replied. The time you had spent here was not enough to dampen his or any of the other people's zeal. You knew that may cause friction in the future, but for now, it would serve you quite well. A loyal populace, even one as small as this, was a blessing.

"Very well, in that case, we will be covering ambush points and similar places," you told Somnus, who nodded as the two of you started walking through the village.

You weren't doing anything groundbreaking, but your status as St. Trina meant they listened to you when you spoke. So orders to stand their ground and marshal a few of the hunters to provide defense if needed were something that was eagerly followed.

It wasn't amazing or even all that good. Proper soldiers would still steamroll your village, but wolves and other threats would find it harder to attack, which was all you could hope for right now.

Gain Basic Defenses (+5 to Defensive Actions)



Secure Food-Gathering
22+12(Stewardship) = 34 < 85 Fail
No food gained


Your next attempt was much less successful. You had thought to bolster your food stores with gathering food but misunderstood how barren the land truly was. Very little grew, and your attempts to search were kindly shut down.

"So you are saying nothing grows here?" you asked Somnus, who sighed as he rubbed the back of his neck.

"Yes, there's a reason we go hunting. Farms and the like are a fool's errand," he replied somewhat awkwardly, denying you. It seemed he would rather be honest than lie to you and have you fail.

"Very well," you intoned, your mind already turning as you thought of new plans. Hunting could only provide so much food; if you desired a true nation, you would need another food source.



You were surprised when, one day, a Wandering Merchant rode into town wearing his hat and playing an instrument. You smiled as you approached the man, who set his instrument aside before hopping off his horse.

"Greetings, I am Alafair. Would you like to purchase something?" he asked while starting to get things off his horse.

Information Gathering
37+29(Intrigue) = 66 > 50 Success


"Perhaps I would ask what is happening beyond this mountain first," you replied, causing him to turn towards you. His tainted eyes narrowed slightly before he shrugged.

"Very well, I suppose I can offer some free information. The biggest is somebody called the Veiled Monarch, who is reinforcing the capital. Quite strange that you would have thought one of the demigods would have claimed the throne," Alafair told you.

You didn't know who the Veiled Monarch was, but it was worrying that none of your siblings had managed to claim the capital. You may want to check that out if there is a new player you need to know.

"So, you buying anything?" Alafair asked, cutting into your thoughts.

What do you buy? Vote by Plan (200 Runes)
[] [Shopping] 20 Food (40 Runes) [Can be chosen twice]
[] [Shopping] 10 Mundane Resources (20 Runes) [Can be chosen twice]
[] [Shopping] 5 Magical Resources (20 Runes) [Can be chosen once]
[] [Shopping] 5 Weaponry (20 Runes) [Can be chosen thrice]
[] [Shopping] 1 Magical Weaponry (20 Runes) [Can be chosen once]
[] [Shopping] Sell 1 Unalloyed Gold (250 Runes) [Can be chosen once]
[] [Shopping] Nothing



Bless nearby villages
73+38(Piety) = 111 > 70 Success


Despite their rejection of you, the people here needed some help, so you returned to the village that had rejected you before. The same man came out to approach you and your sister; this time, despite his wariness, he was less nervous at your approach. You had done nothing last time, so it was unlikely you would do anything this time.

"We don't want—" he started to say before you cut him off.

"I am not here to preach merely to help," you told him calmly. You looked up at him with simple eyes that just wanted to help. The man sighed as he rubbed his brow before turning around and heading back towards the village.

"Fine, just don't start anything," he said. You shared a small smile with Malenia; nobody except for a few could stop the two of you up here. So, his unspoken threat was amusing in a way.

Entering the village, you got to work; Golden Fundamentalism was not a miracle field of magic, not like others could. However, you were perhaps one of the greatest users of it in the modern age, so you got to work.

"Apologies about that earlier," Arkeia said with a fragile smile. You shrugged. You were a bit annoyed, but you understood his skepticism, so you didn't mention your thoughts.

"It is fine; we are just here to help," you replied, causing him to cringe again.

"Well, I know that now. Thank you again," he said, bowing his head politely as you and your dear sister left.

You had gotten your foot in the door, which was the most important part; recruitment could come later.

