They caught you half a mile from Shimomura, fleeing northwards after a run-in with a Kuni-led hunting party in the northern reaches of the Crab lands. You thought you would be safe here; with winter barely even a fortnight past, the tiny handful of samurai who dwell in the rural regions shouldn't have been nearly enough to properly secure the border. You suppose there must have been a spy, someone among the peasantry who turned you in. It doesn't really matter now.
You had no chance. They came with the dawn, a hunting party of black-masked warriors led by a shrouded priest, swords held ready and arrows set to bows before you could even blink the slumber from your eyes. They scattered your tools, broke your talismans, snapped your oakwood staff in two, banished your familiars with murmured prayers. Then they dragged you from your lodgings, bound you hand and foot, and brought you to the banks of the nearest river.
The bodies of the weaver and his family, guilty only of sharing hospitality with a travelling stranger, they left on display. A warning, most likely, a silent reminder to all who bow at their feet the price of even unwitting defiance.
"So," their leader says, a warrior in black and red, his mouth and nose hidden behind a smiling mask of painted wood, "you are the one they call Yasu. Yasu the Pilgrim, Yasu the Wanderer. Yasu the Defiler."
You have nothing to say to him. The hate in your heart is a cold thing, an old and familiar friend, but it leaves you little room for speech. It collars the fear, quiets the rage, reminds you to stay still, to live up to the name you chose. You despise this man and everything he stands for, but what does that matter? You knew what you were doing was against the law, that it would get you killed some day. Now that day has arrived, and you will not disgrace yourself with tears, you will not give them the satisfaction of watching you roar.
"You know," the samurai says thoughtfully, nudging your kneeling form with a single sandaled foot, "I truly expected more. When I heard that the great Yasu, the wandering heretic that had given our cousins to the south so much trouble, was coming to the lands of the Scorpion… why, I expected some kind of scheme was afoot. I thought you were here to accomplish something, to steal some mighty treasure or conscript some powerful ghost into your service. But that wasn't it at all, was it, Yasu? You weren't here because you wanted to be here, you were here because you were
running."
Are all Scorpions this chatty? It seems rather pointless, not to mention out of character. Most samurai would never deign to speak even a dozen words to you, but this man, this masked killer and hunter of fools, he seems downright enthusiastic. Is he expecting you to talk back? Is he trying to goad you into giving him an excuse for violence, or does he just want you to know the sting of failure? It doesn't matter. You will give him nothing.
"A quiet one, then? That's good. That will make things easier," the samurai says, almost cheerfully. There is a symbol on his armour, a scorpion backlit by shining waves, but you don't know enough heraldry to understand what that means. It might be his family mon, a personal symbol or even the badge of the school that trained him. "Let me tell you what is going to happen next, silent one. A boat is coming to meet us here, and when it arrives we are going to board. It will take us weeks to reach the Soshi lands, but don't worry, we have plenty of supplies. Once we get there, we'll hand you over to them, and be on our merry way."
You shift slightly, the dull ache in your shins forcing you to move. The frozen ground has long since stolen any warmth from your limbs, numbing the pain of your wounds, but it is far from comfortable. The samurai, of course, takes it as a sign that his words are getting to you.
"Oh, don't worry, Little Yasu," he says with a mocking kind of warmth, "they're not going to kill you. They're not even going to hurt you. No, shugenja like yourself are far too valuable to discard so lightly. They are going to teach you, to train you. Maybe they'll let you take their name, maybe you'll stay a nameless ronin, but one way or another… you
will serve the Scorpion Clan."
You lift your gaze, and without thinking spit the words that burn against your tongue. "I would rather die."
There is a flash, a gleam of sunlight on metal, and suddenly the tip of the samurai's katana is resting against your throat. You barely even saw it move, can scarcely even feel the pressure of it against your skin, but then you have no mind for any of that. You are looking the samurai in the eyes, and what you see there is more fearsome by far.