Reduce most DCs for the nearby villages



You had seen some of the red briar-cloaked figures off in the distance as you walked around the mountaintops, but now you were planning on approaching them. Their headquarters was easy to see, but first, you would be approaching one of the smaller groups. Malenia was the most skilled demigod, but up here at the top of the world, there could be stranger things that could beat her, and if she tried to defend you and fight, even she could lose. So you were approaching a smaller group first.

Approach the Guilty
54+40(Diplomacy) = 94 > 70 Success


"Greetings," you said politely as you approached a small cave. Outside was a Guitly, his eyes gouged out by red thorns. That didn't seem to impair him all that much as he turned to face you. He then started as his eyes traced up and down your body, carefully avoiding Malenia.

"We would like to talk," you continued the man, then bowed deeply before standing back up.

"Of course, I will take you to our leader," the man said, his voice trembling as he kept eyesockets filled with red thorns on you. You shared a glance with Malenia before descending into the tunnel.

Soon, you arrived at a somewhat homely place; fire roared in a makeshift hearth as the food was placed out in front of you and the woman across from you. She wore a similar garb with eyes of red thorns; she also seemed unable to take her eyes off you.

"Thank you for your hospitality," you tell her as you take a drink from the soup bowl. It was bloody, but you didn't expect anything else. You took a second to marshal your thoughts before continuing.

"I was looking for allies and was wondering if you would be willing to join," you settled on.

"I am Kaelith, the Headmistress of this coven, and I would agree on one principle. We would request some of your blood," she stated, and you now knew what she and the other mages were looking at: your veins.

Malenia's arm twitched slightly, ready to pull out the blade within, but you raised a hand.

"I see. May we have time to think about it?" you asked. It would be valuable to head back and get out of here before you make your choice.

"Sure," Kaelith shrugged as she raised her bloody soup to her lips. You and Malenia then rose to your feet and departed. You didn't want to be in close proximity to a bunch of blood-hungry people while they wanted your blood.



Simplify the recipe for Unalloyed Gold
56+25(Learning) = 81 > 80 Success


You were in your room writing on one of this village's few papers. The mayor had given you his house, but given the few buildings available, you couldn't exactly shove everybody else out, given the lack of housing.

Currently, you are working on simplifying your recipe for Unalloyed Gold. Currently, you were the only person able to create it, and that was with the tools available at the capitol, which was unmovable. So you had to make it similar if you wanted to be able to ward off Outer Gods.

Thankfully, it seemed to be going quite well.

+1 Progress (1/10)



The second thing you were using your limited free time for was creating a new spell. You were planning on planting the sapling, but it would be easy to uproot it when it was small. So, for that purpose, you dug into your nascent divinity and started work on a spell.

Develop a spell-Location Based Sleep Spell
85+38(Piety)+30(St. Trina's Blessing) = 153 > 70 Success


It was a relatively simple spell; you placed a sensor in four locations, forming a box. When somebody who wasn't you or keyed into the spell entered the range, the spell would trigger. It would release a thick mist that would make anybody in range fall asleep.

Of course, people who didn't need to sleep or were strong enough could avoid the effect or at least manage it. You weren't too worried about that right now; if somebody that powerful had entered the sapling's room, things were already going very poorly.

So, for now, you made sure you had the spell down and could cast it easily. Improvement could come later.

Learned Room of Slumber: Anybody who enters the location this spell was cast in will fall into a deep slumber until they are removed. Upon casting this spell designate people, they will not trigger it



"This is a poor idea," Malenia said as she looked down at you. You agreed with that, but you needed to do this.

"If I don't at least try, then it will be able to cause problems with impunity," you told her for the sixth time. She grimaced as she followed you through the snow but said nothing else.

You were walking up towards the last Fire Giant; he was shackled here by potent magic and far more powerful incantations than you could bring to bear. However, he was still a sapient being, which meant you could reason with him, so you were approaching him.

The Fire Giant stood tall, his twin eyes burning with flames as he looked down. He was tired, you could tell, tired of spending eons here, yet he was bound to this location for reasons you didn't know.

Diplomacy would be hard for many reasons. You looked like your mother, who waged war against his kind. Whatever magic bound him here likely compelled him to strike against anybody trying to pass, and most damning of all, you didn't speak the same language.