"Are you sure of that?" He asks, voice mild, and his eyes there is nothing at all. No hate, no anger, no joy or satisfaction. He's not incapable of such things, there are lines around his eyes that tell of laughter or sorrow or perhaps both, but they are absent all the same. "If you are, I suppose I will save the Soshi the trouble."
You are nothing to him. If you give him reason he will cut your throat and dump your body in a ditch and feel
nothing. You always knew that there were samurai like this, that even the noblest of them would see you as barely even human by merit of your birth, but to see it so plainly written in a man's eyes like this…
You lower your gaze, and the samurai hums approvingly.
"I thought not. Now, just sit there for a bit, will you? The boat will be here soon."
You stare at the ground, at the frozen mud churned up by feet and hooves. There is a puddle there, still and silent, and in it you can see yourself. Your form is slight and marked with bruises, your cloak is old and patchwork, your face is thin and hollow… you will not weep, you will
not, they don't deserve to see you weep, what do they know of hunger, of the stress that made you like this, they don't… they…
Your reflection winks at you.
You blink in shock, glancing up at your captors for a moment. They are distracted, busy talking amongst themselves in low voices that you cannot clearly make out, and so you return your gaze to the pool. For a moment you think you must have imagined it, but no, your reflection is smiling at you now. It makes a beckoning gesture, glancing from left to right in conspiratorial fashion, then seems to fade into the background. A moment later it is replaced, this time by the image of something large and dark and shaped vaguely like a wolf, slinking from one puddle to the next.
You swallow. Your knowledge of spiritual entities is a patchwork thing, a collection of self-taught lessons and stories gleaned from campfire tales over the course of years, but you don't know what this is. You don't know why it is here, or what it can do, save perhaps for a general understanding that nothing capable of changing its shape or walking through reflections can possibly be any kind of safe, but…
Oh. It's moving through the sword, now, creeping its way along the reflection caught in the polished steel of the man who would have killed you with a smile. You lick your lips, watching… and then clear your throat.
"Let me tell you what happens next," you say roughly, your voice made coarse by stress and pain, just loud enough to catch the attention of the samurai in their little group. "You are all about to die."
There is a pause, a quiet moment as the samurai look at each other, faint amusement in their posture as they struggle to comprehend your words. Who are you, that you would dare to threaten them? What madness has possessed you, to think that you have anything left to offer but quiet obedience and submission to their whims? What should they do with you, to teach you the error of your ways?
A moment passes in silence, and then the wolf rises from the sword and eats a man alive. After that, there is only screaming.
You bow, pressing your head to the frozen earth, and so you hear everything. You hear the screams, the gurgling roar, the snap of steel and the wet tearing of flesh. You smell the blood and the thick stench of voided bowels, all but drowned out by the reek of soiled fur. You feel the searing heat of gore against your back, the puffs of warm breath against your neck, and the iron grip of fingers on your chin. Your head is lifted, absent choice or will, and you gaze upon your saviour.
You had nightmares, as a child, once you learned what you were. Samurai featured prominently in most, shadowy warriors with silver swords and burning coals for eyes, come to drag you away to hell. The thing before you is your terror come to life, perfect in every detail, and you cannot help but shake like a leaf before the storm as it studies you. Every breath sends gusts of stinking mist wafting across your face, while every motion shakes free drops of blood and fragments of gore to splash against the frozen earth.
"
You know me." It is not a question, and you do not answer. You could hardly speak, shivering as you are, but it is not necessary. To look upon this monster is to know its name better than your own.
"
Good," speaks Lord Moon, the only god that done dare appease. "
I have a gift for you."
You know the gifts of Onnotangu, every child does. They twist the mind, break the body, drag thinking men down to the level of snarling beasts, and yet that might be the better option. There are no stories of what happens to those who reject the generosity of Lord Moon; the foolish horror of the idea is all too evident.
"
I name you my Oracle," the god says, releasing your chin and rising to his feet, looming over you like a mountain. "
You will speak with my voice, act in my name. Forget your name, forget your face. You are mine, now and always."
Some part of you, some small and insolent spark, pushes past the terror and takes control of your jaw. "And if I refuse?"
"
Then you will live," the god replies, his burning eyes staring down at you without pity or remorse, "
never to be more than you are now. A scavenger, a wanderer, a twig adrift on the river of life. Your fate is a miserable one, Yasu the Pilgrim."
He touches one arm with the claws of his other hand, and sacred blood falls like rain. You cup your hands and raise them, catching the divine ichor before it can strike the ground, and though it melts your skin and chars your bones you know it would be worse to let the blood touch the dirt. "
Drink, and leave that destiny in the grass. Drink, and forge yourself anew, a prophet of stars and silver flame. Drink, and punish Rokugan for all its sins."
You hesitate, your thoughts racing in every direction at once, a million doubts and fears bubbling up beneath the surface of your mind. Then you think the samurai, of his hidden smile and his empty eyes, of the touch of steel against your throat.
You bow your head and drink.
It is the worst thing you have ever done. It is foulness and corruption, impurity made manifest, and it burns holes through your neck as it slides slowly down your throat. It is wretched and filthy, a sin that will never leave you, but you do not stop. Let your soul be damned, let your name be cursed, let whatever happens happen. You have made your decision, and you will not doubt.
You drink the blood of Lord Moon, and you will never be clean again.
What happens next, you have no words to fairly describe. The blood pools in your gut, soaks deep into your soul, and all that you are or ever were burns to ash in an argent flame. You scream and thrash, reason lost beneath the pain, as your muscles bulge and your thoughts expand, as your skin turns black and your feet twist themselves into claws. You lose yourself in fear and pain, and fly the air on ashen wings.
Reason returns slowly, the gradual retreat of madness a veil lifted layer by layer from across your eyes, and for a time you cannot clearly tell where your thoughts end and the world begins. Hours pass, you think, before you regain the sense to see the clearing around you, master the thoughts to recognise it as somewhere far from the clearing and the bodies.
You think it some mad fantasy, at first, until you run a hand through your hair and find it wet with scorpion blood.
"I," you say, when at last you can trust your voice to be your own, and not some avian shriek, "am Yasu. I am a pilgrim, a speaker for the silent. I… am the Oracle of Onnotangu."
All of which would be of considerably more use and comfort if you had any idea what the words
mean. Is an Oracle some kind of sworn agent? A puppet that Lord Moon can control at will? Something greater or lesser still? You feel stronger, you know that much, your thoughts clearer and more precise, but without some form of further guidance you…
No sooner has the thought crossed your mind than the music starts. Distant, trembling notes at first, growing slowly into a melody. No, not one melody… three, at least, and more beyond hidden beneath each one. There is meaning to them, you think, a pattern there to be discerned, but the shape of it is lost to you. All you know is that you must pursue. Or… could pursue? There seems to be no great compulsion, merely invitations carried upon the wind, but…
Enough of this. You rise, steadying yourself as best you can, and after a moment's thought choose one and set off towards it, the others fading slowly into the background as you go. If this is madness, better to let it take you, for neither salvation or destruction will be found in the depths of some forgotten clearing so very far from home.
Halfway to your destination, you discover with some surprise that you can turn into a bird.
You can hear three major calls echoing out over the landscape. Which do you pursue?
[ ] Summer's Kiss. The road to the west leads from Kyuden Bayushi to the southern border of the Scorpion lands, and is always free and clear, untouched by snow even in the depths of winter. The divinities responsible will shelter and train you, demanding no price, but are bound in ways you cannot hope to understand.
[ ] Wolf's Echo. To the north is Red Lake, so named for the colour it turned after a dreadful battle long ago. The spirits of fallen warriors could lend you great strength and replenish your lost resources, but most are feral and monstrous, and the remainder will demand service in kind for their aid.
[ ] Shadowed Boughs. To the east lies the Kitsune Mori, an impenetrable woodland dominated by trickster fox-spirits and their mercurial allies. They know more than most could about your new status, but convincing the cruel and mischievous spirits to share their knowledge will be an ordeal.