So you merely stood in the snow, your Great Rune burning in your veins and slowly twisting what kept him bound as your eyes pleaded with him.

The Fire Gaint Problem-Peaceful [HERESY] and [CHARM]
92+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) = 179 > 130 Critical Success


Your eyes were a child's eyes, one who didn't want conflict, who looked up at a father with curiosity and a glimmer of innocence. You didn't know the history of this Fire Giant, but you knew how to compel affection.

You couldn't compel affection from him; however, he could feel the wakening of his bonds and your good nature. So he merely watched from afar.

As you looked at him, you felt something else, a burning in your veins joined by a faint burn on your front. As if something was looking at you, the presence faded quickly as the Fire Giant turned away.

You quickly left as well, unnerved as something you thought to be true was upended.

"I think we should be cautious," you told Malenia who titled her head in confusion, "I don't think their God is as dead as we were told."

The Last Fire Giant won't attack Miquella and those he travels with. However, he is still forced to attack anybody who attempts to pass him

What do you call your nation?

[] [Nation] St. Trina's Chosen (Your people's choice)
[] [Nation] Something else? (Write in)



Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking


[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)

[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.

[] Approach the Fire Monks: They guard much as the giant does. They will not appreciate your approach, but you may be able to at least get your foot in the door. That is the first step to gaining their aid.

[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)

[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.

[] Approach the Astrologers: Achingly familiar to Raya Lucaria, sorcerers of all sorts are potent force multipliers. If you get on good terms with them, you may be able to start getting proper magical support.

[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.

[] Write-in (Something else, must be approved by QM)

[] Defenses: You have basic defenses set up; now it's time to ensure you have well-built defenses. This will require some tools and resources but you have them now [Costs 10 Mundane Resource, improves defense bonus to +10]

[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]

[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]

[] Write-in (Something else, must be approved by QM)

[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]

[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]

[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]

[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources )

[] Write-in (Something else, must be approved by QM)

Set up an information network: You met a Wandering Merchant; you could pay him to gather rumors and ferry them up here. It would be pricey but it would be worth it to learn what goes on down below [Costs 50/Runes a turn. Unlocks the Rumour Mill]

[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]

[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]

[] Write-in (Something else, must be approved by QM)

[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear)

[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]

[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]

[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)

[] Write-in (Something else, must be approved by QM)

[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]

[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]

[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]

[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]

[] Write-in (Something else, must be approved by QM)


Personal Actions

[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)

[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)

[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)

[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]

[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]

[] Cast a spell: you have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?

[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)

[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]

[] Maintain Miquella's Gift: The prosthetic is a hardy thing, but it is also delicate, needing proper mince to ensure it is unmarred. Your sister will sit down with her tools and do just that. [Learning]

[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]

[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]

[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
 
Last edited:
Vote Closed

Scheduled vote count started by Witherbrine26 on Jul 20, 2024 at 6:49 PM, finished with 24 posts and 8 votes.

  • [X] Plan: Progressive progress.
    -[X] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
    -[X] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
    --[X] Small Villages
    -[X] Approach the Astrologers: Achingly familiar to Raya Lucaria, sorcerers of all sorts are potent force multipliers. If you get on good terms with them, you may be able to start getting proper magical support.
    -[X] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred. [HERESY] and [CHARM]
    -[X] Defenses: You have basic defenses set up; now it's time to ensure you have well-built defenses. This will require some tools and resources but you have them now [Costs 10 Mundane Resource, improves defense bonus to +10]
    -[X] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
    --[X] Houses: 5 Mundane Resources [X4]
    -[X] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]
    -[X] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
    --[X] Unalloyed Gold
    -[X] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
    -[X] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (1/10 Progress)
    -[X] Watch the Great Rune of Decay curdle in your sister's veins and how it affects the Rot in her body. Perhaps you can figure out how to make this process kill the Rot?
    --[X] Keep 1 measure of Unalloyed Gold handy to use during unforeseen circumstances
    -[X] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]
    [X] [Nation] The Domain of the Dreamers
    [X] [Shopping] 5 Magical Resources (20 Runes) [X1]
    [X] [Shopping] 5 Weaponry (20 Runes) [X1]
    [X] [Nation] Chosen Ones of a Blissful Dream (Your people's choice)
 
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